- Changed the rocket so that the FX_ROCKET flag is set in the actor

definition and not in BeginPlay.
- Changed the special explosion behavior of the rocket to a flag
  (MF5_DEHEXPLOSION) so that its effects can be used on other actors
  as well without having to inherit from the rocket.


SVN r353 (trunk)
This commit is contained in:
Christoph Oelckers 2006-10-15 20:27:16 +00:00
parent 92c3a89255
commit 39d2ef0460
9 changed files with 16 additions and 8 deletions

View file

@ -1,3 +1,10 @@
October 15, 2006 (Changes by Graf Zahl)
- Changed the rocket so that the FX_ROCKET flag is set in the actor
definition and not in BeginPlay.
- Changed the special explosion behavior of the rocket to a flag
(MF5_DEHEXPLOSION) so that its effects can be used on other actors
as well without having to inherit from the rocket.
October 7, 2006 (Changes by Graf Zahl)
- Fixed: PrintAlias passed FString objects directly to Printf.
- Added bitwise not (~) operator to ACS.