Merge branch 'MajorCooke-quakeex'

This commit is contained in:
Randy Heit 2015-02-18 15:01:45 -06:00
commit 2d4f02c560
8 changed files with 151 additions and 27 deletions

View File

@ -33,8 +33,8 @@ DEarthquake::DEarthquake()
//
//==========================================================================
DEarthquake::DEarthquake (AActor *center, int intensity, int duration,
int damrad, int tremrad, FSoundID quakesound)
DEarthquake::DEarthquake (AActor *center, int intensityX, int intensityY, int intensityZ, int duration,
int damrad, int tremrad, FSoundID quakesound, int flags)
: DThinker(STAT_EARTHQUAKE)
{
m_QuakeSFX = quakesound;
@ -42,8 +42,11 @@ DEarthquake::DEarthquake (AActor *center, int intensity, int duration,
// Radii are specified in tile units (64 pixels)
m_DamageRadius = damrad << (FRACBITS);
m_TremorRadius = tremrad << (FRACBITS);
m_Intensity = intensity;
m_IntensityX = intensityX;
m_IntensityY = intensityY;
m_IntensityZ = intensityZ;
m_Countdown = duration;
m_Flags = flags;
}
//==========================================================================
@ -55,9 +58,19 @@ DEarthquake::DEarthquake (AActor *center, int intensity, int duration,
void DEarthquake::Serialize (FArchive &arc)
{
Super::Serialize (arc);
arc << m_Spot << m_Intensity << m_Countdown
arc << m_Spot << m_IntensityX << m_Countdown
<< m_TremorRadius << m_DamageRadius
<< m_QuakeSFX;
if (SaveVersion < 4519)
{
m_IntensityY = m_IntensityX;
m_IntensityZ = 0;
m_Flags = 0;
}
else
{
arc << m_IntensityY << m_IntensityZ << m_Flags;
}
}
//==========================================================================
@ -102,7 +115,18 @@ void DEarthquake::Tick ()
}
// Thrust player around
angle_t an = victim->angle + ANGLE_1*pr_quake();
P_ThrustMobj (victim, an, m_Intensity << (FRACBITS-1));
if (m_IntensityX == m_IntensityY)
{ // Thrust in a circle
P_ThrustMobj (victim, an, m_IntensityX << (FRACBITS-1));
}
else
{ // Thrust in an ellipse
an >>= ANGLETOFINESHIFT;
// So this is actually completely wrong, but it ought to be good
// enough. Otherwise, I'd have to use tangents and square roots.
victim->velx += FixedMul(m_IntensityX << (FRACBITS-1), finecosine[an]);
victim->vely += FixedMul(m_IntensityY << (FRACBITS-1), finesine[an]);
}
}
}
}
@ -126,17 +150,20 @@ void DEarthquake::Tick ()
//
//==========================================================================
int DEarthquake::StaticGetQuakeIntensity (AActor *victim)
int DEarthquake::StaticGetQuakeIntensities(AActor *victim,
int &x, int &y, int &z, int &relx, int &rely, int &relz)
{
int intensity = 0;
TThinkerIterator<DEarthquake> iterator (STAT_EARTHQUAKE);
DEarthquake *quake;
if (victim->player != NULL && (victim->player->cheats & CF_NOCLIP))
{
return 0;
}
x = y = z = relx = rely = 0;
TThinkerIterator<DEarthquake> iterator(STAT_EARTHQUAKE);
DEarthquake *quake;
int count = 0;
while ( (quake = iterator.Next()) != NULL)
{
if (quake->m_Spot != NULL)
@ -145,12 +172,23 @@ int DEarthquake::StaticGetQuakeIntensity (AActor *victim)
victim->y - quake->m_Spot->y);
if (dist < quake->m_TremorRadius)
{
if (intensity < quake->m_Intensity)
intensity = quake->m_Intensity;
++count;
if (quake->m_Flags & QF_RELATIVE)
{
relx = MAX(relx, quake->m_IntensityX);
rely = MAX(rely, quake->m_IntensityY);
relz = MAX(relz, quake->m_IntensityZ);
}
else
{
x = MAX(x, quake->m_IntensityX);
y = MAX(y, quake->m_IntensityY);
z = MAX(z, quake->m_IntensityZ);
}
}
}
return intensity;
}
return count;
}
//==========================================================================
@ -159,18 +197,20 @@ int DEarthquake::StaticGetQuakeIntensity (AActor *victim)
//
//==========================================================================
bool P_StartQuake (AActor *activator, int tid, int intensity, int duration, int damrad, int tremrad, FSoundID quakesfx)
bool P_StartQuakeXYZ(AActor *activator, int tid, int intensityX, int intensityY, int intensityZ, int duration, int damrad, int tremrad, FSoundID quakesfx, int flags)
{
AActor *center;
bool res = false;
intensity = clamp (intensity, 1, 9);
if (intensityX) intensityX = clamp(intensityX, 1, 9);
if (intensityY) intensityY = clamp(intensityY, 1, 9);
if (intensityZ) intensityZ = clamp(intensityZ, 1, 9);
if (tid == 0)
{
if (activator != NULL)
{
new DEarthquake(activator, intensity, duration, damrad, tremrad, quakesfx);
new DEarthquake(activator, intensityX, intensityY, intensityZ, duration, damrad, tremrad, quakesfx, flags);
return true;
}
}
@ -180,9 +220,14 @@ bool P_StartQuake (AActor *activator, int tid, int intensity, int duration, int
while ( (center = iterator.Next ()) )
{
res = true;
new DEarthquake (center, intensity, duration, damrad, tremrad, quakesfx);
new DEarthquake(center, intensityX, intensityY, intensityZ, duration, damrad, tremrad, quakesfx, flags);
}
}
return res;
}
bool P_StartQuake(AActor *activator, int tid, int intensity, int duration, int damrad, int tremrad, FSoundID quakesfx)
{ //Maintains original behavior by passing 0 to intensityZ, and flags.
return P_StartQuakeXYZ(activator, tid, intensity, intensity, 0, duration, damrad, tremrad, quakesfx, 0);
}

View File

@ -131,23 +131,28 @@ protected:
DFlashFader ();
};
enum
{
QF_RELATIVE = 1,
};
class DEarthquake : public DThinker
{
DECLARE_CLASS (DEarthquake, DThinker)
HAS_OBJECT_POINTERS
public:
DEarthquake (AActor *center, int intensity, int duration, int damrad, int tremrad, FSoundID quakesfx);
DEarthquake(AActor *center, int intensityX, int intensityY, int intensityZ, int duration, int damrad, int tremrad, FSoundID quakesfx, int flags);
void Serialize (FArchive &arc);
void Tick ();
TObjPtr<AActor> m_Spot;
fixed_t m_TremorRadius, m_DamageRadius;
int m_Intensity;
int m_Countdown;
FSoundID m_QuakeSFX;
int m_Flags;
int m_IntensityX, m_IntensityY, m_IntensityZ;
static int StaticGetQuakeIntensity (AActor *viewer);
static int StaticGetQuakeIntensities(AActor *viewer, int &x, int &y, int &z, int &relx, int &rely, int &relz);
private:
DEarthquake ();

View File

@ -929,6 +929,7 @@ void P_DoDeferedScripts (void);
//
// [RH] p_quake.c
//
bool P_StartQuake (AActor *activator, int tid, int intensity, int duration, int damrad, int tremrad, FSoundID quakesfx);
bool P_StartQuakeXYZ(AActor *activator, int tid, int intensityX, int intensityY, int intensityZ, int duration, int damrad, int tremrad, FSoundID quakesfx, int flags);
bool P_StartQuake(AActor *activator, int tid, int intensity, int duration, int damrad, int tremrad, FSoundID quakesfx);
#endif

View File

@ -764,6 +764,23 @@ bool R_GetViewInterpolationStatus()
return NoInterpolateView;
}
//==========================================================================
//
// QuakePower
//
//==========================================================================
static fixed_t QuakePower(fixed_t factor, int intensity)
{
if (intensity == 0)
{
return 0;
}
else
{
return factor * ((pr_torchflicker() % (intensity << 2)) - (intensity << 1));
}
}
//==========================================================================
//
@ -875,13 +892,41 @@ void R_SetupFrame (AActor *actor)
if (!paused)
{
int intensity = DEarthquake::StaticGetQuakeIntensity (camera);
if (intensity != 0)
int intensityX, intensityY, intensityZ, relIntensityX, relIntensityY, relIntensityZ;
if (DEarthquake::StaticGetQuakeIntensities(camera,
intensityX, intensityY, intensityZ,
relIntensityX, relIntensityY, relIntensityZ) > 0)
{
fixed_t quakefactor = FLOAT2FIXED(r_quakeintensity);
viewx += quakefactor * ((pr_torchflicker() % (intensity<<2)) - (intensity<<1));
viewy += quakefactor * ((pr_torchflicker() % (intensity<<2)) - (intensity<<1));
if (relIntensityX != 0)
{
int ang = (camera->angle) >> ANGLETOFINESHIFT;
fixed_t power = QuakePower(quakefactor, relIntensityX);
viewx += FixedMul(finecosine[ang], power);
viewy += FixedMul(finesine[ang], power);
}
if (relIntensityY != 0)
{
int ang = (camera->angle + ANG90) >> ANGLETOFINESHIFT;
fixed_t power = QuakePower(quakefactor, relIntensityY);
viewx += FixedMul(finecosine[ang], power);
viewy += FixedMul(finesine[ang], power);
}
if (intensityX != 0)
{
viewx += QuakePower(quakefactor, intensityX);
}
if (intensityY != 0)
{
viewy += QuakePower(quakefactor, intensityY);
}
// FIXME: Relative Z is not relative
intensityZ = MAX(intensityZ, relIntensityZ);
if (intensityZ != 0)
{
viewz += QuakePower(quakefactor, intensityZ);
}
}
}

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@ -4409,6 +4409,28 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_Quake)
P_StartQuake(self, 0, intensity, duration, damrad, tremrad, sound);
}
//===========================================================================
//
// A_QuakeEx
//
// Extended version of A_Quake. Takes individual axis into account and can
// take a flag.
//===========================================================================
DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_QuakeEx)
{
ACTION_PARAM_START(8);
ACTION_PARAM_INT(intensityX, 0);
ACTION_PARAM_INT(intensityY, 1);
ACTION_PARAM_INT(intensityZ, 2);
ACTION_PARAM_INT(duration, 3);
ACTION_PARAM_INT(damrad, 4);
ACTION_PARAM_INT(tremrad, 5);
ACTION_PARAM_SOUND(sound, 6);
ACTION_PARAM_INT(flags, 7);
P_StartQuakeXYZ(self, 0, intensityX, intensityY, intensityZ, duration, damrad, tremrad, sound, flags);
}
//===========================================================================
//
// A_Weave

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@ -76,7 +76,7 @@ const char *GetVersionString();
// Use 4500 as the base git save version, since it's higher than the
// SVN revision ever got.
#define SAVEVER 4518
#define SAVEVER 4519
#define SAVEVERSTRINGIFY2(x) #x
#define SAVEVERSTRINGIFY(x) SAVEVERSTRINGIFY2(x)

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@ -299,6 +299,7 @@ ACTOR Actor native //: Thinker
action native A_SetUserArray(name varname, int index, int value);
action native A_SetSpecial(int spec, int arg0 = 0, int arg1 = 0, int arg2 = 0, int arg3 = 0, int arg4 = 0);
action native A_Quake(int intensity, int duration, int damrad, int tremrad, sound sfx = "world/quake");
action native A_QuakeEx(int intensityX, int intensityY, int intensityZ, int duration, int damrad, int tremrad, sound sfx = "world/quake", int flags = 0);
action native A_SetTics(int tics);
action native A_SetDamageType(name damagetype);
action native A_DropItem(class<Actor> item, int dropamount = -1, int chance = 256);

View File

@ -458,6 +458,11 @@ enum
FAF_NODISTFACTOR = 8,
};
// Flags for A_QuakeEx
enum
{
QF_RELATIVE = 1,
};
// This is only here to provide one global variable for testing.
native int testglobalvar;