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https://github.com/ZDoom/qzdoom.git
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Merge branch 'MajorCooke-quakeex'
This commit is contained in:
commit
2d4f02c560
8 changed files with 151 additions and 27 deletions
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@ -33,8 +33,8 @@ DEarthquake::DEarthquake()
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//
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//==========================================================================
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DEarthquake::DEarthquake (AActor *center, int intensity, int duration,
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int damrad, int tremrad, FSoundID quakesound)
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DEarthquake::DEarthquake (AActor *center, int intensityX, int intensityY, int intensityZ, int duration,
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int damrad, int tremrad, FSoundID quakesound, int flags)
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: DThinker(STAT_EARTHQUAKE)
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{
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m_QuakeSFX = quakesound;
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@ -42,8 +42,11 @@ DEarthquake::DEarthquake (AActor *center, int intensity, int duration,
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// Radii are specified in tile units (64 pixels)
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m_DamageRadius = damrad << (FRACBITS);
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m_TremorRadius = tremrad << (FRACBITS);
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m_Intensity = intensity;
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m_IntensityX = intensityX;
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m_IntensityY = intensityY;
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m_IntensityZ = intensityZ;
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m_Countdown = duration;
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m_Flags = flags;
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}
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//==========================================================================
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@ -55,9 +58,19 @@ DEarthquake::DEarthquake (AActor *center, int intensity, int duration,
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void DEarthquake::Serialize (FArchive &arc)
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{
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Super::Serialize (arc);
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arc << m_Spot << m_Intensity << m_Countdown
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arc << m_Spot << m_IntensityX << m_Countdown
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<< m_TremorRadius << m_DamageRadius
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<< m_QuakeSFX;
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if (SaveVersion < 4519)
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{
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m_IntensityY = m_IntensityX;
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m_IntensityZ = 0;
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m_Flags = 0;
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}
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else
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{
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arc << m_IntensityY << m_IntensityZ << m_Flags;
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}
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}
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//==========================================================================
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@ -102,7 +115,18 @@ void DEarthquake::Tick ()
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}
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// Thrust player around
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angle_t an = victim->angle + ANGLE_1*pr_quake();
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P_ThrustMobj (victim, an, m_Intensity << (FRACBITS-1));
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if (m_IntensityX == m_IntensityY)
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{ // Thrust in a circle
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P_ThrustMobj (victim, an, m_IntensityX << (FRACBITS-1));
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}
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else
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{ // Thrust in an ellipse
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an >>= ANGLETOFINESHIFT;
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// So this is actually completely wrong, but it ought to be good
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// enough. Otherwise, I'd have to use tangents and square roots.
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victim->velx += FixedMul(m_IntensityX << (FRACBITS-1), finecosine[an]);
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victim->vely += FixedMul(m_IntensityY << (FRACBITS-1), finesine[an]);
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}
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}
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}
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}
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@ -126,17 +150,20 @@ void DEarthquake::Tick ()
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//
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//==========================================================================
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int DEarthquake::StaticGetQuakeIntensity (AActor *victim)
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int DEarthquake::StaticGetQuakeIntensities(AActor *victim,
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int &x, int &y, int &z, int &relx, int &rely, int &relz)
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{
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int intensity = 0;
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TThinkerIterator<DEarthquake> iterator (STAT_EARTHQUAKE);
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DEarthquake *quake;
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if (victim->player != NULL && (victim->player->cheats & CF_NOCLIP))
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{
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return 0;
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}
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x = y = z = relx = rely = 0;
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TThinkerIterator<DEarthquake> iterator(STAT_EARTHQUAKE);
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DEarthquake *quake;
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int count = 0;
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while ( (quake = iterator.Next()) != NULL)
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{
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if (quake->m_Spot != NULL)
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@ -145,12 +172,23 @@ int DEarthquake::StaticGetQuakeIntensity (AActor *victim)
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victim->y - quake->m_Spot->y);
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if (dist < quake->m_TremorRadius)
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{
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if (intensity < quake->m_Intensity)
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intensity = quake->m_Intensity;
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++count;
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if (quake->m_Flags & QF_RELATIVE)
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{
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relx = MAX(relx, quake->m_IntensityX);
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rely = MAX(rely, quake->m_IntensityY);
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relz = MAX(relz, quake->m_IntensityZ);
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}
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else
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{
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x = MAX(x, quake->m_IntensityX);
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y = MAX(y, quake->m_IntensityY);
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z = MAX(z, quake->m_IntensityZ);
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}
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}
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}
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}
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return intensity;
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return count;
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}
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//==========================================================================
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@ -159,18 +197,20 @@ int DEarthquake::StaticGetQuakeIntensity (AActor *victim)
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//
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//==========================================================================
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bool P_StartQuake (AActor *activator, int tid, int intensity, int duration, int damrad, int tremrad, FSoundID quakesfx)
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bool P_StartQuakeXYZ(AActor *activator, int tid, int intensityX, int intensityY, int intensityZ, int duration, int damrad, int tremrad, FSoundID quakesfx, int flags)
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{
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AActor *center;
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bool res = false;
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intensity = clamp (intensity, 1, 9);
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if (intensityX) intensityX = clamp(intensityX, 1, 9);
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if (intensityY) intensityY = clamp(intensityY, 1, 9);
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if (intensityZ) intensityZ = clamp(intensityZ, 1, 9);
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if (tid == 0)
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{
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if (activator != NULL)
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{
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new DEarthquake(activator, intensity, duration, damrad, tremrad, quakesfx);
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new DEarthquake(activator, intensityX, intensityY, intensityZ, duration, damrad, tremrad, quakesfx, flags);
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return true;
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}
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}
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@ -180,9 +220,14 @@ bool P_StartQuake (AActor *activator, int tid, int intensity, int duration, int
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while ( (center = iterator.Next ()) )
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{
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res = true;
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new DEarthquake (center, intensity, duration, damrad, tremrad, quakesfx);
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new DEarthquake(center, intensityX, intensityY, intensityZ, duration, damrad, tremrad, quakesfx, flags);
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}
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}
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return res;
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}
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bool P_StartQuake(AActor *activator, int tid, int intensity, int duration, int damrad, int tremrad, FSoundID quakesfx)
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{ //Maintains original behavior by passing 0 to intensityZ, and flags.
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return P_StartQuakeXYZ(activator, tid, intensity, intensity, 0, duration, damrad, tremrad, quakesfx, 0);
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}
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@ -131,23 +131,28 @@ protected:
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DFlashFader ();
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};
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enum
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{
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QF_RELATIVE = 1,
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};
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class DEarthquake : public DThinker
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{
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DECLARE_CLASS (DEarthquake, DThinker)
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HAS_OBJECT_POINTERS
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public:
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DEarthquake (AActor *center, int intensity, int duration, int damrad, int tremrad, FSoundID quakesfx);
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DEarthquake(AActor *center, int intensityX, int intensityY, int intensityZ, int duration, int damrad, int tremrad, FSoundID quakesfx, int flags);
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void Serialize (FArchive &arc);
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void Tick ();
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TObjPtr<AActor> m_Spot;
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fixed_t m_TremorRadius, m_DamageRadius;
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int m_Intensity;
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int m_Countdown;
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FSoundID m_QuakeSFX;
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int m_Flags;
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int m_IntensityX, m_IntensityY, m_IntensityZ;
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static int StaticGetQuakeIntensity (AActor *viewer);
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static int StaticGetQuakeIntensities(AActor *viewer, int &x, int &y, int &z, int &relx, int &rely, int &relz);
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private:
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DEarthquake ();
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@ -929,6 +929,7 @@ void P_DoDeferedScripts (void);
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//
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// [RH] p_quake.c
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//
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bool P_StartQuake (AActor *activator, int tid, int intensity, int duration, int damrad, int tremrad, FSoundID quakesfx);
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bool P_StartQuakeXYZ(AActor *activator, int tid, int intensityX, int intensityY, int intensityZ, int duration, int damrad, int tremrad, FSoundID quakesfx, int flags);
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bool P_StartQuake(AActor *activator, int tid, int intensity, int duration, int damrad, int tremrad, FSoundID quakesfx);
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#endif
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@ -764,6 +764,23 @@ bool R_GetViewInterpolationStatus()
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return NoInterpolateView;
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}
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//==========================================================================
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//
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// QuakePower
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//
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//==========================================================================
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static fixed_t QuakePower(fixed_t factor, int intensity)
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{
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if (intensity == 0)
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{
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return 0;
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}
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else
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{
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return factor * ((pr_torchflicker() % (intensity << 2)) - (intensity << 1));
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}
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}
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//==========================================================================
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//
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@ -875,13 +892,41 @@ void R_SetupFrame (AActor *actor)
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if (!paused)
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{
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int intensity = DEarthquake::StaticGetQuakeIntensity (camera);
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if (intensity != 0)
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int intensityX, intensityY, intensityZ, relIntensityX, relIntensityY, relIntensityZ;
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if (DEarthquake::StaticGetQuakeIntensities(camera,
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intensityX, intensityY, intensityZ,
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relIntensityX, relIntensityY, relIntensityZ) > 0)
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{
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fixed_t quakefactor = FLOAT2FIXED(r_quakeintensity);
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viewx += quakefactor * ((pr_torchflicker() % (intensity<<2)) - (intensity<<1));
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viewy += quakefactor * ((pr_torchflicker() % (intensity<<2)) - (intensity<<1));
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if (relIntensityX != 0)
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{
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int ang = (camera->angle) >> ANGLETOFINESHIFT;
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fixed_t power = QuakePower(quakefactor, relIntensityX);
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viewx += FixedMul(finecosine[ang], power);
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viewy += FixedMul(finesine[ang], power);
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}
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if (relIntensityY != 0)
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{
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int ang = (camera->angle + ANG90) >> ANGLETOFINESHIFT;
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fixed_t power = QuakePower(quakefactor, relIntensityY);
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viewx += FixedMul(finecosine[ang], power);
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viewy += FixedMul(finesine[ang], power);
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}
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if (intensityX != 0)
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{
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viewx += QuakePower(quakefactor, intensityX);
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}
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if (intensityY != 0)
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{
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viewy += QuakePower(quakefactor, intensityY);
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}
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// FIXME: Relative Z is not relative
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intensityZ = MAX(intensityZ, relIntensityZ);
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if (intensityZ != 0)
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{
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viewz += QuakePower(quakefactor, intensityZ);
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}
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}
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}
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@ -4409,6 +4409,28 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_Quake)
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P_StartQuake(self, 0, intensity, duration, damrad, tremrad, sound);
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}
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//===========================================================================
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//
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// A_QuakeEx
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//
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// Extended version of A_Quake. Takes individual axis into account and can
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// take a flag.
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//===========================================================================
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DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_QuakeEx)
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{
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ACTION_PARAM_START(8);
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ACTION_PARAM_INT(intensityX, 0);
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ACTION_PARAM_INT(intensityY, 1);
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ACTION_PARAM_INT(intensityZ, 2);
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ACTION_PARAM_INT(duration, 3);
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ACTION_PARAM_INT(damrad, 4);
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ACTION_PARAM_INT(tremrad, 5);
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ACTION_PARAM_SOUND(sound, 6);
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ACTION_PARAM_INT(flags, 7);
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P_StartQuakeXYZ(self, 0, intensityX, intensityY, intensityZ, duration, damrad, tremrad, sound, flags);
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}
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//===========================================================================
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//
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// A_Weave
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@ -76,7 +76,7 @@ const char *GetVersionString();
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// Use 4500 as the base git save version, since it's higher than the
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// SVN revision ever got.
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#define SAVEVER 4518
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#define SAVEVER 4519
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#define SAVEVERSTRINGIFY2(x) #x
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#define SAVEVERSTRINGIFY(x) SAVEVERSTRINGIFY2(x)
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@ -299,6 +299,7 @@ ACTOR Actor native //: Thinker
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action native A_SetUserArray(name varname, int index, int value);
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action native A_SetSpecial(int spec, int arg0 = 0, int arg1 = 0, int arg2 = 0, int arg3 = 0, int arg4 = 0);
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action native A_Quake(int intensity, int duration, int damrad, int tremrad, sound sfx = "world/quake");
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action native A_QuakeEx(int intensityX, int intensityY, int intensityZ, int duration, int damrad, int tremrad, sound sfx = "world/quake", int flags = 0);
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action native A_SetTics(int tics);
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action native A_SetDamageType(name damagetype);
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action native A_DropItem(class<Actor> item, int dropamount = -1, int chance = 256);
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@ -458,6 +458,11 @@ enum
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FAF_NODISTFACTOR = 8,
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};
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// Flags for A_QuakeEx
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enum
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{
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QF_RELATIVE = 1,
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};
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// This is only here to provide one global variable for testing.
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native int testglobalvar;
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