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https://github.com/ZDoom/qzdoom.git
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- more work on EDF handling. Vaporware demo is now loading.
This commit is contained in:
parent
feeaf29c46
commit
4fd0a726b1
9 changed files with 246 additions and 100 deletions
224
src/edf.cpp
224
src/edf.cpp
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@ -30,6 +30,8 @@
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**---------------------------------------------------------------------------
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**
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**
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** This code was written based on the documentation in the Eternity Wiki
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**
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*/
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*/
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#include "w_wad.h"
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#include "w_wad.h"
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@ -42,6 +44,8 @@
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#include "info.h"
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#include "info.h"
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#include "p_lnspec.h"
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#include "p_lnspec.h"
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#include "p_setup.h"
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#include "p_setup.h"
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#include "p_tags.h"
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#include "r_data/colormaps.h"
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struct FEdfOptions : public FOptionalMapinfoData
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struct FEdfOptions : public FOptionalMapinfoData
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@ -116,22 +120,23 @@ struct EDFSector
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int damageamount;
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int damageamount;
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int damageinterval;
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int damageinterval;
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FNameNoInit damagetype;
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FNameNoInit damagetype;
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FNameNoInit floorterrain;
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DWORD color;
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// These do not represent any of ZDoom's features. They are maintained like this so that the Add and Remove versions work as intended.
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DWORD damageflags;
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DWORD damageflags;
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DWORD damageflagsAdd;
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DWORD damageflagsAdd;
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DWORD damageflagsRemove;
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DWORD damageflagsRemove;
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// floorterrain (Type TBD)
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// ceilingterrain is ignored
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// ceilingterrain is ignored
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// colormaptop/mid/bottom need to be translated into color values (the colormap implementation in Eternity is not the same as in Boom!)
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// colormaptop//bottom cannot be used because ZDoom has no corresponding properties.
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FTransform planexform[2];
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FTransform planexform[2];
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DWORD portalflags[2];
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DWORD portalflags[2];
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fixed_t overlayalpha[2];
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fixed_t overlayalpha[2];
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};
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};
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static FString EDFMap;
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static TMap<int, EDFLinedef> EDFLines;
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static TMap<int, EDFLinedef> EDFLines;
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static TMap<int, EDFSector> EDFSectors;
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static TMap<int, EDFSector> EDFSectors;
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static TMap<int, EDFMapthing> EDFThings;
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static TMap<int, EDFMapthing> EDFThings;
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@ -139,14 +144,15 @@ static TMap<int, EDFMapthing> EDFThings;
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static void parseLinedef(FScanner &sc)
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static void parseLinedef(FScanner &sc)
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{
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{
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EDFLinedef ld;
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bool argsset = false;
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memset(&ld, 0, sizeof(ld));
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ld.alpha = FRACUNIT;
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sc.MustGetStringName("{");
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sc.MustGetStringName("{");
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while (!sc.CheckString("}"))
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while (!sc.CheckString("}"))
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{
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{
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EDFLinedef ld;
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bool argsset = false;
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memset(&ld, 0, sizeof(ld));
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ld.alpha = FRACUNIT;
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sc.MustGetString();
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sc.MustGetString();
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if (sc.Compare("recordnum"))
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if (sc.Compare("recordnum"))
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{
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{
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@ -173,7 +179,7 @@ static void parseLinedef(FScanner &sc)
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{
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{
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// Oh joy, this is going to be fun...
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// Oh joy, this is going to be fun...
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// Here we cannot do anything because we need the tag to make this work.
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// Here we cannot do anything because we need the tag to make this work.
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// For now just store a negative number.
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// For now just store a negative number and resolve this later.
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ld.special = -sc.Number;
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ld.special = -sc.Number;
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}
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}
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else
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else
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@ -187,11 +193,12 @@ static void parseLinedef(FScanner &sc)
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sc.CheckString("=");
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sc.CheckString("=");
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sc.MustGetStringName("{");
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sc.MustGetStringName("{");
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int c = 0;
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int c = 0;
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while (!sc.CheckString("}"))
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while (true)
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{
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{
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sc.MustGetNumber();
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sc.MustGetNumber();
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ld.args[c++] = sc.Number;
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ld.args[c++] = sc.Number;
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if (sc.CheckString("}")) break;
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sc.MustGetStringName(",");
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}
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}
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argsset = true;
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argsset = true;
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}
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}
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@ -201,13 +208,14 @@ static void parseLinedef(FScanner &sc)
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sc.MustGetFloat();
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sc.MustGetFloat();
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ld.alpha = FLOAT2FIXED(sc.Float);
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ld.alpha = FLOAT2FIXED(sc.Float);
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}
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}
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else if (sc.Compare("options"))
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else if (sc.Compare("extflags"))
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{
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{
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// these are needed to build the proper activation mask out of the possible flags which do not match ZDoom 1:1.
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// these are needed to build the proper activation mask out of the possible flags which do not match ZDoom 1:1.
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DWORD actmethod = 0;
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DWORD actmethod = 0;
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DWORD acttype = 0;
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DWORD acttype = 0;
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do
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do
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{
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{
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sc.CheckString("=");
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sc.MustGetString();
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sc.MustGetString();
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for (const char *tok = strtok(sc.String, ",+ \t"); tok != NULL; tok = strtok(NULL, ",+ \t"))
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for (const char *tok = strtok(sc.String, ",+ \t"); tok != NULL; tok = strtok(NULL, ",+ \t"))
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{
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{
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@ -235,29 +243,33 @@ static void parseLinedef(FScanner &sc)
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{
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{
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sc.ScriptError("Unknown property '%s'", sc.String);
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sc.ScriptError("Unknown property '%s'", sc.String);
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}
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}
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if (ld.tag == 0) ld.tag = ld.id; // urgh...
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if (ld.special < 0) // translate numeric specials.
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{
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line_t line;
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maplinedef_t mld;
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mld.special = -ld.special;
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mld.tag = ld.tag;
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P_TranslateLineDef(&line, &mld);
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ld.special = line.special;
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if (!argsset) memcpy(ld.args, line.args, sizeof(ld.args));
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}
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}
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}
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if (ld.tag == 0) ld.tag = ld.id; // urgh...
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if (ld.special < 0) // translate numeric specials.
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{
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line_t line;
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maplinedef_t mld;
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mld.special = -ld.special;
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mld.tag = ld.tag;
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P_TranslateLineDef(&line, &mld);
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ld.special = line.special;
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ld.activation = line.activation;
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ld.flags = (ld.flags & ~(ML_REPEAT_SPECIAL | ML_FIRSTSIDEONLY)) | (line.flags & (ML_REPEAT_SPECIAL | ML_FIRSTSIDEONLY));
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if (!argsset) memcpy(ld.args, line.args, sizeof(ld.args));
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}
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EDFLines[ld.recordnum] = ld;
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}
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}
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static void parseSector(FScanner &sc)
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static void parseSector(FScanner &sc)
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{
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{
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EDFSector sec;
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memset(&sec, 0, sizeof(sec));
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sec.overlayalpha[sector_t::floor] = sec.overlayalpha[sector_t::ceiling] = FRACUNIT;
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sc.MustGetStringName("{");
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sc.MustGetStringName("{");
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while (!sc.CheckString("}"))
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while (!sc.CheckString("}"))
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{
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{
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EDFSector sec;
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memset(&sec, 0, sizeof(sec));
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sec.overlayalpha[sector_t::floor] = sec.overlayalpha[sector_t::ceiling] = FRACUNIT;
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sc.MustGetString();
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sc.MustGetString();
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if (sc.Compare("recordnum"))
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if (sc.Compare("recordnum"))
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{
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{
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@ -288,6 +300,7 @@ static void parseSector(FScanner &sc)
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{
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{
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flagvar = &sec.flags;
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flagvar = &sec.flags;
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}
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}
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sc.CheckString("=");
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do
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do
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{
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{
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sc.MustGetString();
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sc.MustGetString();
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@ -337,6 +350,7 @@ static void parseSector(FScanner &sc)
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{
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{
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flagvar = &sec.damageflags;
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flagvar = &sec.damageflags;
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}
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}
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sc.CheckString("=");
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do
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do
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{
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{
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sc.MustGetString();
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sc.MustGetString();
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@ -355,7 +369,8 @@ static void parseSector(FScanner &sc)
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{
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{
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sc.CheckString("=");
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sc.CheckString("=");
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sc.MustGetString();
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sc.MustGetString();
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// ZDoom does not implement this yet.
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sec.floorterrain = sc.String; // Todo: ZDoom does not implement this yet.
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}
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}
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else if (sc.Compare("floorangle"))
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else if (sc.Compare("floorangle"))
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{
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{
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@ -393,17 +408,23 @@ static void parseSector(FScanner &sc)
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sc.MustGetFloat();
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sc.MustGetFloat();
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sec.planexform[sector_t::ceiling].yoffs = FLOAT2FIXED(sc.Float);
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sec.planexform[sector_t::ceiling].yoffs = FLOAT2FIXED(sc.Float);
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}
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}
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else if (sc.Compare("colormaptop") || sc.Compare("colormapbottom"))
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else if (sc.Compare("colormaptop") || sc.Compare("colormapbottom") || sc.Compare("ceilingterrain"))
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{
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{
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sc.CheckString("=");
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sc.CheckString("=");
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sc.MustGetString();
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sc.MustGetString();
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// not implemented by ZDoom
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// these properties are not implemented by ZDoom
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}
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}
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else if (sc.Compare("colormapmid"))
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else if (sc.Compare("colormapmid"))
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{
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{
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sc.CheckString("=");
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sc.CheckString("=");
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sc.MustGetString();
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sc.MustGetString();
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// the colormap should be analyzed and converted into an RGB color value.
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// Eternity is based on SMMU and uses colormaps differently than all other ports.
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// The only solution here is to convert the colormap to an RGB value and set it as the sector's color.
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DWORD cmap = R_ColormapNumForName(sc.String);
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if (cmap != 0)
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{
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sec.color = R_BlendForColormap(cmap) & 0xff000000;
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}
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}
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}
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else if (sc.Compare("overlayalpha"))
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else if (sc.Compare("overlayalpha"))
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{
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{
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@ -411,12 +432,16 @@ static void parseSector(FScanner &sc)
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sc.MustGetString();
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sc.MustGetString();
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if (sc.Compare("floor"))
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if (sc.Compare("floor"))
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{
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{
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sc.MustGetFloat();
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sc.MustGetNumber();
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if (sc.CheckString("%")) sc.Float = sc.Number / 100.f;
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else sc.Float = sc.Number / 255.f;
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sec.overlayalpha[sector_t::floor] = FLOAT2FIXED(sc.Float);
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sec.overlayalpha[sector_t::floor] = FLOAT2FIXED(sc.Float);
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}
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}
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else if (sc.Compare("ceiling"))
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else if (sc.Compare("ceiling"))
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{
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{
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sc.MustGetFloat();
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sc.MustGetFloat();
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if (sc.CheckString("%")) sc.Float = sc.Number / 100.f;
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else sc.Float = sc.Number / 255.f;
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sec.overlayalpha[sector_t::floor] = FLOAT2FIXED(sc.Float);
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sec.overlayalpha[sector_t::floor] = FLOAT2FIXED(sc.Float);
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}
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}
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}
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}
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@ -429,6 +454,7 @@ static void parseSector(FScanner &sc)
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else if (sc.Compare("ceiling")) dest = sector_t::ceiling;
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else if (sc.Compare("ceiling")) dest = sector_t::ceiling;
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else sc.ScriptError("Unknown portal type '%s'", sc.String);
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else sc.ScriptError("Unknown portal type '%s'", sc.String);
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sc.CheckString("=");
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do
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do
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{
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{
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sc.MustGetString();
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sc.MustGetString();
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@ -450,17 +476,19 @@ static void parseSector(FScanner &sc)
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sc.ScriptError("Unknown property '%s'", sc.String);
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sc.ScriptError("Unknown property '%s'", sc.String);
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}
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}
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}
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}
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EDFSectors[sec.recordnum] = sec;
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}
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}
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static void parseMapthing(FScanner &sc)
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static void parseMapthing(FScanner &sc)
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{
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{
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EDFMapthing mt;
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memset(&mt, 0, sizeof(mt));
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mt.flags |= MTF_SINGLE | MTF_COOPERATIVE | MTF_DEATHMATCH; // EDF uses inverse logic, like Doom.exe
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sc.MustGetStringName("{");
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sc.MustGetStringName("{");
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while (!sc.CheckString("}"))
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while (!sc.CheckString("}"))
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{
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{
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EDFMapthing mt;
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memset(&mt, 0, sizeof(mt));
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mt.flags |= MTF_SINGLE | MTF_COOPERATIVE | MTF_DEATHMATCH; // EDF uses inverse logic, like Doom.exe
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sc.MustGetString();
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sc.MustGetString();
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if (sc.Compare("recordnum"))
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if (sc.Compare("recordnum"))
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{
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{
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@ -505,7 +533,8 @@ static void parseMapthing(FScanner &sc)
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}
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}
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else
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else
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{
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{
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//Let's hope not something internal to Eternity...
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// Let's hope this isn't an internal Eternity name.
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// If so, a name mapping needs to be defined...
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sc.ScriptError("Unknown type '%s'", sc.String);
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sc.ScriptError("Unknown type '%s'", sc.String);
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}
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}
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@ -531,6 +560,7 @@ static void parseMapthing(FScanner &sc)
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}
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}
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else if (sc.Compare("options"))
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else if (sc.Compare("options"))
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{
|
{
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sc.CheckString("=");
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do
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do
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{
|
{
|
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sc.MustGetString();
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sc.MustGetString();
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@ -554,54 +584,98 @@ static void parseMapthing(FScanner &sc)
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sc.ScriptError("Unknown property '%s'", sc.String);
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sc.ScriptError("Unknown property '%s'", sc.String);
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}
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}
|
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}
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}
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EDFThings[mt.recordnum] = mt;
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}
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}
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void loadEDF()
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void InitEDF()
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{
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{
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FString filename;
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FString filename;
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FScanner sc;
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FScanner sc;
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|
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EDFLines.Clear();
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if (EDFMap.CompareNoCase(level.MapName) != 0)
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EDFSectors.Clear();
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EDFThings.Clear();
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const char *arg = Args->CheckValue("-edf");
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|
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if (arg != NULL) filename = arg;
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|
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else
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|
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{
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{
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FEdfOptions *opt = level.info->GetOptData<FEdfOptions>("EDF", false);
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EDFLines.Clear();
|
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if (opt != NULL)
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EDFSectors.Clear();
|
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{
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EDFThings.Clear();
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filename = opt->edfName;
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EDFMap = level.MapName;
|
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}
|
|
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}
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|
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if (filename.IsEmpty()) return;
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const char *arg = Args->CheckValue("-edf");
|
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int lump = Wads.CheckNumForFullName(filename, true, ns_global);
|
|
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if (lump == -1) return;
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|
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sc.OpenLumpNum(lump);
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|
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|
|
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sc.SetCMode(true);
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if (arg != NULL) filename = arg;
|
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while (sc.GetString())
|
|
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{
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|
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if (sc.Compare("linedef"))
|
|
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{
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|
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parseLinedef(sc);
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|
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}
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|
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else if (sc.Compare("mapthing"))
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|
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{
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|
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parseMapthing(sc);
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|
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}
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|
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else if (sc.Compare("sector"))
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|
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{
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|
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parseSector(sc);
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|
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}
|
|
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else
|
else
|
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{
|
{
|
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sc.ScriptError("Unknown keyword '%s'", sc.String);
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FEdfOptions *opt = level.info->GetOptData<FEdfOptions>("EDF", false);
|
||||||
|
if (opt != NULL)
|
||||||
|
{
|
||||||
|
filename = opt->edfName;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (filename.IsEmpty()) return;
|
||||||
|
int lump = Wads.CheckNumForFullName(filename, true, ns_global);
|
||||||
|
if (lump == -1) return;
|
||||||
|
sc.OpenLumpNum(lump);
|
||||||
|
|
||||||
|
sc.SetCMode(true);
|
||||||
|
while (sc.GetString())
|
||||||
|
{
|
||||||
|
if (sc.Compare("linedef"))
|
||||||
|
{
|
||||||
|
parseLinedef(sc);
|
||||||
|
}
|
||||||
|
else if (sc.Compare("mapthing"))
|
||||||
|
{
|
||||||
|
parseMapthing(sc);
|
||||||
|
}
|
||||||
|
else if (sc.Compare("sector"))
|
||||||
|
{
|
||||||
|
parseSector(sc);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
sc.ScriptError("Unknown keyword '%s'", sc.String);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void ProcessEDFMapthing(FMapThing *mt, int recordnum)
|
||||||
|
{
|
||||||
|
InitEDF();
|
||||||
|
|
||||||
|
EDFMapthing *emt = EDFThings.CheckKey(recordnum);
|
||||||
|
if (emt == NULL)
|
||||||
|
{
|
||||||
|
Printf("EDF Mapthing record %d not found\n", recordnum);
|
||||||
|
mt->EdNum = 0;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
mt->thingid = emt->tid;
|
||||||
|
mt->EdNum = emt->type;
|
||||||
|
mt->info = DoomEdMap.CheckKey(mt->EdNum);
|
||||||
|
mt->z = emt->height;
|
||||||
|
memcpy(mt->args, emt->args, sizeof(mt->args));
|
||||||
|
mt->SkillFilter = emt->skillfilter;
|
||||||
|
mt->flags = emt->flags;
|
||||||
|
}
|
||||||
|
|
||||||
|
void ProcessEDFLinedef(line_t *ld, int recordnum)
|
||||||
|
{
|
||||||
|
InitEDF();
|
||||||
|
|
||||||
|
EDFLinedef *eld = EDFLines.CheckKey(recordnum);
|
||||||
|
if (eld == NULL)
|
||||||
|
{
|
||||||
|
Printf("EDF Linedef record %d not found\n", recordnum);
|
||||||
|
ld->special = 0;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
const DWORD fmask = ML_REPEAT_SPECIAL | ML_FIRSTSIDEONLY | ML_ADDTRANS | ML_BLOCKEVERYTHING | ML_ZONEBOUNDARY | ML_CLIP_MIDTEX;
|
||||||
|
ld->special = eld->special;
|
||||||
|
ld->activation = eld->activation;
|
||||||
|
ld->flags = (ld->flags&~fmask) | eld->flags;
|
||||||
|
ld->Alpha = eld->alpha;
|
||||||
|
memcpy(ld->args, eld->args, sizeof(ld->args));
|
||||||
|
tagManager.AddLineID(int(ld - lines), eld->tag);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
|
@ -69,6 +69,7 @@ const char *SpecialMapthingNames[] = {
|
||||||
"$CopyCeilingPlane",
|
"$CopyCeilingPlane",
|
||||||
"$VertexFloorZ",
|
"$VertexFloorZ",
|
||||||
"$VertexCeilingZ",
|
"$VertexCeilingZ",
|
||||||
|
"$EDFThing",
|
||||||
|
|
||||||
};
|
};
|
||||||
//==========================================================================
|
//==========================================================================
|
||||||
|
|
|
@ -313,6 +313,7 @@ enum ESpecialMapthings
|
||||||
SMT_CopyCeilingPlane,
|
SMT_CopyCeilingPlane,
|
||||||
SMT_VertexFloorZ,
|
SMT_VertexFloorZ,
|
||||||
SMT_VertexCeilingZ,
|
SMT_VertexCeilingZ,
|
||||||
|
SMT_EDFThing,
|
||||||
|
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
|
@ -60,6 +60,8 @@ typedef enum {
|
||||||
Init_Damage = 2,
|
Init_Damage = 2,
|
||||||
Init_SectorLink = 3,
|
Init_SectorLink = 3,
|
||||||
NUM_STATIC_INITS,
|
NUM_STATIC_INITS,
|
||||||
|
Init_EDFSector = 253,
|
||||||
|
Init_EDFLine = 254,
|
||||||
Init_TransferSky = 255
|
Init_TransferSky = 255
|
||||||
} staticinit_t;
|
} staticinit_t;
|
||||||
|
|
||||||
|
|
|
@ -68,6 +68,9 @@
|
||||||
#include "po_man.h"
|
#include "po_man.h"
|
||||||
#include "r_renderer.h"
|
#include "r_renderer.h"
|
||||||
#include "r_data/colormaps.h"
|
#include "r_data/colormaps.h"
|
||||||
|
#ifndef NO_EDF
|
||||||
|
#include "edf.h"
|
||||||
|
#endif
|
||||||
|
|
||||||
#include "fragglescript/t_fs.h"
|
#include "fragglescript/t_fs.h"
|
||||||
|
|
||||||
|
@ -1759,34 +1762,45 @@ void P_LoadThings (MapData * map)
|
||||||
mti[i].alpha = -1;
|
mti[i].alpha = -1;
|
||||||
mti[i].health = 1;
|
mti[i].health = 1;
|
||||||
mti[i].FloatbobPhase = -1;
|
mti[i].FloatbobPhase = -1;
|
||||||
flags &= ~MTF_SKILLMASK;
|
|
||||||
mti[i].flags = (short)((flags & 0xf) | 0x7e0);
|
|
||||||
if (gameinfo.gametype == GAME_Strife)
|
|
||||||
{
|
|
||||||
mti[i].flags &= ~MTF_AMBUSH;
|
|
||||||
if (flags & STF_SHADOW) mti[i].flags |= MTF_SHADOW;
|
|
||||||
if (flags & STF_ALTSHADOW) mti[i].flags |= MTF_ALTSHADOW;
|
|
||||||
if (flags & STF_STANDSTILL) mti[i].flags |= MTF_STANDSTILL;
|
|
||||||
if (flags & STF_AMBUSH) mti[i].flags |= MTF_AMBUSH;
|
|
||||||
if (flags & STF_FRIENDLY) mti[i].flags |= MTF_FRIENDLY;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
if (flags & BTF_BADEDITORCHECK)
|
|
||||||
{
|
|
||||||
flags &= 0x1F;
|
|
||||||
}
|
|
||||||
if (flags & BTF_NOTDEATHMATCH) mti[i].flags &= ~MTF_DEATHMATCH;
|
|
||||||
if (flags & BTF_NOTCOOPERATIVE) mti[i].flags &= ~MTF_COOPERATIVE;
|
|
||||||
if (flags & BTF_FRIENDLY) mti[i].flags |= MTF_FRIENDLY;
|
|
||||||
}
|
|
||||||
if (flags & BTF_NOTSINGLE) mti[i].flags &= ~MTF_SINGLE;
|
|
||||||
|
|
||||||
mti[i].x = LittleShort(mt->x) << FRACBITS;
|
mti[i].x = LittleShort(mt->x) << FRACBITS;
|
||||||
mti[i].y = LittleShort(mt->y) << FRACBITS;
|
mti[i].y = LittleShort(mt->y) << FRACBITS;
|
||||||
mti[i].angle = LittleShort(mt->angle);
|
mti[i].angle = LittleShort(mt->angle);
|
||||||
mti[i].EdNum = LittleShort(mt->type);
|
mti[i].EdNum = LittleShort(mt->type);
|
||||||
mti[i].info = DoomEdMap.CheckKey(mti[i].EdNum);
|
mti[i].info = DoomEdMap.CheckKey(mti[i].EdNum);
|
||||||
|
|
||||||
|
|
||||||
|
#ifndef NO_EDF
|
||||||
|
if (mti[i].info != NULL && mti[i].info->Special == SMT_EDFThing)
|
||||||
|
{
|
||||||
|
ProcessEDFMapthing(&mti[i], flags);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
#endif
|
||||||
|
{
|
||||||
|
flags &= ~MTF_SKILLMASK;
|
||||||
|
mti[i].flags = (short)((flags & 0xf) | 0x7e0);
|
||||||
|
if (gameinfo.gametype == GAME_Strife)
|
||||||
|
{
|
||||||
|
mti[i].flags &= ~MTF_AMBUSH;
|
||||||
|
if (flags & STF_SHADOW) mti[i].flags |= MTF_SHADOW;
|
||||||
|
if (flags & STF_ALTSHADOW) mti[i].flags |= MTF_ALTSHADOW;
|
||||||
|
if (flags & STF_STANDSTILL) mti[i].flags |= MTF_STANDSTILL;
|
||||||
|
if (flags & STF_AMBUSH) mti[i].flags |= MTF_AMBUSH;
|
||||||
|
if (flags & STF_FRIENDLY) mti[i].flags |= MTF_FRIENDLY;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if (flags & BTF_BADEDITORCHECK)
|
||||||
|
{
|
||||||
|
flags &= 0x1F;
|
||||||
|
}
|
||||||
|
if (flags & BTF_NOTDEATHMATCH) mti[i].flags &= ~MTF_DEATHMATCH;
|
||||||
|
if (flags & BTF_NOTCOOPERATIVE) mti[i].flags &= ~MTF_COOPERATIVE;
|
||||||
|
if (flags & BTF_FRIENDLY) mti[i].flags |= MTF_FRIENDLY;
|
||||||
|
}
|
||||||
|
if (flags & BTF_NOTSINGLE) mti[i].flags &= ~MTF_SINGLE;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
delete [] mtp;
|
delete [] mtp;
|
||||||
}
|
}
|
||||||
|
@ -2157,7 +2171,19 @@ void P_LoadLineDefs (MapData * map)
|
||||||
|
|
||||||
// [RH] Translate old linedef special and flags to be
|
// [RH] Translate old linedef special and flags to be
|
||||||
// compatible with the new format.
|
// compatible with the new format.
|
||||||
P_TranslateLineDef (ld, mld, i);
|
|
||||||
|
P_TranslateLineDef (ld, mld, -1);
|
||||||
|
// do not assign the tag for EDF lines.
|
||||||
|
if (ld->special != Static_Init || (ld->args[1] != Init_EDFLine && ld->args[1] != Init_EDFSector))
|
||||||
|
{
|
||||||
|
tagManager.AddLineID(i, mld->tag);
|
||||||
|
}
|
||||||
|
#ifndef NO_EDF
|
||||||
|
if (ld->special == Static_Init && ld->args[1] == Init_EDFLine)
|
||||||
|
{
|
||||||
|
ProcessEDFLinedef(ld, mld->tag);
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
ld->v1 = &vertexes[LittleShort(mld->v1)];
|
ld->v1 = &vertexes[LittleShort(mld->v1)];
|
||||||
ld->v2 = &vertexes[LittleShort(mld->v2)];
|
ld->v2 = &vertexes[LittleShort(mld->v2)];
|
||||||
|
@ -3325,7 +3351,7 @@ void P_LoadBehavior (MapData * map)
|
||||||
|
|
||||||
void P_GetPolySpots (MapData * map, TArray<FNodeBuilder::FPolyStart> &spots, TArray<FNodeBuilder::FPolyStart> &anchors)
|
void P_GetPolySpots (MapData * map, TArray<FNodeBuilder::FPolyStart> &spots, TArray<FNodeBuilder::FPolyStart> &anchors)
|
||||||
{
|
{
|
||||||
if (map->HasBehavior)
|
//if (map->HasBehavior)
|
||||||
{
|
{
|
||||||
for (unsigned int i = 0; i < MapThingsConverted.Size(); ++i)
|
for (unsigned int i = 0; i < MapThingsConverted.Size(); ++i)
|
||||||
{
|
{
|
||||||
|
|
|
@ -118,6 +118,28 @@ void FTagManager::RemoveSectorTags(int sect)
|
||||||
//
|
//
|
||||||
//-----------------------------------------------------------------------------
|
//-----------------------------------------------------------------------------
|
||||||
|
|
||||||
|
void FTagManager::RemoveLineIDs(int sect)
|
||||||
|
{
|
||||||
|
if (startForLine.Size() > (unsigned int)sect)
|
||||||
|
{
|
||||||
|
int start = startForLine[sect];
|
||||||
|
if (start >= 0)
|
||||||
|
{
|
||||||
|
while (allIDs[start].target == sect)
|
||||||
|
{
|
||||||
|
allIDs[start].tag = allIDs[start].target = -1;
|
||||||
|
start++;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
//
|
||||||
|
//
|
||||||
|
//
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
|
||||||
void FTagManager::AddLineID(int line, int tag)
|
void FTagManager::AddLineID(int line, int tag)
|
||||||
{
|
{
|
||||||
if (tag == -1) return; // For line IDs -1 means 'not set', unlike sectors.
|
if (tag == -1) return; // For line IDs -1 means 'not set', unlike sectors.
|
||||||
|
|
|
@ -64,6 +64,7 @@ public:
|
||||||
void AddSectorTag(int sector, int tag);
|
void AddSectorTag(int sector, int tag);
|
||||||
void AddLineID(int line, int tag);
|
void AddLineID(int line, int tag);
|
||||||
void RemoveSectorTags(int sect);
|
void RemoveSectorTags(int sect);
|
||||||
|
void RemoveLineIDs(int sect);
|
||||||
|
|
||||||
void DumpTags();
|
void DumpTags();
|
||||||
};
|
};
|
||||||
|
|
8
wadsrc/static/mapinfo/eternity.txt
Normal file
8
wadsrc/static/mapinfo/eternity.txt
Normal file
|
@ -0,0 +1,8 @@
|
||||||
|
// This should be included by any converted Eternity project so set the DoomEdNums that conflict with regular ZDoom get set.
|
||||||
|
|
||||||
|
DoomEdNums
|
||||||
|
{
|
||||||
|
5003 = none
|
||||||
|
5004 = "$EDFThing"
|
||||||
|
}
|
||||||
|
|
|
@ -8,11 +8,18 @@
|
||||||
|
|
||||||
define Unsupported (0)
|
define Unsupported (0)
|
||||||
|
|
||||||
|
enum
|
||||||
|
{
|
||||||
|
Init_EDFSector = 253,
|
||||||
|
Init_EDFLine = 254
|
||||||
|
}
|
||||||
|
|
||||||
// The tag for such a line is actually a key to find, in an ExtraData lump
|
// The tag for such a line is actually a key to find, in an ExtraData lump
|
||||||
// indicated for the current level by the EMAPINFO lump, what line special
|
// indicated for the current level by the EMAPINFO lump, what line special
|
||||||
// to actually use. This is how parameterized linedefs are used by Eternity
|
// to actually use. This is how parameterized linedefs are used by Eternity
|
||||||
// in the Doom format. "xlating" this would thus be quite complicated...
|
// in the Doom format.
|
||||||
270 = 0, Unsupported() // "ExtraDataSpecial"
|
|
||||||
|
270 = 0, Static_Init(tag, Init_EDFLine) // "ExtraDataSpecial"
|
||||||
|
|
||||||
// These two are standard MBF specials, no need to redefine them, they're in xlat/doom.txt
|
// These two are standard MBF specials, no need to redefine them, they're in xlat/doom.txt
|
||||||
// 271 = 0, Static_Init (tag, Init_TransferSky, 0)
|
// 271 = 0, Static_Init (tag, Init_TransferSky, 0)
|
||||||
|
@ -62,6 +69,7 @@ define Unsupported (0)
|
||||||
// Hexen format is incomplete; and Quasar wants to use ZDoom-compatible special values for UDMF.
|
// Hexen format is incomplete; and Quasar wants to use ZDoom-compatible special values for UDMF.
|
||||||
// The translation here is for the odd EDF that specifies them as numbers.
|
// The translation here is for the odd EDF that specifies them as numbers.
|
||||||
|
|
||||||
|
/*
|
||||||
300 = 0, Door_Raise(0)
|
300 = 0, Door_Raise(0)
|
||||||
301 = 0, Door_Open(0)
|
301 = 0, Door_Open(0)
|
||||||
302 = 0, Door_Close(0)
|
302 = 0, Door_Close(0)
|
||||||
|
@ -106,6 +114,7 @@ define Unsupported (0)
|
||||||
341 = 0, Stairs_BuildDownDoom(0)
|
341 = 0, Stairs_BuildDownDoom(0)
|
||||||
342 = 0, Stairs_BuildUpDoomSync(0)
|
342 = 0, Stairs_BuildUpDoomSync(0)
|
||||||
343 = 0, Stairs_BuildDownDoomSync(0)
|
343 = 0, Stairs_BuildDownDoomSync(0)
|
||||||
|
*/
|
||||||
|
|
||||||
// Two-way portals are not supported yet either
|
// Two-way portals are not supported yet either
|
||||||
344 = 0, Unsupported() // "Portal_TwowayCeiling"
|
344 = 0, Unsupported() // "Portal_TwowayCeiling"
|
||||||
|
@ -186,6 +195,8 @@ define Unsupported (0)
|
||||||
399 = 0, Thing_SpawnNoFog(0)
|
399 = 0, Thing_SpawnNoFog(0)
|
||||||
400 = 0, Teleport_EndGame(0)
|
400 = 0, Teleport_EndGame(0)
|
||||||
|
|
||||||
|
401 = 0, Static_Init(tag, Init_EDFSector)
|
||||||
|
|
||||||
402 = 0, Thing_Projectile(0)
|
402 = 0, Thing_Projectile(0)
|
||||||
403 = 0, Thing_ProjectileGravity(0)
|
403 = 0, Thing_ProjectileGravity(0)
|
||||||
404 = 0, Thing_Activate(0)
|
404 = 0, Thing_Activate(0)
|
||||||
|
|
Loading…
Reference in a new issue