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https://github.com/ZDoom/qzdoom.git
synced 2024-11-24 21:11:39 +00:00
- fixed the hardware rendering precacher not to evict secondary layers of multi-layer textures.
It will now check all layers of a material. Additionally it will also delete all descriptor sets of Vulkan hardware textures before precaching to make sure that nothing here can accidentally still reference a deleted texture.
This commit is contained in:
parent
4aef99632d
commit
3ad9783d8f
10 changed files with 66 additions and 7 deletions
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@ -119,6 +119,8 @@ public:
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void SetKerning(int c) { GlobalKerning = c; }
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void SetKerning(int c) { GlobalKerning = c; }
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bool NoTranslate() const { return noTranslate; }
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bool NoTranslate() const { return noTranslate; }
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protected:
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protected:
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FFont (int lump);
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FFont (int lump);
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@ -351,6 +351,7 @@ public:
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void CreateDefaultBrightmap();
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void CreateDefaultBrightmap();
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bool FindHoles(const unsigned char * buffer, int w, int h);
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bool FindHoles(const unsigned char * buffer, int w, int h);
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void SetUseType(ETextureType type) { UseType = type; }
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void SetUseType(ETextureType type) { UseType = type; }
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ETextureType GetUseType() const { return UseType; }
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// Returns the whole texture, stored in column-major order
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// Returns the whole texture, stored in column-major order
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virtual TArray<uint8_t> Get8BitPixels(bool alphatex);
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virtual TArray<uint8_t> Get8BitPixels(bool alphatex);
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@ -136,6 +136,10 @@ public:
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static FMaterial *ValidateTexture(FTexture * tex, bool expand, bool create = true);
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static FMaterial *ValidateTexture(FTexture * tex, bool expand, bool create = true);
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static FMaterial *ValidateTexture(FTextureID no, bool expand, bool trans, bool create = true);
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static FMaterial *ValidateTexture(FTextureID no, bool expand, bool trans, bool create = true);
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const TArray<FTexture*> &GetLayerArray() const
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{
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return mTextureLayers;
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}
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};
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};
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#endif
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#endif
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@ -35,6 +35,7 @@
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#include "hwrenderer/textures/hw_material.h"
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#include "hwrenderer/textures/hw_material.h"
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#include "image.h"
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#include "image.h"
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#include "v_video.h"
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#include "v_video.h"
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#include "v_font.h"
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//==========================================================================
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//==========================================================================
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@ -169,18 +170,50 @@ void hw_PrecacheTexture(uint8_t *texhitlist, TMap<PClassActor*, bool> &actorhitl
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if (!modellist[i]) Models[i]->DestroyVertexBuffer();
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if (!modellist[i]) Models[i]->DestroyVertexBuffer();
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}
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}
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// delete unused textures
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TMap<FTexture *, bool> usedTextures, usedSprites;
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screen->StartPrecaching();
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int cnt = TexMan.NumTextures();
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int cnt = TexMan.NumTextures();
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// prepare the textures for precaching. First collect all used layer textures so that we know which ones should not be deleted.
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for (int i = cnt - 1; i >= 0; i--)
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for (int i = cnt - 1; i >= 0; i--)
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{
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{
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FTexture *tex = TexMan.ByIndex(i);
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FTexture *tex = TexMan.ByIndex(i);
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if (tex != nullptr)
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if (tex != nullptr)
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{
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{
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if (!texhitlist[i])
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FMaterial *mat = FMaterial::ValidateTexture(tex, false, false);
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if (mat != nullptr)
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{
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for (auto ftex : mat->GetLayerArray())
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{
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usedTextures.Insert(ftex, true);
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}
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}
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if (spritehitlist[i] != nullptr && (*spritehitlist[i]).CountUsed() > 0)
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{
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FMaterial *mat = FMaterial::ValidateTexture(tex, true, false);
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if (mat != nullptr)
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{
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for (auto ftex : mat->GetLayerArray())
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{
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usedSprites.Insert(ftex, true);
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}
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}
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}
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}
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}
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// delete unused textures (i.e. those which didn't get referenced by any material in the cache list.
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for (int i = cnt - 1; i >= 0; i--)
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{
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FTexture *tex = TexMan.ByIndex(i);
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if (tex != nullptr && tex->GetUseType() != ETextureType::FontChar)
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{
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if (usedTextures.CheckKey(tex) == nullptr)
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{
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{
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tex->SystemTextures.Clean(true, false);
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tex->SystemTextures.Clean(true, false);
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}
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}
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if (spritehitlist[i] == nullptr || (*spritehitlist[i]).CountUsed() == 0)
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if (usedSprites.CheckKey(tex) == nullptr)
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{
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{
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tex->SystemTextures.Clean(false, true);
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tex->SystemTextures.Clean(false, true);
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}
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}
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@ -88,7 +88,7 @@ public:
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tt->Delete();
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tt->Delete();
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tt->hwTexture =tex;
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tt->hwTexture =tex;
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}
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}
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//===========================================================================
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//===========================================================================
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//
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//
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// Deletes all allocated resources and considers translations
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// Deletes all allocated resources and considers translations
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@ -125,6 +125,13 @@ public:
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}
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}
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}
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}
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template<class T>
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void Iterate(T callback)
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{
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for (auto & t : hwDefTex) if (t.hwTexture) callback(t.hwTexture);
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for (auto & t : hwTex_Translated) if (t.hwTexture) callback(t.hwTexture);
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}
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};
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};
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@ -672,6 +672,13 @@ void VulkanFrameBuffer::TextureFilterChanged()
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}
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}
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}
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}
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void VulkanFrameBuffer::StartPrecaching()
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{
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// Destroy the texture descriptors to avoid problems with potentially stale textures.
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for (VkHardwareTexture *cur = VkHardwareTexture::First; cur; cur = cur->Next)
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cur->ResetDescriptors();
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}
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void VulkanFrameBuffer::BlurScene(float amount)
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void VulkanFrameBuffer::BlurScene(float amount)
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{
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{
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if (mPostprocess)
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if (mPostprocess)
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@ -76,6 +76,7 @@ public:
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sector_t *RenderView(player_t *player) override;
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sector_t *RenderView(player_t *player) override;
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void SetTextureFilterMode() override;
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void SetTextureFilterMode() override;
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void TextureFilterChanged() override;
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void TextureFilterChanged() override;
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void StartPrecaching() override;
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void BeginFrame() override;
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void BeginFrame() override;
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void BlurScene(float amount) override;
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void BlurScene(float amount) override;
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void PostProcessScene(int fixedcm, const std::function<void()> &afterBloomDrawEndScene2D) override;
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void PostProcessScene(int fixedcm, const std::function<void()> &afterBloomDrawEndScene2D) override;
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@ -57,9 +57,6 @@ VkHardwareTexture::~VkHardwareTexture()
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if (fb)
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if (fb)
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{
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{
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auto &deleteList = fb->FrameDeleteList;
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auto &deleteList = fb->FrameDeleteList;
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for (auto &it : mDescriptorSets)
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deleteList.Descriptors.push_back(std::move(it.second));
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mDescriptorSets.clear();
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if (mImage) deleteList.Images.push_back(std::move(mImage));
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if (mImage) deleteList.Images.push_back(std::move(mImage));
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if (mImageView) deleteList.ImageViews.push_back(std::move(mImageView));
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if (mImageView) deleteList.ImageViews.push_back(std::move(mImageView));
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if (mStagingBuffer) deleteList.Buffers.push_back(std::move(mStagingBuffer));
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if (mStagingBuffer) deleteList.Buffers.push_back(std::move(mStagingBuffer));
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@ -45,6 +45,12 @@ public:
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VulkanImage *GetImage(FTexture *tex, int translation, int flags);
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VulkanImage *GetImage(FTexture *tex, int translation, int flags);
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VulkanImageView *GetImageView(FTexture *tex, int translation, int flags);
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VulkanImageView *GetImageView(FTexture *tex, int translation, int flags);
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static void ResetAllDescriptors()
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{
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for (VkHardwareTexture *cur = First; cur; cur = cur->Next)
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cur->ResetDescriptors();
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}
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private:
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private:
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void CreateImage(FTexture *tex, int translation, int flags);
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void CreateImage(FTexture *tex, int translation, int flags);
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@ -423,6 +423,7 @@ public:
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virtual void TextureFilterChanged() {}
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virtual void TextureFilterChanged() {}
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virtual void BeginFrame() {}
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virtual void BeginFrame() {}
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virtual void SetWindowSize(int w, int h) {}
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virtual void SetWindowSize(int w, int h) {}
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virtual void StartPrecaching() {}
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virtual int GetClientWidth() = 0;
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virtual int GetClientWidth() = 0;
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virtual int GetClientHeight() = 0;
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virtual int GetClientHeight() = 0;
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