- changed angle parameter of FillSimplePoly.

This commit is contained in:
Christoph Oelckers 2016-03-24 16:36:43 +01:00
parent 5bf806e478
commit 41387622f2
5 changed files with 12 additions and 13 deletions

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@ -2070,7 +2070,7 @@ void AM_drawSubsectors()
originx, originy, originx, originy,
scale / (FIXED2DBL(scalex) * float(1 << MAPBITS)), scale / (FIXED2DBL(scalex) * float(1 << MAPBITS)),
scale / (FIXED2DBL(scaley) * float(1 << MAPBITS)), scale / (FIXED2DBL(scaley) * float(1 << MAPBITS)),
rotation, ANGLE2DBL(rotation),
colormap, colormap,
floorlight floorlight
); );

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@ -1152,7 +1152,7 @@ void DCanvas::Clear (int left, int top, int right, int bottom, int palcolor, uin
//========================================================================== //==========================================================================
void DCanvas::FillSimplePoly(FTexture *tex, FVector2 *points, int npoints, void DCanvas::FillSimplePoly(FTexture *tex, FVector2 *points, int npoints,
double originx, double originy, double scalex, double scaley, angle_t rotation, double originx, double originy, double scalex, double scaley, DAngle rotation,
FDynamicColormap *colormap, int lightlevel) FDynamicColormap *colormap, int lightlevel)
{ {
#ifndef NO_SWRENDER #ifndef NO_SWRENDER
@ -1163,8 +1163,7 @@ void DCanvas::FillSimplePoly(FTexture *tex, FVector2 *points, int npoints,
int i; int i;
int y1, y2, y; int y1, y2, y;
fixed_t x; fixed_t x;
double rot = rotation * M_PI / double(1u << 31); bool dorotate = rotation != 0.;
bool dorotate = rot != 0;
double cosrot, sinrot; double cosrot, sinrot;
if (--npoints < 2 || Buffer == NULL) if (--npoints < 2 || Buffer == NULL)
@ -1205,8 +1204,9 @@ void DCanvas::FillSimplePoly(FTexture *tex, FVector2 *points, int npoints,
scalex /= FIXED2DBL(tex->xScale); scalex /= FIXED2DBL(tex->xScale);
scaley /= FIXED2DBL(tex->yScale); scaley /= FIXED2DBL(tex->yScale);
cosrot = cos(rot); // Use the CRT's functions here.
sinrot = sin(rot); cosrot = cos(ToRadians(rotation));
sinrot = sin(ToRadians(rotation));
// Setup constant texture mapping parameters. // Setup constant texture mapping parameters.
R_SetupSpanBits(tex); R_SetupSpanBits(tex);

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@ -180,7 +180,7 @@ public:
// Fill a simple polygon with a texture // Fill a simple polygon with a texture
virtual void FillSimplePoly(FTexture *tex, FVector2 *points, int npoints, virtual void FillSimplePoly(FTexture *tex, FVector2 *points, int npoints,
double originx, double originy, double scalex, double scaley, angle_t rotation, double originx, double originy, double scalex, double scaley, DAngle rotation,
struct FDynamicColormap *colormap, int lightlevel); struct FDynamicColormap *colormap, int lightlevel);
// Set an area to a specified color // Set an area to a specified color

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@ -3071,7 +3071,7 @@ void D3DFB::FlatFill(int left, int top, int right, int bottom, FTexture *src, bo
void D3DFB::FillSimplePoly(FTexture *texture, FVector2 *points, int npoints, void D3DFB::FillSimplePoly(FTexture *texture, FVector2 *points, int npoints,
double originx, double originy, double scalex, double scaley, double originx, double originy, double scalex, double scaley,
angle_t rotation, FDynamicColormap *colormap, int lightlevel) DAngle rotation, FDynamicColormap *colormap, int lightlevel)
{ {
// Use an equation similar to player sprites to determine shade // Use an equation similar to player sprites to determine shade
fixed_t shade = LIGHT2SHADE(lightlevel) - 12*FRACUNIT; fixed_t shade = LIGHT2SHADE(lightlevel) - 12*FRACUNIT;
@ -3083,8 +3083,7 @@ void D3DFB::FillSimplePoly(FTexture *texture, FVector2 *points, int npoints,
D3DCOLOR color0, color1; D3DCOLOR color0, color1;
float ox, oy; float ox, oy;
float cosrot, sinrot; float cosrot, sinrot;
float rot = float(rotation * M_PI / float(1u << 31)); bool dorotate = rotation != 0;
bool dorotate = rot != 0;
if (npoints < 3) if (npoints < 3)
{ // This is no polygon. { // This is no polygon.
@ -3105,8 +3104,8 @@ void D3DFB::FillSimplePoly(FTexture *texture, FVector2 *points, int npoints,
return; return;
} }
cosrot = cos(rot); cosrot = (float)cos(ToRadians(rotation));
sinrot = sin(rot); sinrot = (float)sin(ToRadians(rotation));
CheckQuadBatch(npoints - 2, npoints); CheckQuadBatch(npoints - 2, npoints);
quad = &QuadExtra[QuadBatchPos]; quad = &QuadExtra[QuadBatchPos];

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@ -265,7 +265,7 @@ public:
void DrawPixel(int x, int y, int palcolor, uint32 rgbcolor); void DrawPixel(int x, int y, int palcolor, uint32 rgbcolor);
void FillSimplePoly(FTexture *tex, FVector2 *points, int npoints, void FillSimplePoly(FTexture *tex, FVector2 *points, int npoints,
double originx, double originy, double scalex, double scaley, double originx, double originy, double scalex, double scaley,
angle_t rotation, FDynamicColormap *colormap, int lightlevel); DAngle rotation, FDynamicColormap *colormap, int lightlevel);
bool WipeStartScreen(int type); bool WipeStartScreen(int type);
void WipeEndScreen(); void WipeEndScreen();
bool WipeDo(int ticks); bool WipeDo(int ticks);