mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-10 23:02:08 +00:00
Add OpenGL debug messages to the console
This commit is contained in:
parent
fc01a6b832
commit
2cb5f1740e
6 changed files with 293 additions and 0 deletions
|
@ -1117,6 +1117,7 @@ set( FASTMATH_SOURCES
|
||||||
gl/shaders/gl_lensshader.cpp
|
gl/shaders/gl_lensshader.cpp
|
||||||
gl/system/gl_interface.cpp
|
gl/system/gl_interface.cpp
|
||||||
gl/system/gl_framebuffer.cpp
|
gl/system/gl_framebuffer.cpp
|
||||||
|
gl/system/gl_debug.cpp
|
||||||
gl/system/gl_menu.cpp
|
gl/system/gl_menu.cpp
|
||||||
gl/system/gl_wipe.cpp
|
gl/system/gl_wipe.cpp
|
||||||
gl/system/gl_load.c
|
gl/system/gl_load.c
|
||||||
|
|
|
@ -54,4 +54,7 @@ EXTERN_CVAR(Float, gl_lens_k)
|
||||||
EXTERN_CVAR(Float, gl_lens_kcube)
|
EXTERN_CVAR(Float, gl_lens_kcube)
|
||||||
EXTERN_CVAR(Float, gl_lens_chromatic)
|
EXTERN_CVAR(Float, gl_lens_chromatic)
|
||||||
|
|
||||||
|
EXTERN_CVAR(Int, gl_debug_level)
|
||||||
|
EXTERN_CVAR(Bool, gl_debug_breakpoint)
|
||||||
|
|
||||||
#endif // _GL_INTERN_H
|
#endif // _GL_INTERN_H
|
||||||
|
|
249
src/gl/system/gl_debug.cpp
Normal file
249
src/gl/system/gl_debug.cpp
Normal file
|
@ -0,0 +1,249 @@
|
||||||
|
/*
|
||||||
|
** gl_debig.cpp
|
||||||
|
** OpenGL debugging support functions
|
||||||
|
**
|
||||||
|
**---------------------------------------------------------------------------
|
||||||
|
** Copyright 2016 Magnus Norddahl
|
||||||
|
** All rights reserved.
|
||||||
|
**
|
||||||
|
** Redistribution and use in source and binary forms, with or without
|
||||||
|
** modification, are permitted provided that the following conditions
|
||||||
|
** are met:
|
||||||
|
**
|
||||||
|
** 1. Redistributions of source code must retain the above copyright
|
||||||
|
** notice, this list of conditions and the following disclaimer.
|
||||||
|
** 2. Redistributions in binary form must reproduce the above copyright
|
||||||
|
** notice, this list of conditions and the following disclaimer in the
|
||||||
|
** documentation and/or other materials provided with the distribution.
|
||||||
|
** 3. The name of the author may not be used to endorse or promote products
|
||||||
|
** derived from this software without specific prior written permission.
|
||||||
|
** 4. When not used as part of GZDoom or a GZDoom derivative, this code will be
|
||||||
|
** covered by the terms of the GNU Lesser General Public License as published
|
||||||
|
** by the Free Software Foundation; either version 2.1 of the License, or (at
|
||||||
|
** your option) any later version.
|
||||||
|
** 5. Full disclosure of the entire project's source code, except for third
|
||||||
|
** party libraries is mandatory. (NOTE: This clause is non-negotiable!)
|
||||||
|
**
|
||||||
|
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
|
||||||
|
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
||||||
|
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
|
||||||
|
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
|
||||||
|
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
|
||||||
|
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||||
|
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||||
|
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
|
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
||||||
|
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
|
**---------------------------------------------------------------------------
|
||||||
|
**
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include "templates.h"
|
||||||
|
#include "gl/system/gl_system.h"
|
||||||
|
#include "gl/system/gl_interface.h"
|
||||||
|
#include "gl/system/gl_debug.h"
|
||||||
|
|
||||||
|
#ifndef _MSC_VER
|
||||||
|
#include <signal.h>
|
||||||
|
#endif
|
||||||
|
|
||||||
|
CVAR(Int, gl_debug_level, 0, CVAR_ARCHIVE | CVAR_GLOBALCONFIG);
|
||||||
|
CVAR(Bool, gl_debug_breakpoint, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG);
|
||||||
|
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
//
|
||||||
|
// Updates OpenGL debugging state
|
||||||
|
//
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
|
||||||
|
void FGLDebug::Update()
|
||||||
|
{
|
||||||
|
SetupBreakpointMode();
|
||||||
|
UpdateLoggingLevel();
|
||||||
|
OutputMessageLog();
|
||||||
|
}
|
||||||
|
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
//
|
||||||
|
// Turns on synchronous debugging on and off based on gl_debug_breakpoint
|
||||||
|
//
|
||||||
|
// Allows getting the debugger to break exactly at the OpenGL function emitting
|
||||||
|
// a message.
|
||||||
|
//
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
|
||||||
|
void FGLDebug::SetupBreakpointMode()
|
||||||
|
{
|
||||||
|
if (mBreakpointMode != gl_debug_breakpoint)
|
||||||
|
{
|
||||||
|
if (gl_debug_breakpoint)
|
||||||
|
{
|
||||||
|
glDebugMessageCallback(&FGLDebug::DebugCallback, this);
|
||||||
|
glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
glDebugMessageCallback(nullptr, nullptr);
|
||||||
|
glDisable(GL_DEBUG_OUTPUT_SYNCHRONOUS);
|
||||||
|
}
|
||||||
|
mBreakpointMode = gl_debug_breakpoint;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
//
|
||||||
|
// Tells OpenGL which debug messages we are interested in
|
||||||
|
//
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
|
||||||
|
void FGLDebug::UpdateLoggingLevel()
|
||||||
|
{
|
||||||
|
int level = gl_debug_level;
|
||||||
|
if (level != mCurrentLevel)
|
||||||
|
{
|
||||||
|
glDebugMessageControl(GL_DONT_CARE, GL_DONT_CARE, GL_DEBUG_SEVERITY_HIGH, 0, nullptr, level > 0);
|
||||||
|
glDebugMessageControl(GL_DONT_CARE, GL_DONT_CARE, GL_DEBUG_SEVERITY_MEDIUM, 0, nullptr, level > 1);
|
||||||
|
glDebugMessageControl(GL_DONT_CARE, GL_DONT_CARE, GL_DEBUG_SEVERITY_LOW, 0, nullptr, level > 2);
|
||||||
|
glDebugMessageControl(GL_DONT_CARE, GL_DONT_CARE, GL_DEBUG_SEVERITY_NOTIFICATION, 0, nullptr, level > 3);
|
||||||
|
mCurrentLevel = level;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
//
|
||||||
|
// Prints all logged messages to the console
|
||||||
|
//
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
|
||||||
|
void FGLDebug::OutputMessageLog()
|
||||||
|
{
|
||||||
|
if (mCurrentLevel <= 0)
|
||||||
|
return;
|
||||||
|
|
||||||
|
GLint maxDebugMessageLength = 0;
|
||||||
|
glGetIntegerv(GL_MAX_DEBUG_MESSAGE_LENGTH, &maxDebugMessageLength);
|
||||||
|
|
||||||
|
const int maxMessages = 50;
|
||||||
|
const int messageLogSize = maxMessages * maxDebugMessageLength;
|
||||||
|
|
||||||
|
TArray<GLenum> sources, types, severities;
|
||||||
|
TArray<GLuint> ids;
|
||||||
|
TArray<GLsizei> lengths;
|
||||||
|
TArray<GLchar> messageLog;
|
||||||
|
|
||||||
|
sources.Resize(maxMessages);
|
||||||
|
types.Resize(maxMessages);
|
||||||
|
severities.Resize(maxMessages);
|
||||||
|
ids.Resize(maxMessages);
|
||||||
|
lengths.Resize(maxMessages);
|
||||||
|
messageLog.Resize(messageLogSize);
|
||||||
|
|
||||||
|
while (true)
|
||||||
|
{
|
||||||
|
GLuint numMessages = glGetDebugMessageLog(maxMessages, messageLogSize, &sources[0], &types[0], &ids[0], &severities[0], &lengths[0], &messageLog[0]);
|
||||||
|
if (numMessages <= 0) break;
|
||||||
|
|
||||||
|
GLsizei offset = 0;
|
||||||
|
for (GLuint i = 0; i < numMessages; i++)
|
||||||
|
{
|
||||||
|
PrintMessage(sources[i], types[i], ids[i], severities[i], lengths[i], &messageLog[offset]);
|
||||||
|
offset += lengths[i];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
//
|
||||||
|
// Print a single message to the console
|
||||||
|
//
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
|
||||||
|
void FGLDebug::PrintMessage(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message)
|
||||||
|
{
|
||||||
|
static int messagesPrinted = 0;
|
||||||
|
messagesPrinted++;
|
||||||
|
if (messagesPrinted == 50)
|
||||||
|
{
|
||||||
|
Printf("Max OpenGL debug messages reached. Suppressing further output.\n");
|
||||||
|
}
|
||||||
|
else if (messagesPrinted < 50)
|
||||||
|
{
|
||||||
|
FString msg(message, length);
|
||||||
|
FString sourceStr = SourceToString(source);
|
||||||
|
FString typeStr = TypeToString(type);
|
||||||
|
FString severityStr = SeverityToString(severity);
|
||||||
|
Printf("%s [%s] %s: %s\n", severityStr.GetChars(), sourceStr.GetChars(), typeStr.GetChars(), msg.GetChars());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
//
|
||||||
|
// OpenGL callback function used when synchronous debugging is enabled
|
||||||
|
//
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
|
||||||
|
void FGLDebug::DebugCallback(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message, const void *userParam)
|
||||||
|
{
|
||||||
|
PrintMessage(source, type, id, severity, length, message);
|
||||||
|
|
||||||
|
#ifdef _MSC_VER
|
||||||
|
DebugBreak();
|
||||||
|
#else
|
||||||
|
raise(SIGTRAP);
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
//
|
||||||
|
// Enum to string helpers
|
||||||
|
//
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
|
||||||
|
FString FGLDebug::SourceToString(GLenum source)
|
||||||
|
{
|
||||||
|
FString s;
|
||||||
|
switch (source)
|
||||||
|
{
|
||||||
|
case GL_DEBUG_SOURCE_API: s = "api"; break;
|
||||||
|
case GL_DEBUG_SOURCE_WINDOW_SYSTEM: s = "window system"; break;
|
||||||
|
case GL_DEBUG_SOURCE_SHADER_COMPILER: s = "shader compiler"; break;
|
||||||
|
case GL_DEBUG_SOURCE_THIRD_PARTY: s = "third party"; break;
|
||||||
|
case GL_DEBUG_SOURCE_APPLICATION: s = "application"; break;
|
||||||
|
case GL_DEBUG_SOURCE_OTHER: s = "other"; break;
|
||||||
|
default: s.Format("%d", (int)source);
|
||||||
|
}
|
||||||
|
return s;
|
||||||
|
}
|
||||||
|
|
||||||
|
FString FGLDebug::TypeToString(GLenum type)
|
||||||
|
{
|
||||||
|
FString s;
|
||||||
|
switch (type)
|
||||||
|
{
|
||||||
|
case GL_DEBUG_TYPE_ERROR: s = "error"; break;
|
||||||
|
case GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR: s = "deprecated"; break;
|
||||||
|
case GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR: s = "undefined"; break;
|
||||||
|
case GL_DEBUG_TYPE_PORTABILITY: s = "portability"; break;
|
||||||
|
case GL_DEBUG_TYPE_PERFORMANCE: s = "performance"; break;
|
||||||
|
case GL_DEBUG_TYPE_MARKER: s = "marker"; break;
|
||||||
|
case GL_DEBUG_TYPE_PUSH_GROUP: s = "push group"; break;
|
||||||
|
case GL_DEBUG_TYPE_POP_GROUP: s = "pop group"; break;
|
||||||
|
case GL_DEBUG_TYPE_OTHER: s = "other"; break;
|
||||||
|
default: s.Format("%d", (int)type);
|
||||||
|
}
|
||||||
|
return s;
|
||||||
|
}
|
||||||
|
|
||||||
|
FString FGLDebug::SeverityToString(GLenum severity)
|
||||||
|
{
|
||||||
|
FString s;
|
||||||
|
switch (severity)
|
||||||
|
{
|
||||||
|
case GL_DEBUG_SEVERITY_LOW: s = "low severity"; break;
|
||||||
|
case GL_DEBUG_SEVERITY_MEDIUM: s = "medium severity"; break;
|
||||||
|
case GL_DEBUG_SEVERITY_HIGH: s = "high severity"; break;
|
||||||
|
case GL_DEBUG_SEVERITY_NOTIFICATION: s = "notification"; break;
|
||||||
|
default: s.Format("%d", (int)severity);
|
||||||
|
}
|
||||||
|
return s;
|
||||||
|
}
|
31
src/gl/system/gl_debug.h
Normal file
31
src/gl/system/gl_debug.h
Normal file
|
@ -0,0 +1,31 @@
|
||||||
|
#ifndef __GL_DEBUG_H
|
||||||
|
#define __GL_DEBUG_H
|
||||||
|
|
||||||
|
#include <string.h>
|
||||||
|
#include "gl/system/gl_interface.h"
|
||||||
|
#include "c_cvars.h"
|
||||||
|
#include "r_defs.h"
|
||||||
|
|
||||||
|
class FGLDebug
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
void Update();
|
||||||
|
|
||||||
|
private:
|
||||||
|
void SetupBreakpointMode();
|
||||||
|
void UpdateLoggingLevel();
|
||||||
|
void OutputMessageLog();
|
||||||
|
|
||||||
|
static void PrintMessage(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message);
|
||||||
|
|
||||||
|
static void APIENTRY DebugCallback(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message, const void *userParam);
|
||||||
|
|
||||||
|
static FString SourceToString(GLenum source);
|
||||||
|
static FString TypeToString(GLenum type);
|
||||||
|
static FString SeverityToString(GLenum severity);
|
||||||
|
|
||||||
|
GLenum mCurrentLevel = 0;
|
||||||
|
bool mBreakpointMode = false;
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif
|
|
@ -65,6 +65,7 @@
|
||||||
#include "gl/utility/gl_templates.h"
|
#include "gl/utility/gl_templates.h"
|
||||||
#include "gl/gl_functions.h"
|
#include "gl/gl_functions.h"
|
||||||
#include "gl/renderer/gl_2ddrawer.h"
|
#include "gl/renderer/gl_2ddrawer.h"
|
||||||
|
#include "gl_debug.h"
|
||||||
|
|
||||||
IMPLEMENT_CLASS(OpenGLFrameBuffer)
|
IMPLEMENT_CLASS(OpenGLFrameBuffer)
|
||||||
EXTERN_CVAR (Float, vid_brightness)
|
EXTERN_CVAR (Float, vid_brightness)
|
||||||
|
@ -105,6 +106,8 @@ OpenGLFrameBuffer::OpenGLFrameBuffer(void *hMonitor, int width, int height, int
|
||||||
LastCamera = NULL;
|
LastCamera = NULL;
|
||||||
|
|
||||||
InitializeState();
|
InitializeState();
|
||||||
|
mDebug = std::make_shared<FGLDebug>();
|
||||||
|
mDebug->Update();
|
||||||
gl_SetupMenu();
|
gl_SetupMenu();
|
||||||
gl_GenerateGlobalBrightmapFromColormap();
|
gl_GenerateGlobalBrightmapFromColormap();
|
||||||
DoSetGamma();
|
DoSetGamma();
|
||||||
|
@ -219,6 +222,7 @@ void OpenGLFrameBuffer::Swap()
|
||||||
Finish.Unclock();
|
Finish.Unclock();
|
||||||
swapped = true;
|
swapped = true;
|
||||||
FHardwareTexture::UnbindAll();
|
FHardwareTexture::UnbindAll();
|
||||||
|
mDebug->Update();
|
||||||
}
|
}
|
||||||
|
|
||||||
//===========================================================================
|
//===========================================================================
|
||||||
|
|
|
@ -6,8 +6,11 @@
|
||||||
#include "win32gliface.h"
|
#include "win32gliface.h"
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
#include <memory>
|
||||||
|
|
||||||
class FHardwareTexture;
|
class FHardwareTexture;
|
||||||
class FSimpleVertexBuffer;
|
class FSimpleVertexBuffer;
|
||||||
|
class FGLDebug;
|
||||||
|
|
||||||
extern long gl_frameMS;
|
extern long gl_frameMS;
|
||||||
extern long gl_frameCount;
|
extern long gl_frameCount;
|
||||||
|
@ -117,6 +120,8 @@ private:
|
||||||
|
|
||||||
bool HWGammaActive = false;
|
bool HWGammaActive = false;
|
||||||
|
|
||||||
|
std::shared_ptr<FGLDebug> mDebug;
|
||||||
|
|
||||||
public:
|
public:
|
||||||
AActor * LastCamera;
|
AActor * LastCamera;
|
||||||
int palette_brightness;
|
int palette_brightness;
|
||||||
|
|
Loading…
Reference in a new issue