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- handle mirroring in MNTR sprite renaming
https://forum.zdoom.org/viewtopic.php?t=66583
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1 changed files with 5 additions and 2 deletions
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@ -885,9 +885,12 @@ void FWadCollection::RenameSprites (const TArray<FString> &deletelumps)
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{
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if (LumpInfo[i].lump->dwName == MAKE_ID('M', 'N', 'T', 'R'))
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{
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if (LumpInfo[i].lump->Name[4] >= 'F' && LumpInfo[i].lump->Name[4] <= 'K')
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for (size_t fi : {4, 6})
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{
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LumpInfo[i].lump->Name[4] += 'U' - 'F';
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if (LumpInfo[i].lump->Name[fi] >= 'F' && LumpInfo[i].lump->Name[fi] <= 'K')
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{
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LumpInfo[i].lump->Name[fi] += 'U' - 'F';
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}
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}
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}
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}
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