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[OpenAL branch]
- sync with trunk before applying patch. SVN r2533 (openal)
This commit is contained in:
commit
2066842dd0
4 changed files with 74 additions and 3 deletions
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@ -196,6 +196,7 @@ static void M_ChangeClass (int choice);
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static void M_ChangeGender (int choice);
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static void M_ChangeSkin (int choice);
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static void M_ChangeAutoAim (int choice);
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static void M_ChangeSwitchPickup (int choice);
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static void PickPlayerClass ();
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// EXTERNAL DATA DECLARATIONS ----------------------------------------------
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@ -203,6 +204,7 @@ static void PickPlayerClass ();
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EXTERN_CVAR (String, playerclass)
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EXTERN_CVAR (String, name)
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EXTERN_CVAR (Int, team)
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EXTERN_CVAR(Bool, neverswitchonpickup)
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extern bool sendpause;
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extern int flagsvar;
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@ -545,7 +547,8 @@ static oldmenuitem_t PlayerSetupMenu[] =
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{ 2,0,'t',NULL,M_ChangeClass, CR_UNTRANSLATED},
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{ 2,0,'s',NULL,M_ChangeSkin, CR_UNTRANSLATED},
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{ 2,0,'e',NULL,M_ChangeGender, CR_UNTRANSLATED},
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{ 2,0,'a',NULL,M_ChangeAutoAim, CR_UNTRANSLATED}
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{ 2,0,'a',NULL,M_ChangeAutoAim, CR_UNTRANSLATED},
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{ 2,0,'p',NULL,M_ChangeSwitchPickup, CR_UNTRANSLATED}
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};
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enum
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@ -2360,6 +2363,13 @@ static void M_PlayerSetupDrawer ()
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autoaim <= 2 ? "High" :
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autoaim <= 3 ? "Very High" : "Always",
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DTA_Clean, true, TAG_DONE);
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// Draw Switch on Pickup setting
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x = SmallFont->StringWidth ("Switch on Pickup") + 8 + PSetupDef.x;
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screen->DrawText (SmallFont, label, PSetupDef.x, PSetupDef.y + LINEHEIGHT*9+yo, "Switch on Pickup", DTA_Clean, true, TAG_DONE);
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screen->DrawText (SmallFont, value, x, PSetupDef.y + LINEHEIGHT*9+yo,
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neverswitchonpickup == false ? "Yes" : "No",
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DTA_Clean, true, TAG_DONE);
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}
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// A 32x32 cloud rendered with Photoshop, plus some other filters
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@ -2668,6 +2678,14 @@ static void M_ChangeAutoAim (int choice)
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autoaim = aim;
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}
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static void M_ChangeSwitchPickup (int choice)
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{
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if (!choice)
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neverswitchonpickup = (neverswitchonpickup == 1) ? 0 : 1;
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else
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neverswitchonpickup = (neverswitchonpickup == 0) ? 1 : 0;
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}
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static void M_EditPlayerName (int choice)
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{
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// we are going to be intercepting all chars
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@ -3033,6 +3033,7 @@ enum EACSFunctions
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ACSF_SoundSequenceOnPolyobj,
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ACSF_GetPolyobjX,
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ACSF_GetPolyobjY,
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ACSF_CheckSight,
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};
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int DLevelScript::SideFromID(int id, int side)
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@ -3455,6 +3456,54 @@ int DLevelScript::CallFunction(int argCount, int funcIndex, SDWORD *args)
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}
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}
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return FIXED_MAX;
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case ACSF_CheckSight:
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{
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AActor *source;
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AActor *dest;
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int flags = SF_IGNOREVISIBILITY;
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if (args[2] & 1) flags |= SF_IGNOREWATERBOUNDARY;
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if (args[2] & 2) flags |= SF_SEEPASTBLOCKEVERYTHING | SF_SEEPASTSHOOTABLELINES;
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if (args[0] == 0)
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{
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source = (AActor *) activator;
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if (args[1] == 0) return 1; // [KS] I'm sure the activator can see itself.
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TActorIterator<AActor> dstiter (args[1]);
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while ( (dest = dstiter.Next ()) )
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{
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if (P_CheckSight(source, dest, flags)) return 1;
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}
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}
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else
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{
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TActorIterator<AActor> srciter (args[0]);
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if (args[1] == 0) dest = (AActor *) activator;
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while ( (source = srciter.Next ()) )
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{
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if (args[1] != 0)
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{
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TActorIterator<AActor> dstiter (args[1]);
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while ( (dest = dstiter.Next ()) )
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{
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if (P_CheckSight(source, dest, flags)) return 1;
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}
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}
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else
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{
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if (P_CheckSight(source, dest, flags)) return 1;
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}
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}
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}
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return 0;
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}
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default:
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break;
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@ -826,6 +826,7 @@ enum CBA_Flags
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CBAF_AIMFACING = 1,
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CBAF_NORANDOM = 2,
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CBAF_EXPLICITANGLE = 4,
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CBAF_NOPITCH = 8,
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};
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DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_CustomBulletAttack)
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@ -852,7 +853,7 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_CustomBulletAttack)
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if (!pufftype) pufftype = PClass::FindClass(NAME_BulletPuff);
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bslope = P_AimLineAttack (self, bangle, MISSILERANGE);
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if (!(Flags & CBAF_NOPITCH)) bslope = P_AimLineAttack (self, bangle, MISSILERANGE);
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S_Sound (self, CHAN_WEAPON, self->AttackSound, 1, ATTN_NORM);
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for (i=0 ; i<NumBullets ; i++)
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@ -994,6 +995,7 @@ enum FB_Flags
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FBF_USEAMMO = 1,
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FBF_NORANDOM = 2,
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FBF_EXPLICITANGLE = 4,
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FBF_NOPITCH = 8,
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};
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DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_FireBullets)
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@ -1025,7 +1027,7 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_FireBullets)
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static_cast<APlayerPawn *>(self)->PlayAttacking2 ();
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bslope = P_BulletSlope(self);
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if (!(Flags & FBF_NOPITCH)) bslope = P_BulletSlope(self);
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bangle = self->angle;
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if (!PuffType) PuffType = PClass::FindClass(NAME_BulletPuff);
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@ -17,11 +17,13 @@ const int CMF_CHECKTARGETDEAD = 8;
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const int CBAF_AIMFACING = 1;
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const int CBAF_NORANDOM = 2;
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const int CBAF_EXPLICITANGLE = 4;
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const int CBAF_NOPITCH = 8;
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// Flags for A_FireBullets
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const int FBF_USEAMMO = 1;
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const int FBF_NORANDOM = 2;
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const int FBF_EXPLICITANGLE = 4;
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const int FBF_NOPITCH = 8;
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// Flags for A_SpawnItemEx
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const int SXF_TRANSFERTRANSLATION=1;
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