- Fixed: Wall scrolling interpolations incremented their reference count twice.

- Fixed: Before a level's thinkers are loaded all previous interpolations must
  be cleared.
- Fixed: deleted interpolations didn't NULL the pointer in the interpolated
  object. Also added all interpolation pointers to DSectorMarker to ensure
  that they are properyl processed by the garbage collector.


SVN r1028 (trunk)
This commit is contained in:
Christoph Oelckers 2008-06-11 12:17:45 +00:00
parent 4e7a6c54ef
commit 1eb91fddcd
6 changed files with 129 additions and 25 deletions

View file

@ -1,3 +1,11 @@
June 11, 2008 (Changes by Graf Zahl)
- Fixed: Wall scrolling interpolations incremented their reference count twice.
- Fixed: Before a level's thinkers are loaded all previous interpolations must
be cleared.
- Fixed: deleted interpolations didn't NULL the pointer in the interpolated
object. Also added all interpolation pointers to DSectorMarker to ensure
that they are properyl processed by the garbage collector.
June 10, 2008 (Changes by Graf Zahl)
- Added scaling to double size for idmypos display.
- Changed: Players don't telefrag when they are spawned now but after all