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- handle empty command names when getting key binds
See https://github.com/Realm667/WolfenDoom/issues/498
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@ -460,6 +460,11 @@ int FKeyBindings::GetKeysForCommand (const char *cmd, int *first, int *second)
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*first = *second = c = i = 0;
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*first = *second = c = i = 0;
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if (cmd[0] == '\0')
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{
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return 0;
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}
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while (i < NUM_KEYS && c < 2)
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while (i < NUM_KEYS && c < 2)
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{
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{
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if (stricmp (cmd, Binds[i]) == 0)
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if (stricmp (cmd, Binds[i]) == 0)
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