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Fixed lookup of inventory and ammo types in FraggleScript
https://forum.zdoom.org/viewtopic.php?t=55950
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1 changed files with 2 additions and 2 deletions
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@ -363,7 +363,7 @@ static PClassActor * T_GetAmmo(const svalue_t &t)
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p=DefAmmo[ammonum];
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p=DefAmmo[ammonum];
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}
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}
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auto am = PClass::FindActor(p);
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auto am = PClass::FindActor(p);
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if (am == NULL || !am->IsKindOf(PClass::FindClass(NAME_Ammo)))
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if (am == NULL || !am->IsDescendantOf(PClass::FindClass(NAME_Ammo)))
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{
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{
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script_error("unknown ammo type : %s", p);
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script_error("unknown ammo type : %s", p);
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return NULL;
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return NULL;
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@ -2436,7 +2436,7 @@ static void FS_GiveInventory (AActor *actor, const char * type, int amount)
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type = "BasicArmorPickup";
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type = "BasicArmorPickup";
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}
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}
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auto info = PClass::FindActor (type);
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auto info = PClass::FindActor (type);
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if (info == NULL || !info->IsKindOf(RUNTIME_CLASS(AInventory)))
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if (info == NULL || !info->IsDescendantOf(RUNTIME_CLASS(AInventory)))
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{
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{
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Printf ("Unknown inventory item: %s\n", type);
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Printf ("Unknown inventory item: %s\n", type);
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return;
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return;
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