- remove the 'F' prefix from the floating point access function to the sidedef texture info, now that the fixed point versions are gone.

This commit is contained in:
Christoph Oelckers 2016-04-23 10:55:55 +02:00
parent be8d1b46a7
commit 35a6994d0a
8 changed files with 41 additions and 41 deletions

View File

@ -231,8 +231,8 @@ bool P_GetMidTexturePosition(const line_t *line, int sideno, double *ptextop, do
FTexture * tex= TexMan(texnum); FTexture * tex= TexMan(texnum);
if (!tex) return false; if (!tex) return false;
double totalscale = fabs(side->GetTextureYScaleF(side_t::mid)) * tex->GetScaleY(); double totalscale = fabs(side->GetTextureYScale(side_t::mid)) * tex->GetScaleY();
double y_offset = side->GetTextureYOffsetF(side_t::mid); double y_offset = side->GetTextureYOffset(side_t::mid);
double textureheight = tex->GetHeight() / totalscale; double textureheight = tex->GetHeight() / totalscale;
if (totalscale != 1. && !tex->bWorldPanning) if (totalscale != 1. && !tex->bWorldPanning)
{ {

View File

@ -8731,7 +8731,7 @@ scriptwait:
case PCD_GETLINEROWOFFSET: case PCD_GETLINEROWOFFSET:
if (activationline != NULL) if (activationline != NULL)
{ {
PushToStack (int(activationline->sidedef[0]->GetTextureYOffsetF(side_t::mid))); PushToStack (int(activationline->sidedef[0]->GetTextureYOffset(side_t::mid)));
} }
else else
{ {

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@ -549,8 +549,8 @@ void P_SpawnScrollers(void)
case Scroll_Texture_Offsets: case Scroll_Texture_Offsets:
// killough 3/2/98: scroll according to sidedef offsets // killough 3/2/98: scroll according to sidedef offsets
s = int(lines[i].sidedef[0] - sides); s = int(lines[i].sidedef[0] - sides);
new DScroller (EScroll::sc_side, -sides[s].GetTextureXOffsetF(side_t::mid), new DScroller (EScroll::sc_side, -sides[s].GetTextureXOffset(side_t::mid),
sides[s].GetTextureYOffsetF(side_t::mid), -1, s, accel, SCROLLTYPE(l->args[0])); sides[s].GetTextureYOffset(side_t::mid), -1, s, accel, SCROLLTYPE(l->args[0]));
break; break;
case Scroll_Texture_Left: case Scroll_Texture_Left:

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@ -150,8 +150,8 @@ static int WriteSIDEDEFS (FILE *file)
for (int i = 0; i < numsides; ++i) for (int i = 0; i < numsides; ++i)
{ {
msd.textureoffset = LittleShort(short(sides[i].GetTextureXOffsetF(side_t::mid))); msd.textureoffset = LittleShort(short(sides[i].GetTextureXOffset(side_t::mid)));
msd.rowoffset = LittleShort(short(sides[i].GetTextureYOffsetF(side_t::mid))); msd.rowoffset = LittleShort(short(sides[i].GetTextureYOffset(side_t::mid)));
msd.sector = LittleShort(short(sides[i].sector - sectors)); msd.sector = LittleShort(short(sides[i].sector - sectors));
uppercopy (msd.toptexture, GetTextureName (sides[i].GetTexture(side_t::top))); uppercopy (msd.toptexture, GetTextureName (sides[i].GetTexture(side_t::top)));
uppercopy (msd.bottomtexture, GetTextureName (sides[i].GetTexture(side_t::bottom))); uppercopy (msd.bottomtexture, GetTextureName (sides[i].GetTexture(side_t::bottom)));

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@ -695,8 +695,8 @@ void DWallScrollInterpolation::Destroy()
void DWallScrollInterpolation::UpdateInterpolation() void DWallScrollInterpolation::UpdateInterpolation()
{ {
oldx = side->GetTextureXOffsetF(part); oldx = side->GetTextureXOffset(part);
oldy = side->GetTextureYOffsetF(part); oldy = side->GetTextureYOffset(part);
} }
//========================================================================== //==========================================================================
@ -719,8 +719,8 @@ void DWallScrollInterpolation::Restore()
void DWallScrollInterpolation::Interpolate(double smoothratio) void DWallScrollInterpolation::Interpolate(double smoothratio)
{ {
bakx = side->GetTextureXOffsetF(part); bakx = side->GetTextureXOffset(part);
baky = side->GetTextureYOffsetF(part); baky = side->GetTextureYOffset(part);
if (refcount == 0 && oldx == bakx && oldy == baky) if (refcount == 0 && oldx == bakx && oldy == baky)
{ {

View File

@ -1175,7 +1175,7 @@ struct side_t
textures[bottom].xOffset = offset; textures[bottom].xOffset = offset;
} }
double GetTextureXOffsetF(int which) const double GetTextureXOffset(int which) const
{ {
return textures[which].xOffset; return textures[which].xOffset;
} }
@ -1197,7 +1197,7 @@ struct side_t
textures[bottom].yOffset = offset; textures[bottom].yOffset = offset;
} }
double GetTextureYOffsetF(int which) const double GetTextureYOffset(int which) const
{ {
return textures[which].yOffset; return textures[which].yOffset;
} }
@ -1217,7 +1217,7 @@ struct side_t
textures[top].xScale = textures[mid].xScale = textures[bottom].xScale = scale == 0 ? 1. : scale; textures[top].xScale = textures[mid].xScale = textures[bottom].xScale = scale == 0 ? 1. : scale;
} }
double GetTextureXScaleF(int which) const double GetTextureXScale(int which) const
{ {
return textures[which].xScale; return textures[which].xScale;
} }
@ -1237,7 +1237,7 @@ struct side_t
textures[top].yScale = textures[mid].yScale = textures[bottom].yScale = scale == 0 ? 1. : scale; textures[top].yScale = textures[mid].yScale = textures[bottom].yScale = scale == 0 ? 1. : scale;
} }
double GetTextureYScaleF(int which) const double GetTextureYScale(int which) const
{ {
return textures[which].yScale; return textures[which].yScale;
} }

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@ -1447,10 +1447,10 @@ void R_DrawSkyPlane (visplane_t *pl)
// to allow sky rotation as well as careful positioning. // to allow sky rotation as well as careful positioning.
// However, the offset is scaled very small, so that it // However, the offset is scaled very small, so that it
// allows a long-period of sky rotation. // allows a long-period of sky rotation.
skyangle += FLOAT2FIXED(s->GetTextureXOffsetF(pos)); skyangle += FLOAT2FIXED(s->GetTextureXOffset(pos));
// Vertical offset allows careful sky positioning. // Vertical offset allows careful sky positioning.
skymid = s->GetTextureYOffsetF(pos) - 28; skymid = s->GetTextureYOffset(pos) - 28;
// We sometimes flip the picture horizontally. // We sometimes flip the picture horizontally.
// //

View File

@ -318,7 +318,7 @@ void R_RenderMaskedSegRange (drawseg_t *ds, int x1, int x2)
// find positioning // find positioning
texheight = tex->GetScaledHeightDouble(); texheight = tex->GetScaledHeightDouble();
texheightscale = fabs(curline->sidedef->GetTextureYScaleF(side_t::mid)); texheightscale = fabs(curline->sidedef->GetTextureYScale(side_t::mid));
if (texheightscale != 1) if (texheightscale != 1)
{ {
texheight = texheight / texheightscale; texheight = texheight / texheightscale;
@ -332,7 +332,7 @@ void R_RenderMaskedSegRange (drawseg_t *ds, int x1, int x2)
dc_texturemid = MIN(frontsector->GetPlaneTexZF(sector_t::ceiling), backsector->GetPlaneTexZF(sector_t::ceiling)); dc_texturemid = MIN(frontsector->GetPlaneTexZF(sector_t::ceiling), backsector->GetPlaneTexZF(sector_t::ceiling));
} }
rowoffset = curline->sidedef->GetTextureYOffsetF(side_t::mid); rowoffset = curline->sidedef->GetTextureYOffset(side_t::mid);
if (!(curline->linedef->flags & ML_WRAP_MIDTEX) && if (!(curline->linedef->flags & ML_WRAP_MIDTEX) &&
!(curline->sidedef->Flags & WALLF_WRAP_MIDTEX)) !(curline->sidedef->Flags & WALLF_WRAP_MIDTEX))
@ -599,12 +599,12 @@ void R_RenderFakeWall(drawseg_t *ds, int x1, int x2, F3DFloor *rover)
scaledside = rover->master->sidedef[0]; scaledside = rover->master->sidedef[0];
scaledpart = side_t::mid; scaledpart = side_t::mid;
} }
xscale = FLOAT2FIXED(rw_pic->Scale.X * scaledside->GetTextureXScaleF(scaledpart)); xscale = FLOAT2FIXED(rw_pic->Scale.X * scaledside->GetTextureXScale(scaledpart));
yscale = rw_pic->Scale.Y * scaledside->GetTextureYScaleF(scaledpart); yscale = rw_pic->Scale.Y * scaledside->GetTextureYScale(scaledpart);
double rowoffset = curline->sidedef->GetTextureYOffsetF(side_t::mid) + rover->master->sidedef[0]->GetTextureYOffsetF(side_t::mid); double rowoffset = curline->sidedef->GetTextureYOffset(side_t::mid) + rover->master->sidedef[0]->GetTextureYOffset(side_t::mid);
double planez = rover->model->GetPlaneTexZF(sector_t::ceiling); double planez = rover->model->GetPlaneTexZF(sector_t::ceiling);
rw_offset = FLOAT2FIXED(curline->sidedef->GetTextureXOffsetF(side_t::mid) + rover->master->sidedef[0]->GetTextureXOffsetF(side_t::mid)); rw_offset = FLOAT2FIXED(curline->sidedef->GetTextureXOffset(side_t::mid) + rover->master->sidedef[0]->GetTextureXOffset(side_t::mid));
if (rowoffset < 0) if (rowoffset < 0)
{ {
rowoffset += rw_pic->GetHeight(); rowoffset += rw_pic->GetHeight();
@ -2026,10 +2026,10 @@ void R_NewWall (bool needlights)
if (linedef->special != Line_Horizon) if (linedef->special != Line_Horizon)
{ {
midtexture = TexMan(sidedef->GetTexture(side_t::mid), true); midtexture = TexMan(sidedef->GetTexture(side_t::mid), true);
rw_offset_mid = FLOAT2FIXED(sidedef->GetTextureXOffsetF(side_t::mid)); rw_offset_mid = FLOAT2FIXED(sidedef->GetTextureXOffset(side_t::mid));
rowoffset = sidedef->GetTextureYOffsetF(side_t::mid); rowoffset = sidedef->GetTextureYOffset(side_t::mid);
rw_midtexturescalex = sidedef->GetTextureXScaleF(side_t::mid); rw_midtexturescalex = sidedef->GetTextureXScale(side_t::mid);
rw_midtexturescaley = sidedef->GetTextureYScaleF(side_t::mid); rw_midtexturescaley = sidedef->GetTextureYScale(side_t::mid);
yrepeat = midtexture->Scale.Y * rw_midtexturescaley; yrepeat = midtexture->Scale.Y * rw_midtexturescaley;
if (yrepeat >= 0) if (yrepeat >= 0)
{ // normal orientation { // normal orientation
@ -2181,10 +2181,10 @@ void R_NewWall (bool needlights)
{ // top texture { // top texture
toptexture = TexMan(sidedef->GetTexture(side_t::top), true); toptexture = TexMan(sidedef->GetTexture(side_t::top), true);
rw_offset_top = FLOAT2FIXED(sidedef->GetTextureXOffsetF(side_t::top)); rw_offset_top = FLOAT2FIXED(sidedef->GetTextureXOffset(side_t::top));
rowoffset = sidedef->GetTextureYOffsetF(side_t::top); rowoffset = sidedef->GetTextureYOffset(side_t::top);
rw_toptexturescalex =sidedef->GetTextureXScaleF(side_t::top); rw_toptexturescalex =sidedef->GetTextureXScale(side_t::top);
rw_toptexturescaley =sidedef->GetTextureYScaleF(side_t::top); rw_toptexturescaley =sidedef->GetTextureYScale(side_t::top);
yrepeat = toptexture->Scale.Y * rw_toptexturescaley; yrepeat = toptexture->Scale.Y * rw_toptexturescaley;
if (yrepeat >= 0) if (yrepeat >= 0)
{ // normal orientation { // normal orientation
@ -2226,10 +2226,10 @@ void R_NewWall (bool needlights)
{ // bottom texture { // bottom texture
bottomtexture = TexMan(sidedef->GetTexture(side_t::bottom), true); bottomtexture = TexMan(sidedef->GetTexture(side_t::bottom), true);
rw_offset_bottom = FLOAT2FIXED(sidedef->GetTextureXOffsetF(side_t::bottom)); rw_offset_bottom = FLOAT2FIXED(sidedef->GetTextureXOffset(side_t::bottom));
rowoffset = sidedef->GetTextureYOffsetF(side_t::bottom); rowoffset = sidedef->GetTextureYOffset(side_t::bottom);
rw_bottomtexturescalex = sidedef->GetTextureXScaleF(side_t::bottom); rw_bottomtexturescalex = sidedef->GetTextureXScale(side_t::bottom);
rw_bottomtexturescaley = sidedef->GetTextureYScaleF(side_t::bottom); rw_bottomtexturescaley = sidedef->GetTextureYScale(side_t::bottom);
yrepeat = bottomtexture->Scale.Y * rw_bottomtexturescaley; yrepeat = bottomtexture->Scale.Y * rw_bottomtexturescaley;
if (yrepeat >= 0) if (yrepeat >= 0)
{ // normal orientation { // normal orientation
@ -2301,9 +2301,9 @@ void R_NewWall (bool needlights)
if (needlights && (segtextured || (backsector && IsFogBoundary(frontsector, backsector)))) if (needlights && (segtextured || (backsector && IsFogBoundary(frontsector, backsector))))
{ {
lwallscale = lwallscale =
midtex ? (midtex->Scale.X * sidedef->GetTextureXScaleF(side_t::mid)) : midtex ? (midtex->Scale.X * sidedef->GetTextureXScale(side_t::mid)) :
toptexture ? (toptexture->Scale.X * sidedef->GetTextureXScaleF(side_t::top)) : toptexture ? (toptexture->Scale.X * sidedef->GetTextureXScale(side_t::top)) :
bottomtexture ? (bottomtexture->Scale.X * sidedef->GetTextureXScaleF(side_t::bottom)) : bottomtexture ? (bottomtexture->Scale.X * sidedef->GetTextureXScale(side_t::bottom)) :
1.; 1.;
PrepWall (swall, lwall, sidedef->TexelLength * lwallscale, WallC.sx1, WallC.sx2); PrepWall (swall, lwall, sidedef->TexelLength * lwallscale, WallC.sx1, WallC.sx2);
@ -2387,7 +2387,7 @@ void R_StoreWallRange (int start, int stop)
R_NewWall (true); R_NewWall (true);
} }
rw_offset = FLOAT2FIXED(sidedef->GetTextureXOffsetF(side_t::mid)); rw_offset = FLOAT2FIXED(sidedef->GetTextureXOffset(side_t::mid));
rw_light = rw_lightleft + rw_lightstep * (start - WallC.sx1); rw_light = rw_lightleft + rw_lightstep * (start - WallC.sx1);
ds_p->CurrentPortalUniq = CurrentPortalUniq; ds_p->CurrentPortalUniq = CurrentPortalUniq;
@ -2516,8 +2516,8 @@ void R_StoreWallRange (int start, int stop)
lwal = (fixed_t *)(openings + ds_p->maskedtexturecol); lwal = (fixed_t *)(openings + ds_p->maskedtexturecol);
swal = (float *)(openings + ds_p->swall); swal = (float *)(openings + ds_p->swall);
FTexture *pic = TexMan(sidedef->GetTexture(side_t::mid), true); FTexture *pic = TexMan(sidedef->GetTexture(side_t::mid), true);
double yscale = pic->Scale.X * sidedef->GetTextureYScaleF(side_t::mid); double yscale = pic->Scale.X * sidedef->GetTextureYScale(side_t::mid);
fixed_t xoffset = FLOAT2FIXED(sidedef->GetTextureXOffsetF(side_t::mid)); fixed_t xoffset = FLOAT2FIXED(sidedef->GetTextureXOffset(side_t::mid));
if (pic->bWorldPanning) if (pic->bWorldPanning)
{ {