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- Ensure save games don't break.
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2 changed files with 3 additions and 1 deletions
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@ -68,6 +68,8 @@ void DEarthquake::Serialize (FArchive &arc)
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m_IntensityZ = 0;
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m_IntensityZ = 0;
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m_Flags = 0;
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m_Flags = 0;
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}
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}
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if (SaveVersion < 4520)
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m_CountdownStart = 0;
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else
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else
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{
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{
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arc << m_IntensityY << m_IntensityZ << m_Flags;
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arc << m_IntensityY << m_IntensityZ << m_Flags;
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@ -76,7 +76,7 @@ const char *GetVersionString();
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// Use 4500 as the base git save version, since it's higher than the
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// Use 4500 as the base git save version, since it's higher than the
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// SVN revision ever got.
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// SVN revision ever got.
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#define SAVEVER 4519
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#define SAVEVER 4520
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#define SAVEVERSTRINGIFY2(x) #x
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#define SAVEVERSTRINGIFY2(x) #x
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#define SAVEVERSTRINGIFY(x) SAVEVERSTRINGIFY2(x)
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#define SAVEVERSTRINGIFY(x) SAVEVERSTRINGIFY2(x)
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