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- Added Cocoa IWAD picker for Mac OS X.
SVN r2440 (trunk)
This commit is contained in:
parent
5b63fd0675
commit
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3 changed files with 217 additions and 1 deletions
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@ -473,7 +473,7 @@ else( WIN32 )
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sdl/sdlvideo.cpp
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sdl/sdlvideo.cpp
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sdl/st_start.cpp )
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sdl/st_start.cpp )
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if( APPLE )
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if( APPLE )
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set( SYSTEM_SOURCES ${SYSTEM_SOURCES} sdl/SDLMain.m )
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set( SYSTEM_SOURCES ${SYSTEM_SOURCES} sdl/SDLMain.m sdl/iwadpicker_cocoa.mm )
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endif( APPLE )
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endif( APPLE )
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endif( WIN32 )
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endif( WIN32 )
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@ -78,6 +78,8 @@ extern "C"
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#ifndef NO_GTK
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#ifndef NO_GTK
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extern bool GtkAvailable;
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extern bool GtkAvailable;
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#elif defined(__APPLE__)
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int I_PickIWad_Cocoa (WadStuff *wads, int numwads, bool showwin, int defaultiwad);
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#endif
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#endif
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DWORD LanguageIDs[4] =
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DWORD LanguageIDs[4] =
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@ -611,6 +613,8 @@ int I_PickIWad (WadStuff *wads, int numwads, bool showwin, int defaultiwad)
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{
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{
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return I_PickIWad_Gtk (wads, numwads, showwin, defaultiwad);
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return I_PickIWad_Gtk (wads, numwads, showwin, defaultiwad);
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}
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}
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#elif defined(__APPLE__)
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return I_PickIWad_Cocoa (wads, numwads, showwin, defaultiwad);
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#endif
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#endif
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printf ("Please select a game wad (or 0 to exit):\n");
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printf ("Please select a game wad (or 0 to exit):\n");
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212
src/sdl/iwadpicker_cocoa.mm
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212
src/sdl/iwadpicker_cocoa.mm
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@ -0,0 +1,212 @@
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/*
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** iwadpicker_cocoa.mm
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**
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** Implements Mac OS X native IWAD Picker.
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**
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**---------------------------------------------------------------------------
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** Copyright 2010 Braden Obrzut
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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*/
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#include "d_main.h"
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#include "version.h"
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#include <Cocoa/Cocoa.h>
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enum
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{
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COLUMN_IWAD,
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COLUMN_GAME,
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NUM_COLUMNS
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};
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static const char* const tableHeaders[NUM_COLUMNS] = { "IWAD", "Game" };
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// Class to convert the IWAD data into a form that Cocoa can use.
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@interface IWADTableData : NSObject
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{
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NSMutableArray *data;
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}
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- (IWADTableData *)init:(WadStuff *) wads:(int) numwads;
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- (int)numberOfRowsInTableView:(NSTableView *)aTableView;
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- (id)tableView:(NSTableView *)aTableView objectValueForTableColumn:(NSTableColumn *)aTableColumn row:(int)rowIndex;
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@end
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@implementation IWADTableData
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- (IWADTableData *)init:(WadStuff *) wads:(int) numwads
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{
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data = [[NSMutableArray alloc] initWithCapacity:numwads];
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for(int i = 0;i < numwads;i++)
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{
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NSMutableDictionary *record = [[NSMutableDictionary alloc] initWithCapacity:NUM_COLUMNS];
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const char* filename = strrchr(wads[i].Path, '/');
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if(filename == NULL)
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filename = wads[i].Path;
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else
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filename++;
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[record setObject:[NSString stringWithCString:filename] forKey:[NSString stringWithCString:tableHeaders[COLUMN_IWAD]]];
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[record setObject:[NSString stringWithCString:IWADInfos[wads[i].Type].Name] forKey:[NSString stringWithCString:tableHeaders[COLUMN_GAME]]];
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[data addObject:record];
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}
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return self;
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}
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- (int)numberOfRowsInTableView:(NSTableView *)aTableView
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{
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return [data count];
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}
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- (id)tableView:(NSTableView *)aTableView objectValueForTableColumn:(NSTableColumn *)aTableColumn row:(int)rowIndex
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{
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NSParameterAssert(rowIndex >= 0 && (unsigned int) rowIndex < [data count]);
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NSMutableDictionary *record = [data objectAtIndex:rowIndex];
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return [record objectForKey:[aTableColumn identifier]];
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}
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@end
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// So we can listen for button actions and such we need to have an Obj-C class.
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@interface IWADPicker : NSResponder
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{
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NSApplication *app;
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NSWindow *window;
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NSButton *okButton;
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NSButton *cancelButton;
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bool cancelled;
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}
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- (void)buttonPressed:(id) sender;
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- (void)makeLabel:(NSTextField *)label:(const char*) str;
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- (int)pickIWad:(WadStuff *)wads:(int) numwads:(bool) showwin:(int) defaultiwad;
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@end
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@implementation IWADPicker
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- (void)buttonPressed:(id) sender;
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{
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if(sender == cancelButton)
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cancelled = true;
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[window orderOut:self];
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[app stopModal];
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}
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// Apparently labels in Cocoa are uneditable text fields, so lets make this a
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// little more automated.
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- (void)makeLabel:(NSTextField *)label:(const char*) str
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{
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[label setStringValue:[NSString stringWithCString:str]];
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[label setBezeled:NO];
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[label setDrawsBackground:NO];
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[label setEditable:NO];
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[label setSelectable:NO];
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}
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- (int)pickIWad:(WadStuff *)wads:(int) numwads:(bool) showwin:(int) defaultiwad
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{
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cancelled = false;
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app = [NSApplication sharedApplication];
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id windowTitle = [NSString stringWithCString:GAMESIG " " DOTVERSIONSTR ": Select an IWAD to use"];
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NSRect frame = NSMakeRect(0, 0, 400, 450);
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window = [[NSWindow alloc] initWithContentRect:frame styleMask:NSTitledWindowMask backing:NSBackingStoreBuffered defer:NO];
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[window setTitle:windowTitle];
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NSTextField *description = [[NSTextField alloc] initWithFrame:NSMakeRect(22, 379, 372, 50)];
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[self makeLabel:description:"ZDoom found more than one IWAD\nSelect from the list below to determine which one to use:"];
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[[window contentView] addSubview:description];
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// Commented out version would account for an additional parameters box.
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//NSScrollView *iwadScroller = [[NSScrollView alloc] initWithFrame:NSMakeRect(20, 103, 362, 288)];
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NSScrollView *iwadScroller = [[NSScrollView alloc] initWithFrame:NSMakeRect(20, 50, 362, 341)];
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NSTableView *iwadTable = [[NSTableView alloc] initWithFrame:[iwadScroller bounds]];
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IWADTableData *tableData = [[IWADTableData alloc] init:wads:numwads];
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for(int i = 0;i < NUM_COLUMNS;i++)
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{
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NSTableColumn *column = [[NSTableColumn alloc] initWithIdentifier:[NSString stringWithCString:tableHeaders[i]]];
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[[column headerCell] setStringValue:[column identifier]];
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if(i == 0)
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[column setMaxWidth:110];
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[column setEditable:NO];
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[column setResizingMask:NSTableColumnAutoresizingMask];
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[iwadTable addTableColumn:column];
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}
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[iwadScroller setDocumentView:iwadTable];
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[iwadScroller setHasVerticalScroller:YES];
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[iwadTable setDataSource:tableData];
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[iwadTable sizeToFit];
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[iwadTable selectRowIndexes:[[NSIndexSet alloc] initWithIndex:defaultiwad] byExtendingSelection:NO];
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[iwadTable scrollRowToVisible:defaultiwad];
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[[window contentView] addSubview:iwadScroller];
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/*NSTextField *additionalParametersLabel = [[NSTextField alloc] initWithFrame:NSMakeRect(17, 78, 144, 17)];
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[self makeLabel:additionalParametersLabel:"Additional Parameters"];
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[[window contentView] addSubview:additionalParametersLabel];
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NSTextField *additionalParameters = [[NSTextField alloc] initWithFrame:NSMakeRect(20, 48, 360, 22)];
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[[window contentView] addSubview:additionalParameters];*/
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// Doesn't look like the SDL version implements this so lets not show it.
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/*NSButton *dontAsk = [[NSButton alloc] initWithFrame:NSMakeRect(18, 18, 178, 18)];
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[dontAsk setTitle:[NSString stringWithCString:"Don't ask me this again"]];
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[dontAsk setButtonType:NSSwitchButton];
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[dontAsk setState:(showwin ? NSOffState : NSOnState)];
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[[window contentView] addSubview:dontAsk];*/
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okButton = [[NSButton alloc] initWithFrame:NSMakeRect(196, 12, 96, 32)];
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[okButton setTitle:[NSString stringWithCString:"OK"]];
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[okButton setBezelStyle:NSRoundedBezelStyle];
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[okButton setAction:@selector(buttonPressed:)];
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[okButton setTarget:self];
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[[window contentView] addSubview:okButton];
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cancelButton = [[NSButton alloc] initWithFrame:NSMakeRect(292, 12, 96, 32)];
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[cancelButton setTitle:[NSString stringWithCString:"Cancel"]];
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[cancelButton setBezelStyle:NSRoundedBezelStyle];
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[cancelButton setAction:@selector(buttonPressed:)];
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[cancelButton setTarget:self];
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[[window contentView] addSubview:cancelButton];
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[window center];
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[app runModalForWindow:window];
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return cancelled ? -1 : [iwadTable selectedRow];
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}
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@end
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// Simple wrapper so we can call this from outside.
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int I_PickIWad_Cocoa (WadStuff *wads, int numwads, bool showwin, int defaultiwad)
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{
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return [[IWADPicker alloc] pickIWad:wads:numwads:showwin:defaultiwad];
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}
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