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Add info about UseSpecial flag feature conflict above Actor.Used
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1 changed files with 3 additions and 1 deletions
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@ -453,7 +453,9 @@ class Actor : Thinker native
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return -1;
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return -1;
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}
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}
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// Called when the player presses 'use' and an actor is found
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// Called when the player presses 'use' and an actor is found, except if the
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// UseSpecial flag is set. Use level.ExecuteSpecial to call action specials
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// instead.
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virtual bool Used(Actor user)
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virtual bool Used(Actor user)
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{
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{
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return false;
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return false;
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