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- removed unused variable.
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@ -1227,7 +1227,6 @@ static void R_ProjectWallSprite(AActor *thing, fixed_t fx, fixed_t fy, fixed_t f
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void R_AddSprites (sector_t *sec, int lightlevel, int fakeside)
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void R_AddSprites (sector_t *sec, int lightlevel, int fakeside)
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{
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{
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AActor *thing;
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AActor *thing;
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F3DFloor *rover;
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F3DFloor *fakeceiling = NULL;
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F3DFloor *fakeceiling = NULL;
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F3DFloor *fakefloor = NULL;
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F3DFloor *fakefloor = NULL;
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