mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-11 07:11:54 +00:00
- minimalized the interface to the translation tables to a small set of functions.
Now the internals can be refactored without affecting all using code.
This commit is contained in:
parent
0a7344e432
commit
520a96033b
4 changed files with 127 additions and 134 deletions
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@ -406,7 +406,7 @@ void P_SetupLevel(FLevelLocals *Level, int position, bool newGame)
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{
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{
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Level->Players[i]->mo = nullptr;
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Level->Players[i]->mo = nullptr;
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}
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}
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ClearScriptedTranslations();
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ClearTranslationSlot(TRANSLATION_LevelScripted);
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// Initial height of PointOfView will be set by player think.
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// Initial height of PointOfView will be set by player think.
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@ -9591,6 +9591,7 @@ scriptwait:
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if (translation != NULL)
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if (translation != NULL)
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{
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{
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UpdateTranslation(TRANSLATION(TRANSLATION_LevelScripted, transi), translation);
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UpdateTranslation(TRANSLATION(TRANSLATION_LevelScripted, transi), translation);
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delete translation;
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translation = NULL;
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translation = NULL;
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}
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}
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break;
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break;
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@ -53,18 +53,33 @@
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#include "gi.h"
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#include "gi.h"
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static FMemArena remapArena;
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static TAutoGrowArray<FRemapTablePtr, FRemapTable *> TranslationTables[NUM_TRANSLATION_TABLES];
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static TAutoGrowArray<FRemapTablePtr, FRemapTable *> TranslationTables[NUM_TRANSLATION_TABLES];
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inline FRemapTable* AllocRemap(FRemapTable *remap)
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{
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auto newremap = (FRemapTable*)remapArena.Alloc(sizeof(FRemapTable));
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if (remap) *newremap = *remap;
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else newremap->MakeIdentity();
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return newremap;
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}
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void UpdateTranslation(int trans, FRemapTable* remap)
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void UpdateTranslation(int trans, FRemapTable* remap)
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{
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{
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TranslationTables[GetTranslationType(trans)].SetVal(GetTranslationIndex(trans), remap);
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auto newremap = AllocRemap(remap);
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TranslationTables[GetTranslationType(trans)].SetVal(GetTranslationIndex(trans), newremap);
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remap->UpdateNative();
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remap->UpdateNative();
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}
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}
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int AddTranslation(int slot, FRemapTable* remap)
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int AddTranslation(int slot, FRemapTable* remap, int count)
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{
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{
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auto i = TranslationTables[slot].Push(remap);
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uint32_t id;
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return TRANSLATION(slot, i);
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for (int i = 0; i < count; i++)
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{
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auto newremap = AllocRemap(&remap[i]);
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id = TranslationTables[slot].Push(newremap);
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}
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return TRANSLATION(slot, id);
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}
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}
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FRemapTable* GetTranslation(int slot, int index)
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FRemapTable* GetTranslation(int slot, int index)
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@ -78,19 +93,14 @@ void CopyTranslation(int dest, int src)
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TranslationTables[GetTranslationType(dest)][GetTranslationType(src)]->UpdateNative();
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TranslationTables[GetTranslationType(dest)][GetTranslationType(src)]->UpdateNative();
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}
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}
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void ClearScriptedTranslations()
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void ClearTranslationSlot(int slot)
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{
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{
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// [RH] Clear any scripted translation colors the previous level may have set.
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TranslationTables[slot].Clear();
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for (unsigned i = 0; i < TranslationTables[TRANSLATION_LevelScripted].Size(); ++i)
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}
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{
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FRemapTable* table = TranslationTables[TRANSLATION_LevelScripted][i];
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unsigned NumTranslations(int slot)
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if (table != nullptr)
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{
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{
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return TranslationTables[slot].Size();
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delete table;
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TranslationTables[TRANSLATION_LevelScripted][i] = nullptr;
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}
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}
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TranslationTables[TRANSLATION_LevelScripted].Clear();
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}
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}
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//----------------------------------------------------------------------------
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//----------------------------------------------------------------------------
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@ -103,18 +113,12 @@ FRemapTable *TranslationToTable(int translation)
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{
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{
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unsigned int type = GetTranslationType(translation);
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unsigned int type = GetTranslationType(translation);
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unsigned int index = GetTranslationIndex(translation);
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unsigned int index = GetTranslationIndex(translation);
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TAutoGrowArray<FRemapTablePtr, FRemapTable *> *slots;
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if (type <= 0 || type >= NUM_TRANSLATION_TABLES)
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if (type <= 0 || type >= NUM_TRANSLATION_TABLES || index >= NumTranslations(type))
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{
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{
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return NULL;
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return NULL;
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}
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}
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slots = &TranslationTables[type];
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return GetTranslation(type, index);
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if (index >= slots->Size())
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{
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return NULL;
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}
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return slots->operator[](index);
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}
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}
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@ -253,9 +257,10 @@ void FRemapTable::StaticSerializeTranslations(FSerializer &arc)
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int w;
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int w;
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if (arc.isWriting())
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if (arc.isWriting())
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{
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{
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for (unsigned int i = 0; i < TranslationTables[TRANSLATION_LevelScripted].Size(); ++i)
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auto size = NumTranslations(TRANSLATION_LevelScripted);
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for (unsigned int i = 0; i < size; ++i)
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{
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{
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trans = TranslationTables[TRANSLATION_LevelScripted][i];
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trans = TranslationToTable(TRANSLATION(TRANSLATION_LevelScripted, i));
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if (trans != NULL && !trans->IsIdentity())
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if (trans != NULL && !trans->IsIdentity())
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{
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{
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if (arc.BeginObject(nullptr))
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if (arc.BeginObject(nullptr))
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@ -272,13 +277,9 @@ void FRemapTable::StaticSerializeTranslations(FSerializer &arc)
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while (arc.BeginObject(nullptr))
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while (arc.BeginObject(nullptr))
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{
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{
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arc("index", w);
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arc("index", w);
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trans = TranslationTables[TRANSLATION_LevelScripted].GetVal(w);
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FRemapTable remap;
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if (trans == NULL)
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remap.Serialize(arc);
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{
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UpdateTranslation(TRANSLATION(TRANSLATION_LevelScripted, w), &remap);
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trans = new FRemapTable;
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TranslationTables[TRANSLATION_LevelScripted].SetVal(w, trans);
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}
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trans->Serialize(arc);
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arc.EndObject();
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arc.EndObject();
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}
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}
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}
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}
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@ -770,25 +771,36 @@ int FRemapTable::StoreTranslation(int slot)
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{
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{
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unsigned int i;
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unsigned int i;
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for (i = 0; i < TranslationTables[slot].Size(); i++)
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auto size = NumTranslations(slot);
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for (i = 0; i < size; i++)
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{
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{
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if (*this == *TranslationTables[slot][i])
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if (*this == *TranslationToTable(TRANSLATION(slot, i)))
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{
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{
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// A duplicate of this translation already exists
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// A duplicate of this translation already exists
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return TRANSLATION(slot, i);
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return TRANSLATION(slot, i);
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}
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}
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}
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}
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if (TranslationTables[slot].Size() >= MAX_DECORATE_TRANSLATIONS)
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if (size >= MAX_DECORATE_TRANSLATIONS)
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{
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{
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I_Error("Too many DECORATE translations");
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I_Error("Too many DECORATE translations");
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}
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}
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FRemapTable *newtrans = new FRemapTable;
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return AddTranslation(slot, this);
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*newtrans = *this;
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i = TranslationTables[slot].Push(newtrans);
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return TRANSLATION(slot, i);
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}
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}
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//----------------------------------------------------------------------------
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//
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//
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//
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//----------------------------------------------------------------------------
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static void PushIdentityTable(int slot)
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{
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FRemapTable table;
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table.MakeIdentity();
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AddTranslation(slot, &table);
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}
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//----------------------------------------------------------------------------
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//----------------------------------------------------------------------------
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//
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//
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//
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//
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@ -804,7 +816,7 @@ int CreateBloodTranslation(PalEntry color)
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if (BloodTranslationColors.Size() == 0)
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if (BloodTranslationColors.Size() == 0)
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{
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{
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// Don't use the first slot.
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// Don't use the first slot.
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TranslationTables[TRANSLATION_Blood].Push(NULL);
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PushIdentityTable(TRANSLATION_Blood);
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BloodTranslationColors.Push(0);
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BloodTranslationColors.Push(0);
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}
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}
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@ -822,35 +834,22 @@ int CreateBloodTranslation(PalEntry color)
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{
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{
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I_Error("Too many blood colors");
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I_Error("Too many blood colors");
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}
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}
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FRemapTable *trans = new FRemapTable;
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FRemapTable trans;
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trans->Palette[0] = 0;
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trans.Palette[0] = 0;
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trans->Remap[0] = 0;
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trans.Remap[0] = 0;
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for (i = 1; i < 256; i++)
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for (i = 1; i < 256; i++)
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{
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{
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int bright = MAX(MAX(GPalette.BaseColors[i].r, GPalette.BaseColors[i].g), GPalette.BaseColors[i].b);
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int bright = std::max(std::max(GPalette.BaseColors[i].r, GPalette.BaseColors[i].g), GPalette.BaseColors[i].b);
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PalEntry pe = PalEntry(255, color.r*bright/255, color.g*bright/255, color.b*bright/255);
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PalEntry pe = PalEntry(255, color.r*bright/255, color.g*bright/255, color.b*bright/255);
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int entry = ColorMatcher.Pick(pe.r, pe.g, pe.b);
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int entry = ColorMatcher.Pick(pe.r, pe.g, pe.b);
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trans->Palette[i] = pe;
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trans.Palette[i] = pe;
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trans->Remap[i] = entry;
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trans.Remap[i] = entry;
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}
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}
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TranslationTables[TRANSLATION_Blood].Push(trans);
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AddTranslation(TRANSLATION_Blood, &trans);
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return BloodTranslationColors.Push(color);
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return BloodTranslationColors.Push(color);
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}
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}
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//----------------------------------------------------------------------------
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//
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//
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//
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//----------------------------------------------------------------------------
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static void PushIdentityTable(int slot)
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{
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FRemapTable *table = new FRemapTable;
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table->MakeIdentity();
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TranslationTables[slot].Push(table);
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}
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//----------------------------------------------------------------------------
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//----------------------------------------------------------------------------
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//
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//
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// R_InitTranslationTables
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// R_InitTranslationTables
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@ -878,9 +877,10 @@ void R_InitTranslationTables ()
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// The three standard translations from Doom or Heretic (seven for Strife),
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// The three standard translations from Doom or Heretic (seven for Strife),
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// plus the generic ice translation.
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// plus the generic ice translation.
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FRemapTable stdremaps[10];
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for (i = 0; i < 8; ++i)
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for (i = 0; i < 8; ++i)
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{
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{
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PushIdentityTable(TRANSLATION_Standard);
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stdremaps[i].MakeIdentity();
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}
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}
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// Each player corpse has its own translation so they won't change
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// Each player corpse has its own translation so they won't change
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@ -895,84 +895,84 @@ void R_InitTranslationTables ()
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{
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{
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for (i = 0x70; i < 0x80; i++)
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for (i = 0x70; i < 0x80; i++)
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{ // map green ramp to gray, brown, red
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{ // map green ramp to gray, brown, red
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TranslationTables[TRANSLATION_Standard][0]->Remap[i] = 0x60 + (i&0xf);
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stdremaps[0].Remap[i] = 0x60 + (i&0xf);
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TranslationTables[TRANSLATION_Standard][1]->Remap[i] = 0x40 + (i&0xf);
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stdremaps[1].Remap[i] = 0x40 + (i&0xf);
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TranslationTables[TRANSLATION_Standard][2]->Remap[i] = 0x20 + (i&0xf);
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stdremaps[2].Remap[i] = 0x20 + (i&0xf);
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TranslationTables[TRANSLATION_Standard][0]->Palette[i] = GPalette.BaseColors[0x60 + (i&0xf)] | MAKEARGB(255,0,0,0);
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stdremaps[0].Palette[i] = GPalette.BaseColors[0x60 + (i&0xf)] | MAKEARGB(255,0,0,0);
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TranslationTables[TRANSLATION_Standard][1]->Palette[i] = GPalette.BaseColors[0x40 + (i&0xf)] | MAKEARGB(255,0,0,0);
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stdremaps[1].Palette[i] = GPalette.BaseColors[0x40 + (i&0xf)] | MAKEARGB(255,0,0,0);
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TranslationTables[TRANSLATION_Standard][2]->Palette[i] = GPalette.BaseColors[0x20 + (i&0xf)] | MAKEARGB(255,0,0,0);
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stdremaps[2].Palette[i] = GPalette.BaseColors[0x20 + (i&0xf)] | MAKEARGB(255,0,0,0);
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}
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}
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}
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}
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else if (gameinfo.gametype == GAME_Heretic)
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else if (gameinfo.gametype == GAME_Heretic)
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{
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{
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for (i = 225; i <= 240; i++)
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for (i = 225; i <= 240; i++)
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{
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{
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TranslationTables[TRANSLATION_Standard][0]->Remap[i] = 114+(i-225); // yellow
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stdremaps[0].Remap[i] = 114+(i-225); // yellow
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TranslationTables[TRANSLATION_Standard][1]->Remap[i] = 145+(i-225); // red
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stdremaps[1].Remap[i] = 145+(i-225); // red
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TranslationTables[TRANSLATION_Standard][2]->Remap[i] = 190+(i-225); // blue
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stdremaps[2].Remap[i] = 190+(i-225); // blue
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TranslationTables[TRANSLATION_Standard][0]->Palette[i] = GPalette.BaseColors[114+(i-225)] | MAKEARGB(255,0,0,0);
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stdremaps[0].Palette[i] = GPalette.BaseColors[114+(i-225)] | MAKEARGB(255,0,0,0);
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TranslationTables[TRANSLATION_Standard][1]->Palette[i] = GPalette.BaseColors[145+(i-225)] | MAKEARGB(255,0,0,0);
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stdremaps[1].Palette[i] = GPalette.BaseColors[145+(i-225)] | MAKEARGB(255,0,0,0);
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TranslationTables[TRANSLATION_Standard][2]->Palette[i] = GPalette.BaseColors[190+(i-225)] | MAKEARGB(255,0,0,0);
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stdremaps[2].Palette[i] = GPalette.BaseColors[190+(i-225)] | MAKEARGB(255,0,0,0);
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}
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}
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}
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}
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else if (gameinfo.gametype == GAME_Strife)
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else if (gameinfo.gametype == GAME_Strife)
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{
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{
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for (i = 0x20; i <= 0x3F; ++i)
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for (i = 0x20; i <= 0x3F; ++i)
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{
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{
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TranslationTables[TRANSLATION_Standard][0]->Remap[i] = i - 0x20;
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stdremaps[0].Remap[i] = i - 0x20;
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TranslationTables[TRANSLATION_Standard][1]->Remap[i] = i - 0x20;
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stdremaps[1].Remap[i] = i - 0x20;
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TranslationTables[TRANSLATION_Standard][2]->Remap[i] = 0xD0 + (i&0xf);
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stdremaps[2].Remap[i] = 0xD0 + (i&0xf);
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TranslationTables[TRANSLATION_Standard][3]->Remap[i] = 0xD0 + (i&0xf);
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stdremaps[3].Remap[i] = 0xD0 + (i&0xf);
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TranslationTables[TRANSLATION_Standard][4]->Remap[i] = i - 0x20;
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stdremaps[4].Remap[i] = i - 0x20;
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TranslationTables[TRANSLATION_Standard][5]->Remap[i] = i - 0x20;
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stdremaps[5].Remap[i] = i - 0x20;
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TranslationTables[TRANSLATION_Standard][6]->Remap[i] = i - 0x20;
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stdremaps[6].Remap[i] = i - 0x20;
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}
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}
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for (i = 0x50; i <= 0x5F; ++i)
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for (i = 0x50; i <= 0x5F; ++i)
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{
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{
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// Merchant hair
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// Merchant hair
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TranslationTables[TRANSLATION_Standard][4]->Remap[i] = 0x80 + (i&0xf);
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stdremaps[4].Remap[i] = 0x80 + (i&0xf);
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TranslationTables[TRANSLATION_Standard][5]->Remap[i] = 0x10 + (i&0xf);
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stdremaps[5].Remap[i] = 0x10 + (i&0xf);
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TranslationTables[TRANSLATION_Standard][6]->Remap[i] = 0x40 + (i&0xf);
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stdremaps[6].Remap[i] = 0x40 + (i&0xf);
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}
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}
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for (i = 0x80; i <= 0x8F; ++i)
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for (i = 0x80; i <= 0x8F; ++i)
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{
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{
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TranslationTables[TRANSLATION_Standard][0]->Remap[i] = 0x40 + (i&0xf); // red
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stdremaps[0].Remap[i] = 0x40 + (i&0xf); // red
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TranslationTables[TRANSLATION_Standard][1]->Remap[i] = 0xB0 + (i&0xf); // rust
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stdremaps[1].Remap[i] = 0xB0 + (i&0xf); // rust
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TranslationTables[TRANSLATION_Standard][2]->Remap[i] = 0x10 + (i&0xf); // gray
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stdremaps[2].Remap[i] = 0x10 + (i&0xf); // gray
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TranslationTables[TRANSLATION_Standard][3]->Remap[i] = 0x30 + (i&0xf); // dark green
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stdremaps[3].Remap[i] = 0x30 + (i&0xf); // dark green
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TranslationTables[TRANSLATION_Standard][4]->Remap[i] = 0x50 + (i&0xf); // gold
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stdremaps[4].Remap[i] = 0x50 + (i&0xf); // gold
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TranslationTables[TRANSLATION_Standard][5]->Remap[i] = 0x60 + (i&0xf); // bright green
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stdremaps[5].Remap[i] = 0x60 + (i&0xf); // bright green
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TranslationTables[TRANSLATION_Standard][6]->Remap[i] = 0x90 + (i&0xf); // blue
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stdremaps[6].Remap[i] = 0x90 + (i&0xf); // blue
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}
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}
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for (i = 0xC0; i <= 0xCF; ++i)
|
for (i = 0xC0; i <= 0xCF; ++i)
|
||||||
{
|
{
|
||||||
TranslationTables[TRANSLATION_Standard][4]->Remap[i] = 0xA0 + (i&0xf);
|
stdremaps[4].Remap[i] = 0xA0 + (i&0xf);
|
||||||
TranslationTables[TRANSLATION_Standard][5]->Remap[i] = 0x20 + (i&0xf);
|
stdremaps[5].Remap[i] = 0x20 + (i&0xf);
|
||||||
TranslationTables[TRANSLATION_Standard][6]->Remap[i] = (i&0xf);
|
stdremaps[6].Remap[i] = (i&0xf);
|
||||||
}
|
}
|
||||||
TranslationTables[TRANSLATION_Standard][6]->Remap[0xC0] = 1;
|
stdremaps[6].Remap[0xC0] = 1;
|
||||||
for (i = 0xD0; i <= 0xDF; ++i)
|
for (i = 0xD0; i <= 0xDF; ++i)
|
||||||
{
|
{
|
||||||
TranslationTables[TRANSLATION_Standard][4]->Remap[i] = 0xB0 + (i&0xf);
|
stdremaps[4].Remap[i] = 0xB0 + (i&0xf);
|
||||||
TranslationTables[TRANSLATION_Standard][5]->Remap[i] = 0x30 + (i&0xf);
|
stdremaps[5].Remap[i] = 0x30 + (i&0xf);
|
||||||
TranslationTables[TRANSLATION_Standard][6]->Remap[i] = 0x10 + (i&0xf);
|
stdremaps[6].Remap[i] = 0x10 + (i&0xf);
|
||||||
}
|
}
|
||||||
for (i = 0xF1; i <= 0xF6; ++i)
|
for (i = 0xF1; i <= 0xF6; ++i)
|
||||||
{
|
{
|
||||||
TranslationTables[TRANSLATION_Standard][0]->Remap[i] = 0xDF + (i&0xf);
|
stdremaps[0].Remap[i] = 0xDF + (i&0xf);
|
||||||
}
|
}
|
||||||
for (i = 0xF7; i <= 0xFB; ++i)
|
for (i = 0xF7; i <= 0xFB; ++i)
|
||||||
{
|
{
|
||||||
TranslationTables[TRANSLATION_Standard][0]->Remap[i] = i - 6;
|
stdremaps[0].Remap[i] = i - 6;
|
||||||
}
|
}
|
||||||
for (i = 0; i < 7; ++i)
|
for (i = 0; i < 7; ++i)
|
||||||
{
|
{
|
||||||
for (int j = 0x20; j <= 0xFB; ++j)
|
for (int j = 0x20; j <= 0xFB; ++j)
|
||||||
{
|
{
|
||||||
TranslationTables[TRANSLATION_Standard][i]->Palette[j] =
|
stdremaps[i].Palette[j] =
|
||||||
GPalette.BaseColors[TranslationTables[TRANSLATION_Standard][i]->Remap[j]] | MAKEARGB(255,0,0,0);
|
GPalette.BaseColors[stdremaps[i].Remap[j]] | MAKEARGB(255,0,0,0);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -986,7 +986,7 @@ void R_InitTranslationTables ()
|
||||||
{
|
{
|
||||||
IcePaletteRemap[i] = ColorMatcher.Pick (IcePalette[i][0], IcePalette[i][1], IcePalette[i][2]);
|
IcePaletteRemap[i] = ColorMatcher.Pick (IcePalette[i][0], IcePalette[i][1], IcePalette[i][2]);
|
||||||
}
|
}
|
||||||
FRemapTable *remap = TranslationTables[TRANSLATION_Standard][STD_Ice];
|
FRemapTable *remap = &stdremaps[STD_Ice];
|
||||||
remap->Remap[0] = 0;
|
remap->Remap[0] = 0;
|
||||||
remap->Palette[0] = 0;
|
remap->Palette[0] = 0;
|
||||||
for (i = 1; i < 256; ++i)
|
for (i = 1; i < 256; ++i)
|
||||||
|
@ -1000,8 +1000,7 @@ void R_InitTranslationTables ()
|
||||||
}
|
}
|
||||||
|
|
||||||
// The alphatexture translation. This is just a standard index as gray mapping.
|
// The alphatexture translation. This is just a standard index as gray mapping.
|
||||||
PushIdentityTable(TRANSLATION_Standard);
|
remap = &stdremaps[STD_Gray];
|
||||||
remap = TranslationTables[TRANSLATION_Standard][STD_Gray];
|
|
||||||
remap->Remap[0] = 0;
|
remap->Remap[0] = 0;
|
||||||
remap->Palette[0] = 0;
|
remap->Palette[0] = 0;
|
||||||
for (i = 1; i < 256; i++)
|
for (i = 1; i < 256; i++)
|
||||||
|
@ -1011,8 +1010,7 @@ void R_InitTranslationTables ()
|
||||||
}
|
}
|
||||||
|
|
||||||
// Palette to grayscale ramp. For internal use only, because the remap does not map to the palette.
|
// Palette to grayscale ramp. For internal use only, because the remap does not map to the palette.
|
||||||
PushIdentityTable(TRANSLATION_Standard);
|
remap = &stdremaps[STD_Grayscale];
|
||||||
remap = TranslationTables[TRANSLATION_Standard][STD_Grayscale];
|
|
||||||
remap->Remap[0] = 0;
|
remap->Remap[0] = 0;
|
||||||
remap->Palette[0] = 0;
|
remap->Palette[0] = 0;
|
||||||
for (i = 1; i < 256; i++)
|
for (i = 1; i < 256; i++)
|
||||||
|
@ -1025,6 +1023,7 @@ void R_InitTranslationTables ()
|
||||||
remap->Remap[i] = v;
|
remap->Remap[i] = v;
|
||||||
remap->Palette[i] = PalEntry(255, v, v, v);
|
remap->Palette[i] = PalEntry(255, v, v, v);
|
||||||
}
|
}
|
||||||
|
AddTranslation(TRANSLATION_Standard, stdremaps, 10);
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1038,17 +1037,10 @@ void R_DeinitTranslationTables()
|
||||||
{
|
{
|
||||||
for (int i = 0; i < NUM_TRANSLATION_TABLES; ++i)
|
for (int i = 0; i < NUM_TRANSLATION_TABLES; ++i)
|
||||||
{
|
{
|
||||||
for (unsigned int j = 0; j < TranslationTables[i].Size(); ++j)
|
ClearTranslationSlot(i);
|
||||||
{
|
|
||||||
if (TranslationTables[i][j] != NULL)
|
|
||||||
{
|
|
||||||
delete TranslationTables[i][j];
|
|
||||||
TranslationTables[i][j] = NULL;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
TranslationTables[i].Clear();
|
|
||||||
}
|
}
|
||||||
BloodTranslationColors.Clear();
|
BloodTranslationColors.Clear();
|
||||||
|
remapArena.FreeAllBlocks();
|
||||||
}
|
}
|
||||||
|
|
||||||
//----------------------------------------------------------------------------
|
//----------------------------------------------------------------------------
|
||||||
|
@ -1326,12 +1318,12 @@ void R_BuildPlayerTranslation (int player)
|
||||||
|
|
||||||
D_GetPlayerColor (player, &h, &s, &v, &colorset);
|
D_GetPlayerColor (player, &h, &s, &v, &colorset);
|
||||||
|
|
||||||
R_CreatePlayerTranslation (h, s, v, colorset,
|
FRemapTable remaps[3];
|
||||||
&Skins[players[player].userinfo.GetSkin()],
|
R_CreatePlayerTranslation (h, s, v, colorset, &Skins[players[player].userinfo.GetSkin()], &remaps[0], &remaps[1], &remaps[2]);
|
||||||
TranslationTables[TRANSLATION_Players][player],
|
|
||||||
TranslationTables[TRANSLATION_PlayersExtra][player],
|
UpdateTranslation(TRANSLATION(TRANSLATION_Players, player), &remaps[0]);
|
||||||
TranslationTables[TRANSLATION_RainPillar][player]
|
UpdateTranslation(TRANSLATION(TRANSLATION_PlayersExtra, player), &remaps[1]);
|
||||||
);
|
UpdateTranslation(TRANSLATION(TRANSLATION_RainPillar, player), &remaps[2]);
|
||||||
}
|
}
|
||||||
|
|
||||||
//----------------------------------------------------------------------------
|
//----------------------------------------------------------------------------
|
||||||
|
@ -1363,7 +1355,7 @@ DEFINE_ACTION_FUNCTION(_Translation, SetPlayerTranslation)
|
||||||
PARAM_UINT(pnum);
|
PARAM_UINT(pnum);
|
||||||
PARAM_POINTER(cls, FPlayerClass);
|
PARAM_POINTER(cls, FPlayerClass);
|
||||||
|
|
||||||
if (pnum >= MAXPLAYERS || tgroup >= NUM_TRANSLATION_TABLES || tnum >= TranslationTables[tgroup].Size())
|
if (pnum >= MAXPLAYERS || tgroup >= NUM_TRANSLATION_TABLES)
|
||||||
{
|
{
|
||||||
ACTION_RETURN_BOOL(false);
|
ACTION_RETURN_BOOL(false);
|
||||||
}
|
}
|
||||||
|
@ -1375,8 +1367,10 @@ DEFINE_ACTION_FUNCTION(_Translation, SetPlayerTranslation)
|
||||||
if (cls != nullptr)
|
if (cls != nullptr)
|
||||||
{
|
{
|
||||||
PlayerSkin = R_FindSkin(Skins[PlayerSkin].Name, int(cls - &PlayerClasses[0]));
|
PlayerSkin = R_FindSkin(Skins[PlayerSkin].Name, int(cls - &PlayerClasses[0]));
|
||||||
|
FRemapTable remap;
|
||||||
R_GetPlayerTranslation(PlayerColor, GetColorSet(cls->Type, PlayerColorset),
|
R_GetPlayerTranslation(PlayerColor, GetColorSet(cls->Type, PlayerColorset),
|
||||||
&Skins[PlayerSkin], TranslationTables[tgroup][tnum]);
|
&Skins[PlayerSkin], &remap);
|
||||||
|
UpdateTranslation(TRANSLATION(tgroup, tnum), &remap);
|
||||||
}
|
}
|
||||||
ACTION_RETURN_BOOL(true);
|
ACTION_RETURN_BOOL(true);
|
||||||
}
|
}
|
||||||
|
@ -1440,7 +1434,7 @@ DEFINE_ACTION_FUNCTION(_Translation, GetID)
|
||||||
void R_ParseTrnslate()
|
void R_ParseTrnslate()
|
||||||
{
|
{
|
||||||
customTranslationMap.Clear();
|
customTranslationMap.Clear();
|
||||||
TranslationTables[TRANSLATION_Custom].Clear();
|
ClearTranslationSlot(TRANSLATION_Custom);
|
||||||
|
|
||||||
int lump;
|
int lump;
|
||||||
int lastlump = 0;
|
int lastlump = 0;
|
||||||
|
@ -1452,7 +1446,7 @@ void R_ParseTrnslate()
|
||||||
sc.TokenMustBe(TK_Identifier);
|
sc.TokenMustBe(TK_Identifier);
|
||||||
|
|
||||||
FName newtrans = sc.String;
|
FName newtrans = sc.String;
|
||||||
FRemapTable *base = nullptr;
|
FRemapTable NewTranslation;
|
||||||
if (sc.CheckToken(':'))
|
if (sc.CheckToken(':'))
|
||||||
{
|
{
|
||||||
sc.MustGetAnyToken();
|
sc.MustGetAnyToken();
|
||||||
|
@ -1463,7 +1457,7 @@ void R_ParseTrnslate()
|
||||||
{
|
{
|
||||||
sc.ScriptError("Translation must be in the range [0,%d]", max);
|
sc.ScriptError("Translation must be in the range [0,%d]", max);
|
||||||
}
|
}
|
||||||
base = TranslationTables[TRANSLATION_Standard][sc.Number];
|
NewTranslation = *TranslationToTable(TRANSLATION(TRANSLATION_Standard, sc.Number));
|
||||||
}
|
}
|
||||||
else if (sc.TokenType == TK_Identifier)
|
else if (sc.TokenType == TK_Identifier)
|
||||||
{
|
{
|
||||||
|
@ -1472,7 +1466,7 @@ void R_ParseTrnslate()
|
||||||
{
|
{
|
||||||
sc.ScriptError("Base translation '%s' not found in '%s'", sc.String, newtrans.GetChars());
|
sc.ScriptError("Base translation '%s' not found in '%s'", sc.String, newtrans.GetChars());
|
||||||
}
|
}
|
||||||
base = TranslationTables[GetTranslationType(tnum)][GetTranslationIndex(tnum)];
|
NewTranslation = *TranslationToTable(tnum);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
@ -1480,10 +1474,8 @@ void R_ParseTrnslate()
|
||||||
sc.TokenMustBe(TK_Identifier);
|
sc.TokenMustBe(TK_Identifier);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
sc.MustGetToken('=');
|
|
||||||
FRemapTable NewTranslation;
|
|
||||||
if (base != nullptr) NewTranslation = *base;
|
|
||||||
else NewTranslation.MakeIdentity();
|
else NewTranslation.MakeIdentity();
|
||||||
|
sc.MustGetToken('=');
|
||||||
do
|
do
|
||||||
{
|
{
|
||||||
sc.MustGetToken(TK_StringConst);
|
sc.MustGetToken(TK_StringConst);
|
||||||
|
|
|
@ -128,10 +128,10 @@ inline int GetTranslationIndex(uint32_t trans)
|
||||||
// Retrieve the FRemapTable that an actor's translation value maps to.
|
// Retrieve the FRemapTable that an actor's translation value maps to.
|
||||||
FRemapTable *TranslationToTable(int translation);
|
FRemapTable *TranslationToTable(int translation);
|
||||||
void UpdateTranslation(int trans, FRemapTable* remap);
|
void UpdateTranslation(int trans, FRemapTable* remap);
|
||||||
int AddTranslation(int slot, FRemapTable* remap);
|
int AddTranslation(int slot, FRemapTable* remap, int count = 1);
|
||||||
FRemapTable* GetTranslation(int slot, int index);
|
FRemapTable* GetTranslation(int slot, int index);
|
||||||
void CopyTranslation(int dest, int src);
|
void CopyTranslation(int dest, int src);
|
||||||
void ClearScriptedTranslations();
|
void ClearTranslationSlot(int slot);
|
||||||
|
|
||||||
|
|
||||||
#define MAX_ACS_TRANSLATIONS 65535
|
#define MAX_ACS_TRANSLATIONS 65535
|
||||||
|
|
Loading…
Reference in a new issue