- do not render player sprites to canvases in the hardware renderer.

This commit is contained in:
Christoph Oelckers 2019-03-09 12:34:10 +01:00
parent 0ca7723c0e
commit 2fa5a88701
4 changed files with 9 additions and 9 deletions

View file

@ -111,12 +111,12 @@ void FGLRenderer::DrawScene(HWDrawInfo *di, int drawmode)
if (vp.camera != nullptr)
{
ActorRenderFlags savedflags = vp.camera->renderflags;
di->CreateScene();
di->CreateScene(drawmode == DM_MAINVIEW);
vp.camera->renderflags = savedflags;
}
else
{
di->CreateScene();
di->CreateScene(false);
}
glDepthMask(true);