mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-28 15:02:01 +00:00
Merge remote-tracking branch 'origin/Texture_Cleanup' into softwarescaling
This commit is contained in:
commit
3fc9dd4144
16 changed files with 179 additions and 253 deletions
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@ -223,8 +223,7 @@ DEFINE_FIELD_X(DehInfo, DehInfo, BlueAC)
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TArray<PClassActor *> TouchedActors;
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char *UnchangedSpriteNames;
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int NumUnchangedSprites;
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TArray<uint32_t> UnchangedSpriteNames;
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bool changedStates;
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// Sprite<->Class map for DehackedPickup::DetermineType
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@ -395,17 +394,10 @@ static bool HandleKey (const struct Key *keys, void *structure, const char *key,
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static int FindSprite (const char *sprname)
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{
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int i;
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uint32_t nameint = *((uint32_t *)sprname);
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for (i = 0; i < NumUnchangedSprites; ++i)
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{
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if (*((uint32_t *)&UnchangedSpriteNames[i*4]) == nameint)
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{
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return i;
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}
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}
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return -1;
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uint32_t nameint;
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memcpy(&nameint, sprname, 4);
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auto f = UnchangedSpriteNames.Find(nameint);
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return f == UnchangedSpriteNames.Size() ? -1 : f;
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}
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static FState *FindState (int statenum)
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@ -2665,31 +2657,16 @@ static void UnloadDehSupp ()
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// that was altered by the first. So we need to keep the
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// StateMap around until all patches have been applied.
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DehUseCount = 0;
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Actions.Clear();
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Actions.ShrinkToFit();
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OrgHeights.Clear();
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OrgHeights.ShrinkToFit();
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CodePConv.Clear();
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CodePConv.ShrinkToFit();
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OrgSprNames.Clear();
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OrgSprNames.ShrinkToFit();
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SoundMap.Clear();
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SoundMap.ShrinkToFit();
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InfoNames.Clear();
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InfoNames.ShrinkToFit();
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BitNames.Clear();
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BitNames.ShrinkToFit();
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StyleNames.Clear();
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StyleNames.ShrinkToFit();
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AmmoNames.Clear();
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AmmoNames.ShrinkToFit();
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if (UnchangedSpriteNames != NULL)
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{
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delete[] UnchangedSpriteNames;
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UnchangedSpriteNames = NULL;
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NumUnchangedSprites = 0;
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}
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Actions.Reset();
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OrgHeights.Reset();
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CodePConv.Reset();
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OrgSprNames.Reset();
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SoundMap.Reset();
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InfoNames.Reset();
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BitNames.Reset();
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StyleNames.Reset();
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AmmoNames.Reset();
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UnchangedSpriteNames.Reset();
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if (EnglishStrings != NULL)
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{
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delete EnglishStrings;
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@ -2731,14 +2708,11 @@ static bool LoadDehSupp ()
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EnglishStrings->LoadStrings (true);
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}
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if (UnchangedSpriteNames == NULL)
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UnchangedSpriteNames.Resize(sprites.Size());
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for (unsigned i = 0; i < UnchangedSpriteNames.Size(); ++i)
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{
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UnchangedSpriteNames = new char[sprites.Size()*4];
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NumUnchangedSprites = sprites.Size();
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for (i = 0; i < NumUnchangedSprites; ++i)
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{
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memcpy (UnchangedSpriteNames+i*4, &sprites[i].name, 4);
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}
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memcpy (&UnchangedSpriteNames[i], &sprites[i].name, 4);
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}
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FScanner sc;
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@ -2709,7 +2709,7 @@ void D_DoomMain (void)
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DestroyCVarsFlagged(CVAR_MOD); // Delete any cvar left by mods
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FS_Close(); // destroy the global FraggleScript.
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DeinitMenus();
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LightDefaults.Clear(); // this can leak heap memory if it isn't cleared.
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LightDefaults.DeleteAndClear(); // this can leak heap memory if it isn't cleared.
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// delete DoomStartupInfo data
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DoomStartupInfo.Name = (const char*)0;
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@ -85,7 +85,7 @@ public:
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}
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protected:
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FName m_Name;
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FName m_Name = NAME_None;
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int m_Args[5] = { 0,0,0,0,0 };
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double m_Param = 0;
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DVector3 m_Pos = { 0,0,0 };
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@ -1379,7 +1379,8 @@ public:
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width = font->GetCharWidth((unsigned char) *str);
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else
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width = font->GetCharWidth((unsigned char) script->spacingCharacter);
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FTexture* c = font->GetChar((unsigned char) *str, &width);
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bool redirected = false;
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FTexture* c = font->GetChar((unsigned char) *str, fontcolor, &width);
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if(c == NULL) //missing character.
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{
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str++;
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@ -1513,7 +1513,7 @@ void DBaseStatusBar::DrawString(FFont *font, const FString &cstring, double x, d
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}
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int width;
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FTexture* c = font->GetChar((unsigned char)ch, &width);
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FTexture* c = font->GetChar((unsigned char)ch, fontcolor, &width);
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if (c == NULL) //missing character.
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{
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continue;
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@ -966,11 +966,11 @@ void FGLRenderBuffers::RenderEffect(const FString &name)
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auto &shader = GLShaders[step.ShaderName];
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// Set uniforms
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if (step.Uniforms.Size > 0)
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if (step.Uniforms.Data.Size() > 0)
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{
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if (!shader->Uniforms)
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shader->Uniforms.reset(screen->CreateDataBuffer(POSTPROCESS_BINDINGPOINT, false));
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shader->Uniforms->SetData(step.Uniforms.Size, step.Uniforms.Data);
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shader->Uniforms->SetData(step.Uniforms.Data.Size(), step.Uniforms.Data.Data());
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shader->Uniforms->BindBase();
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}
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@ -38,12 +38,7 @@ public:
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PPUniforms(const PPUniforms &src)
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{
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if (src.Size > 0)
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{
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Data = new uint8_t[src.Size];
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Size = src.Size;
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memcpy(Data, src.Data, Size);
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}
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Data = src.Data;
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}
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~PPUniforms()
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@ -53,49 +48,26 @@ public:
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PPUniforms &operator=(const PPUniforms &src)
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{
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if (this != &src)
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{
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if (src.Size > 0)
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{
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Data = new uint8_t[src.Size];
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Size = src.Size;
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memcpy(Data, src.Data, Size);
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}
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else
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{
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delete[] Data;
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Data = nullptr;
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Size = 0;
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}
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}
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Data = src.Data;
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return *this;
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}
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void Clear()
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{
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delete[] Data;
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Data = nullptr;
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Size = 0;
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Data.Clear();
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}
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template<typename T>
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void Set(const T &v)
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{
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if (Size != (int)sizeof(T))
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if (Data.Size() != (int)sizeof(T))
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{
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delete[] Data;
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Data = nullptr;
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Size = 0;
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Data = new uint8_t[sizeof(T)];
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Size = sizeof(T);
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memcpy(Data, &v, Size);
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Data.Resize(sizeof(T));
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memcpy(Data.Data(), &v, Data.Size());
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}
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}
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uint8_t *Data = nullptr;
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int Size = 0;
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TArray<uint8_t> Data;
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};
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class PPStep
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@ -337,7 +337,7 @@ void DIntermissionScreenText::Drawer ()
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continue;
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}
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pic = SmallFont->GetChar (c, &w);
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pic = SmallFont->GetChar (c, mTextColor, &w);
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w += kerning;
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w *= CleanXfac;
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if (cx + w > SCREENWIDTH)
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@ -59,10 +59,9 @@ FRandom pr_railtrail("RailTrail");
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#define FADEFROMTTL(a) (1.f/(a))
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// [RH] particle globals
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uint16_t NumParticles;
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uint16_t ActiveParticles;
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uint16_t InactiveParticles;
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particle_t *Particles;
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uint32_t ActiveParticles;
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uint32_t InactiveParticles;
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TArray<particle_t> Particles;
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TArray<uint16_t> ParticlesInSubsec;
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static int grey1, grey2, grey3, grey4, red, green, blue, yellow, black,
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@ -105,13 +104,13 @@ static const struct ColorList {
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inline particle_t *NewParticle (void)
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{
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particle_t *result = NULL;
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particle_t *result = nullptr;
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if (InactiveParticles != NO_PARTICLE)
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{
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result = Particles + InactiveParticles;
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result = &Particles[InactiveParticles];
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InactiveParticles = result->tnext;
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result->tnext = ActiveParticles;
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ActiveParticles = uint16_t(result - Particles);
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ActiveParticles = uint32_t(result - Particles.Data());
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}
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return result;
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}
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@ -120,7 +119,6 @@ inline particle_t *NewParticle (void)
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// [RH] Particle functions
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//
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void P_InitParticles ();
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void P_DeinitParticles ();
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// [BC] Allow the maximum number of particles to be specified by a cvar (so people
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// with lots of nice hardware can have lots of particles!).
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@ -135,7 +133,6 @@ CUSTOM_CVAR( Int, r_maxparticles, 4000, CVAR_ARCHIVE )
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if ( gamestate != GS_STARTUP )
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{
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P_DeinitParticles( );
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P_InitParticles( );
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}
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}
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@ -152,33 +149,21 @@ void P_InitParticles ()
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num = r_maxparticles;
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// This should be good, but eh...
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NumParticles = (uint16_t)clamp<int>(num, 100, 65535);
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int NumParticles = clamp<int>(num, 100, 65535);
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P_DeinitParticles();
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Particles = new particle_t[NumParticles];
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Particles.Resize(NumParticles);
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P_ClearParticles ();
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atterm (P_DeinitParticles);
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}
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void P_DeinitParticles()
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{
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if (Particles != NULL)
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{
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delete[] Particles;
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Particles = NULL;
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}
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}
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void P_ClearParticles ()
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{
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int i;
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memset (Particles, 0, NumParticles * sizeof(particle_t));
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int i = 0;
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memset (Particles.Data(), 0, Particles.Size() * sizeof(particle_t));
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ActiveParticles = NO_PARTICLE;
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InactiveParticles = 0;
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for (i = 0; i < NumParticles-1; i++)
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Particles[i].tnext = i + 1;
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Particles[i].tnext = NO_PARTICLE;
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for (auto &p : Particles)
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p.tnext = ++i;
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Particles.Last().tnext = NO_PARTICLE;
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}
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// Group particles by subsectors. Because particles are always
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@ -255,7 +240,7 @@ void P_ThinkParticles ()
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prev = NULL;
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while (i != NO_PARTICLE)
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{
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particle = Particles + i;
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particle = &Particles[i];
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i = particle->tnext;
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if (!particle->notimefreeze && ((bglobal.freeze) || (level.flags2 & LEVEL2_FROZEN)))
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{
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@ -274,7 +259,7 @@ void P_ThinkParticles ()
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else
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ActiveParticles = i;
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particle->tnext = InactiveParticles;
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InactiveParticles = (int)(particle - Particles);
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InactiveParticles = (int)(particle - Particles.Data());
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continue;
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}
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|
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|
|
|
@ -62,7 +62,7 @@ struct particle_t
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uint16_t snext;
|
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};
|
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|
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extern particle_t *Particles;
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extern TArray<particle_t> Particles;
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extern TArray<uint16_t> ParticlesInSubsec;
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|
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const uint16_t NO_PARTICLE = 0xffff;
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|
|
|
@ -189,7 +189,7 @@ void RenderPolyScene::RenderSubsector(PolyRenderThread *thread, subsector_t *sub
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int subsectorIndex = sub->Index();
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for (int i = ParticlesInSubsec[subsectorIndex]; i != NO_PARTICLE; i = Particles[i].snext)
|
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{
|
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particle_t *particle = Particles + i;
|
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particle_t *particle = &Particles[i];
|
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thread->TranslucentObjects.push_back(thread->FrameMemory->NewObject<PolyTranslucentParticle>(particle, sub, subsectorDepth, CurrentViewpoint->StencilValue));
|
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}
|
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}
|
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|
|
|
@ -1758,7 +1758,7 @@ void ParseGLDefs()
|
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{
|
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const char *defsLump = NULL;
|
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|
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LightDefaults.Clear();
|
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LightDefaults.DeleteAndClear();
|
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//gl_DestroyUserShaders(); function says 'todo'
|
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switch (gameinfo.gametype)
|
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{
|
||||
|
|
|
@ -616,7 +616,7 @@ namespace swrenderer
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|||
int shade = LightVisibility::LightLevelToShade((floorlightlevel + ceilinglightlevel) / 2 + LightVisibility::ActualExtraLight(foggy, Thread->Viewport.get()), foggy);
|
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for (int i = ParticlesInSubsec[sub->Index()]; i != NO_PARTICLE; i = Particles[i].snext)
|
||||
{
|
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RenderParticle::Project(Thread, Particles + i, sub->sector, shade, FakeSide, foggy);
|
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RenderParticle::Project(Thread, &Particles[i], sub->sector, shade, FakeSide, foggy);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
232
src/v_font.cpp
232
src/v_font.cpp
|
@ -195,7 +195,7 @@ extern int PrintColors[];
|
|||
|
||||
// PUBLIC DATA DEFINITIONS -------------------------------------------------
|
||||
|
||||
FFont *FFont::FirstFont = NULL;
|
||||
FFont *FFont::FirstFont = nullptr;
|
||||
int NumTextColors;
|
||||
|
||||
// PRIVATE DATA DEFINITIONS ------------------------------------------------
|
||||
|
@ -266,7 +266,7 @@ static int stripaccent(int code)
|
|||
FFont *V_GetFont(const char *name)
|
||||
{
|
||||
FFont *font = FFont::FindFont (name);
|
||||
if (font == NULL)
|
||||
if (font == nullptr)
|
||||
{
|
||||
int lump = -1;
|
||||
|
||||
|
@ -285,7 +285,7 @@ FFont *V_GetFont(const char *name)
|
|||
font = new FSingleLumpFont (name, lump);
|
||||
}
|
||||
}
|
||||
if (font == NULL)
|
||||
if (font == nullptr)
|
||||
{
|
||||
FTextureID picnum = TexMan.CheckForTexture (name, ETextureType::Any);
|
||||
if (picnum.isValid())
|
||||
|
@ -310,16 +310,14 @@ FFont::FFont (const char *name, const char *nametemplate, int first, int count,
|
|||
int i;
|
||||
FTextureID lump;
|
||||
char buffer[12];
|
||||
TArray<FTexture*> charLumps;
|
||||
TArray<FTexture*> charLumps(count, true);
|
||||
int maxyoffs;
|
||||
bool doomtemplate = gameinfo.gametype & GAME_DoomChex ? strncmp (nametemplate, "STCFN", 5) == 0 : false;
|
||||
bool stcfn121 = false;
|
||||
|
||||
noTranslate = notranslate;
|
||||
Lump = fdlump;
|
||||
Chars = new CharData[count];
|
||||
charLumps.Resize(count);
|
||||
PatchRemap = new uint8_t[256];
|
||||
Chars.Resize(count);
|
||||
FirstChar = first;
|
||||
LastChar = first + count - 1;
|
||||
FontHeight = 0;
|
||||
|
@ -329,13 +327,15 @@ FFont::FFont (const char *name, const char *nametemplate, int first, int count,
|
|||
FirstFont = this;
|
||||
Cursor = '_';
|
||||
ActiveColors = 0;
|
||||
uint8_t pp = 0;
|
||||
for (auto &p : PatchRemap) p = pp++;
|
||||
translateUntranslated = false;
|
||||
|
||||
maxyoffs = 0;
|
||||
|
||||
for (i = 0; i < count; i++)
|
||||
{
|
||||
charLumps[i] = NULL;
|
||||
charLumps[i] = nullptr;
|
||||
mysnprintf (buffer, countof(buffer), nametemplate, i + start);
|
||||
|
||||
lump = TexMan.CheckForTexture(buffer, ETextureType::MiscPatch);
|
||||
|
@ -358,7 +358,7 @@ FFont::FFont (const char *name, const char *nametemplate, int first, int count,
|
|||
if (lump.isValid())
|
||||
{
|
||||
FTexture *pic = TexMan.GetTexture(lump);
|
||||
if (pic != NULL)
|
||||
if (pic != nullptr)
|
||||
{
|
||||
// set the lump here only if it represents a valid texture
|
||||
if (i != 124-start || !stcfn121)
|
||||
|
@ -381,17 +381,20 @@ FFont::FFont (const char *name, const char *nametemplate, int first, int count,
|
|||
|
||||
if (charLumps[i] != nullptr)
|
||||
{
|
||||
Chars[i].OriginalPic = charLumps[i];
|
||||
|
||||
if (!noTranslate)
|
||||
{
|
||||
Chars[i].Pic = new FImageTexture(new FFontChar1 (charLumps[i]->GetImage()));
|
||||
TexMan.AddTexture(Chars[i].Pic);
|
||||
Chars[i].TranslatedPic = new FImageTexture(new FFontChar1 (charLumps[i]->GetImage()), "");
|
||||
TexMan.AddTexture(Chars[i].TranslatedPic);
|
||||
}
|
||||
else Chars[i].Pic = charLumps[i];
|
||||
Chars[i].XMove = Chars[i].Pic->GetDisplayWidth();
|
||||
else Chars[i].TranslatedPic = charLumps[i];
|
||||
|
||||
Chars[i].XMove = Chars[i].OriginalPic->GetDisplayWidth();
|
||||
}
|
||||
else
|
||||
{
|
||||
Chars[i].Pic = NULL;
|
||||
Chars[i].TranslatedPic = Chars[i].OriginalPic = nullptr;
|
||||
Chars[i].XMove = INT_MIN;
|
||||
}
|
||||
}
|
||||
|
@ -400,7 +403,7 @@ FFont::FFont (const char *name, const char *nametemplate, int first, int count,
|
|||
{
|
||||
SpaceWidth = spacewidth;
|
||||
}
|
||||
else if ('N'-first >= 0 && 'N'-first < count && Chars['N' - first].Pic != NULL)
|
||||
else if ('N'-first >= 0 && 'N'-first < count && Chars['N' - first].OriginalPic != nullptr)
|
||||
{
|
||||
SpaceWidth = (Chars['N' - first].XMove + 1) / 2;
|
||||
}
|
||||
|
@ -422,29 +425,16 @@ FFont::FFont (const char *name, const char *nametemplate, int first, int count,
|
|||
|
||||
FFont::~FFont ()
|
||||
{
|
||||
if (Chars)
|
||||
{
|
||||
int count = LastChar - FirstChar + 1;
|
||||
|
||||
delete[] Chars;
|
||||
Chars = NULL;
|
||||
}
|
||||
if (PatchRemap)
|
||||
{
|
||||
delete[] PatchRemap;
|
||||
PatchRemap = NULL;
|
||||
}
|
||||
|
||||
FFont **prev = &FirstFont;
|
||||
FFont *font = *prev;
|
||||
|
||||
while (font != NULL && font != this)
|
||||
while (font != nullptr && font != this)
|
||||
{
|
||||
prev = &font->Next;
|
||||
font = *prev;
|
||||
}
|
||||
|
||||
if (font != NULL)
|
||||
if (font != nullptr)
|
||||
{
|
||||
*prev = font->Next;
|
||||
}
|
||||
|
@ -537,7 +527,7 @@ static int compare (const void *arg1, const void *arg2)
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
int FFont::SimpleTranslation (uint8_t *colorsused, uint8_t *translation, uint8_t *reverse, double **luminosity)
|
||||
int FFont::SimpleTranslation (uint8_t *colorsused, uint8_t *translation, uint8_t *reverse, TArray<double> &Luminosity)
|
||||
{
|
||||
double min, max, diver;
|
||||
int i, j;
|
||||
|
@ -555,26 +545,26 @@ int FFont::SimpleTranslation (uint8_t *colorsused, uint8_t *translation, uint8_t
|
|||
|
||||
qsort (reverse+1, j-1, 1, compare);
|
||||
|
||||
*luminosity = new double[j];
|
||||
(*luminosity)[0] = 0.0; // [BL] Prevent uninitalized memory
|
||||
Luminosity.Resize(j);
|
||||
Luminosity[0] = 0.0; // [BL] Prevent uninitalized memory
|
||||
max = 0.0;
|
||||
min = 100000000.0;
|
||||
for (i = 1; i < j; i++)
|
||||
{
|
||||
translation[reverse[i]] = i;
|
||||
|
||||
(*luminosity)[i] = RPART(GPalette.BaseColors[reverse[i]]) * 0.299 +
|
||||
Luminosity[i] = RPART(GPalette.BaseColors[reverse[i]]) * 0.299 +
|
||||
GPART(GPalette.BaseColors[reverse[i]]) * 0.587 +
|
||||
BPART(GPalette.BaseColors[reverse[i]]) * 0.114;
|
||||
if ((*luminosity)[i] > max)
|
||||
max = (*luminosity)[i];
|
||||
if ((*luminosity)[i] < min)
|
||||
min = (*luminosity)[i];
|
||||
if (Luminosity[i] > max)
|
||||
max = Luminosity[i];
|
||||
if (Luminosity[i] < min)
|
||||
min = Luminosity[i];
|
||||
}
|
||||
diver = 1.0 / (max - min);
|
||||
for (i = 1; i < j; i++)
|
||||
{
|
||||
(*luminosity)[i] = ((*luminosity)[i] - min) * diver;
|
||||
Luminosity[i] = (Luminosity[i] - min) * diver;
|
||||
}
|
||||
|
||||
return j;
|
||||
|
@ -608,10 +598,10 @@ void FFont::BuildTranslations (const double *luminosity, const uint8_t *identity
|
|||
{
|
||||
if (i == CR_UNTRANSLATED)
|
||||
{
|
||||
if (identity != NULL)
|
||||
if (identity != nullptr)
|
||||
{
|
||||
memcpy (remap.Remap, identity, ActiveColors);
|
||||
if (palette != NULL)
|
||||
if (palette != nullptr)
|
||||
{
|
||||
memcpy (remap.Palette, palette, ActiveColors*sizeof(PalEntry));
|
||||
}
|
||||
|
@ -692,7 +682,7 @@ FRemapTable *FFont::GetColorTranslation (EColorRange range, PalEntry *color) con
|
|||
if (color != nullptr) *color = retcolor;
|
||||
}
|
||||
if (ActiveColors == 0)
|
||||
return NULL;
|
||||
return nullptr;
|
||||
else if (range >= NumTextColors)
|
||||
range = CR_UNTRANSLATED;
|
||||
//if (range == CR_UNTRANSLATED && !translateUntranslated) return nullptr;
|
||||
|
@ -716,7 +706,7 @@ int FFont::GetCharCode(int code, bool needpic) const
|
|||
// regular chars turn negative when the 8th bit is set.
|
||||
code &= 255;
|
||||
}
|
||||
if (code >= FirstChar && code <= LastChar && (!needpic || Chars[code - FirstChar].Pic != NULL))
|
||||
if (code >= FirstChar && code <= LastChar && (!needpic || Chars[code - FirstChar].OriginalPic != nullptr))
|
||||
{
|
||||
return code;
|
||||
}
|
||||
|
@ -724,7 +714,7 @@ int FFont::GetCharCode(int code, bool needpic) const
|
|||
if (myislower(code))
|
||||
{
|
||||
code -= 32;
|
||||
if (code >= FirstChar && code <= LastChar && (!needpic || Chars[code - FirstChar].Pic != NULL))
|
||||
if (code >= FirstChar && code <= LastChar && (!needpic || Chars[code - FirstChar].OriginalPic != nullptr))
|
||||
{
|
||||
return code;
|
||||
}
|
||||
|
@ -734,7 +724,7 @@ int FFont::GetCharCode(int code, bool needpic) const
|
|||
if (newcode != code)
|
||||
{
|
||||
code = newcode;
|
||||
if (code >= FirstChar && code <= LastChar && (!needpic || Chars[code - FirstChar].Pic != NULL))
|
||||
if (code >= FirstChar && code <= LastChar && (!needpic || Chars[code - FirstChar].OriginalPic != nullptr))
|
||||
{
|
||||
return code;
|
||||
}
|
||||
|
@ -748,7 +738,7 @@ int FFont::GetCharCode(int code, bool needpic) const
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
FTexture *FFont::GetChar (int code, int *const width) const
|
||||
FTexture *FFont::GetChar (int code, int translation, int *const width, bool *redirected) const
|
||||
{
|
||||
code = GetCharCode(code, false);
|
||||
int xmove = SpaceWidth;
|
||||
|
@ -757,7 +747,7 @@ FTexture *FFont::GetChar (int code, int *const width) const
|
|||
{
|
||||
code -= FirstChar;
|
||||
xmove = Chars[code].XMove;
|
||||
if (Chars[code].Pic == NULL)
|
||||
if (Chars[code].OriginalPic == nullptr)
|
||||
{
|
||||
code = GetCharCode(code + FirstChar, true);
|
||||
if (code >= 0)
|
||||
|
@ -767,11 +757,21 @@ FTexture *FFont::GetChar (int code, int *const width) const
|
|||
}
|
||||
}
|
||||
}
|
||||
if (width != NULL)
|
||||
if (width != nullptr)
|
||||
{
|
||||
*width = xmove;
|
||||
}
|
||||
return (code < 0) ? NULL : Chars[code].Pic;
|
||||
if (code < 0) return nullptr;
|
||||
|
||||
|
||||
if (translation == CR_UNTRANSLATED)
|
||||
{
|
||||
if (redirected)
|
||||
*redirected = Chars[code].OriginalPic != Chars[code].TranslatedPic;
|
||||
return Chars[code].OriginalPic;
|
||||
}
|
||||
if (redirected) *redirected = false;
|
||||
return Chars[code].TranslatedPic;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
|
@ -795,8 +795,8 @@ int FFont::GetCharWidth (int code) const
|
|||
double GetBottomAlignOffset(FFont *font, int c)
|
||||
{
|
||||
int w;
|
||||
FTexture *tex_zero = font->GetChar('0', &w);
|
||||
FTexture *texc = font->GetChar(c, &w);
|
||||
FTexture *tex_zero = font->GetChar('0', CR_UNDEFINED, &w);
|
||||
FTexture *texc = font->GetChar(c, CR_UNDEFINED, &w);
|
||||
double offset = 0;
|
||||
if (texc) offset += texc->GetDisplayTopOffsetDouble();
|
||||
if (tex_zero) offset += -tex_zero->GetDisplayTopOffsetDouble() + tex_zero->GetDisplayHeightDouble();
|
||||
|
@ -858,17 +858,17 @@ void FFont::LoadTranslations()
|
|||
{
|
||||
unsigned int count = LastChar - FirstChar + 1;
|
||||
uint8_t usedcolors[256], identity[256];
|
||||
double *luminosity;
|
||||
TArray<double> Luminosity;
|
||||
|
||||
memset (usedcolors, 0, 256);
|
||||
for (unsigned int i = 0; i < count; i++)
|
||||
{
|
||||
if (Chars[i].Pic)
|
||||
if (Chars[i].TranslatedPic)
|
||||
{
|
||||
FFontChar1 *pic = static_cast<FFontChar1 *>(Chars[i].Pic->GetImage());
|
||||
FFontChar1 *pic = static_cast<FFontChar1 *>(Chars[i].TranslatedPic->GetImage());
|
||||
if (pic)
|
||||
{
|
||||
pic->SetSourceRemap(NULL); // Force the FFontChar1 to return the same pixels as the base texture
|
||||
pic->SetSourceRemap(nullptr); // Force the FFontChar1 to return the same pixels as the base texture
|
||||
RecordTextureColors(pic, usedcolors);
|
||||
}
|
||||
}
|
||||
|
@ -876,17 +876,15 @@ void FFont::LoadTranslations()
|
|||
|
||||
// Fixme: This needs to build a translation based on the source palette, not some intermediate 'ordered' table.
|
||||
|
||||
ActiveColors = SimpleTranslation (usedcolors, PatchRemap, identity, &luminosity);
|
||||
ActiveColors = SimpleTranslation (usedcolors, PatchRemap, identity, Luminosity);
|
||||
|
||||
for (unsigned int i = 0; i < count; i++)
|
||||
{
|
||||
if(Chars[i].Pic)
|
||||
static_cast<FFontChar1 *>(Chars[i].Pic->GetImage())->SetSourceRemap(PatchRemap);
|
||||
if(Chars[i].TranslatedPic)
|
||||
static_cast<FFontChar1 *>(Chars[i].TranslatedPic->GetImage())->SetSourceRemap(PatchRemap);
|
||||
}
|
||||
|
||||
BuildTranslations (luminosity, identity, &TranslationParms[0][0], ActiveColors, NULL);
|
||||
|
||||
delete[] luminosity;
|
||||
BuildTranslations (Luminosity.Data(), identity, &TranslationParms[0][0], ActiveColors, nullptr);
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
|
@ -898,8 +896,6 @@ void FFont::LoadTranslations()
|
|||
FFont::FFont (int lump)
|
||||
{
|
||||
Lump = lump;
|
||||
Chars = NULL;
|
||||
PatchRemap = NULL;
|
||||
FontName = NAME_None;
|
||||
Cursor = '_';
|
||||
noTranslate = false;
|
||||
|
@ -964,8 +960,8 @@ void FSingleLumpFont::CreateFontFromPic (FTextureID picnum)
|
|||
GlobalKerning = 0;
|
||||
|
||||
FirstChar = LastChar = 'A';
|
||||
Chars = new CharData[1];
|
||||
Chars->Pic = pic;
|
||||
Chars.Resize(1);
|
||||
Chars[0].TranslatedPic = Chars[0].OriginalPic = pic;
|
||||
|
||||
// Only one color range. Don't bother with the others.
|
||||
ActiveColors = 0;
|
||||
|
@ -1011,11 +1007,11 @@ void FSingleLumpFont::LoadTranslations()
|
|||
|
||||
for(unsigned int i = 0;i < count;++i)
|
||||
{
|
||||
if(Chars[i].Pic)
|
||||
static_cast<FFontChar2*>(Chars[i].Pic->GetImage())->SetSourceRemap(PatchRemap);
|
||||
if(Chars[i].TranslatedPic)
|
||||
static_cast<FFontChar2*>(Chars[i].TranslatedPic->GetImage())->SetSourceRemap(PatchRemap);
|
||||
}
|
||||
|
||||
BuildTranslations (luminosity, useidentity ? identity : NULL, ranges, ActiveColors, usepalette ? local_palette : NULL);
|
||||
BuildTranslations (luminosity, useidentity ? identity : nullptr, ranges, ActiveColors, usepalette ? local_palette : nullptr);
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
|
@ -1030,7 +1026,7 @@ void FSingleLumpFont::LoadFON1 (int lump, const uint8_t *data)
|
|||
{
|
||||
int w, h;
|
||||
|
||||
Chars = new CharData[256];
|
||||
Chars.Resize(256);
|
||||
|
||||
w = data[4] + data[5]*256;
|
||||
h = data[6] + data[7]*256;
|
||||
|
@ -1042,10 +1038,9 @@ void FSingleLumpFont::LoadFON1 (int lump, const uint8_t *data)
|
|||
LastChar = 255;
|
||||
GlobalKerning = 0;
|
||||
translateUntranslated = true;
|
||||
PatchRemap = new uint8_t[256];
|
||||
|
||||
for(unsigned int i = 0;i < 256;++i)
|
||||
Chars[i].Pic = NULL;
|
||||
Chars[i].TranslatedPic = Chars[i].OriginalPic = nullptr;
|
||||
|
||||
LoadTranslations();
|
||||
}
|
||||
|
@ -1062,7 +1057,6 @@ void FSingleLumpFont::LoadFON1 (int lump, const uint8_t *data)
|
|||
void FSingleLumpFont::LoadFON2 (int lump, const uint8_t *data)
|
||||
{
|
||||
int count, i, totalwidth;
|
||||
int *widths2;
|
||||
uint16_t *widths;
|
||||
const uint8_t *palette;
|
||||
const uint8_t *data_p;
|
||||
|
@ -1072,12 +1066,11 @@ void FSingleLumpFont::LoadFON2 (int lump, const uint8_t *data)
|
|||
FirstChar = data[6];
|
||||
LastChar = data[7];
|
||||
ActiveColors = data[10]+1;
|
||||
PatchRemap = NULL;
|
||||
RescalePalette = data[9] == 0;
|
||||
|
||||
count = LastChar - FirstChar + 1;
|
||||
Chars = new CharData[count];
|
||||
widths2 = new int[count];
|
||||
Chars.Resize(count);
|
||||
TArray<int> widths2(count, true);
|
||||
if (data[11] & 1)
|
||||
{ // Font specifies a kerning value.
|
||||
GlobalKerning = LittleShort(*(int16_t *)&data[12]);
|
||||
|
@ -1133,12 +1126,12 @@ void FSingleLumpFont::LoadFON2 (int lump, const uint8_t *data)
|
|||
Chars[i].XMove = widths2[i];
|
||||
if (destSize <= 0)
|
||||
{
|
||||
Chars[i].Pic = NULL;
|
||||
Chars[i].TranslatedPic = Chars[i].OriginalPic = nullptr;
|
||||
}
|
||||
else
|
||||
{
|
||||
Chars[i].Pic = new FImageTexture(new FFontChar2 (lump, int(data_p - data), widths2[i], FontHeight));
|
||||
TexMan.AddTexture(Chars[i].Pic);
|
||||
Chars[i].TranslatedPic = Chars[i].OriginalPic = new FImageTexture(new FFontChar2 (lump, int(data_p - data), widths2[i], FontHeight));
|
||||
TexMan.AddTexture(Chars[i].OriginalPic);
|
||||
do
|
||||
{
|
||||
int8_t code = *data_p++;
|
||||
|
@ -1162,7 +1155,6 @@ void FSingleLumpFont::LoadFON2 (int lump, const uint8_t *data)
|
|||
}
|
||||
|
||||
LoadTranslations();
|
||||
delete[] widths2;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
|
@ -1221,10 +1213,10 @@ void FSingleLumpFont::LoadBMF(int lump, const uint8_t *data)
|
|||
I_FatalError("BMF font defines no characters");
|
||||
}
|
||||
count = LastChar - FirstChar + 1;
|
||||
Chars = new CharData[count];
|
||||
Chars.Resize(count);
|
||||
for (i = 0; i < count; ++i)
|
||||
{
|
||||
Chars[i].Pic = NULL;
|
||||
Chars[i].TranslatedPic = Chars[i].OriginalPic = nullptr;
|
||||
Chars[i].XMove = INT_MIN;
|
||||
}
|
||||
|
||||
|
@ -1247,7 +1239,6 @@ void FSingleLumpFont::LoadBMF(int lump, const uint8_t *data)
|
|||
qsort(sort_palette + 1, ActiveColors - 1, sizeof(PalEntry), BMFCompare);
|
||||
|
||||
// Create the PatchRemap table from the sorted "alpha" values.
|
||||
PatchRemap = new uint8_t[ActiveColors];
|
||||
PatchRemap[0] = 0;
|
||||
for (i = 1; i < ActiveColors; ++i)
|
||||
{
|
||||
|
@ -1280,7 +1271,7 @@ void FSingleLumpFont::LoadBMF(int lump, const uint8_t *data)
|
|||
-(int8_t)chardata[chari+3], // x offset
|
||||
-(int8_t)chardata[chari+4] // y offset
|
||||
));
|
||||
Chars[chardata[chari] - FirstChar].Pic = tex;
|
||||
Chars[chardata[chari] - FirstChar].TranslatedPic = Chars[chardata[chari] - FirstChar].OriginalPic = tex;
|
||||
TexMan.AddTexture(tex);
|
||||
}
|
||||
|
||||
|
@ -1344,12 +1335,13 @@ void FSingleLumpFont::CheckFON1Chars (double *luminosity)
|
|||
{
|
||||
int destSize = SpaceWidth * FontHeight;
|
||||
|
||||
if(!Chars[i].Pic)
|
||||
if(!Chars[i].OriginalPic)
|
||||
{
|
||||
Chars[i].Pic = new FImageTexture(new FFontChar2 (Lump, int(data_p - data), SpaceWidth, FontHeight));
|
||||
Chars[i].OriginalPic = new FImageTexture(new FFontChar2 (Lump, int(data_p - data), SpaceWidth, FontHeight));
|
||||
Chars[i].XMove = SpaceWidth;
|
||||
TexMan.AddTexture(Chars[i].Pic);
|
||||
TexMan.AddTexture(Chars[i].OriginalPic);
|
||||
}
|
||||
Chars[i].TranslatedPic = Chars[i].OriginalPic;
|
||||
|
||||
// Advance to next char's data and count the used colors.
|
||||
do
|
||||
|
@ -1478,7 +1470,7 @@ FSinglePicFont::FSinglePicFont(const char *picname) :
|
|||
//
|
||||
// FSinglePicFont :: GetChar
|
||||
//
|
||||
// Returns the texture if code is 'a' or 'A', otherwise NULL.
|
||||
// Returns the texture if code is 'a' or 'A', otherwise nullptr.
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
|
@ -1491,7 +1483,7 @@ FTexture *FSinglePicFont::GetChar (int code, int *const width) const
|
|||
}
|
||||
else
|
||||
{
|
||||
return NULL;
|
||||
return nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1515,10 +1507,11 @@ int FSinglePicFont::GetCharWidth (int code) const
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
FSpecialFont::FSpecialFont (const char *name, int first, int count, FTexture **lumplist, const bool *notranslate, int lump, bool donttranslate) : FFont(lump)
|
||||
FSpecialFont::FSpecialFont (const char *name, int first, int count, FTexture **lumplist, const bool *notranslate, int lump, bool donttranslate)
|
||||
: FFont(lump)
|
||||
{
|
||||
int i;
|
||||
FTexture **charlumps;
|
||||
TArray<FTexture *> charlumps(count, true);
|
||||
int maxyoffs;
|
||||
FTexture *pic;
|
||||
|
||||
|
@ -1526,9 +1519,7 @@ FSpecialFont::FSpecialFont (const char *name, int first, int count, FTexture **l
|
|||
|
||||
noTranslate = donttranslate;
|
||||
FontName = name;
|
||||
Chars = new CharData[count];
|
||||
charlumps = new FTexture*[count];
|
||||
PatchRemap = new uint8_t[256];
|
||||
Chars.Resize(count);
|
||||
FirstChar = first;
|
||||
LastChar = first + count - 1;
|
||||
FontHeight = 0;
|
||||
|
@ -1541,7 +1532,7 @@ FSpecialFont::FSpecialFont (const char *name, int first, int count, FTexture **l
|
|||
for (i = 0; i < count; i++)
|
||||
{
|
||||
pic = charlumps[i] = lumplist[i];
|
||||
if (pic != NULL)
|
||||
if (pic != nullptr)
|
||||
{
|
||||
int height = pic->GetDisplayHeight();
|
||||
int yoffs = pic->GetDisplayTopOffset();
|
||||
|
@ -1557,25 +1548,26 @@ FSpecialFont::FSpecialFont (const char *name, int first, int count, FTexture **l
|
|||
}
|
||||
}
|
||||
|
||||
if (charlumps[i] != NULL)
|
||||
if (charlumps[i] != nullptr)
|
||||
{
|
||||
Chars[i].OriginalPic = charlumps[i];
|
||||
if (!noTranslate)
|
||||
{
|
||||
Chars[i].Pic = new FImageTexture(new FFontChar1 (charlumps[i]->GetImage()));
|
||||
TexMan.AddTexture(Chars[i].Pic);
|
||||
Chars[i].TranslatedPic = new FImageTexture(new FFontChar1 (charlumps[i]->GetImage()), "");
|
||||
TexMan.AddTexture(Chars[i].TranslatedPic);
|
||||
}
|
||||
else Chars[i].Pic = charlumps[i];
|
||||
Chars[i].XMove = Chars[i].Pic->GetDisplayWidth();
|
||||
else Chars[i].TranslatedPic = charlumps[i];
|
||||
Chars[i].XMove = Chars[i].OriginalPic->GetDisplayWidth();
|
||||
}
|
||||
else
|
||||
{
|
||||
Chars[i].Pic = NULL;
|
||||
Chars[i].TranslatedPic = Chars[i].OriginalPic = nullptr;
|
||||
Chars[i].XMove = INT_MIN;
|
||||
}
|
||||
}
|
||||
|
||||
// Special fonts normally don't have all characters so be careful here!
|
||||
if ('N'-first >= 0 && 'N'-first < count && Chars['N' - first].Pic != NULL)
|
||||
if ('N'-first >= 0 && 'N'-first < count && Chars['N' - first].OriginalPic != nullptr)
|
||||
{
|
||||
SpaceWidth = (Chars['N' - first].XMove + 1) / 2;
|
||||
}
|
||||
|
@ -1594,8 +1586,6 @@ FSpecialFont::FSpecialFont (const char *name, int first, int count, FTexture **l
|
|||
{
|
||||
LoadTranslations();
|
||||
}
|
||||
|
||||
delete[] charlumps;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
|
@ -1608,19 +1598,19 @@ void FSpecialFont::LoadTranslations()
|
|||
{
|
||||
int count = LastChar - FirstChar + 1;
|
||||
uint8_t usedcolors[256], identity[256];
|
||||
double *luminosity;
|
||||
TArray<double> Luminosity;
|
||||
int TotalColors;
|
||||
int i, j;
|
||||
|
||||
memset (usedcolors, 0, 256);
|
||||
for (i = 0; i < count; i++)
|
||||
{
|
||||
if (Chars[i].Pic)
|
||||
if (Chars[i].TranslatedPic)
|
||||
{
|
||||
FFontChar1 *pic = static_cast<FFontChar1 *>(Chars[i].Pic->GetImage());
|
||||
FFontChar1 *pic = static_cast<FFontChar1 *>(Chars[i].TranslatedPic->GetImage());
|
||||
if (pic)
|
||||
{
|
||||
pic->SetSourceRemap(NULL); // Force the FFontChar1 to return the same pixels as the base texture
|
||||
pic->SetSourceRemap(nullptr); // Force the FFontChar1 to return the same pixels as the base texture
|
||||
RecordTextureColors(pic, usedcolors);
|
||||
}
|
||||
}
|
||||
|
@ -1631,7 +1621,7 @@ void FSpecialFont::LoadTranslations()
|
|||
if (notranslate[i])
|
||||
usedcolors[i] = false;
|
||||
|
||||
TotalColors = ActiveColors = SimpleTranslation (usedcolors, PatchRemap, identity, &luminosity);
|
||||
TotalColors = ActiveColors = SimpleTranslation (usedcolors, PatchRemap, identity, Luminosity);
|
||||
|
||||
// Map all untranslated colors into the table of used colors
|
||||
for (i = 0; i < 256; i++)
|
||||
|
@ -1646,11 +1636,11 @@ void FSpecialFont::LoadTranslations()
|
|||
|
||||
for (i = 0; i < count; i++)
|
||||
{
|
||||
if(Chars[i].Pic)
|
||||
static_cast<FFontChar1 *>(Chars[i].Pic->GetImage())->SetSourceRemap(PatchRemap);
|
||||
if(Chars[i].TranslatedPic)
|
||||
static_cast<FFontChar1 *>(Chars[i].TranslatedPic->GetImage())->SetSourceRemap(PatchRemap);
|
||||
}
|
||||
|
||||
BuildTranslations (luminosity, identity, &TranslationParms[0][0], TotalColors, NULL);
|
||||
BuildTranslations (Luminosity.Data(), identity, &TranslationParms[0][0], TotalColors, nullptr);
|
||||
|
||||
// add the untranslated colors to the Ranges tables
|
||||
if (ActiveColors < TotalColors)
|
||||
|
@ -1667,8 +1657,6 @@ void FSpecialFont::LoadTranslations()
|
|||
}
|
||||
}
|
||||
ActiveColors = TotalColors;
|
||||
|
||||
delete[] luminosity;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
|
@ -1838,7 +1826,7 @@ void V_InitCustomFonts()
|
|||
{
|
||||
for (i = 0; i < 256; i++)
|
||||
{
|
||||
if (lumplist[i] != NULL)
|
||||
if (lumplist[i] != nullptr)
|
||||
{
|
||||
first = i;
|
||||
break;
|
||||
|
@ -1846,7 +1834,7 @@ void V_InitCustomFonts()
|
|||
}
|
||||
for (i = 255; i >= 0; i--)
|
||||
{
|
||||
if (lumplist[i] != NULL)
|
||||
if (lumplist[i] != nullptr)
|
||||
{
|
||||
count = i - first + 1;
|
||||
break;
|
||||
|
@ -1950,19 +1938,19 @@ void V_InitFontColors ()
|
|||
else if (sc.Compare ("Flat:"))
|
||||
{
|
||||
sc.MustGetString();
|
||||
logcolor = V_GetColor (NULL, sc);
|
||||
logcolor = V_GetColor (nullptr, sc);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Get first color
|
||||
c = V_GetColor (NULL, sc);
|
||||
c = V_GetColor (nullptr, sc);
|
||||
tparm.Start[0] = RPART(c);
|
||||
tparm.Start[1] = GPART(c);
|
||||
tparm.Start[2] = BPART(c);
|
||||
|
||||
// Get second color
|
||||
sc.MustGetString();
|
||||
c = V_GetColor (NULL, sc);
|
||||
c = V_GetColor (nullptr, sc);
|
||||
tparm.End[0] = RPART(c);
|
||||
tparm.End[1] = GPART(c);
|
||||
tparm.End[2] = BPART(c);
|
||||
|
@ -2290,7 +2278,7 @@ void V_InitFonts()
|
|||
{
|
||||
IntermissionFont = FFont::FindFont("IntermissionFont_Doom");
|
||||
}
|
||||
if (IntermissionFont == NULL)
|
||||
if (IntermissionFont == nullptr)
|
||||
{
|
||||
IntermissionFont = BigFont;
|
||||
}
|
||||
|
@ -2299,11 +2287,11 @@ void V_InitFonts()
|
|||
|
||||
void V_ClearFonts()
|
||||
{
|
||||
while (FFont::FirstFont != NULL)
|
||||
while (FFont::FirstFont != nullptr)
|
||||
{
|
||||
delete FFont::FirstFont;
|
||||
}
|
||||
FFont::FirstFont = NULL;
|
||||
SmallFont = SmallFont2 = BigFont = ConFont = IntermissionFont = NULL;
|
||||
FFont::FirstFont = nullptr;
|
||||
SmallFont = SmallFont2 = BigFont = ConFont = IntermissionFont = nullptr;
|
||||
}
|
||||
|
||||
|
|
12
src/v_font.h
12
src/v_font.h
|
@ -82,7 +82,7 @@ public:
|
|||
FFont (const char *fontname, const char *nametemplate, int first, int count, int base, int fdlump, int spacewidth=-1, bool notranslate = false);
|
||||
virtual ~FFont ();
|
||||
|
||||
virtual FTexture *GetChar (int code, int *const width) const;
|
||||
FTexture *GetChar (int code, int translation, int *const width, bool *redirected = nullptr) const;
|
||||
virtual int GetCharWidth (int code) const;
|
||||
FRemapTable *GetColorTranslation (EColorRange range, PalEntry *color = nullptr) const;
|
||||
int GetLump() const { return Lump; }
|
||||
|
@ -112,7 +112,7 @@ protected:
|
|||
void FixXMoves();
|
||||
|
||||
static int SimpleTranslation (uint8_t *colorsused, uint8_t *translation,
|
||||
uint8_t *identity, double **luminosity);
|
||||
uint8_t *identity, TArray<double> &Luminosity);
|
||||
|
||||
int FirstChar, LastChar;
|
||||
int SpaceWidth;
|
||||
|
@ -123,12 +123,14 @@ protected:
|
|||
bool translateUntranslated;
|
||||
struct CharData
|
||||
{
|
||||
FTexture *Pic;
|
||||
FTexture *TranslatedPic; // Texture for use with font translations.
|
||||
FTexture *OriginalPic; // Texture for use with CR_UNTRANSLATED or font colorization.
|
||||
int XMove;
|
||||
} *Chars;
|
||||
};
|
||||
TArray<CharData> Chars;
|
||||
int ActiveColors;
|
||||
TArray<FRemapTable> Ranges;
|
||||
uint8_t *PatchRemap;
|
||||
uint8_t PatchRemap[256];
|
||||
|
||||
int Lump;
|
||||
FName FontName = NAME_None;
|
||||
|
|
|
@ -139,8 +139,9 @@ void DFrameBuffer::DrawChar (FFont *font, int normalcolor, double x, double y, i
|
|||
|
||||
FTexture *pic;
|
||||
int dummy;
|
||||
bool redirected;
|
||||
|
||||
if (NULL != (pic = font->GetChar (character, &dummy)))
|
||||
if (NULL != (pic = font->GetChar (character, normalcolor, &dummy, &redirected)))
|
||||
{
|
||||
DrawParms parms;
|
||||
Va_List tags;
|
||||
|
@ -152,7 +153,7 @@ void DFrameBuffer::DrawChar (FFont *font, int normalcolor, double x, double y, i
|
|||
return;
|
||||
}
|
||||
PalEntry color = 0xffffffff;
|
||||
parms.remap = font->GetColorTranslation((EColorRange)normalcolor, &color);
|
||||
parms.remap = redirected? nullptr : font->GetColorTranslation((EColorRange)normalcolor, &color);
|
||||
parms.color = PalEntry((color.a * parms.color.a) / 255, (color.r * parms.color.r) / 255, (color.g * parms.color.g) / 255, (color.b * parms.color.b) / 255);
|
||||
DrawTextureParms(pic, parms);
|
||||
}
|
||||
|
@ -169,7 +170,7 @@ void DFrameBuffer::DrawChar(FFont *font, int normalcolor, double x, double y, in
|
|||
FTexture *pic;
|
||||
int dummy;
|
||||
|
||||
if (NULL != (pic = font->GetChar(character, &dummy)))
|
||||
if (NULL != (pic = font->GetChar(character, normalcolor, &dummy)))
|
||||
{
|
||||
DrawParms parms;
|
||||
uint32_t tag = ListGetInt(args);
|
||||
|
@ -238,6 +239,7 @@ void DFrameBuffer::DrawTextCommon(FFont *font, int normalcolor, double x, double
|
|||
cy = y;
|
||||
|
||||
|
||||
auto currentcolor = normalcolor;
|
||||
while ((const char *)ch - string < parms.maxstrlen)
|
||||
{
|
||||
c = GetCharFromString(ch);
|
||||
|
@ -251,6 +253,7 @@ void DFrameBuffer::DrawTextCommon(FFont *font, int normalcolor, double x, double
|
|||
{
|
||||
range = font->GetColorTranslation(newcolor, &color);
|
||||
parms.color = PalEntry(colorparm.a, (color.r * colorparm.r) / 255, (color.g * colorparm.g) / 255, (color.b * colorparm.b) / 255);
|
||||
currentcolor = newcolor;
|
||||
}
|
||||
continue;
|
||||
}
|
||||
|
@ -262,9 +265,10 @@ void DFrameBuffer::DrawTextCommon(FFont *font, int normalcolor, double x, double
|
|||
continue;
|
||||
}
|
||||
|
||||
if (NULL != (pic = font->GetChar(c, &w)))
|
||||
bool redirected = false;
|
||||
if (NULL != (pic = font->GetChar(c, currentcolor, &w, &redirected)))
|
||||
{
|
||||
parms.remap = range;
|
||||
parms.remap = redirected? nullptr : range;
|
||||
SetTextureParms(&parms, pic, cx, cy);
|
||||
if (parms.cellx)
|
||||
{
|
||||
|
|
Loading…
Reference in a new issue