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https://github.com/ZDoom/qzdoom.git
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commit
3955b7a4f8
4 changed files with 21 additions and 17 deletions
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@ -255,8 +255,11 @@ DFrameBuffer *SDLGLVideo::CreateFrameBuffer (int width, int height, bool bgra, b
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{
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{
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fb = (SDLBaseFB*)CreateGLSWFrameBuffer(width, height, bgra, fullscreen);
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fb = (SDLBaseFB*)CreateGLSWFrameBuffer(width, height, bgra, fullscreen);
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if (!fb->IsValid())
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if (!fb->IsValid())
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{
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delete fb;
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fb = new SDLFB(width, height, bgra, fullscreen, nullptr);
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fb = new SDLFB(width, height, bgra, fullscreen, nullptr);
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}
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}
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}
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retry = 0;
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retry = 0;
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@ -86,9 +86,6 @@ namespace swrenderer
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texdata.ystep = args.TextureVStep();
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texdata.ystep = args.TextureVStep();
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texdata.xfrac = args.TextureUPos();
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texdata.xfrac = args.TextureUPos();
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texdata.yfrac = args.TextureVPos();
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texdata.yfrac = args.TextureVPos();
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texdata.yshift = 32 - texdata.ybits;
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texdata.xshift = texdata.yshift - texdata.xbits;
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texdata.xmask = ((1 << texdata.xbits) - 1) << texdata.ybits;
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texdata.source = (const uint32_t*)args.TexturePixels();
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texdata.source = (const uint32_t*)args.TexturePixels();
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@ -111,7 +108,11 @@ namespace swrenderer
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}
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}
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}
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}
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bool is_nearest_filter = !((magnifying && r_magfilter) || (!magnifying && r_minfilter));
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texdata.yshift = 32 - texdata.ybits;
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texdata.xshift = texdata.yshift - texdata.xbits;
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texdata.xmask = ((1 << texdata.xbits) - 1) << texdata.ybits;
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bool is_nearest_filter = (magnifying && !r_magfilter) || (!magnifying && !r_minfilter);
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bool is_64x64 = texdata.xbits == 6 && texdata.ybits == 6;
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bool is_64x64 = texdata.xbits == 6 && texdata.ybits == 6;
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auto shade_constants = args.ColormapConstants();
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auto shade_constants = args.ColormapConstants();
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@ -86,9 +86,6 @@ namespace swrenderer
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texdata.ystep = args.TextureVStep();
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texdata.ystep = args.TextureVStep();
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texdata.xfrac = args.TextureUPos();
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texdata.xfrac = args.TextureUPos();
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texdata.yfrac = args.TextureVPos();
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texdata.yfrac = args.TextureVPos();
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texdata.yshift = 32 - texdata.ybits;
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texdata.xshift = texdata.yshift - texdata.xbits;
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texdata.xmask = ((1 << texdata.xbits) - 1) << texdata.ybits;
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texdata.source = (const uint32_t*)args.TexturePixels();
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texdata.source = (const uint32_t*)args.TexturePixels();
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@ -111,7 +108,11 @@ namespace swrenderer
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}
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}
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}
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}
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bool is_nearest_filter = !((magnifying && r_magfilter) || (!magnifying && r_minfilter));
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texdata.yshift = 32 - texdata.ybits;
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texdata.xshift = texdata.yshift - texdata.xbits;
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texdata.xmask = ((1 << texdata.xbits) - 1) << texdata.ybits;
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bool is_nearest_filter = (magnifying && !r_magfilter) || (!magnifying && !r_minfilter);
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bool is_64x64 = texdata.xbits == 6 && texdata.ybits == 6;
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bool is_64x64 = texdata.xbits == 6 && texdata.ybits == 6;
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auto shade_constants = args.ColormapConstants();
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auto shade_constants = args.ColormapConstants();
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@ -489,7 +489,7 @@ class PlayerPawn : Actor native
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Pitch = 0.;
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Pitch = 0.;
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}
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}
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}
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}
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CalcHeight ();
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player.mo.CalcHeight ();
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if (player.attacker && player.attacker != self)
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if (player.attacker && player.attacker != self)
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{ // Watch killer
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{ // Watch killer
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@ -1243,9 +1243,9 @@ class PlayerPawn : Actor native
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CheckEnvironment();
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CheckEnvironment();
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CheckUse();
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CheckUse();
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CheckUndoMorph();
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CheckUndoMorph();
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// Cycle psprites
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// Cycle psprites.
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TickPSprites();
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// Note that after this point the PlayerPawn may have changed due to getting unmorphed so 'self' is no longer safe to use.
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player.mo.TickPSprites();
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// Other Counters
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// Other Counters
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if (player.damagecount) player.damagecount--;
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if (player.damagecount) player.damagecount--;
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if (player.bonuscount) player.bonuscount--;
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if (player.bonuscount) player.bonuscount--;
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@ -1254,12 +1254,11 @@ class PlayerPawn : Actor native
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{
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{
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player.hazardcount--;
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player.hazardcount--;
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if (!(level.time % player.hazardinterval) && player.hazardcount > 16*TICRATE)
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if (!(level.time % player.hazardinterval) && player.hazardcount > 16*TICRATE)
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DamageMobj (NULL, NULL, 5, player.hazardtype);
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player.mo.DamageMobj (NULL, NULL, 5, player.hazardtype);
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}
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}
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player.mo.CheckPoison();
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CheckPoison();
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player.mo.CheckDegeneration();
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CheckDegeneration();
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player.mo.CheckAirSupply();
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CheckAirSupply();
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}
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}
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}
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}
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