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- fixed: Degeneration should use the same base health value as all the rest of the engine.
- also replaced deh.MaxHealth in the bot code which was the only other remaining case where this was used as health limiter.
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7755a3525a
commit
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2 changed files with 5 additions and 4 deletions
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@ -358,7 +358,7 @@ void DBot::WhatToGet (AActor *item)
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}
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else if ((typeis (Megasphere) || typeis (Soulsphere) || typeis (HealthBonus)) && player->mo->health >= deh.MaxSoulsphere)
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return;
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else if (item->IsKindOf (RUNTIME_CLASS(AHealth)) && player->mo->health >= deh.MaxHealth /*MAXHEALTH*/)
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else if (item->IsKindOf (RUNTIME_CLASS(AHealth)) && player->mo->health >= player->mo->GetMaxHealth() + player->mo->stamina)
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return;
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if ((dest == NULL ||
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@ -2677,10 +2677,11 @@ void P_PlayerThink (player_t *player)
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// Apply degeneration.
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if (dmflags2 & DF2_YES_DEGENERATION)
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{
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if ((level.time % TICRATE) == 0 && player->health > deh.MaxHealth)
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int maxhealth = player->mo->GetMaxHealth() + player->mo->stamina;
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if ((level.time % TICRATE) == 0 && player->health > maxhealth)
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{
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if (player->health - 5 < deh.MaxHealth)
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player->health = deh.MaxHealth;
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if (player->health - 5 < maxhealth)
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player->health = maxhealth;
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else
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player->health--;
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