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- Fixed: You should still be able to pick up ammo that has a max amount set at 0.
- Added a few NULL screen checks. SVN r2019 (trunk)
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4 changed files with 8 additions and 3 deletions
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December 11, 2009
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- Fixed: You should still be able to pick up ammo that has a max amount set
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at 0.
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- Added a few NULL screen checks.
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December 6, 2009 (Changes by Graf Zahl)
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- added some code that prevents overlapping monsters from getting stuck in
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each other. PIT_CheckThing will return true under the following contitions
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