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Fix a couple old uses of actor->x and friends
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1 changed files with 3 additions and 3 deletions
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@ -4140,7 +4140,7 @@ bool DLevelScript::DoCheckActorTexture(int tid, AActor *activator, int string, b
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if (floor)
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if (floor)
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{
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{
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fixed_t z = actor->z;
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fixed_t z = actor->Z();
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// Looking through planes from top to bottom
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// Looking through planes from top to bottom
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for (i = 0; i < numff; ++i)
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for (i = 0; i < numff; ++i)
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{
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{
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@ -4156,8 +4156,8 @@ bool DLevelScript::DoCheckActorTexture(int tid, AActor *activator, int string, b
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}
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}
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else if (!(ff->flags & FF_SOLID) &&
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else if (!(ff->flags & FF_SOLID) &&
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tex == TexMan[*ff->top.texture] &&
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tex == TexMan[*ff->top.texture] &&
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z <= ff->top.plane->ZatPoint(actor->x, actor->y) &&
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z <= ff->top.plane->ZatPoint(actor->X(), actor->Y()) &&
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z >= ff->bottom.plane->ZatPoint(actor->x, actor->y))
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z >= ff->bottom.plane->ZatPoint(actor->X(), actor->Y()))
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{ // Having your feet within a liquid counts as being "on" it
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{ // Having your feet within a liquid counts as being "on" it
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return true;
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return true;
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}
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}
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