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- redit commit 5f56fb5a16
without altering the line endings throughout thingdef_codeptr.cpp.
* Changed the behavior of SetActorTeleFog. - Don't force "null" to resolve to no actor since "none" is already defined as NULL (via FindClass). (This change also applies to the decorate properties.) - Passing an empty actor name will keep the existing fog since there's otherwise no way set only one fog. Since "none" works to remove the fog, I see no reason not to have this option.
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5f56fb5a16
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4d59190446
2 changed files with 6 additions and 22 deletions
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@ -5726,33 +5726,17 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_Remove)
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// A_SetTeleFog
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// A_SetTeleFog
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//
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//
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// Sets the teleport fog(s) for the calling actor.
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// Sets the teleport fog(s) for the calling actor.
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// Takes a name of the classes for te source and destination.
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// Takes a name of the classes for the source and destination.
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// Can set both at the same time. Use "" to retain the previous fog without
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// changing it.
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//===========================================================================
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//===========================================================================
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DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_SetTeleFog)
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DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_SetTeleFog)
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{
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{
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ACTION_PARAM_START(2);
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ACTION_PARAM_START(2);
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ACTION_PARAM_NAME(oldpos, 0);
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ACTION_PARAM_CLASS(oldpos, 0);
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ACTION_PARAM_NAME(newpos, 1);
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ACTION_PARAM_CLASS(newpos, 1);
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const PClass *check = PClass::FindClass(oldpos);
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if (check == NULL || !stricmp(oldpos, "none") || !stricmp(oldpos, "null"))
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self->TeleFogSourceType = NULL;
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else if (!stricmp(oldpos, ""))
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{ //Don't change it if it's just ""
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}
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else
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self->TeleFogSourceType = check;
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check = PClass::FindClass(newpos);
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self->TeleFogSourceType = oldpos;
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if (check == NULL || !stricmp(newpos, "none") || !stricmp(newpos, "null"))
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self->TeleFogDestType = newpos;
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self->TeleFogDestType = NULL;
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else if (!stricmp(newpos, ""))
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{ //Don't change it if it's just ""
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}
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else
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self->TeleFogDestType = check;
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}
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}
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//===========================================================================
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//===========================================================================
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@ -325,7 +325,7 @@ ACTOR Actor native //: Thinker
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action native A_GiveToSiblings(class<Inventory> itemtype, int amount = 0);
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action native A_GiveToSiblings(class<Inventory> itemtype, int amount = 0);
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action native A_TakeFromChildren(class<Inventory> itemtype, int amount = 0);
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action native A_TakeFromChildren(class<Inventory> itemtype, int amount = 0);
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action native A_TakeFromSiblings(class<Inventory> itemtype, int amount = 0);
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action native A_TakeFromSiblings(class<Inventory> itemtype, int amount = 0);
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action native A_SetTeleFog(name oldpos, name newpos);
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action native A_SetTeleFog(class<TeleportFog> oldpos, class<TeleportFog> newpos);
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action native A_SwapTeleFog();
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action native A_SwapTeleFog();
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action native A_SetFloatBobPhase(int bob);
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action native A_SetFloatBobPhase(int bob);
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action native A_SetHealth(int health, int ptr = AAPTR_DEFAULT);
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action native A_SetHealth(int health, int ptr = AAPTR_DEFAULT);
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