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- alt HUD: use NewSmallFont
for drawing player's coordinates if ui_generic
is enabled
This commit is contained in:
parent
20eb821acb
commit
4c0b5cbb32
1 changed files with 12 additions and 10 deletions
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@ -718,9 +718,10 @@ class AltHud ui
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//
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//---------------------------------------------------------------------------
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void DrawCoordinateEntry(int xpos, int ypos, String coordstr)
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void DrawCoordinateEntry(int xpos, int ypos, String coordstr, Font fnt = nullptr)
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{
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screen.DrawText(SmallFont, hudcolor_xyco, xpos, ypos, coordstr,
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if (fnt == nullptr) fnt = SmallFont;
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screen.DrawText(fnt, hudcolor_xyco, xpos, ypos, coordstr,
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DTA_KeepRatio, true,
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DTA_VirtualWidth, hudwidth, DTA_VirtualHeight, hudheight);
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}
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@ -729,7 +730,8 @@ class AltHud ui
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{
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Vector3 pos;
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String coordstr;
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int h = SmallFont.GetHeight();
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let fnt = generic_ui ? NewSmallFont : SmallFont;
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int h = fnt.GetHeight();
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let mo = CPlayer.mo;
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if (!map_point_coordinates || !automapactive)
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@ -742,7 +744,7 @@ class AltHud ui
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pos.z = Level.PointInSector(pos.xy).floorplane.ZatPoint(pos.xy);
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}
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int xpos = hudwidth - SmallFont.StringWidth("X: -00000")-6;
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int xpos = hudwidth - fnt.StringWidth("X: -00000")-6;
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int ypos = 18;
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if (withmapname)
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@ -761,20 +763,20 @@ class AltHud ui
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ypos += 2 * hh + h;
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}
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DrawCoordinateEntry(xpos, ypos, String.Format("X: %.0f", pos.X));
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DrawCoordinateEntry(xpos, ypos, String.Format("X: %.0f", pos.X), fnt);
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ypos += h;
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DrawCoordinateEntry(xpos, ypos, String.Format("Y: %.0f", pos.Y));
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DrawCoordinateEntry(xpos, ypos, String.Format("Y: %.0f", pos.Y), fnt);
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ypos += h;
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DrawCoordinateEntry(xpos, ypos, String.Format("Z: %.0f", pos.Z));
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DrawCoordinateEntry(xpos, ypos, String.Format("Z: %.0f", pos.Z), fnt);
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ypos += h;
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if (hud_showangles)
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{
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DrawCoordinateEntry(xpos, ypos, String.Format("Y: %.0f", Actor.Normalize180(mo.Angle)));
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DrawCoordinateEntry(xpos, ypos, String.Format("Y: %.0f", Actor.Normalize180(mo.Angle)), fnt);
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ypos += h;
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DrawCoordinateEntry(xpos, ypos, String.Format("P: %.0f", Actor.Normalize180(mo.Pitch)));
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DrawCoordinateEntry(xpos, ypos, String.Format("P: %.0f", Actor.Normalize180(mo.Pitch)), fnt);
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ypos += h;
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DrawCoordinateEntry(xpos, ypos, String.Format("R: %.0f", Actor.Normalize180(mo.Roll)));
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DrawCoordinateEntry(xpos, ypos, String.Format("R: %.0f", Actor.Normalize180(mo.Roll)), fnt);
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}
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}
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