mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-10 23:02:08 +00:00
- remove the 'F' prefix from the floating point access function to the sidedef texture info, now that the fixed point versions are gone.
This commit is contained in:
parent
be8d1b46a7
commit
35a6994d0a
8 changed files with 41 additions and 41 deletions
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@ -231,8 +231,8 @@ bool P_GetMidTexturePosition(const line_t *line, int sideno, double *ptextop, do
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FTexture * tex= TexMan(texnum);
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FTexture * tex= TexMan(texnum);
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if (!tex) return false;
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if (!tex) return false;
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double totalscale = fabs(side->GetTextureYScaleF(side_t::mid)) * tex->GetScaleY();
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double totalscale = fabs(side->GetTextureYScale(side_t::mid)) * tex->GetScaleY();
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double y_offset = side->GetTextureYOffsetF(side_t::mid);
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double y_offset = side->GetTextureYOffset(side_t::mid);
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double textureheight = tex->GetHeight() / totalscale;
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double textureheight = tex->GetHeight() / totalscale;
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if (totalscale != 1. && !tex->bWorldPanning)
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if (totalscale != 1. && !tex->bWorldPanning)
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{
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{
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@ -8731,7 +8731,7 @@ scriptwait:
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case PCD_GETLINEROWOFFSET:
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case PCD_GETLINEROWOFFSET:
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if (activationline != NULL)
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if (activationline != NULL)
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{
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{
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PushToStack (int(activationline->sidedef[0]->GetTextureYOffsetF(side_t::mid)));
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PushToStack (int(activationline->sidedef[0]->GetTextureYOffset(side_t::mid)));
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}
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}
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else
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else
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{
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{
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@ -549,8 +549,8 @@ void P_SpawnScrollers(void)
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case Scroll_Texture_Offsets:
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case Scroll_Texture_Offsets:
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// killough 3/2/98: scroll according to sidedef offsets
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// killough 3/2/98: scroll according to sidedef offsets
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s = int(lines[i].sidedef[0] - sides);
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s = int(lines[i].sidedef[0] - sides);
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new DScroller (EScroll::sc_side, -sides[s].GetTextureXOffsetF(side_t::mid),
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new DScroller (EScroll::sc_side, -sides[s].GetTextureXOffset(side_t::mid),
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sides[s].GetTextureYOffsetF(side_t::mid), -1, s, accel, SCROLLTYPE(l->args[0]));
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sides[s].GetTextureYOffset(side_t::mid), -1, s, accel, SCROLLTYPE(l->args[0]));
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break;
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break;
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case Scroll_Texture_Left:
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case Scroll_Texture_Left:
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@ -150,8 +150,8 @@ static int WriteSIDEDEFS (FILE *file)
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for (int i = 0; i < numsides; ++i)
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for (int i = 0; i < numsides; ++i)
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{
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{
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msd.textureoffset = LittleShort(short(sides[i].GetTextureXOffsetF(side_t::mid)));
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msd.textureoffset = LittleShort(short(sides[i].GetTextureXOffset(side_t::mid)));
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msd.rowoffset = LittleShort(short(sides[i].GetTextureYOffsetF(side_t::mid)));
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msd.rowoffset = LittleShort(short(sides[i].GetTextureYOffset(side_t::mid)));
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msd.sector = LittleShort(short(sides[i].sector - sectors));
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msd.sector = LittleShort(short(sides[i].sector - sectors));
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uppercopy (msd.toptexture, GetTextureName (sides[i].GetTexture(side_t::top)));
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uppercopy (msd.toptexture, GetTextureName (sides[i].GetTexture(side_t::top)));
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uppercopy (msd.bottomtexture, GetTextureName (sides[i].GetTexture(side_t::bottom)));
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uppercopy (msd.bottomtexture, GetTextureName (sides[i].GetTexture(side_t::bottom)));
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@ -695,8 +695,8 @@ void DWallScrollInterpolation::Destroy()
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void DWallScrollInterpolation::UpdateInterpolation()
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void DWallScrollInterpolation::UpdateInterpolation()
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{
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{
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oldx = side->GetTextureXOffsetF(part);
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oldx = side->GetTextureXOffset(part);
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oldy = side->GetTextureYOffsetF(part);
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oldy = side->GetTextureYOffset(part);
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}
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}
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//==========================================================================
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//==========================================================================
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@ -719,8 +719,8 @@ void DWallScrollInterpolation::Restore()
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void DWallScrollInterpolation::Interpolate(double smoothratio)
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void DWallScrollInterpolation::Interpolate(double smoothratio)
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{
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{
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bakx = side->GetTextureXOffsetF(part);
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bakx = side->GetTextureXOffset(part);
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baky = side->GetTextureYOffsetF(part);
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baky = side->GetTextureYOffset(part);
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if (refcount == 0 && oldx == bakx && oldy == baky)
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if (refcount == 0 && oldx == bakx && oldy == baky)
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{
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{
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@ -1175,7 +1175,7 @@ struct side_t
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textures[bottom].xOffset = offset;
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textures[bottom].xOffset = offset;
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}
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}
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double GetTextureXOffsetF(int which) const
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double GetTextureXOffset(int which) const
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{
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{
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return textures[which].xOffset;
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return textures[which].xOffset;
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}
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}
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@ -1197,7 +1197,7 @@ struct side_t
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textures[bottom].yOffset = offset;
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textures[bottom].yOffset = offset;
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}
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}
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double GetTextureYOffsetF(int which) const
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double GetTextureYOffset(int which) const
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{
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{
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return textures[which].yOffset;
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return textures[which].yOffset;
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}
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}
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@ -1217,7 +1217,7 @@ struct side_t
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textures[top].xScale = textures[mid].xScale = textures[bottom].xScale = scale == 0 ? 1. : scale;
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textures[top].xScale = textures[mid].xScale = textures[bottom].xScale = scale == 0 ? 1. : scale;
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}
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}
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double GetTextureXScaleF(int which) const
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double GetTextureXScale(int which) const
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{
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{
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return textures[which].xScale;
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return textures[which].xScale;
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}
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}
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@ -1237,7 +1237,7 @@ struct side_t
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textures[top].yScale = textures[mid].yScale = textures[bottom].yScale = scale == 0 ? 1. : scale;
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textures[top].yScale = textures[mid].yScale = textures[bottom].yScale = scale == 0 ? 1. : scale;
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}
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}
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double GetTextureYScaleF(int which) const
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double GetTextureYScale(int which) const
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{
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{
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return textures[which].yScale;
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return textures[which].yScale;
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}
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}
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@ -1447,10 +1447,10 @@ void R_DrawSkyPlane (visplane_t *pl)
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// to allow sky rotation as well as careful positioning.
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// to allow sky rotation as well as careful positioning.
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// However, the offset is scaled very small, so that it
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// However, the offset is scaled very small, so that it
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// allows a long-period of sky rotation.
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// allows a long-period of sky rotation.
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skyangle += FLOAT2FIXED(s->GetTextureXOffsetF(pos));
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skyangle += FLOAT2FIXED(s->GetTextureXOffset(pos));
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// Vertical offset allows careful sky positioning.
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// Vertical offset allows careful sky positioning.
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skymid = s->GetTextureYOffsetF(pos) - 28;
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skymid = s->GetTextureYOffset(pos) - 28;
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// We sometimes flip the picture horizontally.
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// We sometimes flip the picture horizontally.
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//
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//
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@ -318,7 +318,7 @@ void R_RenderMaskedSegRange (drawseg_t *ds, int x1, int x2)
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// find positioning
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// find positioning
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texheight = tex->GetScaledHeightDouble();
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texheight = tex->GetScaledHeightDouble();
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texheightscale = fabs(curline->sidedef->GetTextureYScaleF(side_t::mid));
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texheightscale = fabs(curline->sidedef->GetTextureYScale(side_t::mid));
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if (texheightscale != 1)
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if (texheightscale != 1)
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{
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{
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texheight = texheight / texheightscale;
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texheight = texheight / texheightscale;
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@ -332,7 +332,7 @@ void R_RenderMaskedSegRange (drawseg_t *ds, int x1, int x2)
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dc_texturemid = MIN(frontsector->GetPlaneTexZF(sector_t::ceiling), backsector->GetPlaneTexZF(sector_t::ceiling));
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dc_texturemid = MIN(frontsector->GetPlaneTexZF(sector_t::ceiling), backsector->GetPlaneTexZF(sector_t::ceiling));
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}
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}
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rowoffset = curline->sidedef->GetTextureYOffsetF(side_t::mid);
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rowoffset = curline->sidedef->GetTextureYOffset(side_t::mid);
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if (!(curline->linedef->flags & ML_WRAP_MIDTEX) &&
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if (!(curline->linedef->flags & ML_WRAP_MIDTEX) &&
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!(curline->sidedef->Flags & WALLF_WRAP_MIDTEX))
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!(curline->sidedef->Flags & WALLF_WRAP_MIDTEX))
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@ -599,12 +599,12 @@ void R_RenderFakeWall(drawseg_t *ds, int x1, int x2, F3DFloor *rover)
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scaledside = rover->master->sidedef[0];
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scaledside = rover->master->sidedef[0];
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scaledpart = side_t::mid;
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scaledpart = side_t::mid;
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}
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}
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xscale = FLOAT2FIXED(rw_pic->Scale.X * scaledside->GetTextureXScaleF(scaledpart));
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xscale = FLOAT2FIXED(rw_pic->Scale.X * scaledside->GetTextureXScale(scaledpart));
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yscale = rw_pic->Scale.Y * scaledside->GetTextureYScaleF(scaledpart);
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yscale = rw_pic->Scale.Y * scaledside->GetTextureYScale(scaledpart);
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double rowoffset = curline->sidedef->GetTextureYOffsetF(side_t::mid) + rover->master->sidedef[0]->GetTextureYOffsetF(side_t::mid);
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double rowoffset = curline->sidedef->GetTextureYOffset(side_t::mid) + rover->master->sidedef[0]->GetTextureYOffset(side_t::mid);
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double planez = rover->model->GetPlaneTexZF(sector_t::ceiling);
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double planez = rover->model->GetPlaneTexZF(sector_t::ceiling);
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rw_offset = FLOAT2FIXED(curline->sidedef->GetTextureXOffsetF(side_t::mid) + rover->master->sidedef[0]->GetTextureXOffsetF(side_t::mid));
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rw_offset = FLOAT2FIXED(curline->sidedef->GetTextureXOffset(side_t::mid) + rover->master->sidedef[0]->GetTextureXOffset(side_t::mid));
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if (rowoffset < 0)
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if (rowoffset < 0)
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{
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{
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rowoffset += rw_pic->GetHeight();
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rowoffset += rw_pic->GetHeight();
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@ -2026,10 +2026,10 @@ void R_NewWall (bool needlights)
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if (linedef->special != Line_Horizon)
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if (linedef->special != Line_Horizon)
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{
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{
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midtexture = TexMan(sidedef->GetTexture(side_t::mid), true);
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midtexture = TexMan(sidedef->GetTexture(side_t::mid), true);
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rw_offset_mid = FLOAT2FIXED(sidedef->GetTextureXOffsetF(side_t::mid));
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rw_offset_mid = FLOAT2FIXED(sidedef->GetTextureXOffset(side_t::mid));
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rowoffset = sidedef->GetTextureYOffsetF(side_t::mid);
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rowoffset = sidedef->GetTextureYOffset(side_t::mid);
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rw_midtexturescalex = sidedef->GetTextureXScaleF(side_t::mid);
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rw_midtexturescalex = sidedef->GetTextureXScale(side_t::mid);
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rw_midtexturescaley = sidedef->GetTextureYScaleF(side_t::mid);
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rw_midtexturescaley = sidedef->GetTextureYScale(side_t::mid);
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yrepeat = midtexture->Scale.Y * rw_midtexturescaley;
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yrepeat = midtexture->Scale.Y * rw_midtexturescaley;
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if (yrepeat >= 0)
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if (yrepeat >= 0)
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{ // normal orientation
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{ // normal orientation
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@ -2181,10 +2181,10 @@ void R_NewWall (bool needlights)
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{ // top texture
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{ // top texture
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toptexture = TexMan(sidedef->GetTexture(side_t::top), true);
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toptexture = TexMan(sidedef->GetTexture(side_t::top), true);
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rw_offset_top = FLOAT2FIXED(sidedef->GetTextureXOffsetF(side_t::top));
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rw_offset_top = FLOAT2FIXED(sidedef->GetTextureXOffset(side_t::top));
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rowoffset = sidedef->GetTextureYOffsetF(side_t::top);
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rowoffset = sidedef->GetTextureYOffset(side_t::top);
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rw_toptexturescalex =sidedef->GetTextureXScaleF(side_t::top);
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rw_toptexturescalex =sidedef->GetTextureXScale(side_t::top);
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rw_toptexturescaley =sidedef->GetTextureYScaleF(side_t::top);
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rw_toptexturescaley =sidedef->GetTextureYScale(side_t::top);
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yrepeat = toptexture->Scale.Y * rw_toptexturescaley;
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yrepeat = toptexture->Scale.Y * rw_toptexturescaley;
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if (yrepeat >= 0)
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if (yrepeat >= 0)
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{ // normal orientation
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{ // normal orientation
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@ -2226,10 +2226,10 @@ void R_NewWall (bool needlights)
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{ // bottom texture
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{ // bottom texture
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bottomtexture = TexMan(sidedef->GetTexture(side_t::bottom), true);
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bottomtexture = TexMan(sidedef->GetTexture(side_t::bottom), true);
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rw_offset_bottom = FLOAT2FIXED(sidedef->GetTextureXOffsetF(side_t::bottom));
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rw_offset_bottom = FLOAT2FIXED(sidedef->GetTextureXOffset(side_t::bottom));
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rowoffset = sidedef->GetTextureYOffsetF(side_t::bottom);
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rowoffset = sidedef->GetTextureYOffset(side_t::bottom);
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rw_bottomtexturescalex = sidedef->GetTextureXScaleF(side_t::bottom);
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rw_bottomtexturescalex = sidedef->GetTextureXScale(side_t::bottom);
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rw_bottomtexturescaley = sidedef->GetTextureYScaleF(side_t::bottom);
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rw_bottomtexturescaley = sidedef->GetTextureYScale(side_t::bottom);
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yrepeat = bottomtexture->Scale.Y * rw_bottomtexturescaley;
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yrepeat = bottomtexture->Scale.Y * rw_bottomtexturescaley;
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if (yrepeat >= 0)
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if (yrepeat >= 0)
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{ // normal orientation
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{ // normal orientation
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@ -2301,9 +2301,9 @@ void R_NewWall (bool needlights)
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if (needlights && (segtextured || (backsector && IsFogBoundary(frontsector, backsector))))
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if (needlights && (segtextured || (backsector && IsFogBoundary(frontsector, backsector))))
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{
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{
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lwallscale =
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lwallscale =
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midtex ? (midtex->Scale.X * sidedef->GetTextureXScaleF(side_t::mid)) :
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midtex ? (midtex->Scale.X * sidedef->GetTextureXScale(side_t::mid)) :
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toptexture ? (toptexture->Scale.X * sidedef->GetTextureXScaleF(side_t::top)) :
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toptexture ? (toptexture->Scale.X * sidedef->GetTextureXScale(side_t::top)) :
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bottomtexture ? (bottomtexture->Scale.X * sidedef->GetTextureXScaleF(side_t::bottom)) :
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bottomtexture ? (bottomtexture->Scale.X * sidedef->GetTextureXScale(side_t::bottom)) :
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1.;
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1.;
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PrepWall (swall, lwall, sidedef->TexelLength * lwallscale, WallC.sx1, WallC.sx2);
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PrepWall (swall, lwall, sidedef->TexelLength * lwallscale, WallC.sx1, WallC.sx2);
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@ -2387,7 +2387,7 @@ void R_StoreWallRange (int start, int stop)
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R_NewWall (true);
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R_NewWall (true);
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}
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}
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rw_offset = FLOAT2FIXED(sidedef->GetTextureXOffsetF(side_t::mid));
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rw_offset = FLOAT2FIXED(sidedef->GetTextureXOffset(side_t::mid));
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rw_light = rw_lightleft + rw_lightstep * (start - WallC.sx1);
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rw_light = rw_lightleft + rw_lightstep * (start - WallC.sx1);
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ds_p->CurrentPortalUniq = CurrentPortalUniq;
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ds_p->CurrentPortalUniq = CurrentPortalUniq;
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@ -2516,8 +2516,8 @@ void R_StoreWallRange (int start, int stop)
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lwal = (fixed_t *)(openings + ds_p->maskedtexturecol);
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lwal = (fixed_t *)(openings + ds_p->maskedtexturecol);
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swal = (float *)(openings + ds_p->swall);
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swal = (float *)(openings + ds_p->swall);
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FTexture *pic = TexMan(sidedef->GetTexture(side_t::mid), true);
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FTexture *pic = TexMan(sidedef->GetTexture(side_t::mid), true);
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double yscale = pic->Scale.X * sidedef->GetTextureYScaleF(side_t::mid);
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double yscale = pic->Scale.X * sidedef->GetTextureYScale(side_t::mid);
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fixed_t xoffset = FLOAT2FIXED(sidedef->GetTextureXOffsetF(side_t::mid));
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fixed_t xoffset = FLOAT2FIXED(sidedef->GetTextureXOffset(side_t::mid));
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if (pic->bWorldPanning)
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if (pic->bWorldPanning)
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{
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{
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