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Use structs to store available extensions
This commit is contained in:
parent
0f234fb36d
commit
42fdc3c059
2 changed files with 21 additions and 17 deletions
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@ -555,8 +555,7 @@ static void LoadALFunc(const char *name, T *x)
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{ *x = reinterpret_cast<T>(alGetProcAddress(name)); }
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{ *x = reinterpret_cast<T>(alGetProcAddress(name)); }
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OpenALSoundRenderer::OpenALSoundRenderer()
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OpenALSoundRenderer::OpenALSoundRenderer()
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: Device(NULL), Context(NULL), SrcDistanceModel(false), SFXPaused(0),
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: Device(NULL), Context(NULL), SFXPaused(0), PrevEnvironment(NULL), EnvSlot(0)
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PrevEnvironment(NULL), EnvSlot(0)
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{
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{
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EnvFilters[0] = EnvFilters[1] = 0;
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EnvFilters[0] = EnvFilters[1] = 0;
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@ -592,8 +591,6 @@ OpenALSoundRenderer::OpenALSoundRenderer()
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DPrintf(" ALC Version: "TEXTCOLOR_BLUE"%d.%d\n", major, minor);
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DPrintf(" ALC Version: "TEXTCOLOR_BLUE"%d.%d\n", major, minor);
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DPrintf(" ALC Extensions: "TEXTCOLOR_ORANGE"%s\n", alcGetString(Device, ALC_EXTENSIONS));
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DPrintf(" ALC Extensions: "TEXTCOLOR_ORANGE"%s\n", alcGetString(Device, ALC_EXTENSIONS));
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DisconnectNotify = alcIsExtensionPresent(Device, "ALC_EXT_disconnect");
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std::vector<ALCint> attribs;
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std::vector<ALCint> attribs;
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if(*snd_samplerate > 0)
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if(*snd_samplerate > 0)
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{
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{
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@ -627,13 +624,15 @@ OpenALSoundRenderer::OpenALSoundRenderer()
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DPrintf(" Version: "TEXTCOLOR_ORANGE"%s\n", alGetString(AL_VERSION));
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DPrintf(" Version: "TEXTCOLOR_ORANGE"%s\n", alGetString(AL_VERSION));
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DPrintf(" Extensions: "TEXTCOLOR_ORANGE"%s\n", alGetString(AL_EXTENSIONS));
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DPrintf(" Extensions: "TEXTCOLOR_ORANGE"%s\n", alGetString(AL_EXTENSIONS));
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SrcDistanceModel = alIsExtensionPresent("AL_EXT_source_distance_model");
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ALC.EXT_EFX = alcIsExtensionPresent(Device, "ALC_EXT_EFX");
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LoopPoints = alIsExtensionPresent("AL_SOFT_loop_points");
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ALC.EXT_disconnect = alcIsExtensionPresent(Device, "ALC_EXT_disconnect");;
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AL.EXT_source_distance_model = alIsExtensionPresent("AL_EXT_source_distance_model");
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AL.SOFT_loop_points = alIsExtensionPresent("AL_SOFT_loop_points");
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alDopplerFactor(0.5f);
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alDopplerFactor(0.5f);
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alSpeedOfSound(343.3f * 96.0f);
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alSpeedOfSound(343.3f * 96.0f);
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alDistanceModel(AL_INVERSE_DISTANCE);
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alDistanceModel(AL_INVERSE_DISTANCE);
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if(SrcDistanceModel)
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if(AL.EXT_source_distance_model)
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alEnable(AL_SOURCE_DISTANCE_MODEL);
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alEnable(AL_SOURCE_DISTANCE_MODEL);
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ALenum err = getALError();
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ALenum err = getALError();
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@ -676,7 +675,7 @@ OpenALSoundRenderer::OpenALSoundRenderer()
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DPrintf(" Allocated "TEXTCOLOR_BLUE"%zu"TEXTCOLOR_NORMAL" sources\n", Sources.size());
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DPrintf(" Allocated "TEXTCOLOR_BLUE"%zu"TEXTCOLOR_NORMAL" sources\n", Sources.size());
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WasInWater = false;
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WasInWater = false;
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if(*snd_efx && alcIsExtensionPresent(Device, "ALC_EXT_EFX"))
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if(*snd_efx && ALC.EXT_EFX)
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{
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{
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// EFX function pointers
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// EFX function pointers
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#define LOAD_FUNC(x) (LoadALFunc(#x, &x))
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#define LOAD_FUNC(x) (LoadALFunc(#x, &x))
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@ -920,7 +919,7 @@ SoundHandle OpenALSoundRenderer::LoadSoundRaw(BYTE *sfxdata, int length, int fre
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return retval;
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return retval;
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}
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}
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if((loopstart > 0 || loopend > 0) && LoopPoints)
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if((loopstart > 0 || loopend > 0) && AL.SOFT_loop_points)
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{
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{
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if(loopstart < 0)
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if(loopstart < 0)
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loopstart = 0;
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loopstart = 0;
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@ -1176,7 +1175,7 @@ FISoundChannel *OpenALSoundRenderer::StartSound3D(SoundHandle sfx, SoundListener
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{
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{
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if(rolloff->RolloffType == ROLLOFF_Log)
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if(rolloff->RolloffType == ROLLOFF_Log)
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{
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{
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if(SrcDistanceModel)
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if(AL.EXT_source_distance_model)
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alSourcei(source, AL_DISTANCE_MODEL, AL_INVERSE_DISTANCE);
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alSourcei(source, AL_DISTANCE_MODEL, AL_INVERSE_DISTANCE);
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alSourcef(source, AL_REFERENCE_DISTANCE, rolloff->MinDistance/distscale);
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alSourcef(source, AL_REFERENCE_DISTANCE, rolloff->MinDistance/distscale);
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alSourcef(source, AL_MAX_DISTANCE, (1000.f+rolloff->MinDistance)/distscale);
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alSourcef(source, AL_MAX_DISTANCE, (1000.f+rolloff->MinDistance)/distscale);
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@ -1184,7 +1183,7 @@ FISoundChannel *OpenALSoundRenderer::StartSound3D(SoundHandle sfx, SoundListener
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manualGain = false;
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manualGain = false;
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gain = 1.f;
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gain = 1.f;
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}
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}
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else if(rolloff->RolloffType == ROLLOFF_Linear && SrcDistanceModel)
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else if(rolloff->RolloffType == ROLLOFF_Linear && AL.EXT_source_distance_model)
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{
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{
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alSourcei(source, AL_DISTANCE_MODEL, AL_LINEAR_DISTANCE);
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alSourcei(source, AL_DISTANCE_MODEL, AL_LINEAR_DISTANCE);
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alSourcef(source, AL_REFERENCE_DISTANCE, rolloff->MinDistance/distscale);
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alSourcef(source, AL_REFERENCE_DISTANCE, rolloff->MinDistance/distscale);
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@ -1196,7 +1195,7 @@ FISoundChannel *OpenALSoundRenderer::StartSound3D(SoundHandle sfx, SoundListener
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}
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}
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if(manualGain)
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if(manualGain)
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{
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{
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if(SrcDistanceModel)
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if(AL.EXT_source_distance_model)
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alSourcei(source, AL_DISTANCE_MODEL, AL_NONE);
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alSourcei(source, AL_DISTANCE_MODEL, AL_NONE);
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if((chanflags&SNDF_AREA) && rolloff->MinDistance < 32.f)
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if((chanflags&SNDF_AREA) && rolloff->MinDistance < 32.f)
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alSourcef(source, AL_REFERENCE_DISTANCE, 32.f/distscale);
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alSourcef(source, AL_REFERENCE_DISTANCE, 32.f/distscale);
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@ -1532,7 +1531,7 @@ void OpenALSoundRenderer::UpdateSounds()
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foreach(SoundStream*, stream, Streams)
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foreach(SoundStream*, stream, Streams)
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(*stream)->IsEnded();
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(*stream)->IsEnded();
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if(DisconnectNotify)
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if(ALC.EXT_disconnect)
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{
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{
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ALCint connected = ALC_TRUE;
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ALCint connected = ALC_TRUE;
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alcGetIntegerv(Device, ALC_CONNECTED, 1, &connected);
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alcGetIntegerv(Device, ALC_CONNECTED, 1, &connected);
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@ -122,6 +122,15 @@ public:
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virtual FString GatherStats();
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virtual FString GatherStats();
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private:
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private:
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struct {
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bool EXT_EFX;
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bool EXT_disconnect;
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} ALC;
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struct {
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bool EXT_source_distance_model;
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bool SOFT_loop_points;
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} AL;
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// EFX Extension function pointer variables. Loaded after context creation
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// EFX Extension function pointer variables. Loaded after context creation
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// if EFX is supported. These pointers may be context- or device-dependant,
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// if EFX is supported. These pointers may be context- or device-dependant,
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// thus can't be static
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// thus can't be static
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@ -170,10 +179,6 @@ private:
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ALCdevice *Device;
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ALCdevice *Device;
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ALCcontext *Context;
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ALCcontext *Context;
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bool LoopPoints;
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bool SrcDistanceModel;
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bool DisconnectNotify;
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std::vector<ALuint> Sources;
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std::vector<ALuint> Sources;
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ALfloat SfxVolume;
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ALfloat SfxVolume;
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