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- P_DropItem's chance parameter had an incorrect default value.
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@ -300,7 +300,7 @@ ACTOR Actor native //: Thinker
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action native A_Quake(int intensity, int duration, int damrad, int tremrad, sound sfx = "world/quake");
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action native A_Quake(int intensity, int duration, int damrad, int tremrad, sound sfx = "world/quake");
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action native A_SetTics(int tics);
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action native A_SetTics(int tics);
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action native A_SetDamageType(name damagetype);
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action native A_SetDamageType(name damagetype);
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action native A_DropItem(class<Actor> item, int dropamount = -1, int chance = -1);
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action native A_DropItem(class<Actor> item, int dropamount = -1, int chance = 256);
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action native A_CheckSightOrRange(float distance, state label);
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action native A_CheckSightOrRange(float distance, state label);
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action native A_CheckRange(float distance, state label);
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action native A_CheckRange(float distance, state label);
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