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Merge branch 'master' of c:\programming\doom-dev\zdoom into Branch_97ff4cc02574e3773ff231b1d74c0fdb25e9440d
This commit is contained in:
commit
4a822a8f50
4 changed files with 9 additions and 6 deletions
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@ -1194,6 +1194,7 @@ FArchive &FArchive::ReadObject (DObject* &obj, PClass *wanttype)
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const PClass *type;
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const PClass *type;
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BYTE playerNum;
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BYTE playerNum;
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DWORD index;
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DWORD index;
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DObject *newobj;
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operator<< (objHead);
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operator<< (objHead);
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@ -1255,11 +1256,11 @@ FArchive &FArchive::ReadObject (DObject* &obj, PClass *wanttype)
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case NEW_CLS_OBJ:
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case NEW_CLS_OBJ:
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type = ReadClass (wanttype);
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type = ReadClass (wanttype);
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// Printf ("New class: %s (%u)\n", type->Name, m_File->Tell());
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// Printf ("New class: %s (%u)\n", type->Name, m_File->Tell());
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obj = type->CreateNew ();
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newobj = obj = type->CreateNew ();
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MapObject (obj);
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MapObject (obj);
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obj->SerializeUserVars (*this);
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newobj->SerializeUserVars (*this);
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obj->Serialize (*this);
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newobj->Serialize (*this);
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obj->CheckIfSerialized ();
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newobj->CheckIfSerialized ();
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break;
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break;
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case NEW_PLYR_OBJ:
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case NEW_PLYR_OBJ:
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@ -1280,7 +1280,7 @@ void G_FinishTravel ()
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for (inv = pawn->Inventory; inv != NULL; inv = inv->Inventory)
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for (inv = pawn->Inventory; inv != NULL; inv = inv->Inventory)
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{
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{
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inv->ChangeStatNum (STAT_DEFAULT);
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inv->ChangeStatNum (STAT_INVENTORY);
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inv->LinkToWorld ();
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inv->LinkToWorld ();
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inv->Travelled ();
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inv->Travelled ();
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}
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}
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@ -821,6 +821,7 @@ void AInventory::BecomeItem ()
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}
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}
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RemoveFromHash ();
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RemoveFromHash ();
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flags &= ~MF_SPECIAL;
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flags &= ~MF_SPECIAL;
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ChangeStatNum(STAT_INVENTORY);
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SetState (FindState("Held"));
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SetState (FindState("Held"));
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}
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}
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@ -847,6 +848,7 @@ void AInventory::BecomePickup ()
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}
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}
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flags = (GetDefault()->flags | MF_DROPPED) & ~MF_COUNTITEM;
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flags = (GetDefault()->flags | MF_DROPPED) & ~MF_COUNTITEM;
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renderflags &= ~RF_INVISIBLE;
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renderflags &= ~RF_INVISIBLE;
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ChangeStatNum(STAT_DEFAULT);
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SetState (SpawnState);
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SetState (SpawnState);
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}
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}
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@ -53,7 +53,7 @@ enum
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STAT_BOSSTARGET, // A boss brain target
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STAT_BOSSTARGET, // A boss brain target
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STAT_LIGHTNING, // The lightning thinker
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STAT_LIGHTNING, // The lightning thinker
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STAT_DECALTHINKER, // An object that thinks for a decal
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STAT_DECALTHINKER, // An object that thinks for a decal
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UNUSED_STAT_INVENTORY, // An inventory item (value kept for savegame compatibility.)
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STAT_INVENTORY, // An inventory item
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STAT_LIGHT, // A sector light effect
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STAT_LIGHT, // A sector light effect
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STAT_LIGHTTRANSFER, // A sector light transfer. These must be ticked after the light effects!!!
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STAT_LIGHTTRANSFER, // A sector light transfer. These must be ticked after the light effects!!!
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STAT_EARTHQUAKE, // Earthquake actors
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STAT_EARTHQUAKE, // Earthquake actors
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