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https://github.com/ZDoom/qzdoom.git
synced 2024-11-10 23:02:08 +00:00
- initialize clipper with the view frustum for better performance
- change translucent objects to be pointers for faster sorting
This commit is contained in:
parent
6760e01a0d
commit
321e2da979
6 changed files with 53 additions and 18 deletions
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@ -287,6 +287,23 @@ bool PolyCull::GetAnglesForLine(double x1, double y1, double x2, double y2, angl
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return !IsSegmentCulled(angle1, angle2);
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}
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void PolyCull::MarkViewFrustum()
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{
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// Clips things outside the viewing frustum.
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auto &viewpoint = PolyRenderer::Instance()->Viewpoint;
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auto &viewwindow = PolyRenderer::Instance()->Viewwindow;
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double tilt = fabs(viewpoint.Angles.Pitch.Degrees);
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if (tilt > 46.0) // If the pitch is larger than this you can look all around
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return;
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double floatangle = 2.0 + (45.0 + ((tilt / 1.9)))*viewpoint.FieldOfView.Degrees*48.0 / AspectMultiplier(viewwindow.WidescreenRatio) / 90.0;
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angle_t a1 = DAngle(floatangle).BAMs();
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if (a1 < ANGLE_180)
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{
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MarkSegmentCulled(AngleToPseudo(viewpoint.Angles.Yaw.BAMs() + a1), AngleToPseudo(viewpoint.Angles.Yaw.BAMs() - a1));
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}
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}
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//-----------------------------------------------------------------------------
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//
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// ! Returns the pseudoangle between the line p1 to (infinity, p1.y) and the
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@ -320,3 +337,16 @@ angle_t PolyCull::PointToPseudoAngle(double x, double y)
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return xs_Fix<30>::ToFix(result);
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}
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}
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angle_t PolyCull::AngleToPseudo(angle_t ang)
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{
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double vecx = cos(ang * M_PI / ANGLE_180);
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double vecy = sin(ang * M_PI / ANGLE_180);
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double result = vecy / (fabs(vecx) + fabs(vecy));
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if (vecx < 0)
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{
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result = 2.f - result;
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}
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return xs_Fix<30>::ToFix(result);
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}
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@ -35,6 +35,7 @@ public:
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void MarkSegmentCulled(angle_t angle1, angle_t angle2);
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bool IsSegmentCulled(angle_t angle1, angle_t angle2) const;
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void InvertSegments();
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void MarkViewFrustum();
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std::vector<subsector_t *> PvsSectors;
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double MaxCeilingHeight = 0.0;
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@ -64,4 +65,5 @@ private:
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Vec4f PortalClipPlane;
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static angle_t PointToPseudoAngle(double x, double y);
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static angle_t AngleToPseudo(angle_t ang);
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};
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@ -73,6 +73,7 @@ void RenderPolyScene::Render(int portalDepth)
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ClearBuffers();
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if (!PortalSegmentsAdded)
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Cull.ClearSolidSegments();
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Cull.MarkViewFrustum();
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Cull.CullScene(WorldToClip, PortalPlane);
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Cull.ClearSolidSegments();
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RenderSectors();
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@ -124,6 +125,8 @@ void RenderPolyScene::RenderSubsector(subsector_t *sub)
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}
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}
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RenderMemory &memory = PolyRenderer::Instance()->FrameMemory;
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bool mainBSP = ((unsigned int)(sub->Index()) < level.subsectors.Size());
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if (mainBSP)
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{
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@ -131,7 +134,7 @@ void RenderPolyScene::RenderSubsector(subsector_t *sub)
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for (int i = ParticlesInSubsec[subsectorIndex]; i != NO_PARTICLE; i = Particles[i].snext)
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{
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particle_t *particle = Particles + i;
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TranslucentObjects.push_back({ particle, sub, subsectorDepth });
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TranslucentObjects.push_back(memory.NewObject<PolyTranslucentObject>(particle, sub, subsectorDepth));
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}
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}
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@ -146,7 +149,7 @@ void RenderPolyScene::RenderSprite(AActor *thing, double sortDistance, const DVe
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subsector_t *sub = &level.subsectors[0];
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auto it = SubsectorDepths.find(sub);
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if (it != SubsectorDepths.end())
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TranslucentObjects.push_back({ thing, sub, it->second, sortDistance, 0.0f, 1.0f });
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TranslucentObjects.push_back(PolyRenderer::Instance()->FrameMemory.NewObject<PolyTranslucentObject>(thing, sub, it->second, sortDistance, 0.0f, 1.0f));
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}
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else
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{
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@ -187,7 +190,7 @@ void RenderPolyScene::RenderSprite(AActor *thing, double sortDistance, DVector2
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auto it = SubsectorDepths.find(sub);
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if (it != SubsectorDepths.end())
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TranslucentObjects.push_back({ thing, sub, it->second, sortDistance, (float)t1, (float)t2 });
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TranslucentObjects.push_back(PolyRenderer::Instance()->FrameMemory.NewObject<PolyTranslucentObject>(thing, sub, it->second, sortDistance, (float)t1, (float)t2));
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}
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void RenderPolyScene::RenderLine(subsector_t *sub, seg_t *line, sector_t *frontsector, uint32_t subsectorDepth)
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@ -347,29 +350,29 @@ void RenderPolyScene::RenderTranslucent(int portalDepth)
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}
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}
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std::stable_sort(TranslucentObjects.begin(), TranslucentObjects.end());
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std::stable_sort(TranslucentObjects.begin(), TranslucentObjects.end(), [](auto a, auto b) { return *a < *b; });
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for (auto it = TranslucentObjects.rbegin(); it != TranslucentObjects.rend(); ++it)
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{
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auto &obj = *it;
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if (obj.particle)
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PolyTranslucentObject *obj = *it;
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if (obj->particle)
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{
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RenderPolyParticle spr;
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spr.Render(WorldToClip, PortalPlane, obj.particle, obj.sub, obj.subsectorDepth, StencilValue + 1);
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spr.Render(WorldToClip, PortalPlane, obj->particle, obj->sub, obj->subsectorDepth, StencilValue + 1);
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}
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else if (!obj.thing)
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else if (!obj->thing)
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{
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obj.wall.Render(WorldToClip, PortalPlane, Cull);
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obj->wall.Render(WorldToClip, PortalPlane, Cull);
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}
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else if ((obj.thing->renderflags & RF_SPRITETYPEMASK) == RF_WALLSPRITE)
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else if ((obj->thing->renderflags & RF_SPRITETYPEMASK) == RF_WALLSPRITE)
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{
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RenderPolyWallSprite wallspr;
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wallspr.Render(WorldToClip, PortalPlane, obj.thing, obj.sub, obj.subsectorDepth, StencilValue + 1);
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wallspr.Render(WorldToClip, PortalPlane, obj->thing, obj->sub, obj->subsectorDepth, StencilValue + 1);
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}
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else
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{
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RenderPolySprite spr;
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spr.Render(WorldToClip, PortalPlane, obj.thing, obj.sub, obj.subsectorDepth, StencilValue + 1, obj.SpriteLeft, obj.SpriteRight);
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spr.Render(WorldToClip, PortalPlane, obj->thing, obj->sub, obj->subsectorDepth, StencilValue + 1, obj->SpriteLeft, obj->SpriteRight);
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}
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}
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}
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@ -97,7 +97,7 @@ private:
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uint32_t NextSubsectorDepth = 0;
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std::set<sector_t *> SeenSectors;
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std::unordered_map<subsector_t *, uint32_t> SubsectorDepths;
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std::vector<PolyTranslucentObject> TranslucentObjects;
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std::vector<PolyTranslucentObject *> TranslucentObjects;
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std::vector<std::unique_ptr<PolyDrawSectorPortal>> SectorPortals;
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std::vector<std::unique_ptr<PolyDrawLinePortal>> LinePortals;
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@ -37,7 +37,7 @@
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EXTERN_CVAR(Bool, r_drawmirrors)
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bool RenderPolyWall::RenderLine(const TriMatrix &worldToClip, const Vec4f &clipPlane, PolyCull &cull, seg_t *line, sector_t *frontsector, uint32_t subsectorDepth, uint32_t stencilValue, std::vector<PolyTranslucentObject> &translucentWallsOutput, std::vector<std::unique_ptr<PolyDrawLinePortal>> &linePortals)
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bool RenderPolyWall::RenderLine(const TriMatrix &worldToClip, const Vec4f &clipPlane, PolyCull &cull, seg_t *line, sector_t *frontsector, uint32_t subsectorDepth, uint32_t stencilValue, std::vector<PolyTranslucentObject*> &translucentWallsOutput, std::vector<std::unique_ptr<PolyDrawLinePortal>> &linePortals)
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{
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PolyDrawLinePortal *polyportal = nullptr;
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if (line->backsector == nullptr && line->linedef && line->sidedef == line->linedef->sidedef[0] && (line->linedef->special == Line_Mirror && r_drawmirrors))
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@ -153,7 +153,7 @@ bool RenderPolyWall::RenderLine(const TriMatrix &worldToClip, const Vec4f &clipP
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FTexture *midtex = TexMan(line->sidedef->GetTexture(side_t::mid), true);
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if (midtex && midtex->UseType != FTexture::TEX_Null)
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translucentWallsOutput.push_back({ wall });
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translucentWallsOutput.push_back(PolyRenderer::Instance()->FrameMemory.NewObject<PolyTranslucentObject>(wall));
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if (polyportal)
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{
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@ -165,7 +165,7 @@ bool RenderPolyWall::RenderLine(const TriMatrix &worldToClip, const Vec4f &clipP
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return polyportal != nullptr;
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}
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void RenderPolyWall::Render3DFloorLine(const TriMatrix &worldToClip, const Vec4f &clipPlane, PolyCull &cull, seg_t *line, sector_t *frontsector, uint32_t subsectorDepth, uint32_t stencilValue, F3DFloor *fakeFloor, std::vector<PolyTranslucentObject> &translucentWallsOutput)
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void RenderPolyWall::Render3DFloorLine(const TriMatrix &worldToClip, const Vec4f &clipPlane, PolyCull &cull, seg_t *line, sector_t *frontsector, uint32_t subsectorDepth, uint32_t stencilValue, F3DFloor *fakeFloor, std::vector<PolyTranslucentObject*> &translucentWallsOutput)
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{
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double frontceilz1 = fakeFloor->top.plane->ZatPoint(line->v1);
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double frontfloorz1 = fakeFloor->bottom.plane->ZatPoint(line->v1);
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@ -32,8 +32,8 @@ class Vec4f;
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class RenderPolyWall
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{
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public:
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static bool RenderLine(const TriMatrix &worldToClip, const Vec4f &clipPlane, PolyCull &cull, seg_t *line, sector_t *frontsector, uint32_t subsectorDepth, uint32_t stencilValue, std::vector<PolyTranslucentObject> &translucentWallsOutput, std::vector<std::unique_ptr<PolyDrawLinePortal>> &linePortals);
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static void Render3DFloorLine(const TriMatrix &worldToClip, const Vec4f &clipPlane, PolyCull &cull, seg_t *line, sector_t *frontsector, uint32_t subsectorDepth, uint32_t stencilValue, F3DFloor *fakeFloor, std::vector<PolyTranslucentObject> &translucentWallsOutput);
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static bool RenderLine(const TriMatrix &worldToClip, const Vec4f &clipPlane, PolyCull &cull, seg_t *line, sector_t *frontsector, uint32_t subsectorDepth, uint32_t stencilValue, std::vector<PolyTranslucentObject*> &translucentWallsOutput, std::vector<std::unique_ptr<PolyDrawLinePortal>> &linePortals);
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static void Render3DFloorLine(const TriMatrix &worldToClip, const Vec4f &clipPlane, PolyCull &cull, seg_t *line, sector_t *frontsector, uint32_t subsectorDepth, uint32_t stencilValue, F3DFloor *fakeFloor, std::vector<PolyTranslucentObject*> &translucentWallsOutput);
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void SetCoords(const DVector2 &v1, const DVector2 &v2, double ceil1, double floor1, double ceil2, double floor2);
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void Render(const TriMatrix &worldToClip, const Vec4f &clipPlane, PolyCull &cull);
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