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- fixed: The code drawing the chess pieces for Hexen's finale used floating point paeameters with integer fields for drawing the texture.
SVN r2347 (trunk)
This commit is contained in:
parent
bdd2ebfe14
commit
5535f98218
1 changed files with 4 additions and 4 deletions
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@ -1322,15 +1322,15 @@ void F_Drawer (void)
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if (multiplayer)
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if (multiplayer)
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{
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{
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screen->DrawTexture (TexMan["CHESSALL"], 20, 0,
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screen->DrawTexture (TexMan["CHESSALL"], 20, 0,
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DTA_VirtualWidth, w,
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DTA_VirtualWidthF, w,
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DTA_VirtualHeight, h, TAG_DONE);
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DTA_VirtualHeightF, h, TAG_DONE);
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}
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}
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else if (players[consoleplayer].CurrentPlayerClass > 0)
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else if (players[consoleplayer].CurrentPlayerClass > 0)
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{
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{
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picname = players[consoleplayer].CurrentPlayerClass == 1 ? "CHESSC" : "CHESSM";
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picname = players[consoleplayer].CurrentPlayerClass == 1 ? "CHESSC" : "CHESSM";
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screen->DrawTexture (TexMan[picname], 60, 0,
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screen->DrawTexture (TexMan[picname], 60, 0,
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DTA_VirtualWidth, w,
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DTA_VirtualWidthF, w,
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DTA_VirtualHeight, h, TAG_DONE);
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DTA_VirtualHeightF, h, TAG_DONE);
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}
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}
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}
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}
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}
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}
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