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- fixed redundant map name display on alternative HUD's automap HUD.
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parent
1b077c560d
commit
31d1f8ba50
1 changed files with 15 additions and 12 deletions
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@ -737,11 +737,11 @@ class AltHud ui
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DTA_VirtualWidth, hudwidth, DTA_VirtualHeight, hudheight);
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}
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void DrawCoordinates(PlayerInfo CPlayer)
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void DrawCoordinates(PlayerInfo CPlayer, bool withmapname)
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{
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Vector3 pos;
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String coordstr;
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int h = SmallFont.GetHeight() + 1;
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int h = SmallFont.GetHeight();
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let mo = CPlayer.mo;
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if (!map_point_coordinates || !automapactive)
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@ -757,16 +757,19 @@ class AltHud ui
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int xpos = hudwidth - SmallFont.StringWidth("X: -00000")-6;
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int ypos = 18;
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screen.DrawText(SmallFont, hudcolor_titl, hudwidth - 6 - SmallFont.StringWidth(Level.MapName), ypos, Level.MapName,
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DTA_KeepRatio, true,
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DTA_VirtualWidth, hudwidth, DTA_VirtualHeight, hudheight);
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screen.DrawText(SmallFont, hudcolor_titl, hudwidth - 6 - SmallFont.StringWidth(Level.LevelName), ypos + h, Level.LevelName,
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DTA_KeepRatio, true,
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DTA_VirtualWidth, hudwidth, DTA_VirtualHeight, hudheight);
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if (withmapname)
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{
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screen.DrawText(SmallFont, hudcolor_titl, hudwidth - 6 - SmallFont.StringWidth(Level.MapName), ypos, Level.MapName,
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DTA_KeepRatio, true,
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DTA_VirtualWidth, hudwidth, DTA_VirtualHeight, hudheight);
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screen.DrawText(SmallFont, hudcolor_titl, hudwidth - 6 - SmallFont.StringWidth(Level.LevelName), ypos + h, Level.LevelName,
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DTA_KeepRatio, true,
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DTA_VirtualWidth, hudwidth, DTA_VirtualHeight, hudheight);
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ypos += 3 * h;
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}
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ypos += 3 * h;
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DrawCoordinateEntry(xpos, ypos, String.Format("X: %.0f", pos.X));
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ypos += h;
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DrawCoordinateEntry(xpos, ypos, String.Format("Y: %.0f", pos.Y));
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@ -935,7 +938,7 @@ class AltHud ui
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y = DrawAmmo(CPlayer, hudwidth-5, y);
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if (hud_showweapons) DrawWeapons(CPlayer, hudwidth - 5, y);
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DrawInventory(CPlayer, 144, hudheight - 28);
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if (idmypos) DrawCoordinates(CPlayer);
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if (idmypos) DrawCoordinates(CPlayer, true);
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int h = SmallFont.GetHeight();
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y = h;
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@ -977,7 +980,7 @@ class AltHud ui
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DTA_KeepRatio, true,
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DTA_VirtualWidth, hudwidth, DTA_VirtualHeight, hudheight);
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DrawCoordinates(CPlayer);
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DrawCoordinates(CPlayer, false);
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}
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//---------------------------------------------------------------------------
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