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- consider MBF sky transfers when checking for skybox precaching.
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@ -332,7 +332,8 @@ void OpenGLFrameBuffer::GetHitlist(BYTE *hitlist)
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// check skybox textures and mark the separate faces as used
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for(int i=0;i<TexMan.NumTextures(); i++)
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{
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if (hitlist[i] & FTextureManager::HIT_Sky)
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// HIT_Wall must be checked for MBF-style sky transfers.
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if (hitlist[i] & (FTextureManager::HIT_Sky|FTextureManager::HIT_Wall))
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{
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FTexture *tex = TexMan.ByIndex(i);
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if (tex->gl_info.bSkybox)
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