mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-28 15:02:01 +00:00
Added check for angle visibility for GZDoom.
This commit is contained in:
parent
6b02ea9871
commit
561edd31ec
1 changed files with 1 additions and 1 deletions
|
@ -636,7 +636,7 @@ void GLSprite::Process(AActor* thing, sector_t * sector, int thruportal)
|
||||||
sector_t * rendersector;
|
sector_t * rendersector;
|
||||||
|
|
||||||
// Don't waste time projecting sprites that are definitely not visible.
|
// Don't waste time projecting sprites that are definitely not visible.
|
||||||
if (thing == nullptr || thing->sprite == 0 || !thing->IsVisibleToPlayer())
|
if (thing == nullptr || thing->sprite == 0 || !thing->IsVisibleToPlayer() || !thing->IsInsideVisibleAngle())
|
||||||
{
|
{
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in a new issue