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- explicitly mark all unresolved textures as invalid.
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@ -988,6 +988,7 @@ void FMultipatchTextureBuilder::ResolveAllPatches()
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for (auto &b : BuiltTextures)
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{
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Printf("%s\n", b.Name.GetChars());
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b.tex->SetUseType(ETextureType::Null);
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}
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break;
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}
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