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- After experimenting with Blood, I think ROLLOFF_Linear is a better choice for ambient
sounds than ROLLOFF_Doom. SVN r2225 (trunk)
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@ -1217,7 +1217,7 @@ void S_SoundMinMaxDist(AActor *ent, int channel, FSoundID sound_id, float volume
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FRolloffInfo rolloff;
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FRolloffInfo rolloff;
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rolloff.RolloffType = ROLLOFF_Doom;
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rolloff.RolloffType = ROLLOFF_Linear;
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rolloff.MinDistance = mindist;
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rolloff.MinDistance = mindist;
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rolloff.MaxDistance = maxdist;
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rolloff.MaxDistance = maxdist;
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S_StartSound(ent, NULL, NULL, NULL, channel, sound_id, volume, 1, &rolloff);
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S_StartSound(ent, NULL, NULL, NULL, channel, sound_id, volume, 1, &rolloff);
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