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- removed token 'mode' because it isn't used anywhere and clashed with some actor properties.
- fixed uninitialized counter variable in DECORATE parser. - allow dottable_id of xxx.color so that the property parser can parse 'powerup.color'. - fixed crash with actor replacement in script compiler. - add the lump number to tree nodes because parts of the property parser need that to make decisions. - removed test stuff. - converted inventory.txt, player.txt and specialspot.txt to ZSCRIPT. These were the minimal files required to allow actor.txt to parse successfully. - removed the converted files from the DECORATE include list so that these are entirely handled by ZSCRIPT now.
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@ -149,6 +149,7 @@ struct ZCC_TreeNode
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// can't use FScriptPosition, because the string wouldn't have a chance to
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// destruct if we did that.
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FString *SourceName;
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int SourceLump;
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int SourceLoc;
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// Node type is one of the node types above, which corresponds with
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