Fix missing enemies in HTP-RAW.WAD MAP22

Make 100% kills possible on MAP22 of Hell to Pay
This commit is contained in:
Erick Tenorio 2018-10-08 20:05:45 -05:00 committed by Rachael Alexanderson
parent e223a25863
commit 22f8c26917

View file

@ -651,6 +651,20 @@ class LevelCompatibility play
break;
}
case '7837B5334A277F107515D649BCEFB682': // Hell to Pay MAP22
{
// Four enemies (six if multiplayer) never spawn in the map,
// so the lines closest to them should teleport them instead.
SetLineSpecial(1835, Teleport, 0, 40);
SetLineActivation(1835, SPAC_MCross);
SetLineFlags(1835, Line.ML_REPEAT_SPECIAL);
SetLineSpecial(1847, Teleport, 0, 40);
SetLineActivation(1847, SPAC_MCross);
SetLineFlags(1847, Line.ML_REPEAT_SPECIAL);
break;
}
case '1A1AB6415851B9F17715A0C36412752E': // Hell to Pay MAP24
{
// Remove Chaingunner far below the map, making 100% kills