- fixed redundant map name display on alternative HUD's automap HUD.

This commit is contained in:
Christoph Oelckers 2019-04-10 20:56:24 +02:00
parent 1b077c560d
commit 31d1f8ba50

View file

@ -737,11 +737,11 @@ class AltHud ui
DTA_VirtualWidth, hudwidth, DTA_VirtualHeight, hudheight);
}
void DrawCoordinates(PlayerInfo CPlayer)
void DrawCoordinates(PlayerInfo CPlayer, bool withmapname)
{
Vector3 pos;
String coordstr;
int h = SmallFont.GetHeight() + 1;
int h = SmallFont.GetHeight();
let mo = CPlayer.mo;
if (!map_point_coordinates || !automapactive)
@ -757,16 +757,19 @@ class AltHud ui
int xpos = hudwidth - SmallFont.StringWidth("X: -00000")-6;
int ypos = 18;
screen.DrawText(SmallFont, hudcolor_titl, hudwidth - 6 - SmallFont.StringWidth(Level.MapName), ypos, Level.MapName,
DTA_KeepRatio, true,
DTA_VirtualWidth, hudwidth, DTA_VirtualHeight, hudheight);
if (withmapname)
{
screen.DrawText(SmallFont, hudcolor_titl, hudwidth - 6 - SmallFont.StringWidth(Level.MapName), ypos, Level.MapName,
DTA_KeepRatio, true,
DTA_VirtualWidth, hudwidth, DTA_VirtualHeight, hudheight);
screen.DrawText(SmallFont, hudcolor_titl, hudwidth - 6 - SmallFont.StringWidth(Level.LevelName), ypos + h, Level.LevelName,
DTA_KeepRatio, true,
DTA_VirtualWidth, hudwidth, DTA_VirtualHeight, hudheight);
screen.DrawText(SmallFont, hudcolor_titl, hudwidth - 6 - SmallFont.StringWidth(Level.LevelName), ypos + h, Level.LevelName,
DTA_KeepRatio, true,
DTA_VirtualWidth, hudwidth, DTA_VirtualHeight, hudheight);
ypos += 3 * h;
}
ypos += 3 * h;
DrawCoordinateEntry(xpos, ypos, String.Format("X: %.0f", pos.X));
ypos += h;
DrawCoordinateEntry(xpos, ypos, String.Format("Y: %.0f", pos.Y));
@ -935,7 +938,7 @@ class AltHud ui
y = DrawAmmo(CPlayer, hudwidth-5, y);
if (hud_showweapons) DrawWeapons(CPlayer, hudwidth - 5, y);
DrawInventory(CPlayer, 144, hudheight - 28);
if (idmypos) DrawCoordinates(CPlayer);
if (idmypos) DrawCoordinates(CPlayer, true);
int h = SmallFont.GetHeight();
y = h;
@ -977,7 +980,7 @@ class AltHud ui
DTA_KeepRatio, true,
DTA_VirtualWidth, hudwidth, DTA_VirtualHeight, hudheight);
DrawCoordinates(CPlayer);
DrawCoordinates(CPlayer, false);
}
//---------------------------------------------------------------------------