mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-24 04:51:19 +00:00
Merge branch 'master' of https://github.com/rheit/zdoom
# Conflicts: # src/r_defs.h
This commit is contained in:
commit
2914cdc939
40 changed files with 208 additions and 175 deletions
|
@ -132,6 +132,11 @@ FBaseCVar::~FBaseCVar ()
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}
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}
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const char *FBaseCVar::GetHumanString(int precision) const
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{
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return GetGenericRep(CVAR_String).String;
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}
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void FBaseCVar::ForceSet (UCVarValue value, ECVarType type, bool nouserinfosend)
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{
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DoSet (value, type);
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@ -281,7 +286,9 @@ const char *FBaseCVar::ToString (UCVarValue value, ECVarType type)
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break;
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case CVAR_Float:
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mysnprintf (cstrbuf, countof(cstrbuf), "%g", value.Float);
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IGNORE_FORMAT_PRE
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mysnprintf (cstrbuf, countof(cstrbuf), "%H", value.Float);
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IGNORE_FORMAT_POST
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break;
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case CVAR_GUID:
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@ -399,7 +406,9 @@ UCVarValue FBaseCVar::FromFloat (float value, ECVarType type)
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break;
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case CVAR_String:
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mysnprintf (cstrbuf, countof(cstrbuf), "%g", value);
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IGNORE_FORMAT_PRE
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mysnprintf (cstrbuf, countof(cstrbuf), "%H", value);
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IGNORE_FORMAT_POST
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ret.String = cstrbuf;
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break;
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@ -746,6 +755,16 @@ ECVarType FFloatCVar::GetRealType () const
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return CVAR_Float;
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}
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const char *FFloatCVar::GetHumanString(int precision) const
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{
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if (precision < 0)
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{
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precision = 6;
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}
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mysnprintf(cstrbuf, countof(cstrbuf), "%.*g", precision, Value);
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return cstrbuf;
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}
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UCVarValue FFloatCVar::GetGenericRep (ECVarType type) const
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{
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return FromFloat (Value, type);
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@ -1671,7 +1690,7 @@ void FBaseCVar::ListVars (const char *filter, bool plain)
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if (!(flags & CVAR_UNSETTABLE))
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{
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++count;
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Printf ("%s : %s\n", var->GetName(), var->GetGenericRep(CVAR_String).String);
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Printf ("%s : %s\n", var->GetName(), var->GetHumanString());
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}
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}
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else
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@ -1688,7 +1707,7 @@ void FBaseCVar::ListVars (const char *filter, bool plain)
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flags & CVAR_MOD ? 'M' : ' ',
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flags & CVAR_IGNORE ? 'X' : ' ',
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var->GetName(),
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var->GetGenericRep(CVAR_String).String);
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var->GetHumanString());
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}
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}
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var = var->m_Next;
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|
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@ -108,6 +108,7 @@ public:
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virtual ECVarType GetRealType () const = 0;
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virtual const char *GetHumanString(int precision=-1) const;
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virtual UCVarValue GetGenericRep (ECVarType type) const = 0;
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virtual UCVarValue GetFavoriteRep (ECVarType *type) const = 0;
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@ -268,6 +269,7 @@ public:
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virtual UCVarValue GetGenericRepDefault (ECVarType type) const;
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virtual UCVarValue GetFavoriteRepDefault (ECVarType *type) const;
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virtual void SetGenericRepDefault (UCVarValue value, ECVarType type);
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const char *GetHumanString(int precision) const override;
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float operator= (float floatval)
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{ UCVarValue val; val.Float = floatval; SetGenericRep (val, CVAR_Float); return floatval; }
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|
|
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@ -651,8 +651,7 @@ void C_DoCommand (const char *cmd, int keynum)
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}
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else
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{ // Get the variable's value
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UCVarValue val = var->GetGenericRep (CVAR_String);
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Printf ("\"%s\" is \"%s\"\n", var->GetName(), val.String);
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Printf ("\"%s\" is \"%s\"\n", var->GetName(), var->GetHumanString());
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}
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}
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else
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|
|
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@ -993,8 +993,7 @@ CCMD (playerinfo)
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if (pair->Key != NAME_Name && pair->Key != NAME_Team && pair->Key != NAME_Skin &&
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pair->Key != NAME_Gender && pair->Key != NAME_PlayerClass)
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{
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UCVarValue val = pair->Value->GetGenericRep(CVAR_String);
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Printf("%20s: %s\n", pair->Key.GetChars(), val.String);
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Printf("%20s: %s\n", pair->Key.GetChars(), pair->Value->GetHumanString());
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}
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}
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if (argv.argc() > 2)
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|
|
|
@ -2185,7 +2185,7 @@ void FParser::SF_SetLineMonsterBlocking(void)
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{
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if (CheckArgs(2))
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{
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int blocking = intvalue(t_argv[1]) ? ML_BLOCKMONSTERS : 0;
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int blocking = intvalue(t_argv[1]) ? (int)ML_BLOCKMONSTERS : 0;
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int tag=intvalue(t_argv[0]);
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FLineIdIterator itr(tag);
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|
|
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@ -250,27 +250,27 @@ FTextureID DBaseDecal::StickToWall (side_t *wall, double x, double y, F3DFloor *
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{
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RenderFlags |= RF_RELMID;
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if (line->flags & ML_DONTPEGBOTTOM)
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Z -= front->GetPlaneTexZF(sector_t::floor);
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Z -= front->GetPlaneTexZ(sector_t::floor);
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else
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Z -= front->GetPlaneTexZF(sector_t::ceiling);
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Z -= front->GetPlaneTexZ(sector_t::ceiling);
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tex = wall->GetTexture(side_t::mid);
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}
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else if (back->floorplane.ZatPoint (x, y) >= Z)
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{
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RenderFlags |= RF_RELLOWER|RF_CLIPLOWER;
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if (line->flags & ML_DONTPEGBOTTOM)
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Z -= front->GetPlaneTexZF(sector_t::ceiling);
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Z -= front->GetPlaneTexZ(sector_t::ceiling);
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else
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Z -= back->GetPlaneTexZF(sector_t::floor);
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Z -= back->GetPlaneTexZ(sector_t::floor);
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tex = wall->GetTexture(side_t::bottom);
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}
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else if (back->ceilingplane.ZatPoint (x, y) <= Z)
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{
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RenderFlags |= RF_RELUPPER|RF_CLIPUPPER;
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if (line->flags & ML_DONTPEGTOP)
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Z -= front->GetPlaneTexZF(sector_t::ceiling);
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Z -= front->GetPlaneTexZ(sector_t::ceiling);
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else
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Z -= back->GetPlaneTexZF(sector_t::ceiling);
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Z -= back->GetPlaneTexZ(sector_t::ceiling);
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tex = wall->GetTexture(side_t::top);
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}
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else if (ffloor) // this is a 3d-floor segment - do this only if we know which one!
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@ -278,9 +278,9 @@ FTextureID DBaseDecal::StickToWall (side_t *wall, double x, double y, F3DFloor *
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Sector=ffloor->model;
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RenderFlags |= RF_RELMID|RF_CLIPMID;
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if (line->flags & ML_DONTPEGBOTTOM)
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Z -= Sector->GetPlaneTexZF(sector_t::floor);
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Z -= Sector->GetPlaneTexZ(sector_t::floor);
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else
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Z -= Sector->GetPlaneTexZF(sector_t::ceiling);
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Z -= Sector->GetPlaneTexZ(sector_t::ceiling);
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if (ffloor->flags & FF_UPPERTEXTURE)
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{
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@ -335,29 +335,29 @@ double DBaseDecal::GetRealZ (const side_t *wall) const
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case RF_RELUPPER:
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if (line->flags & ML_DONTPEGTOP)
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{
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return Z + front->GetPlaneTexZF(sector_t::ceiling);
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return Z + front->GetPlaneTexZ(sector_t::ceiling);
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}
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else
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{
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return Z + back->GetPlaneTexZF(sector_t::ceiling);
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return Z + back->GetPlaneTexZ(sector_t::ceiling);
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}
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case RF_RELLOWER:
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if (line->flags & ML_DONTPEGBOTTOM)
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{
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return Z + front->GetPlaneTexZF(sector_t::ceiling);
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return Z + front->GetPlaneTexZ(sector_t::ceiling);
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}
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else
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{
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return Z + back->GetPlaneTexZF(sector_t::floor);
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return Z + back->GetPlaneTexZ(sector_t::floor);
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}
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case RF_RELMID:
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if (line->flags & ML_DONTPEGBOTTOM)
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{
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return Z + front->GetPlaneTexZF(sector_t::floor);
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return Z + front->GetPlaneTexZ(sector_t::floor);
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}
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else
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{
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return Z + front->GetPlaneTexZF(sector_t::ceiling);
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return Z + front->GetPlaneTexZ(sector_t::ceiling);
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}
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}
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}
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@ -295,10 +295,10 @@ public:
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}
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else
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{
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UCVarValue cv = mCVar->GetGenericRep(CVAR_String);
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const char *cv = mCVar->GetHumanString();
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for(unsigned i = 0; i < (*opt)->mValues.Size(); i++)
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{
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if ((*opt)->mValues[i].TextValue.CompareNoCase(cv.String) == 0)
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if ((*opt)->mValues[i].TextValue.CompareNoCase(cv) == 0)
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{
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Selection = i;
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break;
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@ -995,7 +995,7 @@ public:
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if ( mCVar == NULL )
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return "";
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return mCVar->GetGenericRep( CVAR_String ).String;
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return mCVar->GetHumanString();
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}
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virtual FString Represent()
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|
|
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@ -242,14 +242,14 @@ bool P_GetMidTexturePosition(const line_t *line, int sideno, double *ptextop, do
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if(line->flags & ML_DONTPEGBOTTOM)
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{
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*ptexbot = y_offset +
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MAX(line->frontsector->GetPlaneTexZF(sector_t::floor), line->backsector->GetPlaneTexZF(sector_t::floor));
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MAX(line->frontsector->GetPlaneTexZ(sector_t::floor), line->backsector->GetPlaneTexZ(sector_t::floor));
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*ptextop = *ptexbot + textureheight;
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}
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else
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{
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*ptextop = y_offset +
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MIN(line->frontsector->GetPlaneTexZF(sector_t::ceiling), line->backsector->GetPlaneTexZF(sector_t::ceiling));
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MIN(line->frontsector->GetPlaneTexZ(sector_t::ceiling), line->backsector->GetPlaneTexZ(sector_t::ceiling));
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*ptexbot = *ptextop - textureheight;
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}
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|
|
|
@ -593,11 +593,11 @@ static void LoadWalls (walltype *walls, int numwalls, sectortype *bsec)
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{
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if (walls[i].cstat & 512)
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{
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lines[j].Alpha = TRANSLUC33;
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lines[j].alpha = 1/3.;
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}
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else
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{
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lines[j].Alpha = TRANSLUC66;
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lines[j].alpha = 2/3.;
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}
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}
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if (walls[i].cstat & 1)
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|
|
|
@ -632,7 +632,7 @@ struct TrailSegment
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void P_DrawRailTrail(AActor *source, TArray<SPortalHit> &portalhits, int color1, int color2, double maxdiff, int flags, PClassActor *spawnclass, DAngle angle, int duration, double sparsity, double drift, int SpiralOffset)
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void P_DrawRailTrail(AActor *source, TArray<SPortalHit> &portalhits, int color1, int color2, double maxdiff, int flags, PClassActor *spawnclass, DAngle angle, int duration, double sparsity, double drift, int SpiralOffset, DAngle pitch)
|
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{
|
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double length = 0;
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int steps, i;
|
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|
@ -889,7 +889,11 @@ void P_DrawRailTrail(AActor *source, TArray<SPortalHit> &portalhits, int color1,
|
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}
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AActor *thing = Spawn (spawnclass, pos + diff, ALLOW_REPLACE);
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if (thing)
|
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{
|
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if (source) thing->target = source;
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thing->Angles.Pitch = pitch;
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thing->Angles.Yaw = angle;
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}
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pos += trail[segment].dir * stepsize;
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lencount -= stepsize;
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if (lencount <= 0)
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|
|
|
@ -97,7 +97,7 @@ struct SPortalHit
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DVector3 OutDir;
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};
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|
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void P_DrawRailTrail(AActor *source, TArray<SPortalHit> &portalhits, int color1, int color2, double maxdiff = 0, int flags = 0, PClassActor *spawnclass = NULL, DAngle angle = 0., int duration = 35, double sparsity = 1.0, double drift = 1.0, int SpiralOffset = 270);
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void P_DrawRailTrail(AActor *source, TArray<SPortalHit> &portalhits, int color1, int color2, double maxdiff = 0, int flags = 0, PClassActor *spawnclass = NULL, DAngle angle = 0., int duration = 35, double sparsity = 1.0, double drift = 1.0, int SpiralOffset = 270, DAngle pitch = 0.);
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void P_DrawSplash (int count, const DVector3 &pos, DAngle angle, int kind);
|
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void P_DrawSplash2 (int count, const DVector3 &pos, DAngle angle, int updown, int kind);
|
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void P_DisconnectEffect (AActor *actor);
|
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|
|
|
@ -263,7 +263,7 @@ static bool LoadGLVertexes(FileReader * lump)
|
|||
|
||||
for (i = firstglvertex; i < numvertexes; i++)
|
||||
{
|
||||
vertexes[i].set(LittleLong(mgl->x), LittleLong(mgl->y));
|
||||
vertexes[i].set(LittleLong(mgl->x)/65536., LittleLong(mgl->y)/65536.);
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mgl++;
|
||||
}
|
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delete[] gldata;
|
||||
|
|
|
@ -103,7 +103,7 @@ static bool MoveCeiling(sector_t *sector, int crush, double move)
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// Don't let the ceiling go below the floor
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if (!sector->ceilingplane.isSlope() && !sector->floorplane.isSlope() &&
|
||||
!sector->PortalIsLinked(sector_t::floor) &&
|
||||
sector->GetPlaneTexZF(sector_t::floor) > sector->GetPlaneTexZF(sector_t::ceiling)) return false;
|
||||
sector->GetPlaneTexZ(sector_t::floor) > sector->GetPlaneTexZ(sector_t::ceiling)) return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
@ -118,7 +118,7 @@ static bool MoveFloor(sector_t *sector, int crush, double move)
|
|||
// Don't let the floor go above the ceiling
|
||||
if (!sector->ceilingplane.isSlope() && !sector->floorplane.isSlope() &&
|
||||
!sector->PortalIsLinked(sector_t::ceiling) &&
|
||||
sector->GetPlaneTexZF(sector_t::floor) > sector->GetPlaneTexZF(sector_t::ceiling)) return false;
|
||||
sector->GetPlaneTexZ(sector_t::floor) > sector->GetPlaneTexZ(sector_t::ceiling)) return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
|
|
@ -1057,10 +1057,25 @@ FUNC(LS_Teleport_NoFog)
|
|||
// Teleport_NoFog (tid, useang, sectortag, keepheight)
|
||||
{
|
||||
int flags = 0;
|
||||
if (!arg1)
|
||||
switch (arg1)
|
||||
{
|
||||
case 0:
|
||||
flags |= TELF_KEEPORIENTATION;
|
||||
break;
|
||||
|
||||
default:
|
||||
case 1:
|
||||
break;
|
||||
|
||||
case 2:
|
||||
flags |= TELF_KEEPORIENTATION | TELF_ROTATEBOOM; // adjust to exit thing like Boom (i.e. with incorrect reversed angle)
|
||||
break;
|
||||
|
||||
case 3:
|
||||
flags |= TELF_KEEPORIENTATION | TELF_ROTATEBOOMINVERSE; // adjust to exit thing correctly
|
||||
break;
|
||||
}
|
||||
|
||||
if (arg3)
|
||||
{
|
||||
flags |= TELF_KEEPHEIGHT;
|
||||
|
@ -2976,7 +2991,7 @@ FUNC(LS_TranslucentLine)
|
|||
int linenum;
|
||||
while ((linenum = itr.Next()) >= 0)
|
||||
{
|
||||
lines[linenum].Alpha = Scale(clamp(arg1, 0, 255), OPAQUE, 255);
|
||||
lines[linenum].alpha = clamp(arg1, 0, 255) / 255.;
|
||||
if (arg2 == 0)
|
||||
{
|
||||
lines[linenum].flags &= ~ML_ADDTRANS;
|
||||
|
|
|
@ -4704,7 +4704,7 @@ void P_RailAttack(FRailParams *p)
|
|||
}
|
||||
|
||||
// Draw the slug's trail.
|
||||
P_DrawRailTrail(source, rail_data.PortalHits, p->color1, p->color2, p->maxdiff, p->flags, p->spawnclass, angle, p->duration, p->sparsity, p->drift, p->SpiralOffset);
|
||||
P_DrawRailTrail(source, rail_data.PortalHits, p->color1, p->color2, p->maxdiff, p->flags, p->spawnclass, angle, p->duration, p->sparsity, p->drift, p->SpiralOffset, pitch);
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
|
|
|
@ -399,7 +399,7 @@ void P_SerializeWorld (FArchive &arc)
|
|||
arc << li->flags
|
||||
<< li->activation
|
||||
<< li->special
|
||||
<< li->Alpha;
|
||||
<< li->alpha;
|
||||
|
||||
if (P_IsACSSpecial(li->special))
|
||||
{
|
||||
|
|
|
@ -73,7 +73,7 @@ double sector_t::FindLowestFloorSurrounding (vertex_t **v) const
|
|||
double ofloor;
|
||||
vertex_t *spot;
|
||||
|
||||
if (linecount == 0) return GetPlaneTexZF(sector_t::floor);
|
||||
if (linecount == 0) return GetPlaneTexZ(sector_t::floor);
|
||||
|
||||
spot = lines[0]->v1;
|
||||
floor = floorplane.ZatPoint(spot);
|
||||
|
@ -117,7 +117,7 @@ double sector_t::FindHighestFloorSurrounding (vertex_t **v) const
|
|||
double ofloor;
|
||||
vertex_t *spot;
|
||||
|
||||
if (linecount == 0) return GetPlaneTexZF(sector_t::floor);
|
||||
if (linecount == 0) return GetPlaneTexZ(sector_t::floor);
|
||||
|
||||
spot = lines[0]->v1;
|
||||
floor = -FLT_MAX;
|
||||
|
@ -168,7 +168,7 @@ double sector_t::FindNextHighestFloor (vertex_t **v) const
|
|||
line_t *check;
|
||||
int i;
|
||||
|
||||
if (linecount == 0) return GetPlaneTexZF(sector_t::floor);
|
||||
if (linecount == 0) return GetPlaneTexZ(sector_t::floor);
|
||||
|
||||
spot = lines[0]->v1;
|
||||
height = floorplane.ZatPoint(spot);
|
||||
|
@ -223,7 +223,7 @@ double sector_t::FindNextLowestFloor (vertex_t **v) const
|
|||
line_t *check;
|
||||
int i;
|
||||
|
||||
if (linecount == 0) return GetPlaneTexZF(sector_t::floor);
|
||||
if (linecount == 0) return GetPlaneTexZ(sector_t::floor);
|
||||
|
||||
spot = lines[0]->v1;
|
||||
height = floorplane.ZatPoint (spot);
|
||||
|
@ -278,7 +278,7 @@ double sector_t::FindNextLowestCeiling (vertex_t **v) const
|
|||
int i;
|
||||
|
||||
|
||||
if (linecount == 0) return GetPlaneTexZF(sector_t::ceiling);
|
||||
if (linecount == 0) return GetPlaneTexZ(sector_t::ceiling);
|
||||
|
||||
spot = lines[0]->v1;
|
||||
height = ceilingplane.ZatPoint(spot);
|
||||
|
@ -332,7 +332,7 @@ double sector_t::FindNextHighestCeiling (vertex_t **v) const
|
|||
line_t *check;
|
||||
int i;
|
||||
|
||||
if (linecount == 0) return GetPlaneTexZF(sector_t::ceiling);
|
||||
if (linecount == 0) return GetPlaneTexZ(sector_t::ceiling);
|
||||
|
||||
spot = lines[0]->v1;
|
||||
height = ceilingplane.ZatPoint(spot);
|
||||
|
@ -378,7 +378,7 @@ double sector_t::FindLowestCeilingSurrounding (vertex_t **v) const
|
|||
line_t *check;
|
||||
int i;
|
||||
|
||||
if (linecount == 0) return GetPlaneTexZF(sector_t::ceiling);
|
||||
if (linecount == 0) return GetPlaneTexZ(sector_t::ceiling);
|
||||
|
||||
spot = lines[0]->v1;
|
||||
height = FLT_MAX;
|
||||
|
@ -420,7 +420,7 @@ double sector_t::FindHighestCeilingSurrounding (vertex_t **v) const
|
|||
line_t *check;
|
||||
int i;
|
||||
|
||||
if (linecount == 0) return GetPlaneTexZF(sector_t::ceiling);
|
||||
if (linecount == 0) return GetPlaneTexZ(sector_t::ceiling);
|
||||
|
||||
spot = lines[0]->v1;
|
||||
height = -FLT_MAX;
|
||||
|
@ -879,7 +879,7 @@ void sector_t::CheckPortalPlane(int plane)
|
|||
if (GetPortalType(plane) == PORTS_LINKEDPORTAL)
|
||||
{
|
||||
double portalh = GetPortalPlaneZ(plane);
|
||||
double planeh = GetPlaneTexZF(plane);
|
||||
double planeh = GetPlaneTexZ(plane);
|
||||
int obstructed = PLANEF_OBSTRUCTED * (plane == sector_t::floor ? planeh > portalh : planeh < portalh);
|
||||
planes[plane].Flags = (planes[plane].Flags & ~PLANEF_OBSTRUCTED) | obstructed;
|
||||
}
|
||||
|
|
|
@ -862,7 +862,7 @@ void P_LoadVertexes (MapData * map)
|
|||
SWORD x, y;
|
||||
|
||||
(*map->file) >> x >> y;
|
||||
vertexes[i].set(x << FRACBITS, y << FRACBITS);
|
||||
vertexes[i].set(double(x), double(y));
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1497,9 +1497,9 @@ void P_LoadSectors (MapData *map, FMissingTextureTracker &missingtex)
|
|||
ss->e = §ors[0].e[i];
|
||||
if (!map->HasBehavior) ss->Flags |= SECF_FLOORDROP;
|
||||
ss->SetPlaneTexZ(sector_t::floor, (double)LittleShort(ms->floorheight));
|
||||
ss->floorplane.set(0, 0, 1., -ss->GetPlaneTexZF(sector_t::floor));
|
||||
ss->floorplane.set(0, 0, 1., -ss->GetPlaneTexZ(sector_t::floor));
|
||||
ss->SetPlaneTexZ(sector_t::ceiling, (double)LittleShort(ms->ceilingheight));
|
||||
ss->ceilingplane.set(0, 0, -1., ss->GetPlaneTexZF(sector_t::ceiling));
|
||||
ss->ceilingplane.set(0, 0, -1., ss->GetPlaneTexZ(sector_t::ceiling));
|
||||
SetTexture(ss, i, sector_t::floor, ms->floorpic, missingtex, true);
|
||||
SetTexture(ss, i, sector_t::ceiling, ms->ceilingpic, missingtex, true);
|
||||
ss->lightlevel = LittleShort(ms->lightlevel);
|
||||
|
@ -2043,10 +2043,10 @@ void P_FinishLoadingLineDef(line_t *ld, int alpha)
|
|||
additive = true;
|
||||
}
|
||||
|
||||
alpha = Scale(alpha, OPAQUE, 255);
|
||||
double dalpha = alpha / 255.;
|
||||
if (!ld->args[0])
|
||||
{
|
||||
ld->Alpha = alpha;
|
||||
ld->alpha = dalpha;
|
||||
if (additive)
|
||||
{
|
||||
ld->flags |= ML_ADDTRANS;
|
||||
|
@ -2058,7 +2058,7 @@ void P_FinishLoadingLineDef(line_t *ld, int alpha)
|
|||
{
|
||||
if (tagManager.LineHasID(j, ld->args[0]))
|
||||
{
|
||||
lines[j].Alpha = alpha;
|
||||
lines[j].alpha = dalpha;
|
||||
if (additive)
|
||||
{
|
||||
lines[j].flags |= ML_ADDTRANS;
|
||||
|
@ -2160,7 +2160,7 @@ void P_LoadLineDefs (MapData * map)
|
|||
ld = lines;
|
||||
for (i = 0; i < numlines; i++, mld++, ld++)
|
||||
{
|
||||
ld->Alpha = OPAQUE; // [RH] Opaque by default
|
||||
ld->alpha = 1.; // [RH] Opaque by default
|
||||
ld->portalindex = UINT_MAX;
|
||||
|
||||
// [RH] Translate old linedef special and flags to be
|
||||
|
@ -2264,7 +2264,7 @@ void P_LoadLineDefs2 (MapData * map)
|
|||
|
||||
ld->v1 = &vertexes[LittleShort(mld->v1)];
|
||||
ld->v2 = &vertexes[LittleShort(mld->v2)];
|
||||
ld->Alpha = OPAQUE; // [RH] Opaque by default
|
||||
ld->alpha = 1.; // [RH] Opaque by default
|
||||
|
||||
P_SetSideNum (&ld->sidedef[0], LittleShort(mld->sidenum[0]));
|
||||
P_SetSideNum (&ld->sidedef[1], LittleShort(mld->sidenum[1]));
|
||||
|
|
|
@ -209,7 +209,7 @@ void P_VavoomSlope(sector_t * sec, int id, const DVector3 &pos, int which)
|
|||
{
|
||||
DVector3 v1, v2, cross;
|
||||
secplane_t *srcplane = (which == 0) ? &sec->floorplane : &sec->ceilingplane;
|
||||
double srcheight = (which == 0) ? sec->GetPlaneTexZF(sector_t::floor) : sec->GetPlaneTexZF(sector_t::ceiling);
|
||||
double srcheight = (which == 0) ? sec->GetPlaneTexZ(sector_t::floor) : sec->GetPlaneTexZ(sector_t::ceiling);
|
||||
|
||||
v1[0] = pos.X - l->v2->fX();
|
||||
v1[1] = pos.Y - l->v2->fY();
|
||||
|
@ -328,9 +328,9 @@ static void P_SetSlopesFromVertexHeights(FMapThing *firstmt, FMapThing *lastmt,
|
|||
double *h3 = vt_heights[j].CheckKey(vi3);
|
||||
if (h1 == NULL && h2 == NULL && h3 == NULL) continue;
|
||||
|
||||
vt1.Z = h1? *h1 : j==0? sec->GetPlaneTexZF(sector_t::floor) : sec->GetPlaneTexZF(sector_t::ceiling);
|
||||
vt2.Z = h2? *h2 : j==0? sec->GetPlaneTexZF(sector_t::floor) : sec->GetPlaneTexZF(sector_t::ceiling);
|
||||
vt3.Z = h3? *h3 : j==0? sec->GetPlaneTexZF(sector_t::floor) : sec->GetPlaneTexZF(sector_t::ceiling);
|
||||
vt1.Z = h1? *h1 : j==0? sec->GetPlaneTexZ(sector_t::floor) : sec->GetPlaneTexZ(sector_t::ceiling);
|
||||
vt2.Z = h2? *h2 : j==0? sec->GetPlaneTexZ(sector_t::floor) : sec->GetPlaneTexZ(sector_t::ceiling);
|
||||
vt3.Z = h3? *h3 : j==0? sec->GetPlaneTexZ(sector_t::floor) : sec->GetPlaneTexZ(sector_t::ceiling);
|
||||
|
||||
if (P_PointOnLineSidePrecise(vertexes[vi3].fX(), vertexes[vi3].fY(), sec->lines[0]) == 0)
|
||||
{
|
||||
|
@ -488,8 +488,8 @@ static void P_AlignPlane(sector_t *sec, line_t *line, int which)
|
|||
double srcheight, destheight;
|
||||
|
||||
srcplane = (which == 0) ? &sec->floorplane : &sec->ceilingplane;
|
||||
srcheight = (which == 0) ? sec->GetPlaneTexZF(sector_t::floor) : sec->GetPlaneTexZF(sector_t::ceiling);
|
||||
destheight = (which == 0) ? refsec->GetPlaneTexZF(sector_t::floor) : refsec->GetPlaneTexZF(sector_t::ceiling);
|
||||
srcheight = (which == 0) ? sec->GetPlaneTexZ(sector_t::floor) : sec->GetPlaneTexZ(sector_t::ceiling);
|
||||
destheight = (which == 0) ? refsec->GetPlaneTexZ(sector_t::floor) : refsec->GetPlaneTexZ(sector_t::ceiling);
|
||||
|
||||
p[0] = line->v1->fX();
|
||||
p[1] = line->v1->fY();
|
||||
|
|
|
@ -841,7 +841,7 @@ static void SetupFloorPortal (AStackPoint *point)
|
|||
if (skyv != NULL)
|
||||
{
|
||||
skyv->target = point;
|
||||
if (Sector->GetAlphaF(sector_t::floor) == 1.)
|
||||
if (Sector->GetAlpha(sector_t::floor) == 1.)
|
||||
Sector->SetAlpha(sector_t::floor, clamp(point->args[0], 0, 255) / 255.);
|
||||
|
||||
Sector->Portals[sector_t::floor] = P_GetStackPortal(skyv, sector_t::floor);
|
||||
|
@ -856,7 +856,7 @@ static void SetupCeilingPortal (AStackPoint *point)
|
|||
if (skyv != NULL)
|
||||
{
|
||||
skyv->target = point;
|
||||
if (Sector->GetAlphaF(sector_t::ceiling) == 1.)
|
||||
if (Sector->GetAlpha(sector_t::ceiling) == 1.)
|
||||
Sector->SetAlpha(sector_t::ceiling, clamp(point->args[0], 0, 255) / 255.);
|
||||
|
||||
Sector->Portals[sector_t::ceiling] = P_GetStackPortal(skyv, sector_t::ceiling);
|
||||
|
@ -917,7 +917,7 @@ static void SetPortal(sector_t *sector, int plane, unsigned pnum, double alpha)
|
|||
if (sector->GetPortalType(sector_t::ceiling) == PORTS_SKYVIEWPOINT)
|
||||
{
|
||||
sector->Portals[sector_t::ceiling] = pnum;
|
||||
if (sector->GetAlphaF(sector_t::ceiling) == 1.)
|
||||
if (sector->GetAlpha(sector_t::ceiling) == 1.)
|
||||
sector->SetAlpha(sector_t::ceiling, alpha);
|
||||
|
||||
if (sectorPortals[pnum].mFlags & PORTSF_SKYFLATONLY)
|
||||
|
@ -930,7 +930,7 @@ static void SetPortal(sector_t *sector, int plane, unsigned pnum, double alpha)
|
|||
{
|
||||
sector->Portals[sector_t::floor] = pnum;
|
||||
}
|
||||
if (sector->GetAlphaF(sector_t::floor) == 1.)
|
||||
if (sector->GetAlpha(sector_t::floor) == 1.)
|
||||
sector->SetAlpha(sector_t::floor, alpha);
|
||||
|
||||
if (sectorPortals[pnum].mFlags & PORTSF_SKYFLATONLY)
|
||||
|
|
|
@ -666,6 +666,8 @@ enum
|
|||
TELF_KEEPORIENTATION = 4,
|
||||
TELF_KEEPVELOCITY = 8,
|
||||
TELF_KEEPHEIGHT = 16,
|
||||
TELF_ROTATEBOOM = 32,
|
||||
TELF_ROTATEBOOMINVERSE = 64,
|
||||
};
|
||||
|
||||
//Spawns teleport fog. Pass the actor to pluck TeleFogFromType and TeleFogToType. 'from' determines if this is the fog to spawn at the old position (true) or new (false).
|
||||
|
|
|
@ -349,13 +349,14 @@ bool EV_Teleport (int tid, int tag, line_t *line, int side, AActor *thing, int f
|
|||
return false;
|
||||
}
|
||||
// [RH] Lee Killough's changes for silent teleporters from BOOM
|
||||
if ((flags & TELF_KEEPORIENTATION) && line)
|
||||
if ((flags & (TELF_ROTATEBOOM|TELF_ROTATEBOOMINVERSE)) && line)
|
||||
{
|
||||
// Get the angle between the exit thing and source linedef.
|
||||
// Rotate 90 degrees, so that walking perpendicularly across
|
||||
// teleporter linedef causes thing to exit in the direction
|
||||
// indicated by the exit thing.
|
||||
angle = line->Delta().Angle() - searcher->Angles.Yaw + 90.;
|
||||
if (flags & TELF_ROTATEBOOMINVERSE) angle = -angle;
|
||||
|
||||
// Sine, cosine of angle adjustment
|
||||
s = angle.Sin();
|
||||
|
@ -382,14 +383,17 @@ bool EV_Teleport (int tid, int tag, line_t *line, int side, AActor *thing, int f
|
|||
if (P_Teleport (thing, DVector3(searcher->Pos(), z), searcher->Angles.Yaw + badangle, flags))
|
||||
{
|
||||
// [RH] Lee Killough's changes for silent teleporters from BOOM
|
||||
if (!(flags & TELF_DESTFOG) && line && (flags & TELF_KEEPORIENTATION))
|
||||
if (line)
|
||||
{
|
||||
// Rotate thing according to difference in angles
|
||||
thing->Angles.Yaw += angle;
|
||||
if (flags & (TELF_ROTATEBOOM| TELF_ROTATEBOOMINVERSE))
|
||||
{
|
||||
// Rotate thing according to difference in angles (or not - Boom got the direction wrong here.)
|
||||
thing->Angles.Yaw += angle;
|
||||
|
||||
// Rotate thing's velocity to come out of exit just like it entered
|
||||
thing->Vel.X = vx*c - vy*s;
|
||||
thing->Vel.Y = vy*c + vx*s;
|
||||
// Rotate thing's velocity to come out of exit just like it entered
|
||||
thing->Vel.X = vx*c - vy*s;
|
||||
thing->Vel.Y = vy*c + vx*s;
|
||||
}
|
||||
}
|
||||
if (vx == 0 && vy == 0 && thing->player != NULL && thing->player->mo == thing && !predicting)
|
||||
{
|
||||
|
|
|
@ -785,7 +785,7 @@ public:
|
|||
FString tagstring;
|
||||
|
||||
memset(ld, 0, sizeof(*ld));
|
||||
ld->Alpha = OPAQUE;
|
||||
ld->alpha = 1.;
|
||||
ld->portalindex = UINT_MAX;
|
||||
ld->sidedef[0] = ld->sidedef[1] = NULL;
|
||||
if (level.flags2 & LEVEL2_CLIPMIDTEX) ld->flags |= ML_CLIP_MIDTEX;
|
||||
|
@ -1087,13 +1087,13 @@ public:
|
|||
{
|
||||
ld->activation = (ld->activation & ~SPAC_Use) | SPAC_UseThrough;
|
||||
}
|
||||
if (strifetrans && ld->Alpha == OPAQUE)
|
||||
if (strifetrans && ld->alpha == 1.)
|
||||
{
|
||||
ld->Alpha = TRANSLUC75;
|
||||
ld->alpha = 0.75;
|
||||
}
|
||||
if (strifetrans2 && ld->Alpha == OPAQUE)
|
||||
if (strifetrans2 && ld->alpha == OPAQUE)
|
||||
{
|
||||
ld->Alpha = TRANSLUC25;
|
||||
ld->alpha = 0.25;
|
||||
}
|
||||
if (ld->sidedef[0] == NULL)
|
||||
{
|
||||
|
@ -1596,7 +1596,7 @@ public:
|
|||
// Reset the planes to their defaults if not all of the plane equation's parameters were found.
|
||||
if (fplaneflags != 15)
|
||||
{
|
||||
sec->floorplane.SetAtHeight(sec->GetPlaneTexZF(sector_t::floor), sector_t::floor);
|
||||
sec->floorplane.SetAtHeight(sec->GetPlaneTexZ(sector_t::floor), sector_t::floor);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -1606,7 +1606,7 @@ public:
|
|||
}
|
||||
if (cplaneflags != 15)
|
||||
{
|
||||
sec->ceilingplane.SetAtHeight(sec->GetPlaneTexZF(sector_t::ceiling), sector_t::ceiling);
|
||||
sec->ceilingplane.SetAtHeight(sec->GetPlaneTexZ(sector_t::ceiling), sector_t::ceiling);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
|
@ -196,8 +196,8 @@ static int WriteSECTORS (FILE *file)
|
|||
|
||||
for (int i = 0; i < numsectors; ++i)
|
||||
{
|
||||
ms.floorheight = LittleShort(short(sectors[i].GetPlaneTexZF(sector_t::floor)));
|
||||
ms.ceilingheight = LittleShort(short(sectors[i].GetPlaneTexZF(sector_t::ceiling)));
|
||||
ms.floorheight = LittleShort(short(sectors[i].GetPlaneTexZ(sector_t::floor)));
|
||||
ms.ceilingheight = LittleShort(short(sectors[i].GetPlaneTexZ(sector_t::ceiling)));
|
||||
uppercopy (ms.floorpic, GetTextureName (sectors[i].GetTexture(sector_t::floor)));
|
||||
uppercopy (ms.ceilingpic, GetTextureName (sectors[i].GetTexture(sector_t::ceiling)));
|
||||
ms.lightlevel = LittleShort((short)sectors[i].lightlevel);
|
||||
|
|
|
@ -87,10 +87,10 @@ void P_TranslateLineDef (line_t *ld, maplinedef_t *mld, int lineindexforid)
|
|||
passthrough = true;
|
||||
break;
|
||||
case -2:
|
||||
ld->Alpha = TRANSLUC75;
|
||||
ld->alpha = 0.75;
|
||||
break;
|
||||
case -3:
|
||||
ld->Alpha = TRANSLUC25;
|
||||
ld->alpha = 0.25;
|
||||
break;
|
||||
default:
|
||||
newflags |= LineFlagTranslations[i].newvalue;
|
||||
|
|
|
@ -708,7 +708,7 @@ unsigned P_GetPortal(int type, int plane, sector_t *from, sector_t *to, const DV
|
|||
sectorPortals[i].mOrigin = from;
|
||||
sectorPortals[i].mDestination = to;
|
||||
sectorPortals[i].mDisplacement = displacement;
|
||||
sectorPortals[i].mPlaneZ = type == PORTS_LINKEDPORTAL? from->GetPlaneTexZF(plane) : FLT_MAX;
|
||||
sectorPortals[i].mPlaneZ = type == PORTS_LINKEDPORTAL? from->GetPlaneTexZ(plane) : FLT_MAX;
|
||||
return i;
|
||||
}
|
||||
|
||||
|
|
|
@ -441,12 +441,12 @@ void DSectorPlaneInterpolation::UpdateInterpolation()
|
|||
if (!ceiling)
|
||||
{
|
||||
oldheight = sector->floorplane.fD();
|
||||
oldtexz = sector->GetPlaneTexZF(sector_t::floor);
|
||||
oldtexz = sector->GetPlaneTexZ(sector_t::floor);
|
||||
}
|
||||
else
|
||||
{
|
||||
oldheight = sector->ceilingplane.fD();
|
||||
oldtexz = sector->GetPlaneTexZF(sector_t::ceiling);
|
||||
oldtexz = sector->GetPlaneTexZ(sector_t::ceiling);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -495,7 +495,7 @@ void DSectorPlaneInterpolation::Interpolate(double smoothratio)
|
|||
}
|
||||
|
||||
bakheight = pplane->fD();
|
||||
baktexz = sector->GetPlaneTexZF(pos);
|
||||
baktexz = sector->GetPlaneTexZ(pos);
|
||||
|
||||
if (refcount == 0 && oldheight == bakheight)
|
||||
{
|
||||
|
|
28
src/r_defs.h
28
src/r_defs.h
|
@ -689,9 +689,9 @@ public:
|
|||
FTransform xform;
|
||||
int Flags;
|
||||
int Light;
|
||||
fixed_t alpha;
|
||||
double alpha;
|
||||
FTextureID Texture;
|
||||
fixed_t TexZ;
|
||||
double TexZ;
|
||||
};
|
||||
|
||||
|
||||
|
@ -779,19 +779,14 @@ public:
|
|||
|
||||
void SetAlpha(int pos, double o)
|
||||
{
|
||||
planes[pos].alpha = FLOAT2FIXED(o);
|
||||
planes[pos].alpha = o;
|
||||
}
|
||||
|
||||
fixed_t GetAlpha(int pos) const
|
||||
double GetAlpha(int pos) const
|
||||
{
|
||||
return planes[pos].alpha;
|
||||
}
|
||||
|
||||
double GetAlphaF(int pos) const
|
||||
{
|
||||
return FIXED2DBL(planes[pos].alpha);
|
||||
}
|
||||
|
||||
int GetFlags(int pos) const
|
||||
{
|
||||
return planes[pos].Flags;
|
||||
|
@ -831,25 +826,20 @@ public:
|
|||
if (floorclip && pos == floor && tex != old) AdjustFloorClip();
|
||||
}
|
||||
|
||||
fixed_t GetPlaneTexZ(int pos) const
|
||||
double GetPlaneTexZ(int pos) const
|
||||
{
|
||||
return planes[pos].TexZ;
|
||||
}
|
||||
|
||||
double GetPlaneTexZF(int pos) const
|
||||
{
|
||||
return FIXED2DBL(planes[pos].TexZ);
|
||||
}
|
||||
|
||||
void SetPlaneTexZ(int pos, double val, bool dirtify = false) // This mainly gets used by init code. The only place where it must set the vertex to dirty is the interpolation code.
|
||||
{
|
||||
planes[pos].TexZ = FLOAT2FIXED(val);
|
||||
planes[pos].TexZ = val;
|
||||
if (dirtify) SetAllVerticesDirty();
|
||||
}
|
||||
|
||||
void ChangePlaneTexZ(int pos, double val)
|
||||
{
|
||||
planes[pos].TexZ += FLOAT2FIXED(val);
|
||||
planes[pos].TexZ += val;
|
||||
}
|
||||
|
||||
static inline short ClampLight(int level)
|
||||
|
@ -1302,8 +1292,8 @@ public:
|
|||
DWORD flags;
|
||||
DWORD activation; // activation type
|
||||
int special;
|
||||
fixed_t Alpha; // <--- translucency (0=invisibile, FRACUNIT=opaque)
|
||||
int args[5]; // <--- hexen-style arguments (expanded to ZDoom's full width)
|
||||
double alpha; // <--- translucency (0=invisibile, FRACUNIT=opaque)
|
||||
side_t *sidedef[2];
|
||||
double bbox[4]; // bounding box, for the extent of the LineDef.
|
||||
sector_t *frontsector, *backsector;
|
||||
|
@ -1324,7 +1314,7 @@ public:
|
|||
|
||||
void setAlpha(double a)
|
||||
{
|
||||
Alpha = FLOAT2FIXED(a);
|
||||
alpha = a;
|
||||
}
|
||||
|
||||
FSectorPortal *GetTransferredPortal()
|
||||
|
|
|
@ -726,11 +726,9 @@ void R_EnterPortal (PortalDrawseg* pds, int depth)
|
|||
}
|
||||
else
|
||||
{
|
||||
DVector3 view(ViewPos);
|
||||
DAngle va = ViewAngle;
|
||||
P_TranslatePortalXY(pds->src, view.X, view.Y);
|
||||
P_TranslatePortalZ(pds->src, view.Z);
|
||||
P_TranslatePortalAngle(pds->src, va);
|
||||
P_TranslatePortalXY(pds->src, ViewPos.X, ViewPos.Y);
|
||||
P_TranslatePortalZ(pds->src, ViewPos.Z);
|
||||
P_TranslatePortalAngle(pds->src, ViewAngle);
|
||||
P_TranslatePortalXY(pds->src, ViewPath[0].X, ViewPath[0].Y);
|
||||
P_TranslatePortalXY(pds->src, ViewPath[1].X, ViewPath[1].Y);
|
||||
|
||||
|
@ -739,8 +737,8 @@ void R_EnterPortal (PortalDrawseg* pds, int depth)
|
|||
double distp = (ViewPath[0] - ViewPath[1]).Length();
|
||||
if (distp > EQUAL_EPSILON)
|
||||
{
|
||||
double dist1 = (view - ViewPath[0]).Length();
|
||||
double dist2 = (view - ViewPath[1]).Length();
|
||||
double dist1 = (ViewPos - ViewPath[0]).Length();
|
||||
double dist2 = (ViewPos - ViewPath[1]).Length();
|
||||
|
||||
if (dist1 + dist2 < distp + 1)
|
||||
{
|
||||
|
@ -748,8 +746,6 @@ void R_EnterPortal (PortalDrawseg* pds, int depth)
|
|||
}
|
||||
}
|
||||
}
|
||||
ViewPos = view;
|
||||
ViewAngle = va;
|
||||
}
|
||||
|
||||
ViewSin = ViewAngle.Sin();
|
||||
|
|
|
@ -581,7 +581,7 @@ static visplane_t *new_visplane (unsigned hash)
|
|||
// killough 2/28/98: Add offsets
|
||||
//==========================================================================
|
||||
|
||||
visplane_t *R_FindPlane (const secplane_t &height, FTextureID picnum, int lightlevel, fixed_t alpha, bool additive,
|
||||
visplane_t *R_FindPlane (const secplane_t &height, FTextureID picnum, int lightlevel, double Alpha, bool additive,
|
||||
const FTransform &xform,
|
||||
int sky, FSectorPortal *portal)
|
||||
{
|
||||
|
@ -593,6 +593,7 @@ visplane_t *R_FindPlane (const secplane_t &height, FTextureID picnum, int lightl
|
|||
fixed_t yoffs = FLOAT2FIXED(xform.yOffs + xform.baseyOffs);
|
||||
fixed_t xscale = FLOAT2FIXED(xform.xScale);
|
||||
fixed_t yscale = FLOAT2FIXED(xform.yScale);
|
||||
fixed_t alpha = FLOAT2FIXED(Alpha);
|
||||
angle_t angle = (xform.Angle + xform.baseAngle).BAMs();
|
||||
|
||||
if (picnum == skyflatnum) // killough 10/98
|
||||
|
|
|
@ -98,7 +98,7 @@ visplane_t *R_FindPlane
|
|||
( const secplane_t &height,
|
||||
FTextureID picnum,
|
||||
int lightlevel,
|
||||
fixed_t alpha,
|
||||
double alpha,
|
||||
bool additive,
|
||||
const FTransform &xform,
|
||||
int sky,
|
||||
|
|
|
@ -243,7 +243,7 @@ void R_RenderMaskedSegRange (drawseg_t *ds, int x1, int x2)
|
|||
ESPSResult drawmode;
|
||||
|
||||
drawmode = R_SetPatchStyle (LegacyRenderStyles[curline->linedef->flags & ML_ADDTRANS ? STYLE_Add : STYLE_Translucent],
|
||||
MIN<fixed_t>(curline->linedef->Alpha, OPAQUE), 0, 0);
|
||||
(float)MIN(curline->linedef->alpha, 1.), 0, 0);
|
||||
|
||||
if ((drawmode == DontDraw && !ds->bFogBoundary && !ds->bFakeBoundary))
|
||||
{
|
||||
|
@ -325,11 +325,11 @@ void R_RenderMaskedSegRange (drawseg_t *ds, int x1, int x2)
|
|||
}
|
||||
if (curline->linedef->flags & ML_DONTPEGBOTTOM)
|
||||
{
|
||||
dc_texturemid = MAX(frontsector->GetPlaneTexZF(sector_t::floor), backsector->GetPlaneTexZF(sector_t::floor)) + texheight;
|
||||
dc_texturemid = MAX(frontsector->GetPlaneTexZ(sector_t::floor), backsector->GetPlaneTexZ(sector_t::floor)) + texheight;
|
||||
}
|
||||
else
|
||||
{
|
||||
dc_texturemid = MIN(frontsector->GetPlaneTexZF(sector_t::ceiling), backsector->GetPlaneTexZF(sector_t::ceiling));
|
||||
dc_texturemid = MIN(frontsector->GetPlaneTexZ(sector_t::ceiling), backsector->GetPlaneTexZ(sector_t::ceiling));
|
||||
}
|
||||
|
||||
rowoffset = curline->sidedef->GetTextureYOffset(side_t::mid);
|
||||
|
@ -603,7 +603,7 @@ void R_RenderFakeWall(drawseg_t *ds, int x1, int x2, F3DFloor *rover)
|
|||
yscale = rw_pic->Scale.Y * scaledside->GetTextureYScale(scaledpart);
|
||||
|
||||
double rowoffset = curline->sidedef->GetTextureYOffset(side_t::mid) + rover->master->sidedef[0]->GetTextureYOffset(side_t::mid);
|
||||
double planez = rover->model->GetPlaneTexZF(sector_t::ceiling);
|
||||
double planez = rover->model->GetPlaneTexZ(sector_t::ceiling);
|
||||
rw_offset = FLOAT2FIXED(curline->sidedef->GetTextureXOffset(side_t::mid) + rover->master->sidedef[0]->GetTextureXOffset(side_t::mid));
|
||||
if (rowoffset < 0)
|
||||
{
|
||||
|
@ -2035,11 +2035,11 @@ void R_NewWall (bool needlights)
|
|||
{ // normal orientation
|
||||
if (linedef->flags & ML_DONTPEGBOTTOM)
|
||||
{ // bottom of texture at bottom
|
||||
rw_midtexturemid = (frontsector->GetPlaneTexZF(sector_t::floor) - ViewPos.Z) * yrepeat + midtexture->GetHeight();
|
||||
rw_midtexturemid = (frontsector->GetPlaneTexZ(sector_t::floor) - ViewPos.Z) * yrepeat + midtexture->GetHeight();
|
||||
}
|
||||
else
|
||||
{ // top of texture at top
|
||||
rw_midtexturemid = (frontsector->GetPlaneTexZF(sector_t::ceiling) - ViewPos.Z) * yrepeat;
|
||||
rw_midtexturemid = (frontsector->GetPlaneTexZ(sector_t::ceiling) - ViewPos.Z) * yrepeat;
|
||||
if (rowoffset < 0 && midtexture != NULL)
|
||||
{
|
||||
rowoffset += midtexture->GetHeight();
|
||||
|
@ -2051,7 +2051,7 @@ void R_NewWall (bool needlights)
|
|||
rowoffset = -rowoffset;
|
||||
if (linedef->flags & ML_DONTPEGBOTTOM)
|
||||
{ // top of texture at bottom
|
||||
rw_midtexturemid = (frontsector->GetPlaneTexZF(sector_t::floor) - ViewPos.Z) * yrepeat;
|
||||
rw_midtexturemid = (frontsector->GetPlaneTexZ(sector_t::floor) - ViewPos.Z) * yrepeat;
|
||||
}
|
||||
else
|
||||
{ // bottom of texture at top
|
||||
|
@ -2074,7 +2074,7 @@ void R_NewWall (bool needlights)
|
|||
{ // two-sided line
|
||||
// hack to allow height changes in outdoor areas
|
||||
|
||||
rw_frontlowertop = frontsector->GetPlaneTexZF(sector_t::ceiling);
|
||||
rw_frontlowertop = frontsector->GetPlaneTexZ(sector_t::ceiling);
|
||||
|
||||
if (frontsector->GetTexture(sector_t::ceiling) == skyflatnum &&
|
||||
backsector->GetTexture(sector_t::ceiling) == skyflatnum)
|
||||
|
@ -2095,7 +2095,7 @@ void R_NewWall (bool needlights)
|
|||
}
|
||||
// Putting sky ceilings on the front and back of a line alters the way unpegged
|
||||
// positioning works.
|
||||
rw_frontlowertop = backsector->GetPlaneTexZF(sector_t::ceiling);
|
||||
rw_frontlowertop = backsector->GetPlaneTexZ(sector_t::ceiling);
|
||||
}
|
||||
|
||||
if ((rw_backcz1 <= rw_frontfz1 && rw_backcz2 <= rw_frontfz2) ||
|
||||
|
@ -2179,7 +2179,7 @@ void R_NewWall (bool needlights)
|
|||
{ // normal orientation
|
||||
if (linedef->flags & ML_DONTPEGTOP)
|
||||
{ // top of texture at top
|
||||
rw_toptexturemid = (frontsector->GetPlaneTexZF(sector_t::ceiling) - ViewPos.Z) * yrepeat;
|
||||
rw_toptexturemid = (frontsector->GetPlaneTexZ(sector_t::ceiling) - ViewPos.Z) * yrepeat;
|
||||
if (rowoffset < 0 && toptexture != NULL)
|
||||
{
|
||||
rowoffset += toptexture->GetHeight();
|
||||
|
@ -2187,7 +2187,7 @@ void R_NewWall (bool needlights)
|
|||
}
|
||||
else
|
||||
{ // bottom of texture at bottom
|
||||
rw_toptexturemid = (backsector->GetPlaneTexZF(sector_t::ceiling) - ViewPos.Z) * yrepeat + toptexture->GetHeight();
|
||||
rw_toptexturemid = (backsector->GetPlaneTexZ(sector_t::ceiling) - ViewPos.Z) * yrepeat + toptexture->GetHeight();
|
||||
}
|
||||
}
|
||||
else
|
||||
|
@ -2195,11 +2195,11 @@ void R_NewWall (bool needlights)
|
|||
rowoffset = -rowoffset;
|
||||
if (linedef->flags & ML_DONTPEGTOP)
|
||||
{ // bottom of texture at top
|
||||
rw_toptexturemid = (frontsector->GetPlaneTexZF(sector_t::ceiling) - ViewPos.Z) * yrepeat + toptexture->GetHeight();
|
||||
rw_toptexturemid = (frontsector->GetPlaneTexZ(sector_t::ceiling) - ViewPos.Z) * yrepeat + toptexture->GetHeight();
|
||||
}
|
||||
else
|
||||
{ // top of texture at bottom
|
||||
rw_toptexturemid = (backsector->GetPlaneTexZF(sector_t::ceiling) - ViewPos.Z) * yrepeat;
|
||||
rw_toptexturemid = (backsector->GetPlaneTexZ(sector_t::ceiling) - ViewPos.Z) * yrepeat;
|
||||
}
|
||||
}
|
||||
if (toptexture->bWorldPanning)
|
||||
|
@ -2228,7 +2228,7 @@ void R_NewWall (bool needlights)
|
|||
}
|
||||
else
|
||||
{ // top of texture at top
|
||||
rw_bottomtexturemid = (backsector->GetPlaneTexZF(sector_t::floor) - ViewPos.Z) * yrepeat;
|
||||
rw_bottomtexturemid = (backsector->GetPlaneTexZ(sector_t::floor) - ViewPos.Z) * yrepeat;
|
||||
if (rowoffset < 0 && bottomtexture != NULL)
|
||||
{
|
||||
rowoffset += bottomtexture->GetHeight();
|
||||
|
@ -3047,31 +3047,31 @@ static void R_RenderDecal (side_t *wall, DBaseDecal *decal, drawseg_t *clipper,
|
|||
case RF_RELUPPER:
|
||||
if (curline->linedef->flags & ML_DONTPEGTOP)
|
||||
{
|
||||
zpos = decal->Z + front->GetPlaneTexZF(sector_t::ceiling);
|
||||
zpos = decal->Z + front->GetPlaneTexZ(sector_t::ceiling);
|
||||
}
|
||||
else
|
||||
{
|
||||
zpos = decal->Z + back->GetPlaneTexZF(sector_t::ceiling);
|
||||
zpos = decal->Z + back->GetPlaneTexZ(sector_t::ceiling);
|
||||
}
|
||||
break;
|
||||
case RF_RELLOWER:
|
||||
if (curline->linedef->flags & ML_DONTPEGBOTTOM)
|
||||
{
|
||||
zpos = decal->Z + front->GetPlaneTexZF(sector_t::ceiling);
|
||||
zpos = decal->Z + front->GetPlaneTexZ(sector_t::ceiling);
|
||||
}
|
||||
else
|
||||
{
|
||||
zpos = decal->Z + back->GetPlaneTexZF(sector_t::floor);
|
||||
zpos = decal->Z + back->GetPlaneTexZ(sector_t::floor);
|
||||
}
|
||||
break;
|
||||
case RF_RELMID:
|
||||
if (curline->linedef->flags & ML_DONTPEGBOTTOM)
|
||||
{
|
||||
zpos = decal->Z + front->GetPlaneTexZF(sector_t::floor);
|
||||
zpos = decal->Z + front->GetPlaneTexZ(sector_t::floor);
|
||||
}
|
||||
else
|
||||
{
|
||||
zpos = decal->Z + front->GetPlaneTexZF(sector_t::ceiling);
|
||||
zpos = decal->Z + front->GetPlaneTexZ(sector_t::ceiling);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -678,7 +678,7 @@ void R_DrawVisVoxel(vissprite_t *spr, int minslabz, int maxslabz, short *cliptop
|
|||
}
|
||||
|
||||
// Render the voxel, either directly to the screen or offscreen.
|
||||
R_DrawVoxel(spr->vpos, spr->vang, spr->gpos, spr->angle,
|
||||
R_DrawVoxel(spr->pa.vpos, spr->pa.vang, spr->gpos, spr->angle,
|
||||
spr->xscale, FLOAT2FIXED(spr->yscale), spr->voxel, spr->Style.colormap, cliptop, clipbot,
|
||||
minslabz, maxslabz, flags);
|
||||
|
||||
|
@ -1033,8 +1033,8 @@ void R_ProjectSprite (AActor *thing, int fakeside, F3DFloor *fakefloor, F3DFloor
|
|||
vis->angle -= ang.BAMs();
|
||||
}
|
||||
|
||||
vis->vpos = { (float)ViewPos.X, (float)ViewPos.Y, (float)ViewPos.Z };
|
||||
vis->vang = FAngle((float)ViewAngle.Degrees);
|
||||
vis->pa.vpos = { (float)ViewPos.X, (float)ViewPos.Y, (float)ViewPos.Z };
|
||||
vis->pa.vang = FAngle((float)ViewAngle.Degrees);
|
||||
}
|
||||
|
||||
// killough 3/27/98: save sector for special clipping later
|
||||
|
@ -1284,12 +1284,20 @@ void R_DrawPSprite (pspdef_t* psp, int pspnum, AActor *owner, double sx, double
|
|||
WORD flip;
|
||||
FTexture* tex;
|
||||
vissprite_t* vis;
|
||||
static vissprite_t avis[NUMPSPRITES];
|
||||
vissprite_t tempvis;
|
||||
static vissprite_t avis[NUMPSPRITES + 1];
|
||||
static vissprite_t *avisp[countof(avis)];
|
||||
bool noaccel;
|
||||
|
||||
assert(pspnum >= 0 && pspnum < NUMPSPRITES);
|
||||
|
||||
if (avisp[0] == NULL)
|
||||
{
|
||||
for (unsigned i = 0; i < countof(avis); ++i)
|
||||
{
|
||||
avisp[i] = &avis[i];
|
||||
}
|
||||
}
|
||||
|
||||
// decide which patch to use
|
||||
if ( (unsigned)psp->sprite >= (unsigned)sprites.Size ())
|
||||
{
|
||||
|
@ -1329,7 +1337,7 @@ void R_DrawPSprite (pspdef_t* psp, int pspnum, AActor *owner, double sx, double
|
|||
return;
|
||||
|
||||
// store information in a vissprite
|
||||
vis = &tempvis;
|
||||
vis = avisp[NUMPSPRITES];
|
||||
vis->renderflags = owner->renderflags;
|
||||
vis->floorclip = 0;
|
||||
|
||||
|
@ -1499,8 +1507,8 @@ void R_DrawPSprite (pspdef_t* psp, int pspnum, AActor *owner, double sx, double
|
|||
{
|
||||
VisPSpritesX1[pspnum] = x1;
|
||||
VisPSpritesBaseColormap[pspnum] = colormap_to_use;
|
||||
VisPSprites[pspnum] = &avis[pspnum];
|
||||
avis[pspnum] = *vis;
|
||||
VisPSprites[pspnum] = vis;
|
||||
swapvalues(avisp[pspnum], avisp[NUMPSPRITES]);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -31,6 +31,12 @@
|
|||
|
||||
struct vissprite_t
|
||||
{
|
||||
struct posang
|
||||
{
|
||||
FVector3 vpos; // view origin
|
||||
FAngle vang; // view angle
|
||||
};
|
||||
|
||||
short x1, x2;
|
||||
FVector3 gpos; // origin in world coordinates
|
||||
union
|
||||
|
@ -61,16 +67,9 @@ struct vissprite_t
|
|||
fixed_t xiscale; // negative if flipped
|
||||
};
|
||||
// Used by wall sprites
|
||||
struct
|
||||
{
|
||||
FWallCoords wallc;
|
||||
};
|
||||
FWallCoords wallc;
|
||||
// Used by voxels
|
||||
struct
|
||||
{
|
||||
FVector3 vpos; // view origin
|
||||
FAngle vang; // view angle
|
||||
};
|
||||
posang pa;
|
||||
};
|
||||
sector_t *heightsec; // killough 3/27/98: height sector for underwater/fake ceiling
|
||||
sector_t *sector; // [RH] sector this sprite is in
|
||||
|
@ -88,7 +87,6 @@ struct vissprite_t
|
|||
int CurrentPortalUniq; // [ZZ] to identify the portal that this thing is in. used for clipping.
|
||||
|
||||
vissprite_t() {}
|
||||
vissprite_t &vissprite_t::operator= (const vissprite_t &o) { memcpy(this, &o, sizeof *this); return *this; }
|
||||
};
|
||||
|
||||
struct particle_t;
|
||||
|
|
|
@ -3137,7 +3137,7 @@ ExpEmit FxArrayElement::Emit(VMFunctionBuilder *build)
|
|||
{
|
||||
shiftbits++;
|
||||
}
|
||||
assert(1 << shiftbits == arraytype->ElementSize && "Element sizes other than power of 2 are not implemented");
|
||||
assert(1u << shiftbits == arraytype->ElementSize && "Element sizes other than power of 2 are not implemented");
|
||||
build->Emit(OP_BOUND, indexv.RegNum, arraytype->ElementCount);
|
||||
if (shiftbits > 0)
|
||||
{
|
||||
|
|
|
@ -204,8 +204,7 @@ void DCanvas::DrawTextureParms(FTexture *img, DrawParms &parms)
|
|||
|
||||
// There is not enough precision in the drawing routines to keep the full
|
||||
// precision for y0. :(
|
||||
double dummy;
|
||||
sprtopscreen = modf(y0, &dummy);
|
||||
modf(y0, &sprtopscreen);
|
||||
|
||||
double yscale = parms.destheight / img->GetHeight();
|
||||
double iyscale = 1 / yscale;
|
||||
|
|
|
@ -781,16 +781,13 @@ Outside comments: A faster version with only 10 (not 24) multiplies.
|
|||
}
|
||||
};
|
||||
|
||||
#define BAM_FACTOR (90. / 0x40000000)
|
||||
|
||||
template<class vec_t>
|
||||
struct TAngle
|
||||
{
|
||||
vec_t Degrees;
|
||||
|
||||
private:
|
||||
const double BAM_FACTOR = (90. / 0x40000000);
|
||||
public:
|
||||
|
||||
|
||||
// This is to catch any accidental attempt to assign an angle_t to this type. Any explicit exception will require a type cast.
|
||||
TAngle(int) = delete;
|
||||
TAngle(unsigned int) = delete;
|
||||
|
|
|
@ -72,11 +72,11 @@ const char *GetVersionString();
|
|||
// SAVESIG should match SAVEVER.
|
||||
|
||||
// MINSAVEVER is the minimum level snapshot version that can be loaded.
|
||||
#define MINSAVEVER 4542
|
||||
#define MINSAVEVER 4543
|
||||
|
||||
// Use 4500 as the base git save version, since it's higher than the
|
||||
// SVN revision ever got.
|
||||
#define SAVEVER 4542
|
||||
#define SAVEVER 4543
|
||||
|
||||
#define SAVEVERSTRINGIFY2(x) #x
|
||||
#define SAVEVERSTRINGIFY(x) SAVEVERSTRINGIFY2(x)
|
||||
|
|
|
@ -1527,9 +1527,9 @@ OptionValue MidiDevices
|
|||
OptionMenu SoundOptions
|
||||
{
|
||||
Title "$SNDMNU_TITLE"
|
||||
Slider "$SNDMNU_SFXVOLUME", "snd_sfxvolume", 0, 1, 0.05
|
||||
Slider "$SNDMNU_MENUVOLUME", "snd_menuvolume", 0, 1, 0.05
|
||||
Slider "$SNDMNU_MUSICVOLUME", "snd_musicvolume", 0, 1, 0.05
|
||||
Slider "$SNDMNU_SFXVOLUME", "snd_sfxvolume", 0, 1, 0.05, 2
|
||||
Slider "$SNDMNU_MENUVOLUME", "snd_menuvolume", 0, 1, 0.05, 2
|
||||
Slider "$SNDMNU_MUSICVOLUME", "snd_musicvolume", 0, 1, 0.05, 2
|
||||
Option "$SNDMNU_MIDIDEVICE", "snd_mididevice", "MidiDevices"
|
||||
StaticText " "
|
||||
Option "$SNDMNU_UNDERWATERREVERB", "snd_waterreverb", "OnOff"
|
||||
|
|
|
@ -209,10 +209,10 @@ include "xlat/defines.i"
|
|||
204 = USE, Ceiling_LowerToHighestFloor (tag, C_SLOW)
|
||||
205 = USE|REP, Ceiling_LowerToLowest (tag, C_SLOW)
|
||||
206 = USE|REP, Ceiling_LowerToHighestFloor (tag, C_SLOW)
|
||||
207 = WALK|MONST, Teleport_NoFog (0, 0, tag, 1)
|
||||
208 = WALK|REP|MONST, Teleport_NoFog (0, 0, tag, 1)
|
||||
209 = USE|MONST, Teleport_NoFog (0, 0, tag, 1)
|
||||
210 = USE|REP|MONST, Teleport_NoFog (0, 0, tag, 1)
|
||||
207 = WALK|MONST, Teleport_NoFog (0, 2, tag, 1)
|
||||
208 = WALK|REP|MONST, Teleport_NoFog (0, 2, tag, 1)
|
||||
209 = USE|MONST, Teleport_NoFog (0, 2, tag, 1)
|
||||
210 = USE|REP|MONST, Teleport_NoFog (0, 2, tag, 1)
|
||||
211 = USE|REP, Plat_ToggleCeiling (tag)
|
||||
212 = WALK|REP, Plat_ToggleCeiling (tag)
|
||||
213 = 0, Transfer_FloorLight (tag)
|
||||
|
@ -270,8 +270,8 @@ include "xlat/defines.i"
|
|||
265 = MONWALK|REP, Teleport_Line (tag, tag, 1)
|
||||
266 = MONWALK, Teleport_Line (tag, tag, 0)
|
||||
267 = MONWALK|REP, Teleport_Line (tag, tag, 0)
|
||||
268 = MONWALK, Teleport_NoFog (0, 0, tag, 1)
|
||||
269 = MONWALK|REP, Teleport_NoFog (0, 0, tag, 1)
|
||||
268 = MONWALK, Teleport_NoFog (0, 2, tag, 1)
|
||||
269 = MONWALK|REP, Teleport_NoFog (0, 2, tag, 1)
|
||||
|
||||
/****** MBF linetypes ******/
|
||||
|
||||
|
|
Loading…
Reference in a new issue