- Added ML_BLOCKUSE line flag, accessible through UDMF and Line_SetBlocking.

SVN r1561 (trunk)
This commit is contained in:
Christoph Oelckers 2009-04-28 20:53:07 +00:00
parent 511ddb028c
commit 3bbef315f6
7 changed files with 17 additions and 3 deletions

View file

@ -1,5 +1,5 @@
===============================================================================
Universal Doom Map Format ZDoom extensions v1.5 - 22.02.2009
Universal Doom Map Format ZDoom extensions v1.6 - 28.04.2009
Copyright (c) 2008 Christoph Oelckers.
@ -103,6 +103,7 @@ Note: All <bool> fields default to false unless mentioned otherwise.
midtex3d = <bool>; // Actors can walk on mid texture.
checkswitchrange = <bool>;// Switches can only be activated when vertically reachable.
blockprojectiles = <bool>;// Line blocks all projectiles
blockuse = <bool>; // Line blocks all use actions
}
@ -234,6 +235,9 @@ this uses array syntax. No functional changes
1.5 22.02.2009
Added blockprojectiles to lines and firstsideonly to conversion notes
1.6 28.04.2009
Added blockuse line flag.
===============================================================================
EOF
===============================================================================