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Merge branch 'upstream' of https://github.com/Edward850/zdoom
This commit is contained in:
commit
34360e7975
4 changed files with 58 additions and 4 deletions
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@ -1993,7 +1993,19 @@ static void D_DoomInit()
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SetLanguageIDs ();
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rngseed = I_MakeRNGSeed();
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const char *v = Args->CheckValue("-rngseed");
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if (v)
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{
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rngseed = staticrngseed = atoi(v);
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use_staticrng = true;
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Printf("D_DoomInit: Static RNGseed %d set.\n", rngseed);
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}
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else
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{
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rngseed = I_MakeRNGSeed();
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use_staticrng = false;
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}
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FRandom::StaticClearRandom ();
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Printf ("M_LoadDefaults: Load system defaults.\n");
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@ -408,9 +408,11 @@ void G_InitNew (const char *mapname, bool bTitleLevel)
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if (!savegamerestore)
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{
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if (!netgame)
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{ // [RH] Change the random seed for each new single player game
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rngseed = rngseed + 1;
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if (!netgame && !demorecording && !demoplayback)
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{
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// [RH] Change the random seed for each new single player game
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// [ED850] The demo already sets the RNG.
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rngseed = use_staticrng ? staticrngseed : (rngseed + 1);
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}
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FRandom::StaticClearRandom ();
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P_ClearACSVars(true);
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@ -96,6 +96,42 @@ FRandom M_Random;
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// Global seed. This is modified predictably to initialize every RNG.
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DWORD rngseed;
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// Static RNG marker. This is only used when the RNG is set for each new game.
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DWORD staticrngseed;
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bool use_staticrng;
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// Allows checking or staticly setting the global seed.
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CCMD(rngseed)
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{
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if (argv.argc() == 1)
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{
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Printf("Usage: rngseed get|set|clear\n");
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return;
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}
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if (stricmp(argv[1], "get") == 0)
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{
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Printf("rngseed is %d\n", rngseed);
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}
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else if (stricmp(argv[1], "set") == 0)
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{
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if (argv.argc() == 2)
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{
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Printf("You need to specify a value to set\n");
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}
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else
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{
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staticrngseed = atoi(argv[2]);
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use_staticrng = true;
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Printf("Static rngseed %d will be set for next game\n", staticrngseed);
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}
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}
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else if (stricmp(argv[1], "clear") == 0)
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{
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use_staticrng = false;
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Printf("Static rngseed cleared\n");
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}
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}
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// PRIVATE DATA DEFINITIONS ------------------------------------------------
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FRandom *FRandom::RNGList;
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@ -215,6 +215,10 @@ private:
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extern DWORD rngseed; // The starting seed (not part of state)
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extern DWORD staticrngseed; // Static rngseed that can be set by the user
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extern bool use_staticrng;
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// M_Random can be used for numbers that do not affect gameplay
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extern FRandom M_Random;
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