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- do not render player sprites to canvases in the hardware renderer.
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4 changed files with 9 additions and 9 deletions
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@ -111,12 +111,12 @@ void FGLRenderer::DrawScene(HWDrawInfo *di, int drawmode)
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if (vp.camera != nullptr)
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{
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ActorRenderFlags savedflags = vp.camera->renderflags;
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di->CreateScene();
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di->CreateScene(drawmode == DM_MAINVIEW);
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vp.camera->renderflags = savedflags;
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}
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else
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{
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di->CreateScene();
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di->CreateScene(false);
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}
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glDepthMask(true);
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