Remove SetupFrame and CopyStackedViewParameters from FRenderer interface

This commit is contained in:
Magnus Norddahl 2017-01-15 01:54:25 +01:00
parent 1b043bb46c
commit 3093aaadc9
8 changed files with 14 additions and 21 deletions

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@ -32,6 +32,7 @@
#include "po_man.h" #include "po_man.h"
#include "swrenderer/scene/r_scene.h" #include "swrenderer/scene/r_scene.h"
#include "swrenderer/scene/r_viewport.h" #include "swrenderer/scene/r_viewport.h"
#include "swrenderer/scene/r_light.h"
EXTERN_CVAR(Int, screenblocks) EXTERN_CVAR(Int, screenblocks)
void InitGLRMapinfoData(); void InitGLRMapinfoData();
@ -81,6 +82,8 @@ void PolyRenderer::RenderActorView(AActor *actor, bool dontmaplines)
P_FindParticleSubsectors(); P_FindParticleSubsectors();
PO_LinkToSubsectors(); PO_LinkToSubsectors();
R_SetupFrame(actor); R_SetupFrame(actor);
swrenderer::R_SetupColormap(actor);
swrenderer::R_SetupFreelook();
ActorRenderFlags savedflags = camera->renderflags; ActorRenderFlags savedflags = camera->renderflags;
// Never draw the player unless in chasecam mode // Never draw the player unless in chasecam mode

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@ -57,8 +57,6 @@ struct FRenderer
virtual void ClearBuffer(int color) = 0; virtual void ClearBuffer(int color) = 0;
virtual void Init() = 0; virtual void Init() = 0;
virtual void SetWindow (int windowSize, int fullWidth, int fullHeight, int stHeight, float trueratio) {} virtual void SetWindow (int windowSize, int fullWidth, int fullHeight, int stHeight, float trueratio) {}
virtual void SetupFrame(player_t *player) {}
virtual void CopyStackedViewParameters() {}
virtual void RenderTextureView (FCanvasTexture *tex, AActor *viewpoint, int fov) = 0; virtual void RenderTextureView (FCanvasTexture *tex, AActor *viewpoint, int fov) = 0;
virtual sector_t *FakeFlat(sector_t *sec, sector_t *tempsec, int *floorlightlevel, int *ceilinglightlevel) = 0; virtual sector_t *FakeFlat(sector_t *sec, sector_t *tempsec, int *floorlightlevel, int *ceilinglightlevel) = 0;
virtual void SetFogParams(int _fogdensity, PalEntry _outsidefogcolor, int _outsidefogdensity, int _skyfog) {} virtual void SetFogParams(int _fogdensity, PalEntry _outsidefogcolor, int _outsidefogdensity, int _skyfog) {}

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@ -910,9 +910,6 @@ void R_SetupFrame (AActor *actor)
} }
} }
Renderer->CopyStackedViewParameters();
Renderer->SetupFrame(player);
validcount++; validcount++;
if (RenderTarget == screen && r_clearbuffer != 0) if (RenderTarget == screen && r_clearbuffer != 0)

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@ -302,17 +302,6 @@ void FSoftwareRenderer::SetWindow (int windowSize, int fullWidth, int fullHeight
R_SWRSetWindow(windowSize, fullWidth, fullHeight, stHeight, trueratio); R_SWRSetWindow(windowSize, fullWidth, fullHeight, stHeight, trueratio);
} }
void FSoftwareRenderer::SetupFrame(player_t *player)
{
R_SetupColormap(player);
R_SetupFreelook();
}
void FSoftwareRenderer::CopyStackedViewParameters()
{
RenderPortal::Instance()->CopyStackedViewParameters();
}
void FSoftwareRenderer::RenderTextureView (FCanvasTexture *tex, AActor *viewpoint, int fov) void FSoftwareRenderer::RenderTextureView (FCanvasTexture *tex, AActor *viewpoint, int fov)
{ {
BYTE *Pixels = r_swtruecolor ? (BYTE*)tex->GetPixelsBgra() : (BYTE*)tex->GetPixels(); BYTE *Pixels = r_swtruecolor ? (BYTE*)tex->GetPixelsBgra() : (BYTE*)tex->GetPixels();

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@ -35,8 +35,6 @@ struct FSoftwareRenderer : public FRenderer
void ClearBuffer(int color) override; void ClearBuffer(int color) override;
void Init() override; void Init() override;
void SetWindow (int windowSize, int fullWidth, int fullHeight, int stHeight, float trueratio) override; void SetWindow (int windowSize, int fullWidth, int fullHeight, int stHeight, float trueratio) override;
void SetupFrame(player_t *player) override;
void CopyStackedViewParameters() override;
void RenderTextureView (FCanvasTexture *tex, AActor *viewpoint, int fov) override; void RenderTextureView (FCanvasTexture *tex, AActor *viewpoint, int fov) override;
sector_t *FakeFlat(sector_t *sec, sector_t *tempsec, int *floorlightlevel, int *ceilinglightlevel) override; sector_t *FakeFlat(sector_t *sec, sector_t *tempsec, int *floorlightlevel, int *ceilinglightlevel) override;

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@ -109,8 +109,12 @@ namespace swrenderer
return CurrentVisibility; return CurrentVisibility;
} }
void R_SetupColormap(player_t *player) void R_SetupColormap(AActor *actor)
{ {
player_t *player = actor->player;
if (camera && camera->player != 0)
player = camera->player;
realfixedcolormap = NULL; realfixedcolormap = NULL;
fixedcolormap = NULL; fixedcolormap = NULL;
fixedlightlev = -1; fixedlightlev = -1;

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@ -66,5 +66,5 @@ namespace swrenderer
void R_SetVisibility(double visibility); void R_SetVisibility(double visibility);
double R_GetVisibility(); double R_GetVisibility();
void R_SetupColormap(player_t *); void R_SetupColormap(AActor *actor);
} }

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@ -71,6 +71,10 @@ namespace swrenderer
R_SetupBuffer(); R_SetupBuffer();
R_SetupFrame(actor); R_SetupFrame(actor);
R_SetupColormap(actor);
R_SetupFreelook();
RenderPortal::Instance()->CopyStackedViewParameters();
// Clear buffers. // Clear buffers.
R_ClearClipSegs(0, viewwidth); R_ClearClipSegs(0, viewwidth);