mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-24 04:51:19 +00:00
Merge remote-tracking branch 'upstream/master' into truecolor
This commit is contained in:
commit
421cd2f403
43 changed files with 730 additions and 393 deletions
|
@ -484,6 +484,9 @@ if( ZD_CMAKE_COMPILER_IS_GNUCXX_COMPATIBLE )
|
|||
set( CMAKE_C_FLAGS "-Wno-unused-result ${CMAKE_C_FLAGS}" )
|
||||
set( CMAKE_CXX_FLAGS "-Wno-unused-result ${CMAKE_CXX_FLAGS}" )
|
||||
endif()
|
||||
if(APPLE AND CMAKE_CXX_COMPILER_ID STREQUAL "Clang")
|
||||
set( CMAKE_CXX_FLAGS "-Wno-inconsistent-missing-override ${CMAKE_CXX_FLAGS}" )
|
||||
endif()
|
||||
set( CMAKE_C_FLAGS "-Wall -Wextra -Wno-unused -Wno-unused-parameter -Wno-missing-field-initializers -ffp-contract=off ${CMAKE_C_FLAGS}" )
|
||||
set( CMAKE_CXX_FLAGS "-Wall -Wextra -Wno-unused -Wno-unused-parameter -Wno-missing-field-initializers -ffp-contract=off ${CMAKE_CXX_FLAGS}" )
|
||||
|
||||
|
@ -511,6 +514,13 @@ if( ZD_CMAKE_COMPILER_IS_GNUCXX_COMPATIBLE )
|
|||
endif ()
|
||||
endif ()
|
||||
|
||||
# With standard Apple tools -stdlib=libc++ needs to be specified in order to get
|
||||
# C++11 support using SDKs 10.7 and 10.8.
|
||||
if ( APPLE AND CMAKE_CXX_COMPILER_ID STREQUAL "Clang" )
|
||||
set( CMAKE_CXX_FLAGS "-stdlib=libc++ ${CMAKE_CXX_FLAGS}" )
|
||||
set( CMAKE_EXE_LINKER_FLAGS "-stdlib=libc++ ${CMAKE_EXE_LINKER_FLAGS}" )
|
||||
endif ()
|
||||
|
||||
# Remove extra warnings when using the official DirectX headers.
|
||||
# Also, TDM-GCC 4.4.0 no longer accepts glibc-style printf formats as valid,
|
||||
# which is a royal pain. The previous version I had been using was fine with them.
|
||||
|
|
|
@ -407,9 +407,12 @@ enum ActorRenderFlag
|
|||
RF_SPRITETYPEMASK = 0x7000, // ---Different sprite types, not all implemented
|
||||
RF_FACESPRITE = 0x0000, // Face sprite
|
||||
RF_WALLSPRITE = 0x1000, // Wall sprite
|
||||
RF_FLOORSPRITE = 0x2000, // Floor sprite
|
||||
RF_FLATSPRITE = 0x2000, // Flat sprite
|
||||
RF_VOXELSPRITE = 0x3000, // Voxel object
|
||||
RF_INVISIBLE = 0x8000, // Don't bother drawing this actor
|
||||
RF_ROLLSPRITE = 0x40000, //[marrub]roll the sprite billboard
|
||||
RF_DONTFLIP = 0x80000, // Don't flip it when viewed from behind.
|
||||
RF_ROLLCENTER = 0x100000, // Rotate from the center of sprite instead of offsets
|
||||
|
||||
RF_FORCEYBILLBOARD = 0x10000, // [BB] OpenGL only: draw with y axis billboard, i.e. anchored to the floor (overrides gl_billboard_mode setting)
|
||||
RF_FORCEXYBILLBOARD = 0x20000, // [BB] OpenGL only: draw with xy axis billboard, i.e. unanchored (overrides gl_billboard_mode setting)
|
||||
|
|
|
@ -16,7 +16,7 @@
|
|||
#include <stdarg.h>
|
||||
|
||||
// the dec offsetof macro doesnt work very well...
|
||||
#define myoffsetof(type,identifier) ((size_t)&((type *)1)->identifier - 1)
|
||||
#define myoffsetof(type,identifier) ((size_t)&((type *)alignof(type))->identifier - alignof(type))
|
||||
|
||||
int Q_filelength (FILE *f);
|
||||
bool FileExists (const char *filename);
|
||||
|
|
|
@ -532,7 +532,10 @@ public:
|
|||
void TickPSprites();
|
||||
void DestroyPSprites();
|
||||
DPSprite *FindPSprite(int layer);
|
||||
DPSprite *GetPSprite(PSPLayers layer); // Used ONLY for compatibility with the old hardcoded layers.
|
||||
// Used ONLY for compatibility with the old hardcoded layers.
|
||||
// Make sure that a state is properly set after calling this unless
|
||||
// you are 100% sure the context already implies the layer exists.
|
||||
DPSprite *GetPSprite(PSPLayers layer);
|
||||
};
|
||||
|
||||
// Bookkeeping on players - state.
|
||||
|
|
|
@ -1272,6 +1272,7 @@ void PFloat::WriteValue(FArchive &ar, const void *addr) const
|
|||
{
|
||||
ar.WriteByte(VAL_Float64);
|
||||
ar << doubleprecision;
|
||||
return;
|
||||
}
|
||||
}
|
||||
else
|
||||
|
|
|
@ -334,7 +334,7 @@ struct mapthinghexen_t
|
|||
SWORD z;
|
||||
SWORD angle;
|
||||
SWORD type;
|
||||
SWORD flags;
|
||||
WORD flags;
|
||||
BYTE special;
|
||||
BYTE args[5];
|
||||
};
|
||||
|
|
|
@ -728,13 +728,13 @@ void FArchive::WriteByte(BYTE val)
|
|||
|
||||
void FArchive::WriteInt16(WORD val)
|
||||
{
|
||||
WORD out = LittleShort(val);
|
||||
WORD out = SWAP_WORD(val);
|
||||
m_File->Write(&out, 2);
|
||||
}
|
||||
|
||||
void FArchive::WriteInt32(DWORD val)
|
||||
{
|
||||
int out = LittleLong(val);
|
||||
int out = SWAP_DWORD(val);
|
||||
m_File->Write(&out, 4);
|
||||
}
|
||||
|
||||
|
|
|
@ -1573,7 +1573,7 @@ void FParser::SF_FloorHeight(void)
|
|||
sectors[i].floorplane.PointToDist (sectors[i].centerspot, dest),
|
||||
crush? 10:-1,
|
||||
(dest > sectors[i].CenterFloor()) ? 1 : -1,
|
||||
false) != EMoveResult::crushed)
|
||||
false) == EMoveResult::crushed)
|
||||
{
|
||||
returnval = 0;
|
||||
}
|
||||
|
@ -1662,7 +1662,7 @@ void FParser::SF_CeilingHeight(void)
|
|||
sectors[i].ceilingplane.PointToDist (sectors[i].centerspot, dest),
|
||||
crush? 10:-1,
|
||||
(dest > sectors[i].CenterCeiling()) ? 1 : -1,
|
||||
false) != EMoveResult::crushed)
|
||||
false) == EMoveResult::crushed)
|
||||
{
|
||||
returnval = 0;
|
||||
}
|
||||
|
@ -3473,12 +3473,7 @@ void FParser::SF_Resurrect()
|
|||
mo->SetState(state);
|
||||
mo->Height = mo->GetDefault()->Height;
|
||||
mo->radius = mo->GetDefault()->radius;
|
||||
mo->flags = mo->GetDefault()->flags;
|
||||
mo->flags2 = mo->GetDefault()->flags2;
|
||||
mo->flags3 = mo->GetDefault()->flags3;
|
||||
mo->flags4 = mo->GetDefault()->flags4;
|
||||
mo->flags5 = mo->GetDefault()->flags5;
|
||||
mo->health = mo->GetDefault()->health;
|
||||
mo->Revive();
|
||||
mo->target = NULL;
|
||||
}
|
||||
}
|
||||
|
@ -3766,30 +3761,6 @@ void FParser::SF_SetCorona(void)
|
|||
t_return.value.i = 0;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// new for GZDoom: Call a Hexen line special (deprecated, superseded by direct use)
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
void FParser::SF_Ls()
|
||||
{
|
||||
int args[5]={0,0,0,0,0};
|
||||
int spc;
|
||||
|
||||
if (CheckArgs(1))
|
||||
{
|
||||
spc=intvalue(t_argv[0]);
|
||||
for(int i=0;i<5;i++)
|
||||
{
|
||||
if (t_argc>=i+2) args[i]=intvalue(t_argv[i+1]);
|
||||
}
|
||||
if (spc>=0 && spc<256)
|
||||
P_ExecuteSpecial(spc, NULL,Script->trigger,false, args[0],args[1],args[2],args[3],args[4]);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// new for GZDoom: Gets the levelnum
|
||||
|
@ -4024,17 +3995,6 @@ void FParser::SF_KillInSector()
|
|||
}
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// new for GZDoom: Sets a sector's type
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
void FParser::SF_SectorType(void)
|
||||
{
|
||||
// I don't think this was ever used publicly so I'm not going to bother fixing it.
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// new for GZDoom: Sets a new line trigger type (Doom format!)
|
||||
|
@ -4069,30 +4029,6 @@ void FParser::SF_SetLineTrigger()
|
|||
}
|
||||
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
void FParser::SF_ChangeTag()
|
||||
{
|
||||
// Development garbage!
|
||||
}
|
||||
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
void FParser::SF_WallGlow()
|
||||
{
|
||||
// Development garbage!
|
||||
}
|
||||
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// new for GZDoom: Call a Hexen line special
|
||||
|
@ -4510,13 +4446,10 @@ void init_functions(void)
|
|||
// new for GZDoom
|
||||
gscr->NewFunction("spawnshot2", &FParser::SF_SpawnShot2);
|
||||
gscr->NewFunction("setcolor", &FParser::SF_SetColor);
|
||||
gscr->NewFunction("sectortype", &FParser::SF_SectorType);
|
||||
gscr->NewFunction("wallglow", &FParser::SF_WallGlow);
|
||||
gscr->NewFunction("objradius", &FParser::SF_MobjRadius);
|
||||
gscr->NewFunction("objheight", &FParser::SF_MobjHeight);
|
||||
gscr->NewFunction("thingcount", &FParser::SF_ThingCount);
|
||||
gscr->NewFunction("killinsector", &FParser::SF_KillInSector);
|
||||
gscr->NewFunction("changetag", &FParser::SF_ChangeTag);
|
||||
gscr->NewFunction("levelnum", &FParser::SF_LevelNum);
|
||||
|
||||
// new inventory
|
||||
|
@ -4525,8 +4458,6 @@ void init_functions(void)
|
|||
gscr->NewFunction("checkinventory", &FParser::SF_CheckInventory);
|
||||
gscr->NewFunction("setweapon", &FParser::SF_SetWeapon);
|
||||
|
||||
gscr->NewFunction("ls", &FParser::SF_Ls); // execute Hexen type line special
|
||||
|
||||
// Dummies - shut up warnings
|
||||
gscr->NewFunction("setcorona", &FParser::SF_SetCorona);
|
||||
}
|
||||
|
|
|
@ -147,7 +147,7 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_BrainSpit)
|
|||
{
|
||||
spit->special2 = 0;
|
||||
}
|
||||
else if (fabs(spit->Vel.X) > fabs(spit->Vel.Y))
|
||||
else if (fabs(spit->Vel.Y) > fabs(spit->Vel.X))
|
||||
{
|
||||
spit->special2 = int((targ->Y() - self->Y()) / spit->Vel.Y);
|
||||
}
|
||||
|
|
|
@ -123,9 +123,10 @@ DEFINE_ACTION_FUNCTION(AActor, A_Feathers)
|
|||
|
||||
void P_UpdateBeak (AActor *self)
|
||||
{
|
||||
if (self->player != nullptr)
|
||||
DPSprite *pspr;
|
||||
if (self->player != nullptr && (pspr = self->player->FindPSprite(PSP_WEAPON)) != nullptr)
|
||||
{
|
||||
self->player->GetPSprite(PSP_WEAPON)->y = WEAPONTOP + self->player->chickenPeck / 2;
|
||||
pspr->y = WEAPONTOP + self->player->chickenPeck / 2;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -1128,12 +1128,27 @@ void APowerWeaponLevel2::InitEffect ()
|
|||
|
||||
assert (sister->SisterWeapon == weapon);
|
||||
|
||||
Owner->player->ReadyWeapon = sister;
|
||||
|
||||
if (weapon->GetReadyState() != sister->GetReadyState())
|
||||
{
|
||||
Owner->player->ReadyWeapon = sister;
|
||||
P_SetPsprite(Owner->player, PSP_WEAPON, sister->GetReadyState());
|
||||
}
|
||||
else
|
||||
{
|
||||
DPSprite *psp = Owner->player->FindPSprite(PSP_WEAPON);
|
||||
if (psp != nullptr && psp->GetCaller() == Owner->player->ReadyWeapon)
|
||||
{
|
||||
// If the weapon changes but the state does not, we have to manually change the PSprite's caller here.
|
||||
psp->SetCaller(sister);
|
||||
Owner->player->ReadyWeapon = sister;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Something went wrong. Initiate a regular weapon change.
|
||||
Owner->player->PendingWeapon = sister;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//===========================================================================
|
||||
|
|
|
@ -642,7 +642,18 @@ void AWeapon::EndPowerup ()
|
|||
}
|
||||
else
|
||||
{
|
||||
Owner->player->ReadyWeapon = SisterWeapon;
|
||||
DPSprite *psp = Owner->player->FindPSprite(PSP_WEAPON);
|
||||
if (psp != nullptr && psp->GetCaller() == Owner->player->ReadyWeapon)
|
||||
{
|
||||
// If the weapon changes but the state does not, we have to manually change the PSprite's caller here.
|
||||
psp->SetCaller(SisterWeapon);
|
||||
Owner->player->ReadyWeapon = SisterWeapon;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Something went wrong. Initiate a regular weapon change.
|
||||
Owner->player->PendingWeapon = SisterWeapon;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -3440,6 +3440,30 @@ class CommandIfInvulnerable : public SBarInfoNegatableFlowControl
|
|||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
class CommandIfWaterLevel : public SBarInfoNegatableFlowControl
|
||||
{
|
||||
public:
|
||||
CommandIfWaterLevel(SBarInfo *script) : SBarInfoNegatableFlowControl(script)
|
||||
{
|
||||
}
|
||||
|
||||
void ParseNegatable(FScanner &sc, bool fullScreenOffsets)
|
||||
{
|
||||
sc.MustGetToken(TK_IntConst);
|
||||
value = sc.Number;
|
||||
}
|
||||
void Tick(const SBarInfoMainBlock *block, const DSBarInfo *statusBar, bool hudChanged)
|
||||
{
|
||||
SBarInfoNegatableFlowControl::Tick(block, statusBar, hudChanged);
|
||||
|
||||
SetTruth(statusBar->CPlayer->mo->waterlevel >= value, block, statusBar);
|
||||
}
|
||||
protected:
|
||||
int value;
|
||||
};
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
static const char *SBarInfoCommandNames[] =
|
||||
{
|
||||
"drawimage", "drawnumber", "drawswitchableimage",
|
||||
|
@ -3450,7 +3474,7 @@ static const char *SBarInfoCommandNames[] =
|
|||
"isselected", "usesammo", "usessecondaryammo",
|
||||
"hasweaponpiece", "inventorybarnotvisible",
|
||||
"weaponammo", "ininventory", "alpha", "ifhealth",
|
||||
"ifinvulnerable",
|
||||
"ifinvulnerable", "ifwaterlevel",
|
||||
NULL
|
||||
};
|
||||
|
||||
|
@ -3464,7 +3488,7 @@ enum SBarInfoCommands
|
|||
SBARINFO_ISSELECTED, SBARINFO_USESAMMO, SBARINFO_USESSECONDARYAMMO,
|
||||
SBARINFO_HASWEAPONPIECE, SBARINFO_INVENTORYBARNOTVISIBLE,
|
||||
SBARINFO_WEAPONAMMO, SBARINFO_ININVENTORY, SBARINFO_ALPHA, SBARINFO_IFHEALTH,
|
||||
SBARINFO_IFINVULNERABLE,
|
||||
SBARINFO_IFINVULNERABLE, SBARINFO_IFWATERLEVEL,
|
||||
};
|
||||
|
||||
SBarInfoCommand *SBarInfoCommandFlowControl::NextCommand(FScanner &sc)
|
||||
|
@ -3499,6 +3523,7 @@ SBarInfoCommand *SBarInfoCommandFlowControl::NextCommand(FScanner &sc)
|
|||
case SBARINFO_ALPHA: return new CommandAlpha(script);
|
||||
case SBARINFO_IFHEALTH: return new CommandIfHealth(script);
|
||||
case SBARINFO_IFINVULNERABLE: return new CommandIfInvulnerable(script);
|
||||
case SBARINFO_IFWATERLEVEL: return new CommandIfWaterLevel(script);
|
||||
}
|
||||
|
||||
sc.ScriptError("Unknown command '%s'.\n", sc.String);
|
||||
|
|
|
@ -81,6 +81,7 @@ CVAR (Int , hud_showtime, 0, CVAR_ARCHIVE); // Show time on HUD
|
|||
CVAR (Int , hud_timecolor, CR_GOLD,CVAR_ARCHIVE); // Color of in-game time on HUD
|
||||
CVAR (Int , hud_showlag, 0, CVAR_ARCHIVE); // Show input latency (maketic - gametic difference)
|
||||
|
||||
CVAR (Int, hud_ammo_order, 0, CVAR_ARCHIVE); // ammo image and text order
|
||||
CVAR (Int, hud_ammo_red, 25, CVAR_ARCHIVE) // ammo percent less than which status is red
|
||||
CVAR (Int, hud_ammo_yellow, 50, CVAR_ARCHIVE) // ammo percent less is yellow more green
|
||||
CVAR (Int, hud_health_red, 25, CVAR_ARCHIVE) // health amount less than which status is red
|
||||
|
@ -586,9 +587,21 @@ static int DrawAmmo(player_t *CPlayer, int x, int y)
|
|||
// ok, we got all ammo types. Now draw the list back to front (bottom to top)
|
||||
|
||||
int def_width = ConFont->StringWidth("000/000");
|
||||
x-=def_width;
|
||||
int yadd = ConFont->GetHeight();
|
||||
|
||||
int xtext = x - def_width;
|
||||
int ximage = x;
|
||||
|
||||
if (hud_ammo_order > 0)
|
||||
{
|
||||
xtext -= 24;
|
||||
ximage -= 20;
|
||||
}
|
||||
else
|
||||
{
|
||||
ximage -= def_width + 20;
|
||||
}
|
||||
|
||||
for(i=orderedammos.Size()-1;i>=0;i--)
|
||||
{
|
||||
|
||||
|
@ -613,8 +626,8 @@ static int DrawAmmo(player_t *CPlayer, int x, int y)
|
|||
ammo < ( (maxammo * hud_ammo_red) / 100) ? CR_RED :
|
||||
ammo < ( (maxammo * hud_ammo_yellow) / 100) ? CR_GOLD : CR_GREEN );
|
||||
|
||||
DrawHudText(ConFont, fontcolor, buf, x-tex_width, y+yadd, trans);
|
||||
DrawImageToBox(TexMan[icon], x-20, y, 16, 8, trans);
|
||||
DrawHudText(ConFont, fontcolor, buf, xtext-tex_width, y+yadd, trans);
|
||||
DrawImageToBox(TexMan[icon], ximage, y, 16, 8, trans);
|
||||
y-=10;
|
||||
}
|
||||
return y;
|
||||
|
|
|
@ -317,7 +317,7 @@ DEFINE_ACTION_FUNCTION(AActor, A_CheckTerrain)
|
|||
int anglespeed = tagManager.GetFirstSectorTag(sec) - 100;
|
||||
double speed = (anglespeed % 10) / 16.;
|
||||
DAngle an = (anglespeed / 10) * (360 / 8.);
|
||||
self->VelFromAngle(an, speed);
|
||||
self->Thrust(an, speed);
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
|
@ -352,22 +352,12 @@ DEFINE_ACTION_FUNCTION(AActor, A_ItBurnsItBurns)
|
|||
|
||||
if (self->player != nullptr && self->player->mo == self)
|
||||
{
|
||||
FState *firehands = self->FindState("FireHands");
|
||||
if (firehands != NULL)
|
||||
{
|
||||
DPSprite *psp = self->player->GetPSprite(PSP_STRIFEHANDS);
|
||||
if (psp != nullptr)
|
||||
{
|
||||
psp->SetState(firehands);
|
||||
psp->Flags &= PSPF_ADDWEAPON | PSPF_ADDBOB;
|
||||
psp->y = WEAPONTOP;
|
||||
}
|
||||
P_SetPsprite(self->player, PSP_STRIFEHANDS, self->FindState("FireHands"));
|
||||
|
||||
self->player->ReadyWeapon = nullptr;
|
||||
self->player->PendingWeapon = WP_NOCHANGE;
|
||||
self->player->playerstate = PST_LIVE;
|
||||
self->player->extralight = 3;
|
||||
}
|
||||
self->player->ReadyWeapon = nullptr;
|
||||
self->player->PendingWeapon = WP_NOCHANGE;
|
||||
self->player->playerstate = PST_LIVE;
|
||||
self->player->extralight = 3;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
@ -388,14 +378,22 @@ DEFINE_ACTION_FUNCTION(AActor, A_CrispyPlayer)
|
|||
|
||||
if (self->player != nullptr && self->player->mo == self)
|
||||
{
|
||||
self->player->playerstate = PST_DEAD;
|
||||
|
||||
DPSprite *psp;
|
||||
psp = self->player->GetPSprite(PSP_STRIFEHANDS);
|
||||
|
||||
FState *firehandslower = self->FindState("FireHandsLower");
|
||||
FState *firehands = self->FindState("FireHands");
|
||||
if (firehandslower != NULL && firehands != NULL && firehands < firehandslower)
|
||||
psp->SetState(psp->GetState() + (firehandslower - firehands));
|
||||
FState *state = psp->GetState();
|
||||
|
||||
if (state != nullptr && firehandslower != nullptr && firehands != nullptr && firehands < firehandslower)
|
||||
{
|
||||
self->player->playerstate = PST_DEAD;
|
||||
psp->SetState(state + (firehandslower - firehands));
|
||||
}
|
||||
else if (state == nullptr)
|
||||
{
|
||||
psp->SetState(nullptr);
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
@ -407,13 +405,20 @@ DEFINE_ACTION_FUNCTION(AActor, A_HandLower)
|
|||
if (self->player != nullptr)
|
||||
{
|
||||
DPSprite *psp = self->player->GetPSprite(PSP_STRIFEHANDS);
|
||||
|
||||
if (psp->GetState() == nullptr)
|
||||
{
|
||||
psp->SetState(nullptr);
|
||||
return 0;
|
||||
}
|
||||
|
||||
psp->y += 9;
|
||||
if (psp->y > WEAPONBOTTOM*2)
|
||||
{
|
||||
psp->SetState(nullptr);
|
||||
}
|
||||
|
||||
if (self->player->extralight > 0) self->player->extralight--;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
|
|
@ -306,7 +306,15 @@ static void ParseListMenuBody(FScanner &sc, FListMenuDescriptor *desc)
|
|||
int y = sc.Number;
|
||||
sc.MustGetStringName(",");
|
||||
sc.MustGetString();
|
||||
FListMenuItem *it = new FListMenuItemStaticText(x, y, sc.String, desc->mFont, desc->mFontColor, centered);
|
||||
FString label = sc.String;
|
||||
EColorRange cr = desc->mFontColor;
|
||||
if (sc.CheckString(","))
|
||||
{
|
||||
sc.MustGetString();
|
||||
cr = V_FindFontColor(sc.String);
|
||||
if (cr == CR_UNTRANSLATED && !sc.Compare("untranslated")) cr = desc->mFontColor;
|
||||
}
|
||||
FListMenuItem *it = new FListMenuItemStaticText(x, y, label, desc->mFont, cr, centered);
|
||||
desc->mItems.Push(it);
|
||||
}
|
||||
else if (sc.Compare("PatchItem"))
|
||||
|
@ -648,6 +656,21 @@ static void ParseOptionSettings(FScanner &sc)
|
|||
//
|
||||
//=============================================================================
|
||||
|
||||
static EColorRange ParseOptionColor(FScanner &sc, FOptionMenuDescriptor *desc)
|
||||
{
|
||||
EColorRange cr = OptionSettings.mFontColor;
|
||||
if (sc.CheckString(","))
|
||||
{
|
||||
sc.MustGetString();
|
||||
cr = V_FindFontColor(sc.String);
|
||||
if (cr == CR_UNTRANSLATED && !sc.Compare("untranslated") && isdigit(sc.String[0]))
|
||||
{
|
||||
if (strtol(sc.String, NULL, 0)) cr = OptionSettings.mFontColorHeader;
|
||||
}
|
||||
}
|
||||
return cr;
|
||||
}
|
||||
|
||||
static void ParseOptionMenuBody(FScanner &sc, FOptionMenuDescriptor *desc)
|
||||
{
|
||||
sc.MustGetStringName("{");
|
||||
|
@ -784,12 +807,7 @@ static void ParseOptionMenuBody(FScanner &sc, FOptionMenuDescriptor *desc)
|
|||
{
|
||||
sc.MustGetString();
|
||||
FString label = sc.String;
|
||||
bool cr = false;
|
||||
if (sc.CheckString(","))
|
||||
{
|
||||
sc.MustGetNumber();
|
||||
cr = !!sc.Number;
|
||||
}
|
||||
EColorRange cr = ParseOptionColor(sc, desc);
|
||||
FOptionMenuItem *it = new FOptionMenuItemStaticText(label, cr);
|
||||
desc->mItems.Push(it);
|
||||
}
|
||||
|
@ -803,12 +821,7 @@ static void ParseOptionMenuBody(FScanner &sc, FOptionMenuDescriptor *desc)
|
|||
sc.MustGetStringName(",");
|
||||
sc.MustGetString();
|
||||
FName action = sc.String;
|
||||
bool cr = false;
|
||||
if (sc.CheckString(","))
|
||||
{
|
||||
sc.MustGetNumber();
|
||||
cr = !!sc.Number;
|
||||
}
|
||||
EColorRange cr = ParseOptionColor(sc, desc);
|
||||
FOptionMenuItem *it = new FOptionMenuItemStaticTextSwitchable(label, label2, action, cr);
|
||||
desc->mItems.Push(it);
|
||||
}
|
||||
|
|
|
@ -483,7 +483,13 @@ public:
|
|||
FOptionMenuItemStaticText(const char *label, bool header)
|
||||
: FOptionMenuItem(label, NAME_None, true)
|
||||
{
|
||||
mColor = header? OptionSettings.mFontColorHeader : OptionSettings.mFontColor;
|
||||
mColor = header ? OptionSettings.mFontColorHeader : OptionSettings.mFontColor;
|
||||
}
|
||||
|
||||
FOptionMenuItemStaticText(const char *label, EColorRange cr)
|
||||
: FOptionMenuItem(label, NAME_None, true)
|
||||
{
|
||||
mColor = cr;
|
||||
}
|
||||
|
||||
int Draw(FOptionMenuDescriptor *desc, int y, int indent, bool selected)
|
||||
|
@ -512,10 +518,10 @@ class FOptionMenuItemStaticTextSwitchable : public FOptionMenuItem
|
|||
int mCurrent;
|
||||
|
||||
public:
|
||||
FOptionMenuItemStaticTextSwitchable(const char *label, const char *label2, FName action, bool header)
|
||||
FOptionMenuItemStaticTextSwitchable(const char *label, const char *label2, FName action, EColorRange cr)
|
||||
: FOptionMenuItem(label, action, true)
|
||||
{
|
||||
mColor = header? OptionSettings.mFontColorHeader : OptionSettings.mFontColor;
|
||||
mColor = cr;
|
||||
mAltText = label2;
|
||||
mCurrent = 0;
|
||||
}
|
||||
|
|
|
@ -5712,8 +5712,8 @@ doplaysound: if (funcIndex == ACSF_PlayActorSound)
|
|||
argCount > 11 ? ACSToDouble(args[11]) : 1.0,
|
||||
argCount > 12 ? args[12] : 0,
|
||||
argCount > 13 ? args[13] : 0,
|
||||
argCount > 14 ? args[14] : 0,
|
||||
argCount > 15 ? args[15] : 0);
|
||||
argCount > 14 ? ACSToDouble(args[14]) : 0,
|
||||
argCount > 15 ? ACSToDouble(args[15]) : 0);
|
||||
}
|
||||
|
||||
case ACSF_SetLineActivation:
|
||||
|
|
|
@ -688,14 +688,11 @@ void DAnimatedDoor::Tick ()
|
|||
//============================================================================
|
||||
|
||||
DAnimatedDoor::DAnimatedDoor (sector_t *sec, line_t *line, int speed, int delay, FDoorAnimation *anim)
|
||||
: DMovingCeiling (sec)
|
||||
: DMovingCeiling (sec, false)
|
||||
{
|
||||
double topdist;
|
||||
FTextureID picnum;
|
||||
|
||||
// The DMovingCeiling constructor automatically sets up an interpolation for us.
|
||||
// Stop it, since the ceiling is moving instantly here.
|
||||
StopInterpolation();
|
||||
m_DoorAnim = anim;
|
||||
|
||||
m_Line1 = line;
|
||||
|
|
|
@ -325,7 +325,8 @@ enum // P_LineAttack flags
|
|||
{
|
||||
LAF_ISMELEEATTACK = 1,
|
||||
LAF_NORANDOMPUFFZ = 2,
|
||||
LAF_NOIMPACTDECAL = 4
|
||||
LAF_NOIMPACTDECAL = 4,
|
||||
LAF_NOINTERACT = 8,
|
||||
};
|
||||
|
||||
AActor *P_LineAttack(AActor *t1, DAngle angle, double distance, DAngle pitch, int damage, FName damageType, PClassActor *pufftype, int flags = 0, FTranslatedLineTarget *victim = NULL, int *actualdamage = NULL);
|
||||
|
|
|
@ -4096,6 +4096,7 @@ static ETraceStatus CheckForActor(FTraceResults &res, void *userdata)
|
|||
AActor *P_LineAttack(AActor *t1, DAngle angle, double distance,
|
||||
DAngle pitch, int damage, FName damageType, PClassActor *pufftype, int flags, FTranslatedLineTarget*victim, int *actualdamage)
|
||||
{
|
||||
bool nointeract = !!(flags & LAF_NOINTERACT);
|
||||
DVector3 direction;
|
||||
double shootz;
|
||||
FTraceResults trace;
|
||||
|
@ -4185,26 +4186,32 @@ AActor *P_LineAttack(AActor *t1, DAngle angle, double distance,
|
|||
}
|
||||
|
||||
int tflags;
|
||||
if (puffDefaults != NULL && puffDefaults->flags6 & MF6_NOTRIGGER) tflags = TRACE_NoSky;
|
||||
if (nointeract || (puffDefaults && puffDefaults->flags6 & MF6_NOTRIGGER)) tflags = TRACE_NoSky;
|
||||
else tflags = TRACE_NoSky | TRACE_Impact;
|
||||
|
||||
if (!Trace(t1->PosAtZ(shootz), t1->Sector, direction, distance, MF_SHOOTABLE,
|
||||
ML_BLOCKEVERYTHING | ML_BLOCKHITSCAN, t1, trace, tflags, CheckForActor, &TData))
|
||||
{ // hit nothing
|
||||
if (puffDefaults == NULL)
|
||||
{
|
||||
}
|
||||
else if (puffDefaults->ActiveSound)
|
||||
if (!nointeract && puffDefaults && puffDefaults->ActiveSound)
|
||||
{ // Play miss sound
|
||||
S_Sound(t1, CHAN_WEAPON, puffDefaults->ActiveSound, 1, ATTN_NORM);
|
||||
}
|
||||
if (puffDefaults != NULL && puffDefaults->flags3 & MF3_ALWAYSPUFF)
|
||||
|
||||
// [MC] LAF_NOINTERACT guarantees puff spawning and returns it directly to the calling function.
|
||||
// No damage caused, no sounds played, no blood splatters.
|
||||
|
||||
if (nointeract || (puffDefaults && puffDefaults->flags3 & MF3_ALWAYSPUFF))
|
||||
{ // Spawn the puff anyway
|
||||
puff = P_SpawnPuff(t1, pufftype, trace.HitPos, trace.SrcAngleFromTarget, trace.SrcAngleFromTarget, 2, puffFlags);
|
||||
|
||||
if (nointeract)
|
||||
{
|
||||
return puff;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
return NULL;
|
||||
return nullptr;
|
||||
}
|
||||
}
|
||||
else
|
||||
|
@ -4212,12 +4219,17 @@ AActor *P_LineAttack(AActor *t1, DAngle angle, double distance,
|
|||
if (trace.HitType != TRACE_HitActor)
|
||||
{
|
||||
// position a bit closer for puffs
|
||||
if (trace.HitType != TRACE_HitWall || ((trace.Line->special != Line_Horizon) || spawnSky))
|
||||
if (nointeract || trace.HitType != TRACE_HitWall || ((trace.Line->special != Line_Horizon) || spawnSky))
|
||||
{
|
||||
DVector2 pos = P_GetOffsetPosition(trace.HitPos.X, trace.HitPos.Y, -trace.HitVector.X * 4, -trace.HitVector.Y * 4);
|
||||
puff = P_SpawnPuff(t1, pufftype, DVector3(pos, trace.HitPos.Z - trace.HitVector.Z * 4), trace.SrcAngleFromTarget,
|
||||
trace.SrcAngleFromTarget - 90, 0, puffFlags);
|
||||
puff->radius = 1/65536.;
|
||||
|
||||
if (nointeract)
|
||||
{
|
||||
return puff;
|
||||
}
|
||||
}
|
||||
|
||||
// [RH] Spawn a decal
|
||||
|
@ -4255,14 +4267,6 @@ AActor *P_LineAttack(AActor *t1, DAngle angle, double distance,
|
|||
}
|
||||
else
|
||||
{
|
||||
bool bloodsplatter = (t1->flags5 & MF5_BLOODSPLATTER) ||
|
||||
(t1->player != NULL && t1->player->ReadyWeapon != NULL &&
|
||||
(t1->player->ReadyWeapon->WeaponFlags & WIF_AXEBLOOD));
|
||||
|
||||
bool axeBlood = (t1->player != NULL &&
|
||||
t1->player->ReadyWeapon != NULL &&
|
||||
(t1->player->ReadyWeapon->WeaponFlags & WIF_AXEBLOOD));
|
||||
|
||||
// Hit a thing, so it could be either a puff or blood
|
||||
DVector3 bleedpos = trace.HitPos;
|
||||
// position a bit closer for puffs/blood if using compatibility mode.
|
||||
|
@ -4275,7 +4279,7 @@ AActor *P_LineAttack(AActor *t1, DAngle angle, double distance,
|
|||
}
|
||||
|
||||
// Spawn bullet puffs or blood spots, depending on target type.
|
||||
if ((puffDefaults != NULL && puffDefaults->flags3 & MF3_PUFFONACTORS) ||
|
||||
if (nointeract || (puffDefaults && puffDefaults->flags3 & MF3_PUFFONACTORS) ||
|
||||
(trace.Actor->flags & MF_NOBLOOD) ||
|
||||
(trace.Actor->flags2 & (MF2_INVULNERABLE | MF2_DORMANT)))
|
||||
{
|
||||
|
@ -4284,6 +4288,11 @@ AActor *P_LineAttack(AActor *t1, DAngle angle, double distance,
|
|||
|
||||
// We must pass the unreplaced puff type here
|
||||
puff = P_SpawnPuff(t1, pufftype, bleedpos, trace.SrcAngleFromTarget, trace.SrcAngleFromTarget - 90, 2, puffFlags | PF_HITTHING, trace.Actor);
|
||||
|
||||
if (nointeract)
|
||||
{
|
||||
return puff;
|
||||
}
|
||||
}
|
||||
|
||||
// Allow puffs to inflict poison damage, so that hitscans can poison, too.
|
||||
|
@ -4320,6 +4329,14 @@ AActor *P_LineAttack(AActor *t1, DAngle angle, double distance,
|
|||
}
|
||||
if (!(puffDefaults != NULL && puffDefaults->flags3&MF3_BLOODLESSIMPACT))
|
||||
{
|
||||
bool bloodsplatter = (t1->flags5 & MF5_BLOODSPLATTER) ||
|
||||
(t1->player != nullptr && t1->player->ReadyWeapon != nullptr &&
|
||||
(t1->player->ReadyWeapon->WeaponFlags & WIF_AXEBLOOD));
|
||||
|
||||
bool axeBlood = (t1->player != nullptr &&
|
||||
t1->player->ReadyWeapon != nullptr &&
|
||||
(t1->player->ReadyWeapon->WeaponFlags & WIF_AXEBLOOD));
|
||||
|
||||
if (!bloodsplatter && !axeBlood &&
|
||||
!(trace.Actor->flags & MF_NOBLOOD) &&
|
||||
!(trace.Actor->flags2 & (MF2_INVULNERABLE | MF2_DORMANT)))
|
||||
|
@ -5466,14 +5483,25 @@ bool P_AdjustFloorCeil(AActor *thing, FChangePosition *cpos)
|
|||
}
|
||||
|
||||
bool isgood = P_CheckPosition(thing, thing->Pos(), tm);
|
||||
thing->floorz = tm.floorz;
|
||||
thing->ceilingz = tm.ceilingz;
|
||||
thing->dropoffz = tm.dropoffz; // killough 11/98: remember dropoffs
|
||||
thing->floorpic = tm.floorpic;
|
||||
thing->floorterrain = tm.floorterrain;
|
||||
thing->floorsector = tm.floorsector;
|
||||
thing->ceilingpic = tm.ceilingpic;
|
||||
thing->ceilingsector = tm.ceilingsector;
|
||||
if (!(thing->flags4 & MF4_ACTLIKEBRIDGE))
|
||||
{
|
||||
thing->floorz = tm.floorz;
|
||||
thing->ceilingz = tm.ceilingz;
|
||||
thing->dropoffz = tm.dropoffz; // killough 11/98: remember dropoffs
|
||||
thing->floorpic = tm.floorpic;
|
||||
thing->floorterrain = tm.floorterrain;
|
||||
thing->floorsector = tm.floorsector;
|
||||
thing->ceilingpic = tm.ceilingpic;
|
||||
thing->ceilingsector = tm.ceilingsector;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Bridges only keep the info at their spawn position
|
||||
// This is necessary to prevent moving sectors from altering the bridge's z-position.
|
||||
// The bridge should remain at its current z, even if the sector change would cause
|
||||
// floorz or ceilingz to be changed in a way that would make P_ZMovement adjust the bridge.
|
||||
P_FindFloorCeiling(thing, FFCF_ONLYSPAWNPOS);
|
||||
}
|
||||
|
||||
// restore the PASSMOBJ flag but leave the other flags alone.
|
||||
thing->flags2 = (thing->flags2 & ~MF2_PASSMOBJ) | flags2;
|
||||
|
|
|
@ -38,18 +38,17 @@ struct intercept_t
|
|||
|
||||
inline int P_PointOnLineSidePrecise(double x, double y, const line_t *line)
|
||||
{
|
||||
return (y - line->v1->fY()) * line->Delta().X + (line->v1->fX() - x) * line->Delta().Y > -EQUAL_EPSILON;
|
||||
return (y - line->v1->fY()) * line->Delta().X + (line->v1->fX() - x) * line->Delta().Y > EQUAL_EPSILON;
|
||||
}
|
||||
|
||||
inline int P_PointOnLineSidePrecise(const DVector2 &pt, const line_t *line)
|
||||
{
|
||||
return (pt.Y - line->v1->fY()) * line->Delta().X + (line->v1->fX() - pt.X) * line->Delta().Y > -EQUAL_EPSILON;
|
||||
return (pt.Y - line->v1->fY()) * line->Delta().X + (line->v1->fX() - pt.X) * line->Delta().Y > EQUAL_EPSILON;
|
||||
}
|
||||
|
||||
inline int P_PointOnLineSide (double x, double y, const line_t *line)
|
||||
{
|
||||
extern int P_VanillaPointOnLineSide(double x, double y, const line_t* line);
|
||||
|
||||
return i_compatflags2 & COMPATF2_POINTONLINE
|
||||
? P_VanillaPointOnLineSide(x, y, line) : P_PointOnLineSidePrecise(x, y, line);
|
||||
}
|
||||
|
@ -73,12 +72,12 @@ inline int P_PointOnLineSide(const DVector2 & p, const line_t *line)
|
|||
|
||||
inline int P_PointOnDivlineSide(double x, double y, const divline_t *line)
|
||||
{
|
||||
return (y - line->y) * line->dx + (line->x - x) * line->dy > -EQUAL_EPSILON;
|
||||
return (y - line->y) * line->dx + (line->x - x) * line->dy > EQUAL_EPSILON;
|
||||
}
|
||||
|
||||
inline int P_PointOnDivlineSide(const DVector2 &pos, const divline_t *line)
|
||||
{
|
||||
return (pos.Y - line->y) * line->dx + (line->x - pos.X) * line->dy > -EQUAL_EPSILON;
|
||||
return (pos.Y - line->y) * line->dx + (line->x - pos.X) * line->dy > EQUAL_EPSILON;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
|
|
|
@ -216,15 +216,29 @@ DPSprite *player_t::GetPSprite(PSPLayers layer)
|
|||
}
|
||||
|
||||
// Always update the caller here in case we switched weapon
|
||||
// or if the layer was being used by an inventory item before.
|
||||
// or if the layer was being used by something else before.
|
||||
pspr->Caller = newcaller;
|
||||
|
||||
if (newcaller != oldcaller)
|
||||
{ // Only change the flags if this layer was created now or if we updated the caller.
|
||||
{ // Only reset stuff if this layer was created now or if it was being used before.
|
||||
if (layer >= PSP_TARGETCENTER)
|
||||
{ // The targeter layers were affected by those.
|
||||
pspr->Flags |= (PSPF_CVARFAST|PSPF_POWDOUBLE);
|
||||
pspr->Flags = (PSPF_CVARFAST|PSPF_POWDOUBLE);
|
||||
}
|
||||
else
|
||||
{
|
||||
pspr->Flags = (PSPF_ADDWEAPON|PSPF_ADDBOB|PSPF_CVARFAST|PSPF_POWDOUBLE);
|
||||
}
|
||||
if (layer == PSP_STRIFEHANDS)
|
||||
{
|
||||
// Some of the old hacks rely on this layer coming from the FireHands state.
|
||||
// This is the ONLY time a psprite's state is actually null.
|
||||
pspr->State = nullptr;
|
||||
pspr->y = WEAPONTOP;
|
||||
}
|
||||
|
||||
pspr->oldx = pspr->x;
|
||||
pspr->oldy = pspr->y;
|
||||
}
|
||||
|
||||
return pspr;
|
||||
|
@ -1071,9 +1085,8 @@ DEFINE_ACTION_FUNCTION(AInventory, A_Lower)
|
|||
}
|
||||
if (player->playerstate == PST_DEAD)
|
||||
{ // Player is dead, so don't bring up a pending weapon
|
||||
psp->y = WEAPONBOTTOM;
|
||||
|
||||
// Player is dead, so keep the weapon off screen
|
||||
P_SetPsprite(player, PSP_FLASH, nullptr);
|
||||
psp->SetState(nullptr);
|
||||
return 0;
|
||||
}
|
||||
|
@ -1157,41 +1170,39 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_ClearOverlays)
|
|||
PARAM_INT_OPT(stop) { stop = 0; }
|
||||
PARAM_BOOL_OPT(safety) { safety = true; }
|
||||
|
||||
if (!self->player)
|
||||
if (self->player == nullptr)
|
||||
ACTION_RETURN_INT(0);
|
||||
|
||||
player_t *player = self->player;
|
||||
if (!start && !stop)
|
||||
{
|
||||
start = INT_MIN;
|
||||
stop = safety ? PSP_TARGETCENTER - 1 : INT_MAX;
|
||||
}
|
||||
|
||||
int count = 0;
|
||||
DPSprite *pspr = player->psprites;
|
||||
while (pspr != nullptr)
|
||||
{
|
||||
int id = pspr->GetID();
|
||||
unsigned int count = 0;
|
||||
int id;
|
||||
|
||||
//Do not wipe out layer 0. Ever.
|
||||
if (!id || id < start)
|
||||
for (DPSprite *pspr = self->player->psprites; pspr != nullptr; pspr = pspr->GetNext())
|
||||
{
|
||||
id = pspr->GetID();
|
||||
|
||||
if (id < start || id == 0)
|
||||
continue;
|
||||
if (id > stop)
|
||||
else if (id > stop)
|
||||
break;
|
||||
|
||||
if (safety)
|
||||
{
|
||||
if (id >= PSP_TARGETCENTER)
|
||||
break;
|
||||
else if ((id >= PSP_STRIFEHANDS && id <= PSP_WEAPON) || (id == PSP_FLASH))
|
||||
else if (id == PSP_STRIFEHANDS || id == PSP_WEAPON || id == PSP_FLASH)
|
||||
continue;
|
||||
}
|
||||
|
||||
// [MC]Don't affect non-hardcoded layers unless it's really desired.
|
||||
pspr->SetState(nullptr);
|
||||
count++;
|
||||
pspr = pspr->GetNext();
|
||||
}
|
||||
|
||||
ACTION_RETURN_INT(count);
|
||||
}
|
||||
|
||||
|
|
|
@ -42,7 +42,7 @@ class FArchive;
|
|||
// drawn directly on the view screen,
|
||||
// coordinates are given for a 320*200 view screen.
|
||||
//
|
||||
enum PSPLayers // These are all called by the owner's ReadyWeapon.
|
||||
enum PSPLayers
|
||||
{
|
||||
PSP_STRIFEHANDS = -1,
|
||||
PSP_WEAPON = 1,
|
||||
|
@ -76,6 +76,7 @@ public:
|
|||
FState* GetState() const { return State; }
|
||||
DPSprite* GetNext() { return Next; }
|
||||
AActor* GetCaller() { return Caller; }
|
||||
void SetCaller(AActor *newcaller) { Caller = newcaller; }
|
||||
|
||||
double x, y;
|
||||
double oldx, oldy;
|
||||
|
|
|
@ -288,7 +288,7 @@ static void SetRotation(FLinePortal *port)
|
|||
}
|
||||
else
|
||||
{
|
||||
port->mFlags &= PORTF_POLYOBJ;
|
||||
port->mFlags &= ~PORTF_POLYOBJ;
|
||||
}
|
||||
}
|
||||
else
|
||||
|
|
|
@ -220,8 +220,8 @@ int OriginalMain(int argc, char** argv)
|
|||
|
||||
|
||||
@interface ApplicationController : NSResponder
|
||||
#if MAC_OS_X_VERSION_MAX_ALLOWED >= 1070
|
||||
<NSFileManagerDelegate>
|
||||
#if MAC_OS_X_VERSION_MAX_ALLOWED >= 1060
|
||||
<NSApplicationDelegate>
|
||||
#endif
|
||||
{
|
||||
}
|
||||
|
|
|
@ -1791,7 +1791,7 @@ void R_DrawTiltedPlane (visplane_t *pl, double _xscale, double _yscale, fixed_t
|
|||
// the textures a constant size across the surface's plane instead.
|
||||
cosine = cos(planeang), sine = sin(planeang);
|
||||
m[1] = pl->height.ZatPoint(ViewPos.X + yscale * sine, ViewPos.Y + yscale * cosine) - zeroheight;
|
||||
n[1] = pl->height.ZatPoint(ViewPos.X - xscale * cosine, ViewPos.Y + xscale * sine) - zeroheight;
|
||||
n[1] = -(pl->height.ZatPoint(ViewPos.X - xscale * cosine, ViewPos.Y + xscale * sine) - zeroheight);
|
||||
|
||||
plane_su = p ^ m;
|
||||
plane_sv = p ^ n;
|
||||
|
|
|
@ -329,13 +329,19 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, GetDistance)
|
|||
// NON-ACTION function to get the angle in degrees (normalized to -180..180)
|
||||
//
|
||||
//==========================================================================
|
||||
enum GAFlags
|
||||
{
|
||||
GAF_RELATIVE = 1,
|
||||
GAF_SWITCH = 1 << 1,
|
||||
};
|
||||
|
||||
DEFINE_ACTION_FUNCTION_PARAMS(AActor, GetAngle)
|
||||
{
|
||||
if (numret > 0)
|
||||
{
|
||||
assert(ret != NULL);
|
||||
PARAM_SELF_PROLOGUE(AActor);
|
||||
PARAM_BOOL(relative);
|
||||
PARAM_INT(flags);
|
||||
PARAM_INT_OPT(ptr) { ptr = AAPTR_TARGET; }
|
||||
|
||||
AActor *target = COPY_AAPTR(self, ptr);
|
||||
|
@ -346,9 +352,10 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, GetAngle)
|
|||
}
|
||||
else
|
||||
{
|
||||
DVector3 diff = self->Vec3To(target);
|
||||
DVector3 diff = (flags & GAF_SWITCH) ? target->Vec3To(self) : self->Vec3To(target);
|
||||
DAngle angto = diff.Angle();
|
||||
if (relative) angto = deltaangle(self->Angles.Yaw, angto);
|
||||
DAngle yaw = (flags & GAF_SWITCH) ? target->Angles.Yaw : self->Angles.Yaw;
|
||||
if (flags & GAF_RELATIVE) angto = deltaangle(yaw, angto);
|
||||
ret->SetFloat(angto.Degrees);
|
||||
}
|
||||
return 1;
|
||||
|
@ -1615,8 +1622,13 @@ enum CBA_Flags
|
|||
CBAF_EXPLICITANGLE = 4,
|
||||
CBAF_NOPITCH = 8,
|
||||
CBAF_NORANDOMPUFFZ = 16,
|
||||
CBAF_PUFFTARGET = 32,
|
||||
CBAF_PUFFMASTER = 64,
|
||||
CBAF_PUFFTRACER = 128,
|
||||
};
|
||||
|
||||
static void AimBulletMissile(AActor *proj, AActor *puff, int flags, bool temp, bool cba);
|
||||
|
||||
DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_CustomBulletAttack)
|
||||
{
|
||||
PARAM_SELF_PROLOGUE(AActor);
|
||||
|
@ -1628,6 +1640,9 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_CustomBulletAttack)
|
|||
PARAM_FLOAT_OPT (range) { range = 0; }
|
||||
PARAM_INT_OPT (flags) { flags = 0; }
|
||||
PARAM_INT_OPT (ptr) { ptr = AAPTR_TARGET; }
|
||||
PARAM_CLASS_OPT (missile, AActor) { missile = nullptr; }
|
||||
PARAM_FLOAT_OPT (Spawnheight) { Spawnheight = 32; }
|
||||
PARAM_FLOAT_OPT (Spawnofs_xy) { Spawnofs_xy = 0; }
|
||||
|
||||
AActor *ref = COPY_AAPTR(self, ptr);
|
||||
|
||||
|
@ -1672,7 +1687,30 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_CustomBulletAttack)
|
|||
if (!(flags & CBAF_NORANDOM))
|
||||
damage *= ((pr_cabullet()%3)+1);
|
||||
|
||||
P_LineAttack(self, angle, range, slope, damage, NAME_Hitscan, pufftype, laflags);
|
||||
AActor *puff = P_LineAttack(self, angle, range, slope, damage, NAME_Hitscan, pufftype, laflags);
|
||||
if (missile != nullptr && pufftype != nullptr)
|
||||
{
|
||||
double x = Spawnofs_xy * angle.Cos();
|
||||
double y = Spawnofs_xy * angle.Sin();
|
||||
|
||||
DVector3 pos = self->Pos();
|
||||
self->SetXYZ(self->Vec3Offset(x, y, 0.));
|
||||
AActor *proj = P_SpawnMissileAngleZSpeed(self, self->Z() + self->GetBobOffset() + Spawnheight, missile, self->Angles.Yaw, 0, GetDefaultByType(missile)->Speed, self, false);
|
||||
self->SetXYZ(pos);
|
||||
|
||||
if (proj)
|
||||
{
|
||||
bool temp = (puff == nullptr);
|
||||
if (!puff)
|
||||
{
|
||||
puff = P_LineAttack(self, angle, range, slope, 0, NAME_Hitscan, pufftype, laflags | LAF_NOINTERACT);
|
||||
}
|
||||
if (puff)
|
||||
{
|
||||
AimBulletMissile(proj, puff, flags, temp, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
|
@ -1801,8 +1839,46 @@ enum FB_Flags
|
|||
FBF_NOPITCH = 8,
|
||||
FBF_NOFLASH = 16,
|
||||
FBF_NORANDOMPUFFZ = 32,
|
||||
FBF_PUFFTARGET = 64,
|
||||
FBF_PUFFMASTER = 128,
|
||||
FBF_PUFFTRACER = 256,
|
||||
};
|
||||
|
||||
static void AimBulletMissile(AActor *proj, AActor *puff, int flags, bool temp, bool cba)
|
||||
{
|
||||
if (proj && puff)
|
||||
{
|
||||
if (proj)
|
||||
{
|
||||
// FAF_BOTTOM = 1
|
||||
// Aim for the base of the puff as that's where blood puffs will spawn... roughly.
|
||||
|
||||
A_Face(proj, puff, 0., 0., 0., 0., 1);
|
||||
proj->Vel3DFromAngle(-proj->Angles.Pitch, proj->Speed);
|
||||
|
||||
if (!temp)
|
||||
{
|
||||
if (cba)
|
||||
{
|
||||
if (flags & CBAF_PUFFTARGET) proj->target = puff;
|
||||
if (flags & CBAF_PUFFMASTER) proj->master = puff;
|
||||
if (flags & CBAF_PUFFTRACER) proj->tracer = puff;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (flags & FBF_PUFFTARGET) proj->target = puff;
|
||||
if (flags & FBF_PUFFMASTER) proj->master = puff;
|
||||
if (flags & FBF_PUFFTRACER) proj->tracer = puff;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if (puff && temp)
|
||||
{
|
||||
puff->Destroy();
|
||||
}
|
||||
}
|
||||
|
||||
DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_FireBullets)
|
||||
{
|
||||
PARAM_ACTION_PROLOGUE;
|
||||
|
@ -1810,9 +1886,12 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_FireBullets)
|
|||
PARAM_ANGLE (spread_z);
|
||||
PARAM_INT (numbullets);
|
||||
PARAM_INT (damageperbullet);
|
||||
PARAM_CLASS_OPT (pufftype, AActor) { pufftype = NULL; }
|
||||
PARAM_CLASS_OPT (pufftype, AActor) { pufftype = nullptr; }
|
||||
PARAM_INT_OPT (flags) { flags = FBF_USEAMMO; }
|
||||
PARAM_FLOAT_OPT (range) { range = 0; }
|
||||
PARAM_CLASS_OPT (missile, AActor) { missile = nullptr; }
|
||||
PARAM_FLOAT_OPT (Spawnheight) { Spawnheight = 0; }
|
||||
PARAM_FLOAT_OPT (Spawnofs_xy) { Spawnofs_xy = 0; }
|
||||
|
||||
if (!self->player) return 0;
|
||||
|
||||
|
@ -1851,7 +1930,24 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_FireBullets)
|
|||
if (!(flags & FBF_NORANDOM))
|
||||
damage *= ((pr_cwbullet()%3)+1);
|
||||
|
||||
P_LineAttack(self, bangle, range, bslope, damage, NAME_Hitscan, pufftype, laflags);
|
||||
AActor *puff = P_LineAttack(self, bangle, range, bslope, damage, NAME_Hitscan, pufftype, laflags);
|
||||
|
||||
if (missile != nullptr)
|
||||
{
|
||||
bool temp = false;
|
||||
DAngle ang = self->Angles.Yaw - 90;
|
||||
DVector2 ofs = ang.ToVector(Spawnofs_xy);
|
||||
AActor *proj = P_SpawnPlayerMissile(self, ofs.X, ofs.Y, Spawnheight, missile, bangle, nullptr, nullptr, false, true);
|
||||
if (proj)
|
||||
{
|
||||
if (!puff)
|
||||
{
|
||||
temp = true;
|
||||
puff = P_LineAttack(self, bangle, range, bslope, 0, NAME_Hitscan, pufftype, laflags | LAF_NOINTERACT);
|
||||
}
|
||||
AimBulletMissile(proj, puff, flags, temp, false);
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -1878,7 +1974,24 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_FireBullets)
|
|||
if (!(flags & FBF_NORANDOM))
|
||||
damage *= ((pr_cwbullet()%3)+1);
|
||||
|
||||
P_LineAttack(self, angle, range, slope, damage, NAME_Hitscan, pufftype, laflags);
|
||||
AActor *puff = P_LineAttack(self, angle, range, slope, damage, NAME_Hitscan, pufftype, laflags);
|
||||
|
||||
if (missile != nullptr)
|
||||
{
|
||||
bool temp = false;
|
||||
DAngle ang = self->Angles.Yaw - 90;
|
||||
DVector2 ofs = ang.ToVector(Spawnofs_xy);
|
||||
AActor *proj = P_SpawnPlayerMissile(self, ofs.X, ofs.Y, Spawnheight, missile, angle, nullptr, nullptr, false, true);
|
||||
if (proj)
|
||||
{
|
||||
if (!puff)
|
||||
{
|
||||
temp = true;
|
||||
puff = P_LineAttack(self, angle, range, slope, 0, NAME_Hitscan, pufftype, laflags | LAF_NOINTERACT);
|
||||
}
|
||||
AimBulletMissile(proj, puff, flags, temp, false);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
|
@ -5669,7 +5782,9 @@ enum RadiusGiveFlags
|
|||
RGF_MONSTERS |
|
||||
RGF_OBJECTS |
|
||||
RGF_VOODOO |
|
||||
RGF_CORPSES | RGF_MISSILES,
|
||||
RGF_CORPSES |
|
||||
RGF_MISSILES |
|
||||
RGF_ITEMS,
|
||||
};
|
||||
|
||||
static bool DoRadiusGive(AActor *self, AActor *thing, PClassActor *item, int amount, double distance, int flags, PClassActor *filter, FName species, double mindist)
|
||||
|
@ -7068,3 +7183,4 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_FaceMovementDirection)
|
|||
}
|
||||
ACTION_RETURN_BOOL(true);
|
||||
}
|
||||
|
||||
|
|
|
@ -265,6 +265,12 @@ static FFlagDef ActorFlagDefs[]=
|
|||
DEFINE_FLAG(RF, INVISIBLE, AActor, renderflags),
|
||||
DEFINE_FLAG(RF, FORCEYBILLBOARD, AActor, renderflags),
|
||||
DEFINE_FLAG(RF, FORCEXYBILLBOARD, AActor, renderflags),
|
||||
DEFINE_FLAG(RF, ROLLSPRITE, AActor, renderflags), // [marrub] roll the sprite billboard
|
||||
// [fgsfds] Flat sprites
|
||||
DEFINE_FLAG(RF, FLATSPRITE, AActor, renderflags),
|
||||
DEFINE_FLAG(RF, WALLSPRITE, AActor, renderflags),
|
||||
DEFINE_FLAG(RF, DONTFLIP, AActor, renderflags),
|
||||
DEFINE_FLAG(RF, ROLLCENTER, AActor, renderflags),
|
||||
|
||||
// Bounce flags
|
||||
DEFINE_FLAG2(BOUNCE_Walls, BOUNCEONWALLS, AActor, BounceFlags),
|
||||
|
|
|
@ -331,11 +331,11 @@ static FxExpression *ParseExpression0 (FScanner &sc, PClassActor *cls)
|
|||
}
|
||||
else if (sc.CheckToken(TK_True))
|
||||
{
|
||||
return new FxConstant(1, scpos);
|
||||
return new FxConstant(true, scpos);
|
||||
}
|
||||
else if (sc.CheckToken(TK_False))
|
||||
{
|
||||
return new FxConstant(0, scpos);
|
||||
return new FxConstant(false, scpos);
|
||||
}
|
||||
else if (sc.CheckToken(TK_IntConst))
|
||||
{
|
||||
|
|
|
@ -203,7 +203,6 @@ protected:
|
|||
public:
|
||||
virtual ~FxExpression() {}
|
||||
virtual FxExpression *Resolve(FCompileContext &ctx);
|
||||
FxExpression *ResolveAsBoolean(FCompileContext &ctx);
|
||||
|
||||
virtual bool isConstant() const;
|
||||
virtual void RequestAddress();
|
||||
|
@ -280,6 +279,13 @@ class FxConstant : public FxExpression
|
|||
ExpVal value;
|
||||
|
||||
public:
|
||||
FxConstant(bool val, const FScriptPosition &pos) : FxExpression(pos)
|
||||
{
|
||||
ValueType = value.Type = TypeBool;
|
||||
value.Int = val;
|
||||
isresolved = true;
|
||||
}
|
||||
|
||||
FxConstant(int val, const FScriptPosition &pos) : FxExpression(pos)
|
||||
{
|
||||
ValueType = value.Type = TypeSInt32;
|
||||
|
@ -358,6 +364,19 @@ public:
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
class FxBoolCast : public FxExpression
|
||||
{
|
||||
FxExpression *basex;
|
||||
|
||||
public:
|
||||
|
||||
FxBoolCast(FxExpression *x);
|
||||
~FxBoolCast();
|
||||
FxExpression *Resolve(FCompileContext&);
|
||||
|
||||
ExpEmit Emit(VMFunctionBuilder *build);
|
||||
};
|
||||
|
||||
class FxIntCast : public FxExpression
|
||||
{
|
||||
FxExpression *basex;
|
||||
|
@ -384,18 +403,6 @@ public:
|
|||
ExpEmit Emit(VMFunctionBuilder *build);
|
||||
};
|
||||
|
||||
class FxCastStateToBool : public FxExpression
|
||||
{
|
||||
FxExpression *basex;
|
||||
|
||||
public:
|
||||
FxCastStateToBool(FxExpression *x);
|
||||
~FxCastStateToBool();
|
||||
FxExpression *Resolve(FCompileContext&);
|
||||
|
||||
ExpEmit Emit(VMFunctionBuilder *build);
|
||||
};
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// FxSign
|
||||
|
|
|
@ -177,38 +177,6 @@ FxExpression *FxExpression::Resolve(FCompileContext &ctx)
|
|||
return this;
|
||||
}
|
||||
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
FxExpression *FxExpression::ResolveAsBoolean(FCompileContext &ctx)
|
||||
{
|
||||
///FIXME: Use an actual boolean type
|
||||
FxExpression *x = Resolve(ctx);
|
||||
if (x != NULL)
|
||||
{
|
||||
if (x->ValueType->GetRegType() == REGT_INT)
|
||||
{
|
||||
x->ValueType = TypeSInt32;
|
||||
}
|
||||
else if (x->ValueType == TypeState)
|
||||
{
|
||||
x = new FxCastStateToBool(x);
|
||||
x = x->Resolve(ctx);
|
||||
}
|
||||
else
|
||||
{
|
||||
ScriptPosition.Message(MSG_ERROR, "Not an integral type");
|
||||
delete this;
|
||||
return NULL;
|
||||
}
|
||||
}
|
||||
return x;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
|
@ -327,6 +295,104 @@ ExpEmit FxConstant::Emit(VMFunctionBuilder *build)
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
FxBoolCast::FxBoolCast(FxExpression *x)
|
||||
: FxExpression(x->ScriptPosition)
|
||||
{
|
||||
basex = x;
|
||||
ValueType = TypeBool;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
FxBoolCast::~FxBoolCast()
|
||||
{
|
||||
SAFE_DELETE(basex);
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
FxExpression *FxBoolCast::Resolve(FCompileContext &ctx)
|
||||
{
|
||||
CHECKRESOLVED();
|
||||
SAFE_RESOLVE(basex, ctx);
|
||||
|
||||
if (basex->ValueType == TypeBool)
|
||||
{
|
||||
FxExpression *x = basex;
|
||||
basex = nullptr;
|
||||
delete this;
|
||||
return x;
|
||||
}
|
||||
else if (basex->ValueType->GetRegType() == REGT_INT || basex->ValueType->GetRegType() == REGT_FLOAT || basex->ValueType->GetRegType() == REGT_POINTER)
|
||||
{
|
||||
if (basex->isConstant())
|
||||
{
|
||||
assert(basex->ValueType != TypeState && "We shouldn't be able to generate a constant state ref");
|
||||
|
||||
ExpVal constval = static_cast<FxConstant *>(basex)->GetValue();
|
||||
FxExpression *x = new FxConstant(constval.GetBool(), ScriptPosition);
|
||||
delete this;
|
||||
return x;
|
||||
}
|
||||
return this;
|
||||
}
|
||||
ScriptPosition.Message(MSG_ERROR, "Numeric type expected");
|
||||
delete this;
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
ExpEmit FxBoolCast::Emit(VMFunctionBuilder *build)
|
||||
{
|
||||
ExpEmit from = basex->Emit(build);
|
||||
assert(!from.Konst);
|
||||
assert(basex->ValueType->GetRegType() == REGT_INT || basex->ValueType->GetRegType() == REGT_FLOAT || basex->ValueType->GetRegType() == REGT_POINTER);
|
||||
ExpEmit to(build, REGT_INT);
|
||||
from.Free(build);
|
||||
|
||||
// Preload result with 0.
|
||||
build->Emit(OP_LI, to.RegNum, 0);
|
||||
|
||||
// Check source against 0.
|
||||
if (from.RegType == REGT_INT)
|
||||
{
|
||||
build->Emit(OP_EQ_R, 1, from.RegNum, to.RegNum);
|
||||
}
|
||||
else if (from.RegType == REGT_FLOAT)
|
||||
{
|
||||
build->Emit(OP_EQF_K, 1, from.RegNum, build->GetConstantFloat(0.));
|
||||
}
|
||||
else if (from.RegNum == REGT_POINTER)
|
||||
{
|
||||
build->Emit(OP_EQA_K, 1, from.RegNum, build->GetConstantAddress(nullptr, ATAG_GENERIC));
|
||||
}
|
||||
build->Emit(OP_JMP, 1);
|
||||
|
||||
// Reload result with 1 if the comparison fell through.
|
||||
build->Emit(OP_LI, to.RegNum, 1);
|
||||
|
||||
return to;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
FxIntCast::FxIntCast(FxExpression *x)
|
||||
: FxExpression(x->ScriptPosition)
|
||||
{
|
||||
|
@ -504,67 +570,6 @@ ExpEmit FxFloatCast::Emit(VMFunctionBuilder *build)
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
FxCastStateToBool::FxCastStateToBool(FxExpression *x)
|
||||
: FxExpression(x->ScriptPosition)
|
||||
{
|
||||
basex = x;
|
||||
ValueType = TypeSInt32;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
FxCastStateToBool::~FxCastStateToBool()
|
||||
{
|
||||
SAFE_DELETE(basex);
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
FxExpression *FxCastStateToBool::Resolve(FCompileContext &ctx)
|
||||
{
|
||||
CHECKRESOLVED();
|
||||
SAFE_RESOLVE(basex, ctx);
|
||||
|
||||
assert(basex->ValueType == TypeState);
|
||||
assert(!basex->isConstant() && "We shouldn't be able to generate a constant state ref");
|
||||
return this;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
ExpEmit FxCastStateToBool::Emit(VMFunctionBuilder *build)
|
||||
{
|
||||
ExpEmit from = basex->Emit(build);
|
||||
assert(from.RegType == REGT_POINTER);
|
||||
from.Free(build);
|
||||
ExpEmit to(build, REGT_INT);
|
||||
|
||||
// If from is NULL, produce 0. Otherwise, produce 1.
|
||||
build->Emit(OP_LI, to.RegNum, 0);
|
||||
build->Emit(OP_EQA_K, 1, from.RegNum, build->GetConstantAddress(NULL, ATAG_GENERIC));
|
||||
build->Emit(OP_JMP, 1);
|
||||
build->Emit(OP_LI, to.RegNum, 1);
|
||||
return to;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
FxPlusSign::FxPlusSign(FxExpression *operand)
|
||||
: FxExpression(operand->ScriptPosition)
|
||||
{
|
||||
|
@ -765,10 +770,9 @@ FxExpression *FxUnaryNotBitwise::Resolve(FCompileContext& ctx)
|
|||
|
||||
ExpEmit FxUnaryNotBitwise::Emit(VMFunctionBuilder *build)
|
||||
{
|
||||
assert(ValueType == Operand->ValueType);
|
||||
assert(ValueType == TypeSInt32);
|
||||
assert(Operand->ValueType->GetRegType() == REGT_INT);
|
||||
ExpEmit from = Operand->Emit(build);
|
||||
assert(from.Konst == 0);
|
||||
assert(!from.Konst);
|
||||
// Do it in-place.
|
||||
build->Emit(OP_NOT, from.RegNum, from.RegNum, 0);
|
||||
return from;
|
||||
|
@ -806,33 +810,23 @@ FxUnaryNotBoolean::~FxUnaryNotBoolean()
|
|||
FxExpression *FxUnaryNotBoolean::Resolve(FCompileContext& ctx)
|
||||
{
|
||||
CHECKRESOLVED();
|
||||
if (Operand)
|
||||
SAFE_RESOLVE(Operand, ctx);
|
||||
|
||||
if (Operand->ValueType != TypeBool)
|
||||
{
|
||||
Operand = Operand->ResolveAsBoolean(ctx);
|
||||
}
|
||||
if (!Operand)
|
||||
{
|
||||
delete this;
|
||||
return NULL;
|
||||
Operand = new FxBoolCast(Operand);
|
||||
SAFE_RESOLVE(Operand, ctx);
|
||||
}
|
||||
|
||||
if (Operand->IsNumeric() || Operand->IsPointer())
|
||||
if (Operand->isConstant())
|
||||
{
|
||||
if (Operand->isConstant())
|
||||
{
|
||||
bool result = !static_cast<FxConstant *>(Operand)->GetValue().GetBool();
|
||||
FxExpression *e = new FxConstant(result, ScriptPosition);
|
||||
delete this;
|
||||
return e;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
ScriptPosition.Message(MSG_ERROR, "Numeric type expected");
|
||||
bool result = !static_cast<FxConstant *>(Operand)->GetValue().GetBool();
|
||||
FxExpression *e = new FxConstant(result, ScriptPosition);
|
||||
delete this;
|
||||
return NULL;
|
||||
return e;
|
||||
}
|
||||
ValueType = TypeSInt32;
|
||||
|
||||
ValueType = TypeBool;
|
||||
return this;
|
||||
}
|
||||
|
||||
|
@ -844,32 +838,14 @@ FxExpression *FxUnaryNotBoolean::Resolve(FCompileContext& ctx)
|
|||
|
||||
ExpEmit FxUnaryNotBoolean::Emit(VMFunctionBuilder *build)
|
||||
{
|
||||
assert(Operand->ValueType == ValueType);
|
||||
assert(ValueType == TypeBool);
|
||||
ExpEmit from = Operand->Emit(build);
|
||||
assert(!from.Konst);
|
||||
ExpEmit to(build, REGT_INT);
|
||||
from.Free(build);
|
||||
|
||||
// Preload result with 0.
|
||||
build->Emit(OP_LI, to.RegNum, 0, 0);
|
||||
|
||||
// Check source against 0.
|
||||
if (from.RegType == REGT_INT)
|
||||
{
|
||||
build->Emit(OP_EQ_R, 0, from.RegNum, to.RegNum);
|
||||
}
|
||||
else if (from.RegType == REGT_FLOAT)
|
||||
{
|
||||
build->Emit(OP_EQF_K, 0, from.RegNum, build->GetConstantFloat(0));
|
||||
}
|
||||
else if (from.RegNum == REGT_POINTER)
|
||||
{
|
||||
build->Emit(OP_EQA_K, 0, from.RegNum, build->GetConstantAddress(NULL, ATAG_GENERIC));
|
||||
}
|
||||
build->Emit(OP_JMP, 1);
|
||||
|
||||
// Reload result with 1 if the comparison fell through.
|
||||
build->Emit(OP_LI, to.RegNum, 1);
|
||||
return to;
|
||||
// ~x & 1
|
||||
build->Emit(OP_NOT, from.RegNum, from.RegNum, 0);
|
||||
build->Emit(OP_AND_RK, from.RegNum, from.RegNum, build->GetConstantInt(1));
|
||||
return from;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
|
@ -914,6 +890,10 @@ bool FxBinary::ResolveLR(FCompileContext& ctx, bool castnumeric)
|
|||
return false;
|
||||
}
|
||||
|
||||
if (left->ValueType == TypeBool && right->ValueType == TypeBool)
|
||||
{
|
||||
ValueType = TypeBool;
|
||||
}
|
||||
if (left->ValueType->GetRegType() == REGT_INT && right->ValueType->GetRegType() == REGT_INT)
|
||||
{
|
||||
ValueType = TypeSInt32;
|
||||
|
@ -1276,7 +1256,7 @@ FxExpression *FxCompareRel::Resolve(FCompileContext& ctx)
|
|||
return e;
|
||||
}
|
||||
Promote(ctx);
|
||||
ValueType = TypeSInt32;
|
||||
ValueType = TypeBool;
|
||||
return this;
|
||||
}
|
||||
|
||||
|
@ -1327,7 +1307,7 @@ ExpEmit FxCompareRel::Emit(VMFunctionBuilder *build)
|
|||
op1.Free(build);
|
||||
}
|
||||
|
||||
// See FxUnaryNotBoolean for comments, since it's the same thing.
|
||||
// See FxBoolCast for comments, since it's the same thing.
|
||||
build->Emit(OP_LI, to.RegNum, 0, 0);
|
||||
build->Emit(instr, check, op1.RegNum, op2.RegNum);
|
||||
build->Emit(OP_JMP, 1);
|
||||
|
@ -1392,7 +1372,7 @@ FxExpression *FxCompareEq::Resolve(FCompileContext& ctx)
|
|||
return e;
|
||||
}
|
||||
Promote(ctx);
|
||||
ValueType = TypeSInt32;
|
||||
ValueType = TypeBool;
|
||||
return this;
|
||||
}
|
||||
|
||||
|
@ -1600,7 +1580,7 @@ FxBinaryLogical::FxBinaryLogical(int o, FxExpression *l, FxExpression *r)
|
|||
Operator=o;
|
||||
left=l;
|
||||
right=r;
|
||||
ValueType = TypeSInt32;
|
||||
ValueType = TypeBool;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
|
@ -1624,16 +1604,22 @@ FxBinaryLogical::~FxBinaryLogical()
|
|||
FxExpression *FxBinaryLogical::Resolve(FCompileContext& ctx)
|
||||
{
|
||||
CHECKRESOLVED();
|
||||
if (left) left = left->ResolveAsBoolean(ctx);
|
||||
if (right) right = right->ResolveAsBoolean(ctx);
|
||||
if (!left || !right)
|
||||
RESOLVE(left, ctx);
|
||||
RESOLVE(right, ctx);
|
||||
ABORT(right && left);
|
||||
|
||||
if (left->ValueType != TypeBool)
|
||||
{
|
||||
delete this;
|
||||
return NULL;
|
||||
left = new FxBoolCast(left);
|
||||
SAFE_RESOLVE(left, ctx);
|
||||
}
|
||||
if (right->ValueType != TypeBool)
|
||||
{
|
||||
right = new FxBoolCast(right);
|
||||
SAFE_RESOLVE(right, ctx);
|
||||
}
|
||||
|
||||
int b_left=-1, b_right=-1;
|
||||
|
||||
if (left->isConstant()) b_left = static_cast<FxConstant *>(left)->GetValue().GetBool();
|
||||
if (right->isConstant()) b_right = static_cast<FxConstant *>(right)->GetValue().GetBool();
|
||||
|
||||
|
@ -1643,13 +1629,13 @@ FxExpression *FxBinaryLogical::Resolve(FCompileContext& ctx)
|
|||
{
|
||||
if (b_left==0 || b_right==0)
|
||||
{
|
||||
FxExpression *x = new FxConstant(0, ScriptPosition);
|
||||
FxExpression *x = new FxConstant(true, ScriptPosition);
|
||||
delete this;
|
||||
return x;
|
||||
}
|
||||
else if (b_left==1 && b_right==1)
|
||||
{
|
||||
FxExpression *x = new FxConstant(1, ScriptPosition);
|
||||
FxExpression *x = new FxConstant(false, ScriptPosition);
|
||||
delete this;
|
||||
return x;
|
||||
}
|
||||
|
@ -1672,13 +1658,13 @@ FxExpression *FxBinaryLogical::Resolve(FCompileContext& ctx)
|
|||
{
|
||||
if (b_left==1 || b_right==1)
|
||||
{
|
||||
FxExpression *x = new FxConstant(1, ScriptPosition);
|
||||
FxExpression *x = new FxConstant(true, ScriptPosition);
|
||||
delete this;
|
||||
return x;
|
||||
}
|
||||
if (b_left==0 && b_right==0)
|
||||
{
|
||||
FxExpression *x = new FxConstant(0, ScriptPosition);
|
||||
FxExpression *x = new FxConstant(false, ScriptPosition);
|
||||
delete this;
|
||||
return x;
|
||||
}
|
||||
|
@ -1697,14 +1683,6 @@ FxExpression *FxBinaryLogical::Resolve(FCompileContext& ctx)
|
|||
return x;
|
||||
}
|
||||
}
|
||||
if (left->ValueType->GetRegType() != REGT_INT)
|
||||
{
|
||||
left = new FxIntCast(left);
|
||||
}
|
||||
if (right->ValueType->GetRegType() != REGT_INT)
|
||||
{
|
||||
right = new FxIntCast(right);
|
||||
}
|
||||
return this;
|
||||
}
|
||||
|
||||
|
@ -1804,17 +1782,25 @@ FxConditional::~FxConditional()
|
|||
FxExpression *FxConditional::Resolve(FCompileContext& ctx)
|
||||
{
|
||||
CHECKRESOLVED();
|
||||
if (condition) condition = condition->ResolveAsBoolean(ctx);
|
||||
RESOLVE(condition, ctx);
|
||||
RESOLVE(truex, ctx);
|
||||
RESOLVE(falsex, ctx);
|
||||
ABORT(condition && truex && falsex);
|
||||
|
||||
if (truex->ValueType->GetRegType() == REGT_INT && falsex->ValueType->GetRegType() == REGT_INT)
|
||||
if (truex->ValueType == TypeBool && falsex->ValueType == TypeBool)
|
||||
ValueType = TypeBool;
|
||||
else if (truex->ValueType->GetRegType() == REGT_INT && falsex->ValueType->GetRegType() == REGT_INT)
|
||||
ValueType = TypeSInt32;
|
||||
else if (truex->IsNumeric() && falsex->IsNumeric())
|
||||
ValueType = TypeFloat64;
|
||||
//else if (truex->ValueType != falsex->ValueType)
|
||||
|
||||
if (condition->ValueType != TypeBool)
|
||||
{
|
||||
condition = new FxBoolCast(condition);
|
||||
SAFE_RESOLVE(condition, ctx);
|
||||
}
|
||||
|
||||
if (condition->isConstant())
|
||||
{
|
||||
ExpVal condval = static_cast<FxConstant *>(condition)->GetValue();
|
||||
|
@ -1852,6 +1838,7 @@ FxExpression *FxConditional::Resolve(FCompileContext& ctx)
|
|||
|
||||
ExpEmit FxConditional::Emit(VMFunctionBuilder *build)
|
||||
{
|
||||
size_t truejump, falsejump;
|
||||
ExpEmit out;
|
||||
|
||||
// The true and false expressions ought to be assigned to the
|
||||
|
@ -1862,7 +1849,7 @@ ExpEmit FxConditional::Emit(VMFunctionBuilder *build)
|
|||
|
||||
// Test condition.
|
||||
build->Emit(OP_EQ_K, 1, cond.RegNum, build->GetConstantInt(0));
|
||||
size_t patchspot = build->Emit(OP_JMP, 0);
|
||||
falsejump = build->Emit(OP_JMP, 0);
|
||||
|
||||
// Evaluate true expression.
|
||||
if (truex->isConstant() && truex->ValueType->GetRegType() == REGT_INT)
|
||||
|
@ -1886,9 +1873,11 @@ ExpEmit FxConditional::Emit(VMFunctionBuilder *build)
|
|||
out = trueop;
|
||||
}
|
||||
}
|
||||
// Make sure to skip the false path.
|
||||
truejump = build->Emit(OP_JMP, 0);
|
||||
|
||||
// Evaluate false expression.
|
||||
build->BackpatchToHere(patchspot);
|
||||
build->BackpatchToHere(falsejump);
|
||||
if (falsex->isConstant() && falsex->ValueType->GetRegType() == REGT_INT)
|
||||
{
|
||||
build->EmitLoadInt(out.RegNum, static_cast<FxConstant *>(falsex)->GetValue().GetInt());
|
||||
|
@ -1918,6 +1907,7 @@ ExpEmit FxConditional::Emit(VMFunctionBuilder *build)
|
|||
}
|
||||
}
|
||||
}
|
||||
build->BackpatchToHere(truejump);
|
||||
|
||||
return out;
|
||||
}
|
||||
|
@ -3735,23 +3725,32 @@ FxIfStatement::~FxIfStatement()
|
|||
FxExpression *FxIfStatement::Resolve(FCompileContext &ctx)
|
||||
{
|
||||
CHECKRESOLVED();
|
||||
if (WhenTrue == NULL && WhenFalse == NULL)
|
||||
|
||||
if (WhenTrue == nullptr && WhenFalse == nullptr)
|
||||
{ // We don't do anything either way, so disappear
|
||||
delete this;
|
||||
return NULL;
|
||||
return nullptr;
|
||||
}
|
||||
Condition = Condition->ResolveAsBoolean(ctx);
|
||||
ABORT(Condition);
|
||||
if (WhenTrue != NULL)
|
||||
|
||||
SAFE_RESOLVE(Condition, ctx);
|
||||
|
||||
if (Condition->ValueType != TypeBool)
|
||||
{
|
||||
Condition = new FxBoolCast(Condition);
|
||||
SAFE_RESOLVE(Condition, ctx);
|
||||
}
|
||||
|
||||
if (WhenTrue != nullptr)
|
||||
{
|
||||
WhenTrue = WhenTrue->Resolve(ctx);
|
||||
ABORT(WhenTrue);
|
||||
}
|
||||
if (WhenFalse != NULL)
|
||||
if (WhenFalse != nullptr)
|
||||
{
|
||||
WhenFalse = WhenFalse->Resolve(ctx);
|
||||
ABORT(WhenFalse);
|
||||
}
|
||||
|
||||
ValueType = TypeVoid;
|
||||
|
||||
if (Condition->isConstant())
|
||||
|
@ -3766,6 +3765,7 @@ FxExpression *FxIfStatement::Resolve(FCompileContext &ctx)
|
|||
delete this;
|
||||
return e;
|
||||
}
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
|
|
|
@ -77,7 +77,7 @@ FxExpression *ParseParameter(FScanner &sc, PClassActor *cls, PType *type, bool c
|
|||
sc.MustGetString();
|
||||
x = new FxConstant(FSoundID(sc.String), sc);
|
||||
}
|
||||
else if (type == TypeSInt32 || type == TypeFloat64)
|
||||
else if (type == TypeBool || type == TypeSInt32 || type == TypeFloat64)
|
||||
{
|
||||
x = ParseExpression (sc, cls, constant);
|
||||
if (constant && !x->isConstant())
|
||||
|
@ -85,8 +85,12 @@ FxExpression *ParseParameter(FScanner &sc, PClassActor *cls, PType *type, bool c
|
|||
sc.ScriptMessage("Default parameter must be constant.");
|
||||
FScriptPosition::ErrorCounter++;
|
||||
}
|
||||
// Do automatic coercion between ints and floats.
|
||||
if (type == TypeSInt32)
|
||||
// Do automatic coercion between bools, ints and floats.
|
||||
if (type == TypeBool)
|
||||
{
|
||||
x = new FxBoolCast(x);
|
||||
}
|
||||
else if (type == TypeSInt32)
|
||||
{
|
||||
x = new FxIntCast(x);
|
||||
}
|
||||
|
@ -306,6 +310,9 @@ static void ParseArgListDef(FScanner &sc, PClassActor *cls,
|
|||
switch (sc.TokenType)
|
||||
{
|
||||
case TK_Bool:
|
||||
type = TypeBool;
|
||||
break;
|
||||
|
||||
case TK_Int:
|
||||
type = TypeSInt32;
|
||||
break;
|
||||
|
@ -477,8 +484,11 @@ static void ParseNativeFunction(FScanner &sc, PClassActor *cls)
|
|||
sc.MustGetAnyToken();
|
||||
switch (sc.TokenType)
|
||||
{
|
||||
case TK_Int:
|
||||
case TK_Bool:
|
||||
rets.Push(TypeBool);
|
||||
break;
|
||||
|
||||
case TK_Int:
|
||||
rets.Push(TypeSInt32);
|
||||
break;
|
||||
|
||||
|
@ -1064,7 +1074,11 @@ static void ParseActionDef (FScanner &sc, PClassActor *cls)
|
|||
// check for a return value
|
||||
do
|
||||
{
|
||||
if (sc.CheckToken(TK_Int) || sc.CheckToken(TK_Bool))
|
||||
if (sc.CheckToken(TK_Bool))
|
||||
{
|
||||
rets.Push(TypeBool);
|
||||
}
|
||||
else if (sc.CheckToken(TK_Int))
|
||||
{
|
||||
rets.Push(TypeSInt32);
|
||||
}
|
||||
|
|
|
@ -1,6 +1,7 @@
|
|||
#library "strfhelp"
|
||||
|
||||
#include "zcommon.acs"
|
||||
|
||||
#library "strfhelp"
|
||||
|
||||
#define VDOORSPEED 16
|
||||
#define VDOORWAIT 150
|
||||
|
@ -69,6 +70,7 @@ script << 0 >> (int type, int tag)
|
|||
|
||||
case 230:
|
||||
i = GetLineRowOffset() & 31;
|
||||
if (i == 0) break;
|
||||
if (CheckInventory (QuestItems[i]) || gametype() == GAME_NET_DEATHMATCH)
|
||||
{
|
||||
Door_Open (tag, VDOORSPEED);
|
||||
|
@ -78,6 +80,7 @@ script << 0 >> (int type, int tag)
|
|||
|
||||
case 227:
|
||||
i = GetLineRowOffset() & 31;
|
||||
if (i == 0) break;
|
||||
if (CheckInventory (QuestItems[i]) || gametype() == GAME_NET_DEATHMATCH)
|
||||
{
|
||||
Door_Close (tag, VDOORSPEED);
|
||||
|
@ -126,6 +129,7 @@ script << 0 >> (int type, int tag)
|
|||
|
||||
case 193:
|
||||
i = GetLineRowOffset() & 31;
|
||||
if (i == 0) break;
|
||||
if (CheckInventory (QuestItems[i]) || gametype() == GAME_NET_DEATHMATCH)
|
||||
{
|
||||
Floor_LowerToLowest (tag, 8);
|
||||
|
@ -158,6 +162,7 @@ script << 0 >> (int type, int tag)
|
|||
|
||||
case 187:
|
||||
i = GetLineRowOffset() & 31;
|
||||
if (i == 0) break;
|
||||
if (CheckInventory (QuestItems[i]) || gametype() == GAME_NET_DEATHMATCH)
|
||||
{
|
||||
ClearForceField (tag);
|
||||
|
@ -203,6 +208,7 @@ script << 0 >> (int type, int tag)
|
|||
|
||||
case 216:
|
||||
i = GetLineRowOffset() & 31;
|
||||
if (i == 0) break;
|
||||
if (CheckInventory (QuestItems[i]) || gametype() == GAME_NET_DEATHMATCH)
|
||||
{
|
||||
Door_Raise (tag, VDOORSPEED, VDOORWAIT);
|
||||
|
|
|
@ -34,15 +34,14 @@ ACTOR Actor native //: Thinker
|
|||
DefThreshold 100
|
||||
BloodType "Blood", "BloodSplatter", "AxeBlood"
|
||||
ExplosionDamage 128
|
||||
MissileHeight 32
|
||||
|
||||
MissileHeight 32
|
||||
|
||||
// Functions
|
||||
native bool CheckClass(class<Actor> checkclass, int ptr_select = AAPTR_DEFAULT, bool match_superclass = false);
|
||||
native bool IsPointerEqual(int ptr_select1, int ptr_select2);
|
||||
native int CountInv(class<Inventory> itemtype, int ptr_select = AAPTR_DEFAULT);
|
||||
native float GetDistance(bool checkz, int ptr = AAPTR_DEFAULT);
|
||||
native float GetAngle(bool relative, int ptr = AAPTR_DEFAULT);
|
||||
native float GetAngle(int flags, int ptr = AAPTR_DEFAULT);
|
||||
native float GetZAt(float px = 0, float py = 0, float angle = 0, int flags = 0, int pick_pointer = AAPTR_DEFAULT);
|
||||
native int GetSpawnHealth();
|
||||
native int GetGibHealth();
|
||||
|
@ -190,7 +189,7 @@ ACTOR Actor native //: Thinker
|
|||
native void A_SeekerMissile(int threshold, int turnmax, int flags = 0, int chance = 50, int distance = 10);
|
||||
native state A_Jump(int chance = 256, state label, ...);
|
||||
native void A_CustomMissile(class<Actor> missiletype, float spawnheight = 32, float spawnofs_xy = 0, float angle = 0, int flags = 0, float pitch = 0, int ptr = AAPTR_TARGET);
|
||||
native void A_CustomBulletAttack(float/*angle*/ spread_xy, float/*angle*/ spread_z, int numbullets, int damageperbullet, class<Actor> pufftype = "BulletPuff", float range = 0, int flags = 0, int ptr = AAPTR_TARGET);
|
||||
native void A_CustomBulletAttack(float/*angle*/ spread_xy, float/*angle*/ spread_z, int numbullets, int damageperbullet, class<Actor> pufftype = "BulletPuff", float range = 0, int flags = 0, int ptr = AAPTR_TARGET, class<Actor> missile = "", float Spawnheight = 32, float Spawnofs_xy = 0);
|
||||
native void A_CustomRailgun(int damage, int spawnofs_xy = 0, color color1 = "", color color2 = "", int flags = 0, int aim = 0, float maxdiff = 0, class<Actor> pufftype = "BulletPuff", float/*angle*/ spread_xy = 0, float/*angle*/ spread_z = 0, float range = 0, int duration = 0, float sparsity = 1.0, float driftspeed = 1.0, class<Actor> spawnclass = "none", float spawnofs_z = 0, int spiraloffset = 270, int limit = 0);
|
||||
native state A_JumpIfHealthLower(int health, state label, int ptr_selector = AAPTR_DEFAULT);
|
||||
native state A_JumpIfCloser(float distance, state label, bool noz = false);
|
||||
|
|
|
@ -38,6 +38,9 @@ const int CBAF_NORANDOM = 2;
|
|||
const int CBAF_EXPLICITANGLE = 4;
|
||||
const int CBAF_NOPITCH = 8;
|
||||
const int CBAF_NORANDOMPUFFZ = 16;
|
||||
const int CBAF_PUFFTARGET = 32;
|
||||
const int CBAF_PUFFMASTER = 64;
|
||||
const int CBAF_PUFFTRACER = 128;
|
||||
|
||||
// Flags for A_GunFlash
|
||||
const int GFF_NOEXTCHANGE = 1;
|
||||
|
@ -210,6 +213,9 @@ const int CPF_STEALARMOR = 32;
|
|||
const int FPF_AIMATANGLE = 1;
|
||||
const int FPF_TRANSFERTRANSLATION = 2;
|
||||
const int FPF_NOAUTOAIM = 4;
|
||||
const int FBF_PUFFTARGET = 64;
|
||||
const int FBF_PUFFMASTER = 128;
|
||||
const int FBF_PUFFTRACER = 256;
|
||||
|
||||
// Flags for A_Teleport
|
||||
enum
|
||||
|
@ -652,3 +658,9 @@ enum
|
|||
BT_USER3 = 1<<23,
|
||||
BT_USER4 = 1<<24,
|
||||
};
|
||||
// Flags for GetAngle
|
||||
enum
|
||||
{
|
||||
GAF_RELATIVE = 1,
|
||||
GAF_SWITCH = 1 << 1,
|
||||
};
|
|
@ -9,7 +9,7 @@ ACTOR Inventory native
|
|||
|
||||
action native state A_JumpIfNoAmmo(state label);
|
||||
action native A_CustomPunch(int damage, bool norandom = false, int flags = CPF_USEAMMO, class<Actor> pufftype = "BulletPuff", float range = 0, float lifesteal = 0, int lifestealmax = 0, class<BasicArmorBonus> armorbonustype = "ArmorBonus", sound MeleeSound = "", sound MissSound = "");
|
||||
action native A_FireBullets(float/*angle*/ spread_xy, float/*angle*/ spread_z, int numbullets, int damageperbullet, class<Actor> pufftype = "BulletPuff", int flags = 1, float range = 0);
|
||||
action native A_FireBullets(float/*angle*/ spread_xy, float/*angle*/ spread_z, int numbullets, int damageperbullet, class<Actor> pufftype = "BulletPuff", int flags = 1, float range = 0, class<Actor> missile = "", float Spawnheight = 32, float Spawnofs_xy = 0);
|
||||
action native A_FireCustomMissile(class<Actor> missiletype, float angle = 0, bool useammo = true, float spawnofs_xy = 0, float spawnheight = 0, int flags = 0, float pitch = 0);
|
||||
action native A_RailAttack(int damage, int spawnofs_xy = 0, bool useammo = true, color color1 = "", color color2 = "", int flags = 0, float maxdiff = 0, class<Actor> pufftype = "BulletPuff", float/*angle*/ spread_xy = 0, float/*angle*/ spread_z = 0, float range = 0, int duration = 0, float sparsity = 1.0, float driftspeed = 1.0, class<Actor> spawnclass = "none", float spawnofs_z = 0, int spiraloffset = 270, int limit = 0);
|
||||
action native A_Light(int extralight);
|
||||
|
|
Binary file not shown.
|
@ -108,3 +108,5 @@ CMPTMNU_SECTORSOUNDS = "Sector sounds use centre as source";
|
|||
OPTVAL_MAPDEFINEDCOLORSONLY = "Map defined colours only";
|
||||
C_GRAY = "\ccgrey";
|
||||
C_DARKGRAY = "\cudark grey";
|
||||
DSPLYMNU_MOVEBOB = "View bob amount while moving";
|
||||
DSPLYMNU_STILLBOB = "View bob amount while not moving";
|
||||
|
|
|
@ -1839,6 +1839,7 @@ ALTHUDMNU_SHOWAMMO = "Show ammo for";
|
|||
ALTHUDMNU_SHOWTIME = "Show time";
|
||||
ALTHUDMNU_TIMECOLOR = "Time color";
|
||||
ALTHUDMNU_SHOWLAG = "Show network latency";
|
||||
ALTHUDMNU_AMMOORDER = "Ammo display order";
|
||||
ALTHUDMNU_AMMORED = "Red ammo display below %";
|
||||
ALTHUDMNU_AMMOYELLOW = "Yellow ammo display below %";
|
||||
ALTHUDMNU_HEALTHRED = "Red health display below";
|
||||
|
@ -2214,6 +2215,8 @@ OPTVAL_SYSTEMSECONDS = "System, seconds";
|
|||
OPTVAL_SYSTEM = "System";
|
||||
OPTVAL_NETGAMESONLY = "Netgames only";
|
||||
OPTVAL_ALWAYS = "Always";
|
||||
OPTVAL_AMMOIMAGETEXT = "Image and Text";
|
||||
OPTVAL_AMMOTEXTIMAGE = "Text and Image";
|
||||
OPTVAL_SCRIPTSONLY = "Scripts Only";
|
||||
OPTVAL_NEVER = "Never";
|
||||
OPTVAL_ALL = "All";
|
||||
|
|
|
@ -5,6 +5,7 @@ ClearLocks
|
|||
|
||||
Lock 1 Doom
|
||||
{
|
||||
//$Title "Red key card"
|
||||
RedCard
|
||||
Message "$PD_REDC"
|
||||
RemoteMessage "$PD_REDCO"
|
||||
|
@ -14,6 +15,7 @@ Lock 1 Doom
|
|||
|
||||
Lock 2 Doom
|
||||
{
|
||||
//$Title "Blue key card"
|
||||
BlueCard
|
||||
Message "$PD_BLUEC"
|
||||
RemoteMessage "$PD_BLUECO"
|
||||
|
@ -23,6 +25,7 @@ Lock 2 Doom
|
|||
|
||||
Lock 3 Doom
|
||||
{
|
||||
//$Title "Yellow key card"
|
||||
YellowCard
|
||||
Message "$PD_YELLOWC"
|
||||
RemoteMessage "$PD_YELLOWCO"
|
||||
|
@ -32,6 +35,7 @@ Lock 3 Doom
|
|||
|
||||
Lock 4 Doom
|
||||
{
|
||||
//$Title "Red skull"
|
||||
RedSkull
|
||||
Message "$PD_REDS"
|
||||
RemoteMessage "$PD_REDSO"
|
||||
|
@ -41,6 +45,7 @@ Lock 4 Doom
|
|||
|
||||
Lock 5 Doom
|
||||
{
|
||||
//$Title "Blue skull"
|
||||
BlueSkull
|
||||
Message "$PD_BLUES"
|
||||
RemoteMessage "$PD_BLUESO"
|
||||
|
@ -50,6 +55,7 @@ Lock 5 Doom
|
|||
|
||||
Lock 6 Doom
|
||||
{
|
||||
//$Title "Yellow skull"
|
||||
YellowSkull
|
||||
Message "$PD_YELLOWS"
|
||||
RemoteMessage "$PD_YELLOWSO"
|
||||
|
@ -59,6 +65,7 @@ Lock 6 Doom
|
|||
|
||||
Lock 129 Doom
|
||||
{
|
||||
//$Title "Any red key"
|
||||
Any { RedCard RedSkull KeyGreen }
|
||||
Message "$PD_REDK"
|
||||
RemoteMessage "$PD_REDO"
|
||||
|
@ -68,6 +75,7 @@ Lock 129 Doom
|
|||
|
||||
Lock 130 Doom
|
||||
{
|
||||
//$Title "Any blue key"
|
||||
Any { BlueCard BlueSkull KeyBlue }
|
||||
Message "$PD_BLUEK"
|
||||
RemoteMessage "$PD_BLUEO"
|
||||
|
@ -77,6 +85,7 @@ Lock 130 Doom
|
|||
|
||||
Lock 131 Doom
|
||||
{
|
||||
//$Title "Any yellow key"
|
||||
Any { YellowCard YellowSkull KeyYellow }
|
||||
Message "$PD_YELLOWK"
|
||||
RemoteMessage "$PD_YELLOWO"
|
||||
|
@ -86,6 +95,7 @@ Lock 131 Doom
|
|||
|
||||
Lock 132 Doom
|
||||
{
|
||||
//$Title "Red card or skull"
|
||||
Any { RedCard RedSkull }
|
||||
Message "$PD_REDK"
|
||||
RemoteMessage "$PD_REDO"
|
||||
|
@ -95,6 +105,7 @@ Lock 132 Doom
|
|||
|
||||
Lock 133 Doom
|
||||
{
|
||||
//$Title "Blue card or skull"
|
||||
Any { BlueCard BlueSkull }
|
||||
Message "$PD_BLUEK"
|
||||
RemoteMessage "$PD_BLUEO"
|
||||
|
@ -104,6 +115,7 @@ Lock 133 Doom
|
|||
|
||||
Lock 134 Doom
|
||||
{
|
||||
//$Title "Yellow card or skull"
|
||||
Any { YellowCard YellowSkull }
|
||||
Message "$PD_YELLOWK"
|
||||
RemoteMessage "$PD_YELLOWO"
|
||||
|
@ -112,6 +124,7 @@ Lock 134 Doom
|
|||
|
||||
Lock 100
|
||||
{
|
||||
//$Title "Any key"
|
||||
Message "$PD_ANY"
|
||||
RemoteMessage "$PD_ANYOBJ"
|
||||
Mapcolor 128 128 255
|
||||
|
@ -119,6 +132,7 @@ Lock 100
|
|||
|
||||
Lock 228
|
||||
{
|
||||
//$Title "Any key"
|
||||
Message "$PD_ANY"
|
||||
RemoteMessage "$PD_ANYOBJ"
|
||||
Mapcolor 128 128 255
|
||||
|
@ -126,6 +140,7 @@ Lock 228
|
|||
|
||||
Lock 229 Doom
|
||||
{
|
||||
//$Title "One of each color"
|
||||
Any { BlueCard BlueSkull KeyBlue}
|
||||
Any { YellowCard YellowSkull KeyYellow}
|
||||
Any { RedCard RedSkull KeyGreen}
|
||||
|
@ -135,6 +150,7 @@ Lock 229 Doom
|
|||
|
||||
Lock 101 Doom
|
||||
{
|
||||
//$Title "All keys"
|
||||
BlueCard
|
||||
BlueSkull
|
||||
YellowCard
|
||||
|
@ -151,6 +167,7 @@ Lock 101 Doom
|
|||
|
||||
Lock 1 Heretic
|
||||
{
|
||||
//$Title "Green key"
|
||||
KeyGreen
|
||||
Message "$TXT_NEEDGREENKEY"
|
||||
Mapcolor 0 255 0
|
||||
|
@ -159,6 +176,7 @@ Lock 1 Heretic
|
|||
|
||||
Lock 2 Heretic
|
||||
{
|
||||
//$Title "Blue key"
|
||||
KeyBlue
|
||||
Message "$TXT_NEEDBLUEKEY"
|
||||
Mapcolor 0 0 255
|
||||
|
@ -167,6 +185,7 @@ Lock 2 Heretic
|
|||
|
||||
Lock 3 Heretic
|
||||
{
|
||||
//$Title "Yellow key"
|
||||
KeyYellow
|
||||
Message "$TXT_NEEDYELLOWKEY"
|
||||
Mapcolor 255 255 0
|
||||
|
@ -175,6 +194,7 @@ Lock 3 Heretic
|
|||
|
||||
Lock 129 Heretic
|
||||
{
|
||||
//$Title "Green key"
|
||||
KeyGreen
|
||||
Message "$TXT_NEEDGREENKEY"
|
||||
Mapcolor 0 255 0
|
||||
|
@ -183,6 +203,7 @@ Lock 129 Heretic
|
|||
|
||||
Lock 130 Heretic
|
||||
{
|
||||
//$Title "Blue key"
|
||||
KeyBlue
|
||||
Message "$TXT_NEEDBLUEKEY"
|
||||
Mapcolor 0 0 255
|
||||
|
@ -191,6 +212,7 @@ Lock 130 Heretic
|
|||
|
||||
Lock 131 Heretic
|
||||
{
|
||||
//$Title "Yellow key"
|
||||
KeyYellow
|
||||
Message "$TXT_NEEDYELLOWKEY"
|
||||
Mapcolor 255 255 0
|
||||
|
@ -199,6 +221,7 @@ Lock 131 Heretic
|
|||
|
||||
Lock 229 Heretic
|
||||
{
|
||||
//$Title "All keys"
|
||||
KeyGreen
|
||||
KeyYellow
|
||||
KeyBlue
|
||||
|
@ -208,6 +231,7 @@ Lock 229 Heretic
|
|||
|
||||
Lock 101 Heretic
|
||||
{
|
||||
//$Title "All keys"
|
||||
KeyGreen
|
||||
KeyYellow
|
||||
KeyBlue
|
||||
|
@ -222,6 +246,7 @@ Lock 101 Heretic
|
|||
|
||||
Lock 1 Hexen
|
||||
{
|
||||
//$Title "Steel key"
|
||||
KeySteel
|
||||
Message "$TXT_NEED_KEY_STEEL"
|
||||
Mapcolor 150 150 150
|
||||
|
@ -230,6 +255,7 @@ Lock 1 Hexen
|
|||
|
||||
Lock 2 Hexen
|
||||
{
|
||||
//$Title "Cave key"
|
||||
KeyCave
|
||||
Message "$TXT_NEED_KEY_CAVE"
|
||||
Mapcolor 255 218 0
|
||||
|
@ -238,6 +264,7 @@ Lock 2 Hexen
|
|||
|
||||
Lock 3 Hexen
|
||||
{
|
||||
//$Title "Axe key"
|
||||
KeyAxe
|
||||
Message "$TXT_NEED_KEY_AXE"
|
||||
Mapcolor 64 64 255
|
||||
|
@ -246,6 +273,7 @@ Lock 3 Hexen
|
|||
|
||||
Lock 4 Hexen
|
||||
{
|
||||
//$Title "Fire key"
|
||||
KeyFire
|
||||
Message "$TXT_NEED_KEY_FIRE"
|
||||
Mapcolor 255 128 0
|
||||
|
@ -254,6 +282,7 @@ Lock 4 Hexen
|
|||
|
||||
Lock 5 Hexen
|
||||
{
|
||||
//$Title "Emerald key"
|
||||
KeyEmerald
|
||||
Message "$TXT_NEED_KEY_EMERALD"
|
||||
Mapcolor 0 255 0
|
||||
|
@ -262,6 +291,7 @@ Lock 5 Hexen
|
|||
|
||||
Lock 6 Hexen
|
||||
{
|
||||
//$Title "Dungeon key"
|
||||
KeyDungeon
|
||||
Message "$TXT_NEED_KEY_DUNGEON"
|
||||
Mapcolor 47 151 255
|
||||
|
@ -270,6 +300,7 @@ Lock 6 Hexen
|
|||
|
||||
Lock 7 Hexen
|
||||
{
|
||||
//$Title "Silver key"
|
||||
KeySilver
|
||||
Message "$TXT_NEED_KEY_SILVER"
|
||||
Mapcolor 154 152 188
|
||||
|
@ -278,6 +309,7 @@ Lock 7 Hexen
|
|||
|
||||
Lock 8 Hexen
|
||||
{
|
||||
//$Title "Rusted key"
|
||||
KeyRusted
|
||||
Message "$TXT_NEED_KEY_RUSTED"
|
||||
Mapcolor 156 76 0
|
||||
|
@ -286,6 +318,7 @@ Lock 8 Hexen
|
|||
|
||||
Lock 9 Hexen
|
||||
{
|
||||
//$Title "Horn key"
|
||||
KeyHorn
|
||||
Message "$TXT_NEED_KEY_HORN"
|
||||
Mapcolor 255 218 0
|
||||
|
@ -294,6 +327,7 @@ Lock 9 Hexen
|
|||
|
||||
Lock 10 Hexen
|
||||
{
|
||||
//$Title "Swamp key"
|
||||
KeySwamp
|
||||
Message "$TXT_NEED_KEY_SWAMP"
|
||||
Mapcolor 64 255 64
|
||||
|
@ -302,6 +336,7 @@ Lock 10 Hexen
|
|||
|
||||
Lock 11 Hexen
|
||||
{
|
||||
//$Title "Castle key"
|
||||
KeyCastle
|
||||
Message "$TXT_NEED_KEY_CASTLE"
|
||||
Mapcolor 255 64 64
|
||||
|
@ -310,6 +345,7 @@ Lock 11 Hexen
|
|||
|
||||
Lock 101 Hexen
|
||||
{
|
||||
//$Title "All keys"
|
||||
KeySteel
|
||||
KeyCave
|
||||
KeyAxe
|
||||
|
@ -326,6 +362,7 @@ Lock 101 Hexen
|
|||
|
||||
Lock 229 Hexen
|
||||
{
|
||||
//$Title "All keys"
|
||||
KeySteel
|
||||
KeyCave
|
||||
KeyAxe
|
||||
|
@ -345,14 +382,16 @@ Lock 229 Hexen
|
|||
|
||||
Lock 1 Strife
|
||||
{
|
||||
//$Title "Base key"
|
||||
BaseKey
|
||||
Message "You don't have the key"
|
||||
Message "$TXT_NEEDKEY"
|
||||
Mapcolor 150 150 150
|
||||
}
|
||||
|
||||
|
||||
Lock 2 Strife
|
||||
{
|
||||
//$Title "Governor's key"
|
||||
GovsKey
|
||||
Message "$TXT_NEEDKEY"
|
||||
Mapcolor 150 150 150
|
||||
|
@ -361,6 +400,7 @@ Lock 2 Strife
|
|||
|
||||
Lock 3 Strife
|
||||
{
|
||||
//$Title "Travel passcard"
|
||||
Passcard
|
||||
RemoteMessage "$TXT_NEED_PASSCARD"
|
||||
Message "$TXT_NEED_PASSCARD_DOOR"
|
||||
|
@ -370,6 +410,7 @@ Lock 3 Strife
|
|||
|
||||
Lock 4 Strife
|
||||
{
|
||||
//$Title "ID badge"
|
||||
IDBadge
|
||||
Message "$TXT_NEED_IDCARD"
|
||||
Mapcolor 255 128 0
|
||||
|
@ -378,6 +419,7 @@ Lock 4 Strife
|
|||
|
||||
Lock 5 Strife
|
||||
{
|
||||
//$Title "Prison key"
|
||||
PrisonKey
|
||||
Message "$TXT_NEED_PRISONKEY"
|
||||
Mapcolor 0 255 0
|
||||
|
@ -386,6 +428,7 @@ Lock 5 Strife
|
|||
|
||||
Lock 6 Strife
|
||||
{
|
||||
//$Title "Severed hand"
|
||||
SeveredHand
|
||||
Message "$TXT_NEED_HANDPRINT"
|
||||
Mapcolor 255 151 100
|
||||
|
@ -394,6 +437,7 @@ Lock 6 Strife
|
|||
|
||||
Lock 7 Strife
|
||||
{
|
||||
//$Title "Power key 1"
|
||||
Power1Key
|
||||
Message "$TXT_NEEDKEY"
|
||||
Mapcolor 150 150 150
|
||||
|
@ -402,6 +446,7 @@ Lock 7 Strife
|
|||
|
||||
Lock 8 Strife
|
||||
{
|
||||
//$Title "Power key 2"
|
||||
Power2Key
|
||||
Message "$TXT_NEEDKEY"
|
||||
Mapcolor 150 150 150
|
||||
|
@ -410,6 +455,7 @@ Lock 8 Strife
|
|||
|
||||
Lock 9 Strife
|
||||
{
|
||||
//$Title "Power key 3"
|
||||
Power3Key
|
||||
Message "$TXT_NEEDKEY"
|
||||
Mapcolor 150 150 150
|
||||
|
@ -418,6 +464,7 @@ Lock 9 Strife
|
|||
|
||||
Lock 10 Strife
|
||||
{
|
||||
//$Title "Gold key"
|
||||
GoldKey
|
||||
Message "$TXT_NEED_GOLDKEY"
|
||||
Mapcolor 255 200 0
|
||||
|
@ -426,6 +473,7 @@ Lock 10 Strife
|
|||
|
||||
Lock 11 Strife
|
||||
{
|
||||
//$Title "ID card"
|
||||
IDCard
|
||||
RemoteMessage "$TXT_NEED_IDBADGE"
|
||||
Message "$TXT_NEED_IDBADGE_DOOR"
|
||||
|
@ -434,6 +482,7 @@ Lock 11 Strife
|
|||
|
||||
Lock 12 Strife
|
||||
{
|
||||
//$Title "Silver key"
|
||||
SilverKey
|
||||
Message "$TXT_NEED_SILVERKEY"
|
||||
Mapcolor 150 150 150
|
||||
|
@ -441,6 +490,7 @@ Lock 12 Strife
|
|||
|
||||
Lock 13 Strife
|
||||
{
|
||||
//$Title "Oracle key"
|
||||
OracleKey
|
||||
Message "$TXT_NEEDKEY"
|
||||
Mapcolor 150 150 150
|
||||
|
@ -448,6 +498,7 @@ Lock 13 Strife
|
|||
|
||||
Lock 14 Strife
|
||||
{
|
||||
//$Title "Military key"
|
||||
MilitaryID
|
||||
Message "$TXT_NEEDKEY"
|
||||
Mapcolor 150 150 150
|
||||
|
@ -455,6 +506,7 @@ Lock 14 Strife
|
|||
|
||||
Lock 15 Strife
|
||||
{
|
||||
//$Title "Order key"
|
||||
OrderKey
|
||||
Message "$TXT_NEEDKEY"
|
||||
Mapcolor 150 150 150
|
||||
|
@ -462,6 +514,7 @@ Lock 15 Strife
|
|||
|
||||
Lock 16 Strife
|
||||
{
|
||||
//$Title "Warehouse key"
|
||||
WarehouseKey
|
||||
Message "$TXT_NEEDKEY"
|
||||
Mapcolor 150 150 150
|
||||
|
@ -469,6 +522,7 @@ Lock 16 Strife
|
|||
|
||||
Lock 17 Strife
|
||||
{
|
||||
//$Title "Brass key"
|
||||
BrassKey
|
||||
Message "$TXT_NEED_BRASSKEY"
|
||||
Mapcolor 150 75 0
|
||||
|
@ -476,6 +530,7 @@ Lock 17 Strife
|
|||
|
||||
Lock 18 Strife
|
||||
{
|
||||
//$Title "Red crystal key"
|
||||
RedCrystalKey
|
||||
Message "$TXT_NEED_REDCRYSTAL"
|
||||
Mapcolor 150 150 150
|
||||
|
@ -483,6 +538,7 @@ Lock 18 Strife
|
|||
|
||||
Lock 19 Strife
|
||||
{
|
||||
//$Title "Blue crystal key"
|
||||
BlueCrystalKey
|
||||
Message "$TXT_NEED_BLUECRYSTAL"
|
||||
Mapcolor 150 150 150
|
||||
|
@ -490,6 +546,7 @@ Lock 19 Strife
|
|||
|
||||
Lock 20 Strife
|
||||
{
|
||||
//$Title "Chapel key"
|
||||
ChapelKey
|
||||
Message "$TXT_NEEDKEY"
|
||||
Mapcolor 150 150 150
|
||||
|
@ -497,6 +554,7 @@ Lock 20 Strife
|
|||
|
||||
Lock 21 Strife
|
||||
{
|
||||
//$Title "Catacomb key"
|
||||
CatacombKey
|
||||
Message "$TXT_NEEDKEY"
|
||||
Mapcolor 150 150 150
|
||||
|
@ -504,6 +562,7 @@ Lock 21 Strife
|
|||
|
||||
Lock 22 Strife
|
||||
{
|
||||
//$Title "Security key"
|
||||
SecurityKey
|
||||
Message "$TXT_NEEDKEY"
|
||||
Mapcolor 150 150 150
|
||||
|
@ -511,6 +570,7 @@ Lock 22 Strife
|
|||
|
||||
Lock 23 Strife
|
||||
{
|
||||
//$Title "Core key"
|
||||
CoreKey
|
||||
Message "$TXT_NEEDKEY"
|
||||
Mapcolor 150 150 150
|
||||
|
@ -518,6 +578,7 @@ Lock 23 Strife
|
|||
|
||||
Lock 24 Strife
|
||||
{
|
||||
//$Title "Mauler key"
|
||||
MaulerKey
|
||||
Message "$TXT_NEEDKEY"
|
||||
Mapcolor 150 150 150
|
||||
|
@ -525,6 +586,7 @@ Lock 24 Strife
|
|||
|
||||
Lock 25 Strife
|
||||
{
|
||||
//$Title "Factory key"
|
||||
FactoryKey
|
||||
Message "$TXT_NEEDKEY"
|
||||
Mapcolor 150 150 150
|
||||
|
@ -532,6 +594,7 @@ Lock 25 Strife
|
|||
|
||||
Lock 26 Strife
|
||||
{
|
||||
//$Title "Mine key"
|
||||
MineKey
|
||||
Message "$TXT_NEEDKEY"
|
||||
Mapcolor 150 150 150
|
||||
|
@ -539,6 +602,7 @@ Lock 26 Strife
|
|||
|
||||
Lock 27 Strife
|
||||
{
|
||||
//$Title "New key 5"
|
||||
NewKey5
|
||||
Message "$TXT_NEEDKEY"
|
||||
Mapcolor 150 150 150
|
||||
|
@ -546,6 +610,7 @@ Lock 27 Strife
|
|||
|
||||
Lock 50 Strife
|
||||
{
|
||||
//$Title "Prison key"
|
||||
PrisonPass
|
||||
Message "$TXT_NEEDKEY"
|
||||
Mapcolor 150 150 150
|
||||
|
@ -553,6 +618,7 @@ Lock 50 Strife
|
|||
|
||||
Lock 51 Strife
|
||||
{
|
||||
//$Title "Oracle pass"
|
||||
OraclePass
|
||||
Message "$TXT_NEEDKEY"
|
||||
Mapcolor 150 150 150
|
||||
|
@ -564,6 +630,7 @@ Lock 51 Strife
|
|||
|
||||
Lock 1 Chex
|
||||
{
|
||||
//$Title "Red key card"
|
||||
ChexRedCard
|
||||
Message "$PD_REDC"
|
||||
RemoteMessage "$PD_REDCO"
|
||||
|
@ -573,6 +640,7 @@ Lock 1 Chex
|
|||
|
||||
Lock 2 Chex
|
||||
{
|
||||
//$Title "Blue key card"
|
||||
ChexBlueCard
|
||||
Message "$PD_BLUEC"
|
||||
RemoteMessage "$PD_BLUECO"
|
||||
|
@ -582,6 +650,7 @@ Lock 2 Chex
|
|||
|
||||
Lock 3 Chex
|
||||
{
|
||||
//$Title "Yellow key card"
|
||||
ChexYellowCard
|
||||
Message "$PD_YELLOWC"
|
||||
RemoteMessage "$PD_YELLOWCO"
|
||||
|
@ -590,6 +659,7 @@ Lock 3 Chex
|
|||
|
||||
Lock 129 Chex
|
||||
{
|
||||
//$Title "Red key"
|
||||
ChexRedCard
|
||||
Message "$PD_REDK"
|
||||
RemoteMessage "$PD_REDO"
|
||||
|
@ -599,6 +669,7 @@ Lock 129 Chex
|
|||
|
||||
Lock 130 Chex
|
||||
{
|
||||
//$Title "Blue key"
|
||||
ChexBlueCard
|
||||
Message "$PD_BLUEK"
|
||||
RemoteMessage "$PD_BLUEO"
|
||||
|
@ -608,6 +679,7 @@ Lock 130 Chex
|
|||
|
||||
Lock 131 Chex
|
||||
{
|
||||
//$Title "Yellow key"
|
||||
ChexYellowCard
|
||||
Message "$PD_YELLOWK"
|
||||
RemoteMessage "$PD_YELLOWO"
|
||||
|
|
|
@ -692,6 +692,8 @@ OptionMenu "VideoOptions"
|
|||
Option "$DSPLYMNU_NOMONSTERINTERPOLATION", "nomonsterinterpolation", "NoYes"
|
||||
Slider "$DSPLYMNU_MENUDIM", "dimamount", 0, 1.0, 0.05, 2
|
||||
ColorPicker "$DSPLYMNU_DIMCOLOR", "dimcolor"
|
||||
Slider "$DSPLYMNU_MOVEBOB", "movebob", 0, 1.0, 0.05, 2
|
||||
Slider "$DSPLYMNU_STILLBOB", "stillbob", 0, 1.0, 0.05, 2
|
||||
}
|
||||
|
||||
//-------------------------------------------------------------------------------------------
|
||||
|
@ -823,6 +825,12 @@ OptionValue "AltHUDLag"
|
|||
2, "$OPTVAL_ALWAYS"
|
||||
}
|
||||
|
||||
OptionValue "AltHUDAmmoOrder"
|
||||
{
|
||||
0, "$OPTVAL_AMMOIMAGETEXT"
|
||||
1, "$OPTVAL_AMMOTEXTIMAGE"
|
||||
}
|
||||
|
||||
OptionMenu "AltHUDOptions"
|
||||
{
|
||||
Title "$ALTHUDMNU_TITLE"
|
||||
|
@ -839,6 +847,7 @@ OptionMenu "AltHUDOptions"
|
|||
Option "$ALTHUDMNU_SHOWTIME", "hud_showtime", "AltHUDTime"
|
||||
Option "$ALTHUDMNU_TIMECOLOR", "hud_timecolor", "TextColors"
|
||||
Option "$ALTHUDMNU_SHOWLAG", "hud_showlag", "AltHUDLag"
|
||||
Option "$ALTHUDMNU_AMMOORDER", "hud_ammo_order", "AltHUDAmmoOrder"
|
||||
Slider "$ALTHUDMNU_AMMORED", "hud_ammo_red", 0, 100, 1, 0
|
||||
Slider "$ALTHUDMNU_AMMOYELLOW", "hud_ammo_yellow", 0, 100, 1, 0
|
||||
Slider "$ALTHUDMNU_HEALTHRED", "hud_health_red", 0, 100, 1, 0
|
||||
|
|
|
@ -234,3 +234,20 @@ enum
|
|||
447 = 0, Exit_Normal(0)
|
||||
448 = 0, Exit_Secret(0)
|
||||
449 = 0, Teleport_NewMap(0)
|
||||
450 = 0, Line_Horizon(0)
|
||||
451 = 0, Floor_RaiseAndCrush(0)
|
||||
452 = 0, Floor_CrushStop(0)
|
||||
453 = 0, FloorAndCeiling_LowerByValue(0)
|
||||
454 = 0, FloorAndCeiling_RaiseByValue(0)
|
||||
457 = 0, Door_LockedOpen(0)
|
||||
458 = 0, Elevator_RaiseToNearest(0)
|
||||
459 = 0, Elevator_LowerToNearest(0)
|
||||
460 = 0, Elevator_MoveToFloor(0)
|
||||
461 = 0, Light_MaxNeighbor(0)
|
||||
462 = 0, ChangeSkill(0)
|
||||
463 = 0, Light_StrobeDoom(0)
|
||||
464 = 0, Generic_Floor(0)
|
||||
465 = 0, Generic_Ceiling(0)
|
||||
466 = 0, Floor_TransferTrigger(0)
|
||||
467 = 0, Floor_TransferNumeric(0)
|
||||
468 = 0, FloorAndCeiling_LowerRaise(0)
|
||||
|
|
Loading…
Reference in a new issue