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- fixed Hexen stair builder
To work as intended the first sector must also have its validcount set.
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@ -663,6 +663,7 @@ bool FLevelLocals::EV_BuildStairs (int tag, DFloor::EStair type, line_t *line, d
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// 2. Other side is the next sector to raise
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// 2. Other side is the next sector to raise
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// 3. Unless already moving, or different texture, then stop building
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// 3. Unless already moving, or different texture, then stop building
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validcount++;
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validcount++;
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sec->validcount = validcount;
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do
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do
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{
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{
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ok = 0;
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ok = 0;
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