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https://github.com/ZDoom/qzdoom.git
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- Added source and inflictor parameters to all A_Damage/Kill functions.
- Source is the actor to blame for the cause of damage (monster infighting for example). For missiles, modders should consider setting to AAPTR_TARGET. - Inflictor is the actor doing the damage itself. Note that by changing this, it will take into account the flags on the pointed actor.
This commit is contained in:
parent
33ddbe8ab3
commit
2719905ade
2 changed files with 81 additions and 26 deletions
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@ -5848,7 +5848,7 @@ enum DMSS
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DMSS_EITHER = 256, //Allow either type or species to be affected.
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DMSS_EITHER = 256, //Allow either type or species to be affected.
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};
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};
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static void DoDamage(AActor *dmgtarget, AActor *self, int amount, FName DamageType, int flags, PClassActor *filter, FName species)
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static void DoDamage(AActor *dmgtarget, AActor *inflictor, AActor *source, int amount, FName DamageType, int flags, PClassActor *filter, FName species)
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{
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{
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bool filterpass = DoCheckClass(dmgtarget, filter, !!(flags & DMSS_EXFILTER)),
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bool filterpass = DoCheckClass(dmgtarget, filter, !!(flags & DMSS_EXFILTER)),
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speciespass = DoCheckSpecies(dmgtarget, species, !!(flags & DMSS_EXSPECIES));
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speciespass = DoCheckSpecies(dmgtarget, species, !!(flags & DMSS_EXSPECIES));
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@ -5870,7 +5870,7 @@ static void DoDamage(AActor *dmgtarget, AActor *self, int amount, FName DamageTy
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if (amount > 0)
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if (amount > 0)
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{ //Should wind up passing them through just fine.
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{ //Should wind up passing them through just fine.
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P_DamageMobj(dmgtarget, self, self, amount, DamageType, dmgFlags);
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P_DamageMobj(dmgtarget, inflictor, source, amount, DamageType, dmgFlags);
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}
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}
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else if (amount < 0)
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else if (amount < 0)
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{
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{
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@ -5893,8 +5893,13 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_DamageSelf)
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PARAM_INT_OPT (flags) { flags = 0; }
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PARAM_INT_OPT (flags) { flags = 0; }
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PARAM_CLASS_OPT (filter, AActor){ filter = NULL; }
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PARAM_CLASS_OPT (filter, AActor){ filter = NULL; }
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PARAM_NAME_OPT (species) { species = NAME_None; }
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PARAM_NAME_OPT (species) { species = NAME_None; }
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PARAM_INT_OPT (src) { src = AAPTR_DEFAULT; }
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PARAM_INT_OPT (inflict) { inflict = AAPTR_DEFAULT; }
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DoDamage(self, self, amount, damagetype, flags, filter, species);
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AActor *source = COPY_AAPTR(self, src);
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AActor *inflictor = COPY_AAPTR(self, inflict);
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DoDamage(self, inflictor, source, amount, damagetype, flags, filter, species);
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return 0;
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return 0;
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}
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}
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@ -5911,9 +5916,14 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_DamageTarget)
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PARAM_INT_OPT (flags) { flags = 0; }
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PARAM_INT_OPT (flags) { flags = 0; }
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PARAM_CLASS_OPT (filter, AActor){ filter = NULL; }
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PARAM_CLASS_OPT (filter, AActor){ filter = NULL; }
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PARAM_NAME_OPT (species) { species = NAME_None; }
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PARAM_NAME_OPT (species) { species = NAME_None; }
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PARAM_INT_OPT (src) { src = AAPTR_DEFAULT; }
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PARAM_INT_OPT (inflict) { inflict = AAPTR_DEFAULT; }
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AActor *source = COPY_AAPTR(self, src);
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AActor *inflictor = COPY_AAPTR(self, inflict);
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if (self->target != NULL)
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if (self->target != NULL)
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DoDamage(self->target, self, amount, damagetype, flags, filter, species);
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DoDamage(self->target, inflictor, source, amount, damagetype, flags, filter, species);
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return 0;
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return 0;
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}
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}
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@ -5930,9 +5940,14 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_DamageTracer)
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PARAM_INT_OPT (flags) { flags = 0; }
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PARAM_INT_OPT (flags) { flags = 0; }
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PARAM_CLASS_OPT (filter, AActor){ filter = NULL; }
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PARAM_CLASS_OPT (filter, AActor){ filter = NULL; }
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PARAM_NAME_OPT (species) { species = NAME_None; }
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PARAM_NAME_OPT (species) { species = NAME_None; }
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PARAM_INT_OPT (src) { src = AAPTR_DEFAULT; }
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PARAM_INT_OPT (inflict) { inflict = AAPTR_DEFAULT; }
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AActor *source = COPY_AAPTR(self, src);
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AActor *inflictor = COPY_AAPTR(self, inflict);
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if (self->tracer != NULL)
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if (self->tracer != NULL)
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DoDamage(self->tracer, self, amount, damagetype, flags, filter, species);
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DoDamage(self->tracer, inflictor, source, amount, damagetype, flags, filter, species);
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return 0;
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return 0;
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}
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}
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@ -5949,9 +5964,14 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_DamageMaster)
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PARAM_INT_OPT (flags) { flags = 0; }
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PARAM_INT_OPT (flags) { flags = 0; }
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PARAM_CLASS_OPT (filter, AActor){ filter = NULL; }
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PARAM_CLASS_OPT (filter, AActor){ filter = NULL; }
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PARAM_NAME_OPT (species) { species = NAME_None; }
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PARAM_NAME_OPT (species) { species = NAME_None; }
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PARAM_INT_OPT (src) { src = AAPTR_DEFAULT; }
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PARAM_INT_OPT (inflict) { inflict = AAPTR_DEFAULT; }
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AActor *source = COPY_AAPTR(self, src);
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AActor *inflictor = COPY_AAPTR(self, inflict);
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if (self->master != NULL)
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if (self->master != NULL)
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DoDamage(self->master, self, amount, damagetype, flags, filter, species);
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DoDamage(self->master, inflictor, source, amount, damagetype, flags, filter, species);
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return 0;
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return 0;
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}
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}
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@ -5968,6 +5988,11 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_DamageChildren)
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PARAM_INT_OPT (flags) { flags = 0; }
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PARAM_INT_OPT (flags) { flags = 0; }
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PARAM_CLASS_OPT (filter, AActor){ filter = NULL; }
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PARAM_CLASS_OPT (filter, AActor){ filter = NULL; }
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PARAM_NAME_OPT (species) { species = NAME_None; }
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PARAM_NAME_OPT (species) { species = NAME_None; }
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PARAM_INT_OPT (src) { src = AAPTR_DEFAULT; }
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PARAM_INT_OPT (inflict) { inflict = AAPTR_DEFAULT; }
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AActor *source = COPY_AAPTR(self, src);
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AActor *inflictor = COPY_AAPTR(self, inflict);
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TThinkerIterator<AActor> it;
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TThinkerIterator<AActor> it;
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AActor *mo;
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AActor *mo;
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@ -5975,7 +6000,7 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_DamageChildren)
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while ( (mo = it.Next()) )
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while ( (mo = it.Next()) )
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{
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{
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if (mo->master == self)
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if (mo->master == self)
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DoDamage(mo, self, amount, damagetype, flags, filter, species);
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DoDamage(mo, inflictor, source, amount, damagetype, flags, filter, species);
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}
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}
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return 0;
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return 0;
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}
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}
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@ -5993,6 +6018,11 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_DamageSiblings)
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PARAM_INT_OPT (flags) { flags = 0; }
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PARAM_INT_OPT (flags) { flags = 0; }
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PARAM_CLASS_OPT (filter, AActor){ filter = NULL; }
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PARAM_CLASS_OPT (filter, AActor){ filter = NULL; }
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PARAM_NAME_OPT (species) { species = NAME_None; }
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PARAM_NAME_OPT (species) { species = NAME_None; }
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PARAM_INT_OPT (src) { src = AAPTR_DEFAULT; }
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PARAM_INT_OPT (inflict) { inflict = AAPTR_DEFAULT; }
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AActor *source = COPY_AAPTR(self, src);
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AActor *inflictor = COPY_AAPTR(self, inflict);
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TThinkerIterator<AActor> it;
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TThinkerIterator<AActor> it;
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AActor *mo;
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AActor *mo;
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@ -6002,7 +6032,7 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_DamageSiblings)
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while ((mo = it.Next()))
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while ((mo = it.Next()))
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{
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{
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if (mo->master == self->master && mo != self)
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if (mo->master == self->master && mo != self)
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DoDamage(mo, self, amount, damagetype, flags, filter, species);
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DoDamage(mo, inflictor, source, amount, damagetype, flags, filter, species);
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}
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}
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}
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}
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return 0;
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return 0;
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@ -6025,7 +6055,7 @@ enum KILS
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KILS_EITHER = 1 << 6,
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KILS_EITHER = 1 << 6,
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};
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};
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static void DoKill(AActor *killtarget, AActor *self, FName damagetype, int flags, PClassActor *filter, FName species)
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static void DoKill(AActor *killtarget, AActor *inflictor, AActor *source, FName damagetype, int flags, PClassActor *filter, FName species)
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{
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{
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bool filterpass = DoCheckClass(killtarget, filter, !!(flags & KILS_EXFILTER)),
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bool filterpass = DoCheckClass(killtarget, filter, !!(flags & KILS_EXFILTER)),
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speciespass = DoCheckSpecies(killtarget, species, !!(flags & KILS_EXSPECIES));
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speciespass = DoCheckSpecies(killtarget, species, !!(flags & KILS_EXSPECIES));
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@ -6052,7 +6082,7 @@ static void DoKill(AActor *killtarget, AActor *self, FName damagetype, int flags
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}
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}
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if (!(flags & KILS_NOMONSTERS))
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if (!(flags & KILS_NOMONSTERS))
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{
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{
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P_DamageMobj(killtarget, self, self, killtarget->health, damagetype, dmgFlags);
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P_DamageMobj(killtarget, inflictor, source, killtarget->health, damagetype, dmgFlags);
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}
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}
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}
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}
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}
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}
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@ -6070,9 +6100,14 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_KillTarget)
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PARAM_INT_OPT (flags) { flags = 0; }
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PARAM_INT_OPT (flags) { flags = 0; }
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PARAM_CLASS_OPT (filter, AActor){ filter = NULL; }
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PARAM_CLASS_OPT (filter, AActor){ filter = NULL; }
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PARAM_NAME_OPT (species) { species = NAME_None; }
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PARAM_NAME_OPT (species) { species = NAME_None; }
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PARAM_INT_OPT (src) { src = AAPTR_DEFAULT; }
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PARAM_INT_OPT (inflict) { inflict = AAPTR_DEFAULT; }
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AActor *source = COPY_AAPTR(self, src);
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AActor *inflictor = COPY_AAPTR(self, inflict);
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if (self->target != NULL)
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if (self->target != NULL)
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DoKill(self->target, self, damagetype, flags, filter, species);
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DoKill(self->target, inflictor, source, damagetype, flags, filter, species);
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return 0;
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return 0;
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}
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}
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@ -6088,9 +6123,14 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_KillTracer)
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PARAM_INT_OPT (flags) { flags = 0; }
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PARAM_INT_OPT (flags) { flags = 0; }
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PARAM_CLASS_OPT (filter, AActor){ filter = NULL; }
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PARAM_CLASS_OPT (filter, AActor){ filter = NULL; }
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PARAM_NAME_OPT (species) { species = NAME_None; }
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PARAM_NAME_OPT (species) { species = NAME_None; }
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PARAM_INT_OPT (src) { src = AAPTR_DEFAULT; }
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PARAM_INT_OPT (inflict) { inflict = AAPTR_DEFAULT; }
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AActor *source = COPY_AAPTR(self, src);
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AActor *inflictor = COPY_AAPTR(self, inflict);
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if (self->tracer != NULL)
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if (self->tracer != NULL)
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DoKill(self->tracer, self, damagetype, flags, filter, species);
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DoKill(self->tracer, inflictor, source, damagetype, flags, filter, species);
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return 0;
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return 0;
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}
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}
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@ -6106,9 +6146,14 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_KillMaster)
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PARAM_INT_OPT (flags) { flags = 0; }
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PARAM_INT_OPT (flags) { flags = 0; }
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PARAM_CLASS_OPT (filter, AActor){ filter = NULL; }
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PARAM_CLASS_OPT (filter, AActor){ filter = NULL; }
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PARAM_NAME_OPT (species) { species = NAME_None; }
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PARAM_NAME_OPT (species) { species = NAME_None; }
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PARAM_INT_OPT (src) { src = AAPTR_DEFAULT; }
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PARAM_INT_OPT (inflict) { inflict = AAPTR_DEFAULT; }
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AActor *source = COPY_AAPTR(self, src);
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AActor *inflictor = COPY_AAPTR(self, inflict);
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if (self->master != NULL)
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if (self->master != NULL)
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DoKill(self->master, self, damagetype, flags, filter, species);
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DoKill(self->master, inflictor, source, damagetype, flags, filter, species);
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return 0;
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return 0;
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}
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}
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@ -6124,6 +6169,11 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_KillChildren)
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PARAM_INT_OPT (flags) { flags = 0; }
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PARAM_INT_OPT (flags) { flags = 0; }
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PARAM_CLASS_OPT (filter, AActor){ filter = NULL; }
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PARAM_CLASS_OPT (filter, AActor){ filter = NULL; }
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PARAM_NAME_OPT (species) { species = NAME_None; }
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PARAM_NAME_OPT (species) { species = NAME_None; }
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PARAM_INT_OPT (src) { src = AAPTR_DEFAULT; }
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PARAM_INT_OPT (inflict) { inflict = AAPTR_DEFAULT; }
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AActor *source = COPY_AAPTR(self, src);
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AActor *inflictor = COPY_AAPTR(self, inflict);
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TThinkerIterator<AActor> it;
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TThinkerIterator<AActor> it;
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AActor *mo;
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AActor *mo;
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@ -6132,7 +6182,7 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_KillChildren)
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{
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{
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if (mo->master == self)
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if (mo->master == self)
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{
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{
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DoKill(mo, self, damagetype, flags, filter, species);
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DoKill(mo, inflictor, source, damagetype, flags, filter, species);
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}
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}
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}
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}
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return 0;
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return 0;
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@ -6150,6 +6200,11 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_KillSiblings)
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PARAM_INT_OPT (flags) { flags = 0; }
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PARAM_INT_OPT (flags) { flags = 0; }
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PARAM_CLASS_OPT (filter, AActor){ filter = NULL; }
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PARAM_CLASS_OPT (filter, AActor){ filter = NULL; }
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PARAM_NAME_OPT (species) { species = NAME_None; }
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PARAM_NAME_OPT (species) { species = NAME_None; }
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PARAM_INT_OPT (src) { src = AAPTR_DEFAULT; }
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PARAM_INT_OPT (inflict) { inflict = AAPTR_DEFAULT; }
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AActor *source = COPY_AAPTR(self, src);
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AActor *inflictor = COPY_AAPTR(self, inflict);
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TThinkerIterator<AActor> it;
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TThinkerIterator<AActor> it;
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AActor *mo;
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AActor *mo;
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{
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{
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if (mo->master == self->master && mo != self)
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if (mo->master == self->master && mo != self)
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{
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{
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DoKill(mo, self, damagetype, flags, filter, species);
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DoKill(mo, inflictor, source, damagetype, flags, filter, species);
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}
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}
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}
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}
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}
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}
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@ -289,17 +289,17 @@ ACTOR Actor native //: Thinker
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native void A_SetSpeed(float speed, int ptr = AAPTR_DEFAULT);
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native void A_SetSpeed(float speed, int ptr = AAPTR_DEFAULT);
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native void A_SetFloatSpeed(float speed, int ptr = AAPTR_DEFAULT);
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native void A_SetFloatSpeed(float speed, int ptr = AAPTR_DEFAULT);
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native void A_SetPainThreshold(int threshold, int ptr = AAPTR_DEFAULT);
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native void A_SetPainThreshold(int threshold, int ptr = AAPTR_DEFAULT);
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native void A_DamageSelf(int amount, name damagetype = "none", int flags = 0, class<Actor> filter = "None", name species = "None");
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native void A_DamageSelf(int amount, name damagetype = "none", int flags = 0, class<Actor> filter = "None", name species = "None", int src = AAPTR_DEFAULT, int inflict = AAPTR_DEFAULT);
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native void A_DamageTarget(int amount, name damagetype = "none", int flags = 0, class<Actor> filter = "None", name species = "None");
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native void A_DamageTarget(int amount, name damagetype = "none", int flags = 0, class<Actor> filter = "None", name species = "None", int src = AAPTR_DEFAULT, int inflict = AAPTR_DEFAULT);
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native void A_DamageMaster(int amount, name damagetype = "none", int flags = 0, class<Actor> filter = "None", name species = "None");
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native void A_DamageMaster(int amount, name damagetype = "none", int flags = 0, class<Actor> filter = "None", name species = "None", int src = AAPTR_DEFAULT, int inflict = AAPTR_DEFAULT);
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native void A_DamageTracer(int amount, name damagetype = "none", int flags = 0, class<Actor> filter = "None", name species = "None");
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native void A_DamageTracer(int amount, name damagetype = "none", int flags = 0, class<Actor> filter = "None", name species = "None", int src = AAPTR_DEFAULT, int inflict = AAPTR_DEFAULT);
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native void A_DamageChildren(int amount, name damagetype = "none", int flags = 0, class<Actor> filter = "None", name species = "None");
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native void A_DamageChildren(int amount, name damagetype = "none", int flags = 0, class<Actor> filter = "None", name species = "None", int src = AAPTR_DEFAULT, int inflict = AAPTR_DEFAULT);
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native void A_DamageSiblings(int amount, name damagetype = "none", int flags = 0, class<Actor> filter = "None", name species = "None");
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native void A_DamageSiblings(int amount, name damagetype = "none", int flags = 0, class<Actor> filter = "None", name species = "None", int src = AAPTR_DEFAULT, int inflict = AAPTR_DEFAULT);
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action native A_KillTarget(name damagetype = "none", int flags = 0, class<Actor> filter = "None", name species = "None");
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action native A_KillTarget(name damagetype = "none", int flags = 0, class<Actor> filter = "None", name species = "None", int src = AAPTR_DEFAULT, int inflict = AAPTR_DEFAULT);
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action native A_KillMaster(name damagetype = "none", int flags = 0, class<Actor> filter = "None", name species = "None");
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action native A_KillMaster(name damagetype = "none", int flags = 0, class<Actor> filter = "None", name species = "None", int src = AAPTR_DEFAULT, int inflict = AAPTR_DEFAULT);
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action native A_KillTracer(name damagetype = "none", int flags = 0, class<Actor> filter = "None", name species = "None");
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action native A_KillTracer(name damagetype = "none", int flags = 0, class<Actor> filter = "None", name species = "None", int src = AAPTR_DEFAULT, int inflict = AAPTR_DEFAULT);
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||||||
action native A_KillChildren(name damagetype = "none", int flags = 0, class<Actor> filter = "None", name species = "None");
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action native A_KillChildren(name damagetype = "none", int flags = 0, class<Actor> filter = "None", name species = "None", int src = AAPTR_DEFAULT, int inflict = AAPTR_DEFAULT);
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||||||
action native A_KillSiblings(name damagetype = "none", int flags = 0, class<Actor> filter = "None", name species = "None");
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action native A_KillSiblings(name damagetype = "none", int flags = 0, class<Actor> filter = "None", name species = "None", int src = AAPTR_DEFAULT, int inflict = AAPTR_DEFAULT);
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||||||
action native A_RemoveTarget(int flags = 0, class<Actor> filter = "None", name species = "None");
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action native A_RemoveTarget(int flags = 0, class<Actor> filter = "None", name species = "None");
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||||||
action native A_RemoveMaster(int flags = 0, class<Actor> filter = "None", name species = "None");
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action native A_RemoveMaster(int flags = 0, class<Actor> filter = "None", name species = "None");
|
||||||
action native A_RemoveTracer(int flags = 0, class<Actor> filter = "None", name species = "None");
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action native A_RemoveTracer(int flags = 0, class<Actor> filter = "None", name species = "None");
|
||||||
|
|
Loading…
Reference in a new issue