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https://github.com/ZDoom/qzdoom.git
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- pass level as an argument to some code being used by the map loader.
This commit is contained in:
parent
eecf3a203a
commit
4d34e5997b
4 changed files with 63 additions and 64 deletions
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@ -282,7 +282,7 @@ struct FCoverageBuilder
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//
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//==========================================================================
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void BuildPortalCoverage(FPortalCoverage *coverage, subsector_t *subsector, const DVector2 &displacement)
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void BuildPortalCoverage(FLevelLocals *Level, FPortalCoverage *coverage, subsector_t *subsector, const DVector2 &displacement)
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{
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TArray<FCoverageVertex> shape;
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double centerx=0, centery=0;
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@ -298,7 +298,7 @@ void BuildPortalCoverage(FPortalCoverage *coverage, subsector_t *subsector, cons
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build.center.x = xs_CRoundToInt(centerx / subsector->numlines);
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build.center.y = xs_CRoundToInt(centery / subsector->numlines);
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build.CollectNode(level.HeadNode(), shape);
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build.CollectNode(Level->HeadNode(), shape);
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coverage->subsectors = new uint32_t[build.collect.Size()];
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coverage->sscount = build.collect.Size();
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memcpy(coverage->subsectors, &build.collect[0], build.collect.Size() * sizeof(uint32_t));
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@ -310,9 +310,9 @@ void BuildPortalCoverage(FPortalCoverage *coverage, subsector_t *subsector, cons
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//
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//==========================================================================
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static void CollectPortalSectors(FPortalMap &collection)
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static void CollectPortalSectors(FLevelLocals *Level, FPortalMap &collection)
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{
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for (auto &sec : level.sectors)
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for (auto &sec : Level->sectors)
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{
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for (int j = 0; j < 2; j++)
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{
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@ -337,12 +337,12 @@ static void CollectPortalSectors(FPortalMap &collection)
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//
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//==========================================================================
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static void GroupSectorPortals()
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static void GroupSectorPortals(FLevelLocals *Level)
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{
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FPortalMap collection;
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CollectPortalSectors(collection);
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level.portalGroups.Clear();
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CollectPortalSectors(Level, collection);
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Level->portalGroups.Clear();
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FPortalMap::Iterator it(collection);
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FPortalMap::Pair *pair;
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@ -363,7 +363,7 @@ static void GroupSectorPortals()
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FSectorPortalGroup *portal = new FSectorPortalGroup;
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portal->mDisplacement = pair->Key.mDisplacement;
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portal->plane = (i == 1 ? sector_t::floor : sector_t::ceiling); /**/
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level.portalGroups.Push(portal);
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Level->portalGroups.Push(portal);
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for (unsigned j = 0; j < pair->Value.Size(); j++)
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{
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sector_t *sec = pair->Value[j].mSub;
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@ -390,29 +390,29 @@ static void GroupSectorPortals()
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//
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//==========================================================================
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static void GroupLinePortals()
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static void GroupLinePortals(FLevelLocals *Level)
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{
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level.linePortalSpans.Clear();
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Level->linePortalSpans.Clear();
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TArray<int> tempindex;
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tempindex.Reserve(level.linePortals.Size());
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memset(&tempindex[0], -1, level.linePortals.Size() * sizeof(int));
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tempindex.Reserve(Level->linePortals.Size());
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memset(&tempindex[0], -1, Level->linePortals.Size() * sizeof(int));
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for (unsigned i = 0; i < level.linePortals.Size(); i++)
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for (unsigned i = 0; i < Level->linePortals.Size(); i++)
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{
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auto port = level.linePortals[i];
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auto port = Level->linePortals[i];
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bool gotsome;
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if (tempindex[i] == -1)
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{
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tempindex[i] = level.linePortalSpans.Size();
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line_t *pSrcLine = level.linePortals[i].mOrigin;
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line_t *pLine = level.linePortals[i].mDestination;
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FLinePortalSpan &glport = level.linePortalSpans[level.linePortalSpans.Reserve(1)];
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glport.lines.Push(&level.linePortals[i]);
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tempindex[i] = Level->linePortalSpans.Size();
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line_t *pSrcLine = Level->linePortals[i].mOrigin;
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line_t *pLine = Level->linePortals[i].mDestination;
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FLinePortalSpan &glport = Level->linePortalSpans[Level->linePortalSpans.Reserve(1)];
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glport.lines.Push(&Level->linePortals[i]);
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// We cannot do this grouping for non-linked portals because they can be changed at run time.
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if (level.linePortals[i].mType == PORTT_LINKED && pLine != nullptr)
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if (Level->linePortals[i].mType == PORTT_LINKED && pLine != nullptr)
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{
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glport.v1 = pLine->v1;
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glport.v2 = pLine->v2;
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@ -420,12 +420,12 @@ static void GroupLinePortals()
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{
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// now collect all other colinear lines connected to this one. We run this loop as long as it still finds a match
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gotsome = false;
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for (unsigned j = 0; j < level.linePortals.Size(); j++)
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for (unsigned j = 0; j < Level->linePortals.Size(); j++)
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{
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if (tempindex[j] == -1)
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{
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line_t *pSrcLine2 = level.linePortals[j].mOrigin;
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line_t *pLine2 = level.linePortals[j].mDestination;
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line_t *pSrcLine2 = Level->linePortals[j].mOrigin;
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line_t *pLine2 = Level->linePortals[j].mDestination;
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// angular precision is intentionally reduced to 32 bit BAM to account for precision problems (otherwise many not perfectly horizontal or vertical portals aren't found here.)
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unsigned srcang = pSrcLine->Delta().Angle().BAMs();
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unsigned dstang = pLine->Delta().Angle().BAMs();
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@ -442,7 +442,7 @@ static void GroupLinePortals()
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tempindex[j] = tempindex[i];
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if (pLine->v1 == pLine2->v2) glport.v1 = pLine2->v1;
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else glport.v2 = pLine2->v2;
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glport.lines.Push(&level.linePortals[j]);
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glport.lines.Push(&Level->linePortals[j]);
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}
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}
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}
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@ -453,30 +453,31 @@ static void GroupLinePortals()
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}
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// Final assignment can only be done when all allocations are finished. Otherwise the array may be moved.
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for (unsigned i = 0; i < level.linePortals.Size(); i++)
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for (unsigned i = 0; i < Level->linePortals.Size(); i++)
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{
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level.linePortals[i].mGroup = &level.linePortalSpans[tempindex[i]];
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Level->linePortals[i].mGroup = &Level->linePortalSpans[tempindex[i]];
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}
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}
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void InitPortalGroups()
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void InitPortalGroups(FLevelLocals *Level)
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{
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if (level.nodes.Size() > 0)
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GroupSectorPortals();
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GroupLinePortals();
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if (Level->nodes.Size() > 0)
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GroupSectorPortals(Level);
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GroupLinePortals(Level);
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}
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CCMD(dumpportals)
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{
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for(unsigned i=0;i<level.portalGroups.Size(); i++)
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auto Level = &level;
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for(unsigned i=0;i<Level->portalGroups.Size(); i++)
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{
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auto p = level.portalGroups[i];
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auto p = Level->portalGroups[i];
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double xdisp = p->mDisplacement.X;
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double ydisp = p->mDisplacement.Y;
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Printf(PRINT_LOG, "Portal #%d, %s, displacement = (%f,%f)\n", i, p->plane==0? "floor":"ceiling",
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xdisp, ydisp);
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Printf(PRINT_LOG, "Coverage:\n");
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for(auto &sub : level.subsectors)
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for(auto &sub : Level->subsectors)
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{
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auto port = sub.render_sector->GetPortalGroup(p->plane);
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if (port == p)
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@ -490,7 +491,7 @@ CCMD(dumpportals)
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FPortalCoverage *cov = &sub.portalcoverage[p->plane];
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for(int l = 0;l< cov->sscount; l++)
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{
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subsector_t *csub = &level.subsectors[cov->subsectors[l]];
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subsector_t *csub = &Level->subsectors[cov->subsectors[l]];
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Printf(PRINT_LOG, "\t\t\t%5d (%4d): ", cov->subsectors[l], csub->render_sector->sectornum);
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for(unsigned m = 0;m< csub->numlines; m++)
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{
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@ -93,6 +93,7 @@ struct Group
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class FSectionCreator
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{
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FLevelLocals *Level;
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FMemArena allocator;
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TArray<WorkSectionLine *>AllAllocatedLines;
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@ -107,8 +108,9 @@ class FSectionCreator
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public:
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FSectionCreator()
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FSectionCreator(FLevelLocals *l)
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{
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Level = l;
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// These must be manually destroyed but not deleted.
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for (auto line : AllAllocatedLines)
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{
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@ -160,7 +162,7 @@ public:
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void GroupSubsectors()
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{
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for (auto &sub : level.subsectors)
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for (auto &sub : Level->subsectors)
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{
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int key = MakeKey(sub);
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auto &array = subsectormap[key];
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@ -188,14 +190,14 @@ public:
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// Make sure that all subsectors have a sector. In some degenerate cases a subsector may come up empty.
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// An example is in Doom.wad E3M4 near linedef 1087. With the grouping data here this is relatively easy to fix.
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sector_t *lastsector = &level.sectors[0];
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sector_t *lastsector = &Level->sectors[0];
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for (auto &rawsection : rawsections)
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{
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sector_t *mysector = nullptr;
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bool missing = false;
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for (auto num : rawsection)
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{
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auto &sub = level.subsectors[num];
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auto &sub = Level->subsectors[num];
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if (sub.sector == nullptr) missing = true;
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else mysector = sub.sector;
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}
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@ -204,7 +206,7 @@ public:
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else lastsector = mysector;
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for (auto num : rawsection)
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{
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auto &sub = level.subsectors[num];
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auto &sub = Level->subsectors[num];
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if (sub.sector == nullptr)
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{
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sub.sector = mysector;
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@ -232,7 +234,7 @@ public:
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seglist.Clear();
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int index;
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list.Pop(index);
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auto sub = &level.subsectors[index];
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auto sub = &Level->subsectors[index];
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auto collect = [&](subsector_t *sub)
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{
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@ -256,7 +258,7 @@ public:
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{
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if (subi == list[j])
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{
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collect(&level.subsectors[subi]);
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collect(&Level->subsectors[subi]);
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list.Delete(j);
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j--;
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}
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@ -275,8 +277,8 @@ public:
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void MakeOutlines()
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{
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auto rawsections = CompileSections();
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TArray<WorkSectionLine *> lineForSeg(level.segs.Size(), true);
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memset(lineForSeg.Data(), 0, sizeof(WorkSectionLine*) * level.segs.Size());
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TArray<WorkSectionLine *> lineForSeg(Level->segs.Size(), true);
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memset(lineForSeg.Data(), 0, sizeof(WorkSectionLine*) * Level->segs.Size());
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for (auto &list : rawsections)
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{
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MakeOutline(list, lineForSeg);
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// Collect all the segs that make up the outline of this section.
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for (auto j : rawsection)
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{
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auto sub = &level.subsectors[j];
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auto sub = &Level->subsectors[j];
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for (unsigned i = 0; i < sub->numlines; i++)
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{
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void ConstructOutput(FSectionContainer &output)
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{
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output.allSections.Resize(groups.Size());
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output.allIndices.Resize(2*level.sectors.Size());
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output.allIndices.Resize(2*Level->sectors.Size());
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output.firstSectionForSectorPtr = &output.allIndices[0];
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output.numberOfSectionForSectorPtr = &output.allIndices[level.sectors.Size()];
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memset(output.firstSectionForSectorPtr, -1, sizeof(int) * level.sectors.Size());
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memset(output.numberOfSectionForSectorPtr, 0, sizeof(int) * level.sectors.Size());
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output.numberOfSectionForSectorPtr = &output.allIndices[Level->sectors.Size()];
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memset(output.firstSectionForSectorPtr, -1, sizeof(int) * Level->sectors.Size());
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memset(output.numberOfSectionForSectorPtr, 0, sizeof(int) * Level->sectors.Size());
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unsigned numsegments = 0;
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unsigned numsides = 0;
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@ -695,7 +697,7 @@ public:
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}
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output.allLines.Resize(numsegments);
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output.allSides.Resize(numsides);
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output.allSubsectors.Resize(level.subsectors.Size());
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output.allSubsectors.Resize(Level->subsectors.Size());
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numsegments = 0;
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numsides = 0;
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for (auto &group : groups)
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{
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FSection &dest = output.allSections[curgroup];
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dest.sector = &level.sectors[group.groupedSections[0].section->sectorindex];
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dest.sector = &Level->sectors[group.groupedSections[0].section->sectorindex];
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dest.mapsection = (short)group.groupedSections[0].section->mapsection;
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dest.hacked = false;
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dest.lighthead = nullptr;
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TMap<int, bool>::Pair *pair;
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while (it.NextPair(pair))
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{
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output.allSides[numsides++] = &level.sides[pair->Key];
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output.allSides[numsides++] = &Level->sides[pair->Key];
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}
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for (auto ssi : group.subsectors)
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{
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output.allSubsectors[numsubsectors++] = &level.subsectors[ssi];
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level.subsectors[ssi].section = &output.allSections[curgroup];
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output.allSubsectors[numsubsectors++] = &Level->subsectors[ssi];
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Level->subsectors[ssi].section = &output.allSections[curgroup];
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}
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curgroup++;
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}
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void FixMissingReferences()
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{
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for (auto &sub : level.subsectors)
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for (auto &sub : Level->subsectors)
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{
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if (sub.section == nullptr)
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{
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int sector = sub.sector->Index();
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int mapsection = sub.mapsection;
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auto sections = level.sections.SectionsForSector(sector);
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auto sections = Level->sections.SectionsForSector(sector);
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FSection *bestfit = nullptr;
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for (auto §ion : sections)
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{
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@ -796,7 +798,7 @@ public:
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}
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}
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// This should really never happen, but better be safe than sorry and assign at least something.
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if (bestfit == nullptr) bestfit = &level.sections.allSections[0];
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if (bestfit == nullptr) bestfit = &Level->sections.allSections[0];
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sub.section = bestfit;
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}
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}
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@ -849,7 +851,7 @@ void PrintSections(FSectionContainer &container)
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}
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}
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}
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Printf(PRINT_LOG, "%d sectors, %d subsectors, %d sections\n", level.sectors.Size(), level.subsectors.Size(), container.allSections.Size());
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Printf(PRINT_LOG, "%d sectors, %d subsectors, %d sections\n", Level->sectors.Size(), Level->subsectors.Size(), container.allSections.Size());
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}
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CCMD(printsections)
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{
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PrintSections(level.sections);
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PrintSections(Level->sections);
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}
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@ -161,6 +161,6 @@ public:
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};
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void CreateSections(FSectionContainer &container);
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void CreateSections(FLevelLocals *l);
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#endif
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@ -405,11 +405,7 @@ void S_Start ()
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if (level.info)
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{
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LocalSndInfo = level.info->SoundInfo;
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}
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if (level.info)
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{
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LocalSndSeq = level.info->SndSeq;
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LocalSndSeq = level.info->SndSeq;
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}
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bool parse_ss = false;
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