mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-24 21:11:39 +00:00
- separated the savepic texture handler from the regular PNG texture
This was leaking memory with being handled like a regular image texture and also would prevent further changes to the in-game texture handling because the savegame picture was imposing some limitations on FPNGTexture's implementation
This commit is contained in:
parent
2cf6d213e2
commit
245a8243b0
2 changed files with 139 additions and 85 deletions
|
@ -51,8 +51,7 @@
|
|||
class FPNGTexture : public FImageSource
|
||||
{
|
||||
public:
|
||||
FPNGTexture (FileReader &lump, int lumpnum, const FString &filename, int width, int height, uint8_t bitdepth, uint8_t colortype, uint8_t interlace);
|
||||
~FPNGTexture();
|
||||
FPNGTexture (FileReader &lump, int lumpnum, int width, int height, uint8_t bitdepth, uint8_t colortype, uint8_t interlace);
|
||||
|
||||
int CopyPixels(FBitmap *bmp, int conversion) override;
|
||||
TArray<uint8_t> CreatePalettedPixels(int conversion) override;
|
||||
|
@ -60,9 +59,6 @@ public:
|
|||
protected:
|
||||
void ReadAlphaRemap(FileReader *lump, uint8_t *alpharemap);
|
||||
|
||||
FString SourceFile;
|
||||
FileReader fr;
|
||||
|
||||
uint8_t BitDepth;
|
||||
uint8_t ColorType;
|
||||
uint8_t Interlace;
|
||||
|
@ -141,7 +137,7 @@ FImageSource *PNGImage_TryCreate(FileReader & data, int lumpnum)
|
|||
}
|
||||
}
|
||||
|
||||
return new FPNGTexture (data, lumpnum, FString(), width, height, bitdepth, colortype, interlace);
|
||||
return new FPNGTexture (data, lumpnum, width, height, bitdepth, colortype, interlace);
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
|
@ -150,49 +146,9 @@ FImageSource *PNGImage_TryCreate(FileReader & data, int lumpnum)
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
FTexture *PNGTexture_CreateFromFile(PNGHandle *png, const FString &filename)
|
||||
{
|
||||
|
||||
if (M_FindPNGChunk(png, MAKE_ID('I','H','D','R')) == 0)
|
||||
{
|
||||
return NULL;
|
||||
}
|
||||
|
||||
// Check the IHDR to make sure it's a type of PNG we support.
|
||||
auto &data = png->File;
|
||||
int width = data.ReadInt32BE();
|
||||
int height = data.ReadInt32BE();
|
||||
uint8_t bitdepth = data.ReadUInt8();
|
||||
uint8_t colortype = data.ReadUInt8();
|
||||
uint8_t compression = data.ReadUInt8();
|
||||
uint8_t filter = data.ReadUInt8();
|
||||
uint8_t interlace = data.ReadUInt8();
|
||||
|
||||
if (compression != 0 || filter != 0 || interlace > 1)
|
||||
{
|
||||
return NULL;
|
||||
}
|
||||
if (!((1 << colortype) & 0x5D))
|
||||
{
|
||||
return NULL;
|
||||
}
|
||||
if (!((1 << bitdepth) & 0x116))
|
||||
{
|
||||
return NULL;
|
||||
}
|
||||
|
||||
return new FImageTexture(new FPNGTexture (png->File, -1, filename, width, height, bitdepth, colortype, interlace));
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
FPNGTexture::FPNGTexture (FileReader &lump, int lumpnum, const FString &filename, int width, int height,
|
||||
FPNGTexture::FPNGTexture (FileReader &lump, int lumpnum, int width, int height,
|
||||
uint8_t depth, uint8_t colortype, uint8_t interlace)
|
||||
: FImageSource(lumpnum), SourceFile(filename),
|
||||
: FImageSource(lumpnum),
|
||||
BitDepth(depth), ColorType(colortype), Interlace(interlace), HaveTrans(false)
|
||||
{
|
||||
union
|
||||
|
@ -291,7 +247,7 @@ FPNGTexture::FPNGTexture (FileReader &lump, int lumpnum, const FString &filename
|
|||
{
|
||||
bMasked = true;
|
||||
PaletteSize = 256;
|
||||
PaletteMap = new uint8_t[256];
|
||||
PaletteMap = (uint8_t*)ImageArena.Alloc(PaletteSize);
|
||||
memcpy (PaletteMap, ImageHelpers::GrayMap, 256);
|
||||
PaletteMap[NonPaletteTrans[0]] = 0;
|
||||
}
|
||||
|
@ -302,7 +258,7 @@ FPNGTexture::FPNGTexture (FileReader &lump, int lumpnum, const FString &filename
|
|||
break;
|
||||
|
||||
case 3: // Paletted
|
||||
PaletteMap = new uint8_t[PaletteSize];
|
||||
PaletteMap = (uint8_t*)ImageArena.Alloc(PaletteSize);
|
||||
GPalette.MakeRemap (p.palette, PaletteMap, trans, PaletteSize);
|
||||
for (i = 0; i < PaletteSize; ++i)
|
||||
{
|
||||
|
@ -322,23 +278,6 @@ FPNGTexture::FPNGTexture (FileReader &lump, int lumpnum, const FString &filename
|
|||
bMasked = HaveTrans;
|
||||
break;
|
||||
}
|
||||
// If this is a savegame we must keep the reader.
|
||||
if (lumpnum == -1) fr = std::move(lump);
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
FPNGTexture::~FPNGTexture ()
|
||||
{
|
||||
if (PaletteMap != nullptr && PaletteMap != ImageHelpers::GrayMap)
|
||||
{
|
||||
delete[] PaletteMap;
|
||||
PaletteMap = nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
|
@ -372,15 +311,8 @@ TArray<uint8_t> FPNGTexture::CreatePalettedPixels(int conversion)
|
|||
FileReader *lump;
|
||||
FileReader lfr;
|
||||
|
||||
if (SourceLump >= 0)
|
||||
{
|
||||
lfr = Wads.OpenLumpReader(SourceLump);
|
||||
lump = 𝔩
|
||||
}
|
||||
else
|
||||
{
|
||||
lump = &fr;
|
||||
}
|
||||
lfr = Wads.OpenLumpReader(SourceLump);
|
||||
lump = 𝔩
|
||||
|
||||
TArray<uint8_t> Pixels(Width*Height, true);
|
||||
if (StartOfIDAT == 0)
|
||||
|
@ -524,15 +456,8 @@ int FPNGTexture::CopyPixels(FBitmap *bmp, int conversion)
|
|||
FileReader *lump;
|
||||
FileReader lfr;
|
||||
|
||||
if (SourceLump >= 0)
|
||||
{
|
||||
lfr = Wads.OpenLumpReader(SourceLump);
|
||||
lump = 𝔩
|
||||
}
|
||||
else
|
||||
{
|
||||
lump = &fr;
|
||||
}
|
||||
lfr = Wads.OpenLumpReader(SourceLump);
|
||||
lump = 𝔩
|
||||
|
||||
lump->Seek(33, FileReader::SeekSet);
|
||||
for(int i = 0; i < 256; i++) // default to a gray map
|
||||
|
@ -630,3 +555,131 @@ int FPNGTexture::CopyPixels(FBitmap *bmp, int conversion)
|
|||
delete[] Pixels;
|
||||
return transpal;
|
||||
}
|
||||
|
||||
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// A savegame picture
|
||||
// This is essentially a stripped down version of the PNG texture
|
||||
// only supporting the features actually present in a savegame
|
||||
// that does not use an image source, because image sources are not
|
||||
// meant to be transient data like the savegame picture.
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
class FPNGFileTexture : public FTexture
|
||||
{
|
||||
public:
|
||||
FPNGFileTexture (FileReader &lump, int width, int height, uint8_t colortype);
|
||||
virtual FBitmap GetBgraBitmap(PalEntry *remap, int *trans);
|
||||
|
||||
protected:
|
||||
|
||||
FileReader fr;
|
||||
uint8_t ColorType;
|
||||
int PaletteSize;
|
||||
};
|
||||
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
FTexture *PNGTexture_CreateFromFile(PNGHandle *png, const FString &filename)
|
||||
{
|
||||
if (M_FindPNGChunk(png, MAKE_ID('I','H','D','R')) == 0)
|
||||
{
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
// Savegame images can only be either 8 bit paletted or 24 bit RGB
|
||||
auto &data = png->File;
|
||||
int width = data.ReadInt32BE();
|
||||
int height = data.ReadInt32BE();
|
||||
uint8_t bitdepth = data.ReadUInt8();
|
||||
uint8_t colortype = data.ReadUInt8();
|
||||
uint8_t compression = data.ReadUInt8();
|
||||
uint8_t filter = data.ReadUInt8();
|
||||
uint8_t interlace = data.ReadUInt8();
|
||||
|
||||
// Reject anything that cannot be put into a savegame picture by GZDoom itself.
|
||||
if (compression != 0 || filter != 0 || interlace > 0 || bitdepth != 8 || (colortype != 2 && colortype != 3)) return nullptr;
|
||||
else return new FPNGFileTexture (png->File, width, height, colortype);
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
FPNGFileTexture::FPNGFileTexture (FileReader &lump, int width, int height, uint8_t colortype)
|
||||
: ColorType(colortype)
|
||||
{
|
||||
Width = width;
|
||||
Height = height;
|
||||
fr = std::move(lump);
|
||||
}
|
||||
|
||||
//===========================================================================
|
||||
//
|
||||
// FPNGTexture::CopyPixels
|
||||
//
|
||||
//===========================================================================
|
||||
|
||||
FBitmap FPNGFileTexture::GetBgraBitmap(PalEntry *remap, int *trans)
|
||||
{
|
||||
FBitmap bmp;
|
||||
// Parse pre-IDAT chunks. I skip the CRCs. Is that bad?
|
||||
PalEntry pe[256];
|
||||
uint32_t len, id;
|
||||
int pixwidth = Width * (ColorType == 2? 3:1);
|
||||
|
||||
FileReader *lump = &fr;
|
||||
|
||||
bmp.Create(Width, Height);
|
||||
lump->Seek(33, FileReader::SeekSet);
|
||||
lump->Read(&len, 4);
|
||||
lump->Read(&id, 4);
|
||||
while (id != MAKE_ID('I','D','A','T') && id != MAKE_ID('I','E','N','D'))
|
||||
{
|
||||
len = BigLong((unsigned int)len);
|
||||
if (id != MAKE_ID('P','L','T','E'))
|
||||
lump->Seek (len, FileReader::SeekCur);
|
||||
else
|
||||
{
|
||||
PaletteSize = MIN<int> (len / 3, 256);
|
||||
for(int i = 0; i < PaletteSize; i++)
|
||||
{
|
||||
pe[i].r = lump->ReadUInt8();
|
||||
pe[i].g = lump->ReadUInt8();
|
||||
pe[i].b = lump->ReadUInt8();
|
||||
}
|
||||
}
|
||||
lump->Seek(4, FileReader::SeekCur); // Skip CRC
|
||||
lump->Read(&len, 4);
|
||||
id = MAKE_ID('I','E','N','D');
|
||||
lump->Read(&id, 4);
|
||||
}
|
||||
auto StartOfIDAT = (uint32_t)lump->Tell() - 8;
|
||||
|
||||
TArray<uint8_t> Pixels(pixwidth * Height);
|
||||
|
||||
lump->Seek (StartOfIDAT, FileReader::SeekSet);
|
||||
lump->Read(&len, 4);
|
||||
lump->Read(&id, 4);
|
||||
M_ReadIDAT (*lump, Pixels.Data(), Width, Height, pixwidth, 8, ColorType, 0, BigLong((unsigned int)len));
|
||||
|
||||
if (ColorType == 3)
|
||||
{
|
||||
bmp.CopyPixelData(0, 0, Pixels.Data(), Width, Height, 1, Width, 0, pe);
|
||||
}
|
||||
else
|
||||
{
|
||||
bmp.CopyPixelDataRGB(0, 0, Pixels.Data(), Width, Height, 3, pixwidth, 0, CF_RGB);
|
||||
}
|
||||
return bmp;
|
||||
}
|
||||
|
|
|
@ -687,6 +687,7 @@ public:
|
|||
bMasked = false;
|
||||
bHasCanvas = true;
|
||||
bTranslucent = false;
|
||||
bNoExpand = true;
|
||||
UseType = ETextureType::Wall;
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue