mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-10 14:51:51 +00:00
- Fix black pixels when subtractive lights are in range for PBR materials
This commit is contained in:
parent
98c7118a3a
commit
4ffa344f7d
1 changed files with 1 additions and 1 deletions
|
@ -181,7 +181,7 @@ vec3 ProcessMaterial(vec3 albedo, vec3 ambientLight)
|
||||||
//vec3 ambient = (kD * diffuse + specular) * ao;
|
//vec3 ambient = (kD * diffuse + specular) * ao;
|
||||||
vec3 ambient = (kD * diffuse) * ao;
|
vec3 ambient = (kD * diffuse) * ao;
|
||||||
|
|
||||||
vec3 color = ambient + Lo;
|
vec3 color = max(ambient + Lo, vec3(0.0));
|
||||||
|
|
||||||
// Tonemap (reinhard) and apply sRGB gamma
|
// Tonemap (reinhard) and apply sRGB gamma
|
||||||
//color = color / (color + vec3(1.0));
|
//color = color / (color + vec3(1.0));
|
||||||
|
|
Loading…
Reference in a new issue